en:games:star_trek_-_voyager_elite_force:single-player_campaign
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en:games:star_trek_-_voyager_elite_force:single-player_campaign [2023-04-23-23-14] – [Borg Mission] 7saturn | en:games:star_trek_-_voyager_elite_force:single-player_campaign [2023-06-11-22-23] (current) – 7saturn | ||
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====== Single-Player Campaign ====== | ====== Single-Player Campaign ====== | ||
===== Overview ===== | ===== Overview ===== | ||
- | //Star Trek: Voyager Elite Force// features a [[en: | + | //Star Trek: Voyager Elite Force// features a [[en: |
- | The player plays the protagonist, | + | The player plays the protagonist, |
**Warning: This article will spoiler heavily.** If you haven' | **Warning: This article will spoiler heavily.** If you haven' | ||
===== Simulated Borg Mission ===== | ===== Simulated Borg Mission ===== | ||
+ | {{ : | ||
==== The Rescue ==== | ==== The Rescue ==== | ||
The first mission is actually a holodeck simulation. Your stated task is to rescue your fellow team mates from a borg ship and retrieve a newly designed weapon, capable of damaging Borg continuously (adaption fails). You can progress up to the point where you collect the I-Mod and free your first team member, Kendrick Biessman. You continue on and encounter two other team members, Thomas Odell and Kenn Lathrop. Both beam back to Voyager. | The first mission is actually a holodeck simulation. Your stated task is to rescue your fellow team mates from a borg ship and retrieve a newly designed weapon, capable of damaging Borg continuously (adaption fails). You can progress up to the point where you collect the I-Mod and free your first team member, Kendrick Biessman. You continue on and encounter two other team members, Thomas Odell and Kenn Lathrop. Both beam back to Voyager. | ||
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Mission map: //voy5// | Mission map: //voy5// | ||
- | Holodeck Map: // | + | Holodeck Map: // |
===== Etherian Mission ===== | ===== Etherian Mission ===== | ||
{{ : | {{ : | ||
+ | |||
+ | In this mission you will initially only have the Phaser, the Phaser Compression Rifle and the Scavenger Rifle. Later on you will also be given the Stasis Weapon. As the latter two are powered by Dilithium crystals, make sure you use them not too wasteful. While the Weapons Energy Terminals will reload your weapons energy without any waste (same goes for the health terminals), the 75 units of energy taken by the crystals at once can lead to offcuts, that may limit your resources unnecessary. There are some steps in the missions, where you cannot go back. So at least reload your weapons before entering a transporter pad. | ||
+ | |||
+ | The Etherians are mostly beamed in by devices placed throughout the ship. At the starting location you can already see both kinds of them, the ones on the ground and the ones on the walls. You can destroy them, stopping new spawns by them. But if there are repairing fireflies, they will restore them shortly. You can see this in action at the starting location, too. | ||
+ | |||
+ | Only the Etherians are rather sturdy and require multiple shots to go away. The others are less robust. The approaching bomb type attackers are weak in particular. Grazing them with the Phaser is enough to dispose of them and the cheapest and fastest way of getting rid a lot of them in a very short time. | ||
==== Data Retrieval ==== | ==== Data Retrieval ==== | ||
+ | Munro starts out with two additional team members, Chell and Telsia. A second team commanded by Foster is beamed in somewhere else, but they are in contact with the player' | ||
+ | |||
+ | Once the other team tries to download information, | ||
+ | |||
+ | While exploring the ship, looking for a way to get to the rendezvous point, they are attacked frequently. After a short trip they find a transport platform, that sends them across the ship. | ||
+ | |||
+ | Some doors and other obstacles need to be unlocked by switches in form of control panels. The first obstacle is the transporter at the starting location, that is elevated and is lowered by a switch. This part of the mission is basically a huge U-turn, that leads the player back to the starting point, where he can then use the now lowered transporter pad. | ||
+ | |||
+ | After entering the pad, the player is soon greeted by some wall-mounted gun type structures as well as some explodes-on-contact units, that slowly float at him. Both are not very sturdy, but their numbers may make it a problem for the player. | ||
+ | |||
+ | After some further progression they encounter their team mates. They are informed by Foster, that lowering the shields required taking out three power sources. Munro' | ||
+ | |||
+ | Upon going further, the player finds a new weapon, the Stasis Weapon and is promptly attacked by more opponents. This weapon basically works as a shot gun, allowing for high amounts of damage dealt in close proximity to targets. It's powered by Dilithium crystals. | ||
+ | |||
Mission map: //stasis1// | Mission map: //stasis1// | ||
==== Deep Echos ==== | ==== Deep Echos ==== | ||
+ | Munro' | ||
+ | |||
+ | At some point the player encounters a power field, that turns on and hits Telsia, who vanishes as a result. Again, after using a control panel, a transporter pad is made usable. It leads to a position, where Chell needs to open another door for the two to continue. It also features panels, that shows some images. | ||
+ | |||
+ | Again, opponents appear, that attack both. At a specifically large hall, a lot of opponents appear. After taking all of them out, the player can continue. Chell and Munro encounter another one of the power fields. Once overcome, they reach a point, where they can turn off the computer core and clear the way for further exploration. | ||
+ | |||
+ | Foster' | ||
+ | |||
Mission map: //stasis2// | Mission map: //stasis2// | ||
==== Encounters ==== | ==== Encounters ==== | ||
+ | The player enters another section of the map, where he is again attacked by opponents. In the process of defending themselves, a transporter pad takes damage. This is the first time, when the firefly like creatures, repairing the ship, get useful. Leading them to the damaged transporter is the task. | ||
+ | |||
+ | Using the transporter pad, the two can continue, getting attacked more and more. At some point Chell has to stay behind and keep a door open, so that Munro can continue. A combination of repairing fireflies and the energy field is to be overcome. Shortly after, Munro encounters Foster, who was the only one that got on. | ||
+ | |||
+ | Both continue to the main power core, being attacked along the way. They find their missing team members in stasis pods at some point. When reaching the power core, they are greeted by one more of the units that attacked them earlier. It informs the two of the fact, that nobody was killed. It states, that they are Etherians, traveling on kind of a colony ship to their new planet, that communication was not easy and that no hostilities were intended. They part way with the Etherian offering an alliance. | ||
+ | |||
Mission map: //stasis3// | Mission map: //stasis3// | ||
===== Intermission at Voyager 2 ===== | ===== Intermission at Voyager 2 ===== | ||
==== Renewal ==== | ==== Renewal ==== | ||
+ | The team is back at sickbay, where Foster unstructs Munro to get checked out by the Doctor and report to Hazard Ops for debriefing. After getting a clean bill of health, Munro proceeds. | ||
+ | |||
Mission map: //voy6// | Mission map: //voy6// | ||
==== Union ==== | ==== Union ==== | ||
+ | Munro arrives at Hazard Ops on deck 4. His Team members are discussion the unsatisfactory progression of their last mission and the results it has brought. Foster and Chakotay brief them on the situation. A structure named >>The Forge<< | ||
+ | |||
+ | Munro is handed the [[weapons_and_items# | ||
+ | |||
Mission map: //voy7// | Mission map: //voy7// | ||
+ | |||
+ | Holodeck map: // | ||
==== Departure ==== | ==== Departure ==== | ||
+ | Munro arrives at Deck 10. The Delta Flyer is stuck due to jammed docking clamps. The technician cannot reach the proper spot. Munro is ordered to solve the problem. After that, the group leaves for the scavenger base. | ||
+ | |||
Mission map: //voy8// | Mission map: //voy8// | ||
===== Scavenger Mission ===== | ===== Scavenger Mission ===== | ||
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Mission map: //voy9// | Mission map: //voy9// | ||
===== Borg Mission ===== | ===== Borg Mission ===== | ||
- | {{: | + | {{: |
==== Proving Ground ==== | ==== Proving Ground ==== | ||
Mission map: //borg3// | Mission map: //borg3// | ||
Line 104: | Line 149: | ||
This chapter introduces the [[weapons_and_items# | This chapter introduces the [[weapons_and_items# | ||
- | Holodeck map: // | + | Holodeck map: // |
Mission map: //voy13// | Mission map: //voy13// | ||
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Mission map: //voy15// | Mission map: //voy15// | ||
===== Dreadnought Mission ===== | ===== Dreadnought Mission ===== | ||
+ | {{ : | ||
==== The Breach ==== | ==== The Breach ==== | ||
Mission map: //dn1// | Mission map: //dn1// | ||
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Mission map: //dn8// | Mission map: //dn8// | ||
===== Intermission at Voyager 5 ===== | ===== Intermission at Voyager 5 ===== | ||
+ | {{ : | ||
==== Invasion ==== | ==== Invasion ==== | ||
Mission map: //voy16// | Mission map: //voy16// | ||
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Mission map: //voy17// | Mission map: //voy17// | ||
===== Forge Mission ===== | ===== Forge Mission ===== | ||
+ | {{: | ||
==== External Stimuli ==== | ==== External Stimuli ==== | ||
Mission map: //forge1// | Mission map: //forge1// |
en/games/star_trek_-_voyager_elite_force/single-player_campaign.1682284472.txt.gz · Last modified: 2023-04-23-23-14 by 7saturn