en:gaming_theory:rush
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Rush
This term is usually used for the act of hurrying to a certain spot on the map in an intense fashion. In shooters this very often means, not going for items but straight for a certain spot on the map. In real time strategy titles it refers to the practice to try an early attack. An extreme example of it would be the six_pool rush in starcraft_2.
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en/gaming_theory/rush.1648849306.txt.gz · Last modified: 2022-04-01-21-41 by 7saturn