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en:gaming_theory:rush

Rush

This term is usually used for the act of hurrying to a certain spot on the map in an intense fashion. In shooters this very often means, not going for items but straight for a certain spot on the map. In Real Time Strategy titles it refers to the practice to try an early attack. An extreme example of it would be the Six Pool rush in Starcraft 2.

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en/gaming_theory/rush.txt · Last modified: 2022-04-02-12-55 by 7saturn

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