User Tools

Site Tools


en:gaming_theory:rush

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
en:gaming_theory:rush [2022-04-01-23-41] – ↷ Links adapted because of a move operation 7saturnen:gaming_theory:rush [2022-04-02-12-55] (current) 7saturn
Line 1: Line 1:
 ====== Rush ====== ====== Rush ======
-This term is usually used for the act of hurrying to a certain spot on the map in an intense fashion. In [[shooter|shooters]] this very often means, not going for items but straight for a certain spot on the map. In [[real time strategy]] titles it refers to the practice to try an early attack. An extreme example of it would be the [[..:games:six_pool]] rush in [[..:games:starcraft_2]].+This term is usually used for the act of hurrying to a certain spot on the map in an intense fashion. In [[shooter|shooters]] this very often means, not going for items but straight for a certain spot on the map. In [[Real Time Strategy]] titles it refers to the practice to try an early attack. An extreme example of it would be the [[..:games:Six Pool]] rush in [[..:games:Starcraft 2]].
  
-[ [[..:games_database]] ] [ [[..:game_related_terms]] ]+[ [[..:Games Database]] ] [ [[..:Game Related Terms]] ]
en/gaming_theory/rush.1648849306.txt.gz · Last modified: 2022-04-01-23-41 by 7saturn

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki