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en:gaming_theory:coop

Coop

The abbreviation Coop or Co-Op means cooperation. In the gaming sense this can mean one of two things:

  1. You can play a game's single-player campaign with other human players as well. This is a very common but rather strict definition, which only relates to the single-player campaign played alone vs. together. See also List of Campaign Coop Games.
  2. You can play a game in a manner, that does not require any human players to play against one another (which otherwise would require at least one human to lose in order for another or others to win), e. g. set up games playing human players vs. at least one computer controlled team. In practise this can for example mean, one team of humans, one team of bots in a CTF shooter match. Either the whole AI team wins, or the whole human players team wins. It also includes the above definition but also extends it to explicit coop missions, some games provide (e. g. Starcraft 2) or team modes against a common opponent, such as Invasion Mode of UT2004. This does only exclude games, where there is no cooperational game play possible. An example would be UFO2000, as there are no computer players, or the original X-Com UFO Defense, which does not feature multi-player at all.

This Wiki articles regard the expression “Coop” in the latter meaning. Any game, that you can play humans vs. computer opponents, not requiring humans to play against one another is considered providing Coop play.

There are also websites that list Coop games, like https://www.co-optimus.com/games.php.

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en/gaming_theory/coop.txt · Last modified: 2022-04-02-12-49 by 7saturn

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