en:games:openxcom
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
en:games:openxcom [2020-04-29-18-50] – 7saturn | en:games:openxcom [2023-04-04-09-41] (current) – 7saturn | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== OpenXcom ====== | ====== OpenXcom ====== | ||
- | {{page>: | + | ===== Info ===== |
- | ===== Infos ===== | + | <block classes right info> |
- | OpenXCom is basically nothing else than X-COM UFO defense | + | **Multiplayer Information** |
+ | * Internet play: no | ||
+ | * LAN play: no | ||
+ | * Lobby search: no | ||
+ | * Direct IP: no | ||
+ | * Play via [[..: | ||
+ | * [[..: | ||
+ | * Singleplayer campaign: yes | ||
+ | * Hotseat: no | ||
+ | </ | ||
+ | OpenXCom is basically nothing else than [[X-COM UFO defense]] and [[Terror from the Deep]] | ||
Also some changes have been made to improve the gameplay. For example, you can make the setting to display the path the soldier will take and the time unit cost before executing a Go command. Doors can now be opened, as in [[Terror from the Deep|TFTD]], | Also some changes have been made to improve the gameplay. For example, you can make the setting to display the path the soldier will take and the time unit cost before executing a Go command. Doors can now be opened, as in [[Terror from the Deep|TFTD]], | ||
Line 20: | Line 30: | ||
* there is also [[Terror from the Deep|TFTD]] as shipped mod. | * there is also [[Terror from the Deep|TFTD]] as shipped mod. | ||
- | The game // | + | The game // |
+ | ==== Prerequisites ==== | ||
+ | For X-COM 1 you need the following directories: | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | For X-COM 2, the folders are: | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | |||
+ | Note: Since Linux is case-sensitive for file names, the folders //must// be written in capital letters. Otherwise the game won't find the files under Linux. | ||
+ | |||
+ | You should install the community patch. If you want to compile yourself more often in the future, you can also simply pack these files together with the original game. First unpack the above mentioned folders into a directory, then unpack the directories from the patch archive there and overwrite them if necessary. The result can be stored in an archive for later use. | ||
+ | |||
+ | TFTD is not shown, if you lack some of its file. If you missed some files for UFO Defense, then the game won't even start (but tell you, what it is missing). | ||
==== Windows ==== | ==== Windows ==== | ||
- | Under Windows, the game is simply extracted from the [[http:// | + | Under Windows, the game is simply extracted from the [[http:// |
==== Linux ==== | ==== Linux ==== | ||
- | === über Paketquellen | + | === Via Package Sources (deb) === |
As already written, it is not recommended to take the stable ones, but rather the nightlies: | As already written, it is not recommended to take the stable ones, but rather the nightlies: | ||
< | < | ||
Line 34: | Line 72: | ||
=== Compiling === | === Compiling === | ||
In principle, the game is also available via the package management. However, the packages are not exactly most up-to-date. You can also do this manually: | In principle, the game is also available via the package management. However, the packages are not exactly most up-to-date. You can also do this manually: | ||
- | == Prerequisites == | ||
- | Some directories are needed from the original game to make it work at all. The X-COM version is either 1.4 (=DOS), or the Collectors-Edition (=Windows). If somebody doesn' | ||
- | * '' | ||
- | * '' | ||
- | * '' | ||
- | * '' | ||
- | * '' | ||
- | * '' | ||
- | * '' | ||
- | * '' | ||
- | * '' | ||
- | Note at this point: Since Linux is case-sensitive for file names, the folders //must// be written in capital letters. Otherwise the game won't find the files under Linux. | ||
- | |||
- | You should install the community patch. If you want to compile yourself more often in the future, you can also simply pack these files together with the original game. First unpack the above mentioned folders into a directory, then unpack the directories from the patch archive there and overwrite them if necessary. The result can be stored in an archive for later use. | ||
You may need to install additional packages to use it, especially for compiling: | You may need to install additional packages to use it, especially for compiling: | ||
Line 140: | Line 164: | ||
</ | </ | ||
The sample script downloads the sources, unpacks them, copies/ | The sample script downloads the sources, unpacks them, copies/ | ||
- | ===== Tech Tree ===== | + | |
- | At this point a hint: For someone who doesn' | + | ===== Savegame Information |
- | ==== Complete ==== | + | |
- | {{ : | + | |
- | ==== Savegame Information ==== | + | |
* Alien bases in OpenXcom savegames: '' | * Alien bases in OpenXcom savegames: '' | ||
- | [[games database|Back to the games database]] | + | [ [[..: |
en/games/openxcom.1588186214.txt.gz · Last modified: 2020-04-29-18-50 by 7saturn