en:gaming_theory:casual
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en:gaming_theory:casual [2022-04-01-21-41] – ↷ Links adapted because of a move operation 7saturn | en:gaming_theory:casual [2022-04-02-10-46] (current) – 7saturn | ||
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====== Casual ====== | ====== Casual ====== | ||
- | In contrast to [[competitive]] play, casual gaming is driven more by a fun mentality. It is not too important to win, although winning of course is a more desired experience. The general game play is very often affected by more risky strategies, even to the point of fooling around. The game results are not unimportant, | + | In contrast to [[competitive]] play, casual gaming is driven more by a fun mentality. It is not too important to win, although winning of course is a more desired experience. The general game play is very often affected by more risky strategies, even to the point of fooling around. The game results are not unimportant, |
An even further approach to casual gaming is the [[coop]]. Many casual players try to avoid the confrontation with other players, as that would make it a necessity that a human is loosing (which is not always acceptable for casual players). One way is playing together against the AI, in missions or simply [[bot|bots]] versus humans. Another solution for that problem is to not even play with other humans at all, but the [[single-player]] of a game. | An even further approach to casual gaming is the [[coop]]. Many casual players try to avoid the confrontation with other players, as that would make it a necessity that a human is loosing (which is not always acceptable for casual players). One way is playing together against the AI, in missions or simply [[bot|bots]] versus humans. Another solution for that problem is to not even play with other humans at all, but the [[single-player]] of a game. | ||
- | [ [[..:games_database]] ] [ [[..:game_related_terms]] ] | + | [ [[..:Games Database]] ] [ [[..:Game Related Terms]] ] |
en/gaming_theory/casual.1648849307.txt.gz · Last modified: 2022-04-01-21-41 by 7saturn