en:gaming_theory:rush
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en:gaming_theory:rush [2022-04-01-21-39] – ↷ Page moved from en:games:gaming_theory:rush to en:gaming_theory:rush 7saturn | en:gaming_theory:rush [2022-04-02-10-55] (current) – 7saturn | ||
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====== Rush ====== | ====== Rush ====== | ||
- | This term is usually used for the act of hurrying to a certain spot on the map in an intense fashion. In [[shooter|shooters]] this very often means, not going for items but straight for a certain spot on the map. In [[real time strategy]] titles it refers to the practice to try an early attack. An extreme example of it would be the [[six pool]] rush in [[Starcraft 2]]. | + | This term is usually used for the act of hurrying to a certain spot on the map in an intense fashion. In [[shooter|shooters]] this very often means, not going for items but straight for a certain spot on the map. In [[Real Time Strategy]] titles it refers to the practice to try an early attack. An extreme example of it would be the [[..: |
- | [ [[Games Database]] ] [ [[Game Related Terms]] ] | + | [ [[..:Games Database]] ] [ [[..:Game Related Terms]] ] |
en/gaming_theory/rush.1648849147.txt.gz · Last modified: 2022-04-01-21-39 by 7saturn