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en:gaming_theory:turtling [2022-04-02-21-18] 7saturnen:gaming_theory:turtling [2022-04-02-21-18] (current) – [Meaning] 7saturn
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 This term is mostly used in context of [[real time strategy]] games. It refers to a play style, that is characterized as very passive or defensive. For example instead of using [[harassment]] tactics the player tends to build defensive structures (sometimes referred to as walling one's self in, or bunkering). Usually this is done with the goal to lose as few as possible units and structures while fending off the opponent. The metaphor is the turtle, hiding behind its carapace. This term is mostly used in context of [[real time strategy]] games. It refers to a play style, that is characterized as very passive or defensive. For example instead of using [[harassment]] tactics the player tends to build defensive structures (sometimes referred to as walling one's self in, or bunkering). Usually this is done with the goal to lose as few as possible units and structures while fending off the opponent. The metaphor is the turtle, hiding behind its carapace.
  
-Very often it is also marked by a strategy of slowly building up a big force or improving it by [[buffing]] it with research items or aiming for higher [[tier|tiers]] of units. Another aspect is using weapons that are distance weapons with great offensive potential (e.g. nukes or long range artillery). Also it usually requires a lot less [[micro_management]], as automated defenses to the job mostly without any effort by the player, once they are in place. This is one of the reasons this kind of strategy is usually favored by less experiences players.+Very often it is also marked by a strategy of slowly building up a big force or improving it by [[buffing]] it with research items or aiming for higher [[tier|tiers]] of units. Another aspect is using weapons that are distance weapons with great offensive potential (e.g. nukes or long range artillery). Also it usually requires a lot less [[micro management]], as automated defenses to the job mostly without any effort by the player, once they are in place. This is one of the reasons this kind of strategy is usually favored by less experiences players.
 ===== Advantages ===== ===== Advantages =====
 The advantage of this strategy is, if it pays off (the opponent is annihilated time after time by the defenses without doing enough damage himself), the player can then use his eventually overwhelming force to deal the final blow. The advantage of this strategy is, if it pays off (the opponent is annihilated time after time by the defenses without doing enough damage himself), the player can then use his eventually overwhelming force to deal the final blow.
en/gaming_theory/turtling.1648927110.txt.gz · Last modified: 2022-04-02-21-18 by 7saturn

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