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en:games:warlords_1 [2020-05-03-11-53] – [Weblinks] 7saturnen:games:warlords_1 [2023-04-04-12-01] (current) – [Weblinks] 7saturn
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   * Lobby search: no   * Lobby search: no
   * Direct IP: no   * Direct IP: no
-  * Play via [[GameRanger]]: no +  * Play via [[..:game_tech:gameranger]]: no 
-  * [[Coop]]: yes+  * [[..:gaming_theory:coop]]: yes
   * Singleplayer campaign: yes   * Singleplayer campaign: yes
   * Hotseat: yes   * Hotseat: yes
 </block> </block>
-===== Downloads ===== 
-{{page>.:images:Warlords 1&noeditbutton&nofooter}} 
-  * {{:games:warlords-anleitung.pdf|German Manual for Warlords}} 
 ===== Infos ===== ===== Infos =====
-Warlords is a rather old game from the early 90s. It is therefore also a candidate for [[:en:games:dosbox|DOSBox]]. Or native DOS or at least Windows 9x/ME. First of all what it can't/has not: Multiplayer of any kind over network, so of course also not over the Internet. What it has: Singleplayer, Multiplayer, Koop and even No-Player. You can also watch the 8 AI players how they beat each other up. =)  But it's still a lot of fun, especially because the multiplayer can be played people vs. AI. So you can be busy for a few hours with it. This [[https://www.youtube.com/playlist?list=PLSXYsupytfFoReCFvvEM-0BY5SkqBSmJ9|Let's play]] gives a good impression.+Warlords is a rather old game from the early 90s. It is therefore also a candidate for [[en:tools:dosbox|DOSBox]]. Or native DOS or at least Windows 9x/ME. First of all what it can't/has not: Multiplayer of any kind over network, so of course also not over the Internet. What it has: Singleplayer, Multiplayer, Koop and even No-Player. You can also watch the 8 AI players how they beat each other up. =)  But it's still a lot of fun, especially because the multiplayer can be played people vs. AI. So you can be busy for a few hours with it. This [[https://www.youtube.com/playlist?list=PLSXYsupytfFoReCFvvEM-0BY5SkqBSmJ9|Let's play]] gives a good impression.
  
 ===== Buying ===== ===== Buying =====
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 === x64 === === x64 ===
  
-Under Windows x64 the game can no longer be run because it is 16 bit, and the 16 bit subsystem is no longer part of 64 bit Windows. The only thing that helps here is to boot with a DOS startup disk (the game should already be on the disk) or using [[:en:games:dosbox|DOSBox]].+Under Windows x64 the game can no longer be run because it is 16 bit, and the 16 bit subsystem is no longer part of 64 bit Windows. The only thing that helps here is to boot with a DOS startup disk (the game should already be on the disk) or using [[en:tools:dosbox|DOSBox]].
  
 ===== Versions ===== ===== Versions =====
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   * [[https://www.youtube.com/watch?v=NBUjzOsLQb8|Let's Play]]   * [[https://www.youtube.com/watch?v=NBUjzOsLQb8|Let's Play]]
 ===== Historical Information ===== ===== Historical Information =====
-The first version of Warlords was developed by Steven Fawkner in 1989 and published through the Publisher [[Strategic Studies Group|]] (SSG). It was the first game he published with commercial intent. Special attention was paid to the AI, which at times shows almost human play behaviour.+The first version of Warlords was developed by Steven Fawkner in 1989 and published through the Publisher [[..:Publishers:Strategic Studies Group]] (SSG). It was the first game he published with commercial intent. Special attention was paid to the AI, which at times shows almost human play behaviour.
  
-After the first submission of Warlords to SSG, they rejected it for the time being because they had no interest in fantasy games. Ian Trout (SSG employee) passed the game on to his ten-year-old son, who was enthusiastic about the game. After that SSG was also convinced. Even though the game was already well developed at that time, a few months were invested with Fawkner and the AI specialist Roger Keating to further improve the AI before the game was released. Originally it was also planned that there should be a [[Fog of war|]]. But this did not come until 1993 in [[Warlords 2|]].+After the first submission of Warlords to SSG, they rejected it for the time being because they had no interest in fantasy games. Ian Trout (SSG employee) passed the game on to his ten-year-old son, who was enthusiastic about the game. After that SSG was also convinced. Even though the game was already well developed at that time, a few months were invested with Fawkner and the AI specialist Roger Keating to further improve the AI before the game was released. Originally it was also planned that there should be a [[..:gaming_theory:fog of war]]. But this did not come until 1993 in [[Warlords 2]].
  
-Fawkner stated that he was mainly influenced by games such as [[Dungeons and Dragons|]] and the board game [[Dragons of Glory|]], especially in terms of the visual design of the manual and graphics, but also the story. The strategy game [[Empire|]] by Mark Baldwin (1988) was a model for the complex possibilities of the game but at the same time easy to learn. The change between top view maps and 2.5D battles is inspired by Mike Singleton's [[Lords of Midnight|]] on the ZX Spectrum.+Fawkner stated that he was mainly influenced by games such as [[Dungeons and Dragons]] and the board game [[Dragons of Glory]], especially in terms of the visual design of the manual and graphics, but also the story. The strategy game [[Empire]] by Mark Baldwin (1988) was a model for the complex possibilities of the game but at the same time easy to learn. The change between top view maps and 2.5D battles is inspired by Mike Singleton's [[Lords of Midnight]] on the ZX Spectrum.
  
-Warlords 1 was the start of a whole PC game series, followed by [[Warlords 2|]] (1993, expanded with more and partly hidden maps, new and different units, alliances, the Fog of war and an editor), [[Warlords 2 Deluxe|]] (1995, expandable with own tiles), [[Warlords 3|]] (1998, now also playable over the internet) and [[Warlords 4|]] (2003).+Warlords 1 was the start of a whole PC game series, followed by [[Warlords 2]] (1993, expanded with more and partly hidden maps, new and different units, alliances, the Fog of war and an editor), [[Warlords 2 Deluxe]] (1995, expandable with own tiles), [[Warlords 3]] (1998, now also playable over the internet) and [[Warlords 4]] (2003).
  
 ([[http://playitagainproject.org/games/warlords/|Source]]) ([[http://playitagainproject.org/games/warlords/|Source]])
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   * [[https://classicreload.com/warlords.html|Browser Version]]   * [[https://classicreload.com/warlords.html|Browser Version]]
   * [[https://gamefaqs.gamespot.com/iphone/614332-warlords-classic/faqs/64971|Walk Through]]   * [[https://gamefaqs.gamespot.com/iphone/614332-warlords-classic/faqs/64971|Walk Through]]
 +  * [[http://www.gameflare.com/retro-game/warlords/|Warlords 1 - Version 2.00 online playable]]
 +
 +===== Downloads =====
 +  * {{:games:warlords-anleitung.pdf|German Manual for Warlords}}
 +  * [[http://doperoms.com/files/roms/dos/GETFILE_Warlords%20(1990)(Ssg%20Strategic%20Studies%20Group).zip|Warlords 1 version 2.00]]
 +  * [[http://www.abandonia.com/en/downloadgame/24976|Warlords 1 version 2.10]]
 +  * [[http://www.lemonamiga.com/?game_id=1122|Warlords 1 version for Amiga]]
 +
 ===== See also ===== ===== See also =====
   * [[Warlords Series]]   * [[Warlords Series]]
  
-[[games database|Back to the games database]]+[[..:games_database|Back to the games database]]
en/games/warlords_1.1588499585.txt.gz · Last modified: 2020-05-03-11-53 by 7saturn

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