Table of Contents
Star Trek: Voyager Elite Force
Multi-Player Information
- Internet Play: yes
- LAN Play: yes
- Lobby Search: yes
- Direct IP: yes
- Play via Gameranger: no
- Coop: yes
- Single-Player Campaign: yes
- Hotseat: no
Game Info
Star Trek Voyager Eliteforce is a beautiful first person shooter, thematically located in the Star Trek Voyager universe. It was developed by Raven Software, published by Activision on 20th of September 2000. The game was released for Windows, Linux, MacOS and even Playstation 2. On 9th of September 2021, so roughly 21 years later, to honor the occasion of 55 years of Star Trek, the game got re-released on GOG. This however, only includes the Windows version.
The game is based on the Quake III Arena engine, which means that many of the things said here also apply to Quake 3 Arena. It also works the other way around. The game itself is divided into the single-player and the “Holomatch”, i.e. the multi-player. Everything that is written here applies primarily to the Holomatch. However, most of the commands and settings can be applied to both equally, or have an effect on both (e.g. the brightness settings).
Here are some first impressions of the game's gameplay:
[ Star Trek: Voyager Elite Force ] [ Game Play ] [ Technical Support ]
[ Game Types and Modes ] [ Weapons and Items ] [ Maps ] [ Recommendations and Achievements ]
Purchasing
After a law suit Star Trek games from Activision were no longer be distributed for quite some time. In the meantime however, EF 1 is available via GOG once again.
System requirements
Minimum system requirements
- Windows® 95, 98, 98 SE, NT 4.0 SP5, or Windows 2000 with 100% compatible Computer System
- 3-D hardware accelerator with full OpenGL® support
- Pentium 233 MHz MMX® processor and 8 MB video card or Pentium II 266 MHz MMX® processor with 4 MB video card or AMD® 350 MHz K6®-2 processor with 4 MB video card
- 64 MB RAM
- Quad-speed CD-ROM drive (min. 600 kB/sec transfer rate)
- DirectX 7.0a or higher
- Modem or network card for the multi-player
Recommended system configuration
- Windows® 95, 98, 98 SE, NT 4.0 SP5, or Windows 2000 with 100% compatible Computer System
- 3-D hardware accelerator with full OpenGL® support
- Pentium II 300 MHz MMX® processor (or faster) with 16 MB graphics card
- 64 MB RAM (or more)
- Quad-speed CD-ROM drive (min. 600 kB/sec transfer rate)
- DirectX 7.1 or higher
- Three-button mouse with mouse wheel
Mac requirements
- G3 or G4 processor with 266 MHz or faster
- 64 MB RAM
- PCI or AGP 3D accelerator graphics card with at least 6 MB VRAM and Apple OpenGL version 1.1.2 or higher
- 560 MB of uncompressed disk space (more disk space required for virtual storage)
- At least 128 MB of virtual memory
- MacOS 8.6 or higher
- 4x CD-ROM
- Internet (TCP/IP) and LAN (TCP/IP) multi-player supported
- Internet multi-player requires at least a 28.8 kbit/s modem
Versions
There are a number of versions of this game, ranging from Raven Software's original versions to newer, ioQuake3 based versions. See Versions on more details.
Setting up EF
Sometimes getting the game to run can be challenging. See Setting Up EF for help with that.
EF Settings and Configuration
The game can be configured quite extensively. See Configuration on the subject.
Custom Content and Settings
The game allows for adding custom content. See Custom Content and Settings on the matter.
Known Problems and Troubleshooting
Sometimes problems are of a more complicated nature. For help with those cases see Known Problems.
Game Play
There is a number of articles on the game play of EF 1. See Game Play for an overview of them.
Abbreviations
The following abbreviations are specifically interesting in context of EF 1:
- CTF = Capture the Flag
- FFA = Free For All (=Deathmatch)
- TDM = Team Deathmatch
- PIN = Pinball
- DISI = Disintegration (=Instagib)
Commands in the Game
There are a number of console commands, that control the game, resp. the game server. See In-Game Commands for an overview.
Setting Up Game Servers
At any time EF 1 allows for rather simple and convenient setup of game servers (hosting matches) as well as rather detailed configuration of more advanced server properties. See Setting Up Game Servers on how to do that.
Network
Net Settings
Network performance can be improved when adapting the standard net settings. See Net Settings on the matter.
Master Servers
The game utilizes so-called master servers to advertise and find game servers. See Master Servers on the subject.
Map Downloads
The game allows for in-game downloads of maps. These can be accelerated. See Map Downloads on the matter. The article also helps solving some minor problems with map downloads.
Ports
In addition to the ports 27960-27963 (UDP), ports 26000, 27500 and 27910 (UDP) could also be used.
Web links
- Star Trek: Voyager Elite Force Discord, also about EF 2
- Interview with Thilo Schulz, creator of ioEF.
- http://beer-garden.n5net.com, kind of a veteran group, very active during the first half of the 2000 decade and still active with some mods.
- http://gagius.co.uk/eliteforce.html: Page with bomb defusing mod, a master server and a master server query tool.
- http://wwazman2001.tripod.com/voyager/index.html: Page with some Maps of a certain Eric Sahlstrom (really awesomly old school)
- Lilium Voyager, an ioQuake3 based variation of EF (sources, binaries, see Downloads)
- https://www.stvef.org Beautiful page with background info about EF, and also some mods, incl. cMod an ioQuake3 variation of EF.
- Clan and community pages:
- der-orden-des-kahless.de, a clan that plays the mod RPG-X
- Former Hazard Team, mostly offline.
Skunky, aka Elite Force Players Guild
Downloads
- Maps for Mobile Infanterie (map-repo for direct and cURL downloads)
- EF Stats: A Server log analyzer
- Elite Force - Linux Dedicated Server 0.28 (original version)