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en:games:star_trek_armada_1:single-player_campaign [2023-04-16-10-58] 7saturnen:games:star_trek_armada_1:single-player_campaign [2023-04-16-11-20] (current) – [Bugs] 7saturn
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 === Bugs === === Bugs ===
 Not actually a bug, but a peculiarity that is a consequence of the limitations of the game's engine: Whenever only one wormhole is placed, instead of a pair, trying to enter it //will// crash the game. For that reason there //must// be a second wormhole, besides the destination wormhole for the Avenger. The wormhole is not present right from the beginning but after reaching Martok's base with the Avenger. The second (not mentioned but fully working) wormhole end is in the lower left corner of the map, a position you might have already scouted, finding nothing there. You can use this end to finish the mission, too... Not actually a bug, but a peculiarity that is a consequence of the limitations of the game's engine: Whenever only one wormhole is placed, instead of a pair, trying to enter it //will// crash the game. For that reason there //must// be a second wormhole, besides the destination wormhole for the Avenger. The wormhole is not present right from the beginning but after reaching Martok's base with the Avenger. The second (not mentioned but fully working) wormhole end is in the lower left corner of the map, a position you might have already scouted, finding nothing there. You can use this end to finish the mission, too...
 +
 +Some oversight in mission design is the player's ability to deconstruct Martok's base. While you are not allowed to get that [[Klingon Starbase|starbase]] destroyed, you actually //can// deconstruct it for it's resources. But beware of doing this to early: If you to that before the //Avenger// arrives at the starbase, you cannot accomplish the mission objective to escort it to Martok's base, basically blocking you from finishing the entire mission, permanently. You would have to start over.
 ==== A Good Day to Die ==== ==== A Good Day to Die ====
 {{:en:games:star_trek_armada_1:kling4_a_good_day_to_die.png?nolink&200 |}} {{:en:games:star_trek_armada_1:kling4_a_good_day_to_die.png?nolink&200 |}}
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 There are a number of ships and stations on the map, that you can take. Despite the mission objectives implying something else, this is actually optional. Capturing the starbase and neutralizing all Romulan presence will suffice. In the upper right corner there is also a Dilithium Moon and a [[Dilithium Refinery]] plus the corresponding [[Klingon Dilithium Freighter]]. You might want to take those. In general you might want to first clear out >>your<< part of the map, before heading through the wormhole. There is plenty of resources out there for the taking. There are a number of ships and stations on the map, that you can take. Despite the mission objectives implying something else, this is actually optional. Capturing the starbase and neutralizing all Romulan presence will suffice. In the upper right corner there is also a Dilithium Moon and a [[Dilithium Refinery]] plus the corresponding [[Klingon Dilithium Freighter]]. You might want to take those. In general you might want to first clear out >>your<< part of the map, before heading through the wormhole. There is plenty of resources out there for the taking.
  
-During the entire mission Romulan ships will come from the wormhole connecting you to your target. Assimilate whatever you can of them. All of them will eventually come for your base. Some of them will do that directly. Some of you might pass you at first. If you miss a bunch, they will go to the north but soon they will return for you base. In order to get some map control, place at least one [[Detection Array]] at a suitable location to oversee all ships coming from the wormhole. Just don't place it right in front of the nebula clearing, as it will get destroyed rather soon otherwise.+During the entire mission Romulan ships will come from the wormhole connecting you to your target. Assimilate whatever you can of them. All of them will eventually come for your base. Some of them will do that directly. Some of them might pass you at first. If you miss a bunch, they will go to the north but soon they will return for you base. In order to get some map control, place at least one [[Detection Array]] at a suitable location to oversee all ships coming from the wormhole. Just don't place it right in front of the nebula clearing, as it will get destroyed rather soon otherwise.
  
 Researching the [[Tachyon Detection Grid]] may also be useful. You will not, however need it when playing the mission on easy difficulty. Make sure you get an ahead warning before ships are approaching your base, as rebuilding facilities is rather expensive on this mission. You may also want to place a cloaked ship near the wormhole, once you have one. You may also want to fortify your Detection Arrays as the AI tends to kill them off. Same goes for your [[Modification Center]]. The Holding Beam is very important in this mission. So make sure you are not caught with your pants down, just because the AI kills your Holding Beam pod at your research station. Researching the [[Tachyon Detection Grid]] may also be useful. You will not, however need it when playing the mission on easy difficulty. Make sure you get an ahead warning before ships are approaching your base, as rebuilding facilities is rather expensive on this mission. You may also want to place a cloaked ship near the wormhole, once you have one. You may also want to fortify your Detection Arrays as the AI tends to kill them off. Same goes for your [[Modification Center]]. The Holding Beam is very important in this mission. So make sure you are not caught with your pants down, just because the AI kills your Holding Beam pod at your research station.
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 === Bugs === === Bugs ===
 Not exactly a bug tied to this mission, but one that happens particularly often on this mission: By definition the [[Temporal Stasis Field]] is meant to freeze all units not of your team. That means you are unable to give them any order, as long as they are frozen in time. But somehow the AI is capable of sending a fraction of its ships through the wormhole //after// you freeze the Romulan end of the wormhole. It should actually not be possible to do this, but the AI manages to do this anyways. Only drawback: The units themselves are still frozen, meaning they cannot use their weapons or maneuver. So you can still pick them up one by one. This is why it makes sense, to freeze the Romulan side of the wormhole, wait a moment (until the units pour through) and then destroy any ship that came through. Not exactly a bug tied to this mission, but one that happens particularly often on this mission: By definition the [[Temporal Stasis Field]] is meant to freeze all units not of your team. That means you are unable to give them any order, as long as they are frozen in time. But somehow the AI is capable of sending a fraction of its ships through the wormhole //after// you freeze the Romulan end of the wormhole. It should actually not be possible to do this, but the AI manages to do this anyways. Only drawback: The units themselves are still frozen, meaning they cannot use their weapons or maneuver. So you can still pick them up one by one. This is why it makes sense, to freeze the Romulan side of the wormhole, wait a moment (until the units pour through) and then destroy any ship that came through.
 +
 +A minor mission script bug allows for the mission still not to fail when Locutus' Cube becomes uncrewed (derelict). So the only way to lose this mission is to get Locutus' Cube to be actually destroyed or taken over by the AI.
 ==== Extermination ==== ==== Extermination ====
 {{:en:games:star_trek_armada_1:borg4_extermination.png?nolink&200 |}} {{:en:games:star_trek_armada_1:borg4_extermination.png?nolink&200 |}}
en/games/star_trek_armada_1/single-player_campaign.1681635534.txt.gz · Last modified: 2023-04-16-10-58 by 7saturn

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