Inhaltsverzeichnis

Star Trek: Voyager Elite Force

Multi-Player Information

  • Internet Play: yes
  • LAN Play: yes
  • Lobby Search: yes
  • Direct IP: yes
  • Play via Gameranger: no
  • Coop: yes
  • Single-Player Campaign: yes
  • Hotseat: no

Game Info

Star Trek Voyager Eliteforce is a beautiful first person shooter, thematically located in the Star Trek Voyager universe. It was developed by Raven Software, published by Activision on 20th of September 2000. The game was released for Windows, Linux, MacOS and even Playstation 2. On 9th of September 2021, so roughly 21 years later, to honor the occasion of 55 years of Star Trek, the game got re-released on GOG. This however, only includes the Windows version.

The game is based on the Quake III Arena engine, which means that many of the things said here also apply to Quake 3 Arena. It also works the other way around. The game itself is divided into the single-player and the „Holomatch“, i.e. the multi-player. Everything that is written here applies primarily to the Holomatch. However, most of the commands and settings can be applied to both equally, or have an effect on both (e.g. the brightness settings).

Here are some first impressions of the game's gameplay:


Star Trek: Voyager Elite Force ] [ Game Play ] [ Technical Support ]

Game Types and Modes ] [ Weapons and Items ] [ Maps ] [ Recommendations and Achievements ]


Purchasing

After a law suit Star Trek games from Activision were no longer be distributed for quite some time. In the meantime however, EF 1 is available via GOG once again.

System requirements

Minimum system requirements

Mac requirements

Versions

There are a number of versions of this game, ranging from Raven Software's original versions to newer, ioQuake3 based versions. See Versions on more details.

Setting up EF

Sometimes getting the game to run can be challenging. See Setting Up EF for help with that.

EF Settings and Configuration

The game can be configured quite extensively. See Configuration on the subject.

Custom Content and Settings

The game allows for adding custom content. See Custom Content and Settings on the matter.

Known Problems and Troubleshooting

Sometimes problems are of a more complicated nature. For help with those cases see Known Problems.

Game Play

There is a number of articles on the game play of EF 1. See Game Play for an overview of them.

Abbreviations

The following abbreviations are specifically interesting in context of EF 1:

Commands in the Game

There are a number of console commands, that control the game, resp. the game server. See In-Game Commands for an overview.

Setting Up Game Servers

At any time EF 1 allows for rather simple and convenient setup of game servers (hosting matches) as well as rather detailed configuration of more advanced server properties. See Setting Up Game Servers on how to do that.

Network

Net Settings

Network performance can be improved when adapting the standard net settings. See Net Settings on the matter.

Master Servers

The game utilizes so-called master servers to advertise and find game servers. See Master Servers on the subject.

Map Downloads

The game allows for in-game downloads of maps. These can be accelerated. See Map Downloads on the matter. The article also helps solving some minor problems with map downloads.

Ports

In addition to the ports 27960-27963 (UDP), ports 26000, 27500 and 27910 (UDP) could also be used.

Downloads

See also

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