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en:games:warlords_1 [2025-01-25-00-09] – [Versions] 7saturnen:games:warlords_1 [2025-03-08-21-06] (current) – [Tactical Map] 7saturn
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 This way you can create real killer groups, e.g. 3-4 strong standard units, a hero with an item, a flying unit and two special units (e.g. demons). Even a single dragon with a hero can cause a tremendous amount of damage, because you bring the flying unit bonus and the special unit bonus (and maybe even an item bonus) with you, and the dragon itself is already very strong and the two can fly together(!) and the hero gets the moves of the dragon this way (although he would definitely be the slower unit). Such combinations are much stronger than, for example, a group of eight heavy infantry. Defending a castle may make the whole thing become even more intense or if the opponent attacks with units that fight badly on the terrain (dwarves in a swamp for example). This way you can create real killer groups, e.g. 3-4 strong standard units, a hero with an item, a flying unit and two special units (e.g. demons). Even a single dragon with a hero can cause a tremendous amount of damage, because you bring the flying unit bonus and the special unit bonus (and maybe even an item bonus) with you, and the dragon itself is already very strong and the two can fly together(!) and the hero gets the moves of the dragon this way (although he would definitely be the slower unit). Such combinations are much stronger than, for example, a group of eight heavy infantry. Defending a castle may make the whole thing become even more intense or if the opponent attacks with units that fight badly on the terrain (dwarves in a swamp for example).
  
-==== Defence Value of Cities ==== +==== Defence Value of Cities and Towers ==== 
-The defence value of a castle contributes significantly to how well the units in the castle can defend themselves against attacks. This also applies to neutral castles! However, in neutral castles, all castle units fall as soon as the first castle unit has fallen (the number corresponds to the defence value of the castle). Thereafter, the defence value of the castle is reduced by one level each time it is taken over (even if the castle is empty!). In this way, the value decreases over time to more ineffective values, but never below 0. This can be counteracted by upgrading. If you want to upgrade the castle, i.e. increase the defence value, you must have a unit in the castle. Then you can use the menu //Orders// -> //Build// or the <key>B</key> key to issue the command. You will then be told the costs and you have to confirm that you want to upgrade the castle. You can also tear it down (//Orders// -> //Raze// or <key>R</key> key). This can be useful if you know that your opponent is about to take it and you want to get ahead of him this way. Once a castle has been torn down, it cannot be rebuilt!+The defence value of a castle contributes significantly to how well the units in the castle can defend themselves against attacks. This also applies to neutral castles! However, in neutral castles, all castle units fall as soon as the first castle unit has fallen (the number corresponds to the defence value of the castle). Thereafter, the defence value of the castle is reduced by one level each time it is taken over (even if the castle is empty!). In this way, the value decreases over time to more ineffective values, but never below 0. This can be counteracted by upgrading.
  
 +If you want to upgrade the castle, i.e. increase its defence value, you must have a unit inside of the castle. Then you can use the menu //Orders// -> //Build// or the <key>B</key> key to issue the command. You will then be told the costs and you have to confirm that you want to upgrade the castle. You can also tear it down (//Orders// -> //Raze// or <key>R</key> key). This can be useful if you know that your opponent is about to take it and you want to get ahead of him this way. Once a castle has been torn down, it cannot be rebuilt!
 +
 +Also note: The mentioned defense bonus does not scale linearly with the defence value of the city. The following defense bonus is applied, depending on the defence value of the defending city:
 +^  Defence Value  ^  Bonus  ^
 +|  0 -- 1 |  0 |
 +|  2 -- 6 |  +1 |
 +|  7 -- 8 |  +2 |
 +|  9 |  +3 |
 +
 +Cities cannot be fortified to more than level 9.
 +
 +Towers also provide for additional defence. A group placed on top of a tile with a tower on it get an additional bonus of +2 defense.
 ===== Historical Information ===== ===== Historical Information =====
 The first version of Warlords was developed by Steven Fawkner in 1989 and published through the Publisher [[..:Publishers:Strategic Studies Group]] (SSG). It was the first game he published with commercial intent. Special attention was paid to the AI, which at times shows almost human play behaviour. The first version of Warlords was developed by Steven Fawkner in 1989 and published through the Publisher [[..:Publishers:Strategic Studies Group]] (SSG). It was the first game he published with commercial intent. Special attention was paid to the AI, which at times shows almost human play behaviour.
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 Here are some elements, that are known: Here are some elements, that are known:
  
-^ Number ^ Code + Number   Type  ^  Tile  
-| 00 00 | Graslands +| 00 00 | Grasslands | {{ en:games:warlords_1:map_tiles:tile_00_00.png?nolink |}} 
-| 07 A4 Water +| 07 80 Grasslands with way point | {{ en:games:warlords_1:map_tiles:tile_07_80.png?nolink |}} 
-| 07 80 Coast water left +| 07 8A Temple | {{ en:games:warlords_1:map_tiles:tile_07_8a.png?nolink |}} | 
-| 07 8E | Street +| 07 8B | Library | {{ :en:games:warlords_1:map_tiles:tile_07_8b.png?nolink |}} | 
-| 07 9D | Coast water left and top  +| 07 8C | Ruin | {{ :en:games:warlords_1:map_tiles:tile_07_8c.png?nolink |}} | 
-| 07 9E | Coast water on top side +| 07 8D | Swamp | {{ :en:games:warlords_1:map_tiles:tile_07_8d.png?nolink |}} 
-| 07 9F | Coast water right and top +| 07 8E | Road East-West | {{ :en:games:warlords_1:map_tiles:tile_07_8e.png?nolink |}} | 
-| 07 A5 | Coast water right +| 07 8F | Road North-South | {{ :en:games:warlords_1:map_tiles:tile_07_8f.png?nolink |}} | 
-| 07 FC | Bridge water right | +| 07 90 | Cross Roads | {{ :en:games:warlords_1:map_tiles:tile_07_90.png?nolink |}} | 
-| 07 FD | Bridge water left |+| 07 91 | Intersection South | {{ :en:games:warlords_1:map_tiles:tile_07_91.png?nolink |}} | 
 +| 07 92 | Intersection West | {{ :en:games:warlords_1:map_tiles:tile_07_92.png?nolink |}} | 
 +| 07 93 | Intersection North | {{ :en:games:warlords_1:map_tiles:tile_07_93.png?nolink |}} | 
 +| 07 94 | Intersection East | {{ :en:games:warlords_1:map_tiles:tile_07_94.png?nolink |}} | 
 +| 07 95 | Turn West and South | {{ :en:games:warlords_1:map_tiles:tile_07_95.png?nolink |}} | 
 +| 07 96 | Turn West and North | {{ :en:games:warlords_1:map_tiles:tile_07_96.png?nolink |}} | 
 +| 07 97 | Turn North and East | {{ :en:games:warlords_1:map_tiles:tile_07_97.png?nolink |}} | 
 +| 07 98 | Turn East and South | {{ :en:games:warlords_1:map_tiles:tile_07_98.png?nolink |}} | 
 +| 07 99 | Dead End East | {{ :en:games:warlords_1:map_tiles:tile_07_99.png?nolink |}} | 
 +| 07 9A | Dead End North | {{ :en:games:warlords_1:map_tiles:tile_07_9a.png?nolink |}} | 
 +| 07 9B | Dead End West | {{ :en:games:warlords_1:map_tiles:tile_07_9b.png?nolink |}} | 
 +| 07 9C | Dead End South | {{ :en:games:warlords_1:map_tiles:tile_07_9c.png?nolink |}} 
 +| 07 9D | Coast North-West | {{ :en:games:warlords_1:map_tiles:tile_07_9d.png?nolink |}} 
 +| 07 9E | Coast North | {{ :en:games:warlords_1:map_tiles:tile_07_9e.png?nolink |}} 
 +| 07 9F | Coast North-East | {{ :en:games:warlords_1:map_tiles:tile_07_9f.png?nolink |}} | 
 +| 07 A0 | Coast South-East | {{ :en:games:warlords_1:map_tiles:tile_07_a0.png?nolink |}} | 
 +| 07 A1 | Coast South | {{ :en:games:warlords_1:map_tiles:tile_07_a1.png?nolink |}} | 
 +| 07 A2 | Coast South-West | {{ :en:games:warlords_1:map_tiles:tile_07_a2.png?nolink |}} | 
 +| 07 A3 | Coast West | {{ :en:games:warlords_1:map_tiles:tile_07_a3.png?nolink |}} | 
 +| 07 A4 | Water | {{ :en:games:warlords_1:map_tiles:tile_07_a4.png?nolink |}} 
 +| 07 A5 | Coast West | {{ :en:games:warlords_1:map_tiles:tile_07_a5.png?nolink |}} | 
 +| 07 A6 | Cove South-East | {{ :en:games:warlords_1:map_tiles:tile_07_a6.png?nolink |}} | 
 +| 07 A7 | Cove South-West | {{ :en:games:warlords_1:map_tiles:tile_07_a7.png?nolink |}} | 
 +| 07 A8 | Cove North-East | {{ :en:games:warlords_1:map_tiles:tile_07_a8.png?nolink |}} | 
 +| 07 A9 | Coast North-West  | {{ :en:games:warlords_1:map_tiles:tile_07_a9.png?nolink |}} | 
 +| 07 AA | Eddy | {{ :en:games:warlords_1:map_tiles:tile_07_aa.png?nolink |}} | 
 +| 07 AB | Forest Edge North-West | {{ :en:games:warlords_1:map_tiles:tile_07_ab.png?nolink |}} | 
 +| 07 AC | Forest Edge North | {{ :en:games:warlords_1:map_tiles:tile_07_ac.png?nolink |}} | 
 +| 07 AD | Forest Edge North-East | {{ :en:games:warlords_1:map_tiles:tile_07_ad.png?nolink |}} | 
 +| 07 AE | Forest Edge South-West | {{ :en:games:warlords_1:map_tiles:tile_07_ae.png?nolink |}} | 
 +| 07 AF | Forest Edge South | {{ :en:games:warlords_1:map_tiles:tile_07_af.png?nolink |}} | 
 +| 07 B0 | Forest Edge South-East | {{ :en:games:warlords_1:map_tiles:tile_07_b0.png?nolink |}} | 
 +| 07 B1 | Forest Edge West | {{ :en:games:warlords_1:map_tiles:tile_07_b1.png?nolink |}} | 
 +| 07 B2 | Forest Center | {{ :en:games:warlords_1:map_tiles:tile_07_b2.png?nolink |}} | 
 +| 07 B3 | Forest Edge East | {{ :en:games:warlords_1:map_tiles:tile_07_b3.png?nolink |}} | 
 +| 07 B4 | Forest Inner Edge South-East | {{ :en:games:warlords_1:map_tiles:tile_07_b4.png?nolink |}} | 
 +| 07 B5 | Forest Inner Edge South-West | {{ :en:games:warlords_1:map_tiles:tile_07_b5.png?nolink |}} | 
 +| 07 B6 | Forest Inner Edge North-East | {{ :en:games:warlords_1:map_tiles:tile_07_b6.png?nolink |}} | 
 +| 07 B7 | Forest Inner Edge North-West | {{ :en:games:warlords_1:map_tiles:tile_07_b7.png?nolink |}} | 
 +| 07 B8 | Forest Patch | {{ :en:games:warlords_1:map_tiles:tile_07_b8.png?nolink |}} | 
 +| 07 B9 | Hills Inner Edge North-West 1 | {{ :en:games:warlords_1:map_tiles:tile_07_b9.png?nolink |}} | 
 +| 07 BA | Hills | {{ :en:games:warlords_1:map_tiles:tile_07_ba.png?nolink |}} | 
 +| 07 BB | Hills Inner Edge North-East 1 | {{ :en:games:warlords_1:map_tiles:tile_07_bb.png?nolink |}} | 
 +| 07 BC | Hills Inner Edge North-West 2 | {{ :en:games:warlords_1:map_tiles:tile_07_bc.png?nolink |}} | 
 +| 07 BD | Hills Edge South | {{ :en:games:warlords_1:map_tiles:tile_07_bd.png?nolink |}} | 
 +| 07 BE | Hills Inner Edge North-East 2 | {{ :en:games:warlords_1:map_tiles:tile_07_be.png?nolink |}} | 
 +| 07 BF | Hills Inner Edge North-West 3 | {{ :en:games:warlords_1:map_tiles:tile_07_bf.png?nolink |}} 
 +| 07 FC | Bridge water right |  
 +| 07 FD | Bridge water left |
 ===== Videos ===== ===== Videos =====
   * [[https://www.youtube.com/watch?v=NBUjzOsLQb8|Let's Play]]   * [[https://www.youtube.com/watch?v=NBUjzOsLQb8|Let's Play]]
en/games/warlords_1.1737763756.txt.gz · Last modified: 2025-01-25-00-09 by 7saturn

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