en:gaming_theory:match_making
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en:gaming_theory:match_making [2022-04-01-21-39] – ↷ Page moved from en:games:gaming_theory:match_making to en:gaming_theory:match_making 7saturn | en:gaming_theory:match_making [2022-04-02-10-54] (current) – 7saturn | ||
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The next expansion on it are [[server_types# | The next expansion on it are [[server_types# | ||
===== Matches Instead of Servers ===== | ===== Matches Instead of Servers ===== | ||
- | Another approach is to not simply start and list servers, but to request a so-called match (in the sense of playing one game) from master servers. Depending on the game, it may take a while, until a match is assigned to the requesting player. The match starts, once all required player slots are filled. The actual server then starts and you play with another (usually unknown) group of players. Depending on the game, a match may be assigned to individuals (1vs1, [[Deathmatch|FFA]]), | + | Another approach is to not simply start and list servers, but to request a so-called match (in the sense of playing one game) from master servers. Depending on the game, it may take a while, until a match is assigned to the requesting player. The match starts, once all required player slots are filled. The actual server then starts and you play with another (usually unknown) group of players. Depending on the game, a match may be assigned to individuals (1vs1, [[Deathmatch|FFA]]), |
===== Matching ===== | ===== Matching ===== | ||
However, these approaches may suffer from the fact, that anyone can open up a server/ | However, these approaches may suffer from the fact, that anyone can open up a server/ | ||
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The easiest way is to create another account. In the beginning the match making algorithms have no way of guessing the skill level of a player reliably. Usually the game will match the player with different skill levels, in order to see how well the player does and to give a first estimate of his skill level. Especially during that time, he will most likely face weaker opponents. The method can also be combined with simply [[# | The easiest way is to create another account. In the beginning the match making algorithms have no way of guessing the skill level of a player reliably. Usually the game will match the player with different skill levels, in order to see how well the player does and to give a first estimate of his skill level. Especially during that time, he will most likely face weaker opponents. The method can also be combined with simply [[# | ||
==== Quitting ==== | ==== Quitting ==== | ||
- | The other simple move is to quit the match. On games like [[Starcraft 2|Starcraft II]] some players simply forfeit the match early on. When doing so a few times, the player is then considered in a lower level skill region and subsequently will be matched with actual weaker players. | + | The other simple move is to quit the match. On games like [[..: |
==== Playing Weakly ==== | ==== Playing Weakly ==== | ||
The not as easy but nevertheless effective way of manipulating match making is to actually play worse on purpose. This can be done in various ways. In [[strategy game|strategy games]] one might play only using the mouse, while in [[shooter|shooters]] playing with a different mouse sensitivity or using a touch pad or controller, instead of a mouse can make one play worse, while still seriously trying to win. | The not as easy but nevertheless effective way of manipulating match making is to actually play worse on purpose. This can be done in various ways. In [[strategy game|strategy games]] one might play only using the mouse, while in [[shooter|shooters]] playing with a different mouse sensitivity or using a touch pad or controller, instead of a mouse can make one play worse, while still seriously trying to win. | ||
==== Counter Measurements ==== | ==== Counter Measurements ==== | ||
- | As the quitting approach is actually very obviously spottable, some games like [[Counter-Strike Global Offensive]] react to such a behavior. When quitting a match early (not playing it out until the end) you get a penalty time, during which you cannot participate in another match. Of course also this strategy has its weak points, as the player can simply make use of the [[# | + | As the quitting approach is actually very obviously spottable, some games like [[..:games:Counter-Strike Global Offensive]] react to such a behavior. When quitting a match early (not playing it out until the end) you get a penalty time, during which you cannot participate in another match. Of course also this strategy has its weak points, as the player can simply make use of the [[# |
Also the difference between actually playing worse than usually (having a bad day) and playing badly on purpose is in principle not easy to determine. A sudden huge change in game skill may be an indication, that a manipulation attempt is going on, but it must not necessarily be smurfing. Playing while drunk, for example often leads to considerably lower performance. Blocking such a player, ranking him lower or keeping his skill level is not an easy decision. So there is an inherent problem with proper matching in general, which will never be solvable conclusively. | Also the difference between actually playing worse than usually (having a bad day) and playing badly on purpose is in principle not easy to determine. A sudden huge change in game skill may be an indication, that a manipulation attempt is going on, but it must not necessarily be smurfing. Playing while drunk, for example often leads to considerably lower performance. Blocking such a player, ranking him lower or keeping his skill level is not an easy decision. So there is an inherent problem with proper matching in general, which will never be solvable conclusively. | ||
- | [ [[Games Database]] ] [ [[Game Related Terms]] ] | + | [ [[..:Games Database]] ] [ [[..:Game Related Terms]] ] |
en/gaming_theory/match_making.1648849147.txt.gz · Last modified: 2022-04-01-21-39 by 7saturn