en:gaming_theory:turtling
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en:gaming_theory:turtling [2022-04-01-21-39] – ↷ Page moved from en:games:gaming_theory:turtling to en:gaming_theory:turtling 7saturn | en:gaming_theory:turtling [2022-04-02-19-18] (current) – [Meaning] 7saturn | ||
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Simply put, it is too expensive to use this strategy against a player, that knows how to properly handle the available units to circumvent the wall-in. | Simply put, it is too expensive to use this strategy against a player, that knows how to properly handle the available units to circumvent the wall-in. | ||
===== Situational Dependencies ===== | ===== Situational Dependencies ===== | ||
- | In general there are some situations, that favor turtling more than others, or limitations, | + | In general there are some situations, that favor turtling more than others, or limitations, |
Also mixtures of strategies, supplemented with turtling aspects can still be very powerful, e.g. defending very valuable resources with powerful defenses, once the economy is strong enough to support such a fortification. | Also mixtures of strategies, supplemented with turtling aspects can still be very powerful, e.g. defending very valuable resources with powerful defenses, once the economy is strong enough to support such a fortification. | ||
- | [ [[Games Database]] ] [ [[Game Related Terms]] ] | + | [ [[..:Games Database]] ] [ [[..:Game Related Terms]] ] |
en/gaming_theory/turtling.1648849147.txt.gz · Last modified: 2022-04-01-21-39 by 7saturn