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en:games:star_trek_armada_1:single-player_campaign [2022-07-27-19-14] – [Tasks] 7saturnen:games:star_trek_armada_1:single-player_campaign [2023-04-16-11-20] (current) – [Bugs] 7saturn
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 In order to gather all the ships spread out on the map, implement kind of a snow-ball system: Collect the ships near your starting base by beaming in one(!) boarding party of five crew onto each ship. Re-crew and repair them and then send the Defiants and Ventures (they are the fastest) on their way to get the other ships, too. The Enterprise should help with that, too. In the beginning there is very little threat from the Borg, so you should be fine, as long as you act quickly. In order to gather all the ships spread out on the map, implement kind of a snow-ball system: Collect the ships near your starting base by beaming in one(!) boarding party of five crew onto each ship. Re-crew and repair them and then send the Defiants and Ventures (they are the fastest) on their way to get the other ships, too. The Enterprise should help with that, too. In the beginning there is very little threat from the Borg, so you should be fine, as long as you act quickly.
  
-Once having all the ships gathered, make sure to protect the Mining Station with them. In the beginning it is particularly vulnerable, as it has no defenses surrounding it. You may also want to change that. Also it might help to add a third [[Federation Dilithium Freighter|Dilithium Freighter]] for maximum efficiency. It is debatable if repairing the two freighters present at the beginning it preferable to just re-crewing them by beaming over from the Mining Station.+Once having all the ships gathered, make sure to protect the Mining Station with them. In the beginning it is particularly vulnerable, as it has no defenses surrounding it. You may also want to change that. Also it will help to add a third [[Federation Dilithium Freighter|Dilithium Freighter]] for maximum efficiency. Once done your income will be just enough to sustain continuous production on your yard. It is debatable if repairing the two freighters present at the beginning is preferable to just re-crewing them by beaming over from the Mining Station. Repair takes longer for the round trip to the yard and back, but the shields will be replenished. On the other hand, keeping them near the Mining Station and just beam over crew will give you an instant income, while having very low shields in the beginning.
  
 The gathered [[Defiant]] class ships are useful in the beginning, but later on they are not powerful enough to resist the on-going waves of Borg attacks. You may want to deconstruct them during mid-game for their resources. The gathered [[Defiant]] class ships are useful in the beginning, but later on they are not powerful enough to resist the on-going waves of Borg attacks. You may want to deconstruct them during mid-game for their resources.
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 === Bugs === === Bugs ===
 The mission narrative states during the cinematics and later, that the mission is placed around the starbase 612. In fact the [[Federation Starbase|starbase]] placed on the map is named //Starbase 312//. The mission narrative states during the cinematics and later, that the mission is placed around the starbase 612. In fact the [[Federation Starbase|starbase]] placed on the map is named //Starbase 312//.
 +
 +Also the game states, that you may not get the Starbase or the Enterprise-E destroyed. That's to be taken literally. Nobody will keep you from deconstructing both for their resources and starting off somewhere else... This will have two effects: The initial wave, the cinematics will warn you about, will not head to the Starbase, as the objective for that mission script step is no longer existing. The ships will stand still at their spawning location.
 +
 +{{ :en:games:star_trek_armada_1:dark_omens_span_location_first_wave.png?direct&600 |}}
 +
 +And also will it prevent you from losing the game by losing station or ship. They are no longer present, so cannot be destroyed. Also: If the Starbase or the Enterprise-E lose all their crew, the mission is //not// yet over. You can even deconstruct everything, and the mission is still on-going.
 +
 +{{ :en:games:star_trek_armada_1:dark_omens_nothing_remains.png?direct&600 |}}
 +
 +It's debatable whether this is intentional or not, but it looks like it actually is a bug/oversight: On the entire map there is only one Dilithium Moon, occupied by the player and in a good deal of distance to the Borg base. The Borg have no own Moon, yet they have a [[Processing Node]] in their base. So they have barely any income to speak of, if any. This will make them not have enough income to start many waves. After only a few of them, nothing will happen any more, as the AI has no resources to construct any further units.
 ===== Klingon Missions ===== ===== Klingon Missions =====
 ==== To the Gates of Sto'Vo'Kor ==== ==== To the Gates of Sto'Vo'Kor ====
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 === Bugs === === Bugs ===
 Not actually a bug, but a peculiarity that is a consequence of the limitations of the game's engine: Whenever only one wormhole is placed, instead of a pair, trying to enter it //will// crash the game. For that reason there //must// be a second wormhole, besides the destination wormhole for the Avenger. The wormhole is not present right from the beginning but after reaching Martok's base with the Avenger. The second (not mentioned but fully working) wormhole end is in the lower left corner of the map, a position you might have already scouted, finding nothing there. You can use this end to finish the mission, too... Not actually a bug, but a peculiarity that is a consequence of the limitations of the game's engine: Whenever only one wormhole is placed, instead of a pair, trying to enter it //will// crash the game. For that reason there //must// be a second wormhole, besides the destination wormhole for the Avenger. The wormhole is not present right from the beginning but after reaching Martok's base with the Avenger. The second (not mentioned but fully working) wormhole end is in the lower left corner of the map, a position you might have already scouted, finding nothing there. You can use this end to finish the mission, too...
 +
 +Some oversight in mission design is the player's ability to deconstruct Martok's base. While you are not allowed to get that [[Klingon Starbase|starbase]] destroyed, you actually //can// deconstruct it for it's resources. But beware of doing this to early: If you to that before the //Avenger// arrives at the starbase, you cannot accomplish the mission objective to escort it to Martok's base, basically blocking you from finishing the entire mission, permanently. You would have to start over.
 ==== A Good Day to Die ==== ==== A Good Day to Die ====
 {{:en:games:star_trek_armada_1:kling4_a_good_day_to_die.png?nolink&200 |}} {{:en:games:star_trek_armada_1:kling4_a_good_day_to_die.png?nolink&200 |}}
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 There are a number of ships and stations on the map, that you can take. Despite the mission objectives implying something else, this is actually optional. Capturing the starbase and neutralizing all Romulan presence will suffice. In the upper right corner there is also a Dilithium Moon and a [[Dilithium Refinery]] plus the corresponding [[Klingon Dilithium Freighter]]. You might want to take those. In general you might want to first clear out >>your<< part of the map, before heading through the wormhole. There is plenty of resources out there for the taking. There are a number of ships and stations on the map, that you can take. Despite the mission objectives implying something else, this is actually optional. Capturing the starbase and neutralizing all Romulan presence will suffice. In the upper right corner there is also a Dilithium Moon and a [[Dilithium Refinery]] plus the corresponding [[Klingon Dilithium Freighter]]. You might want to take those. In general you might want to first clear out >>your<< part of the map, before heading through the wormhole. There is plenty of resources out there for the taking.
  
-During the entire mission Romulan ships will come from the wormhole connecting you to your target. Assimilate whatever you can of them. All of them will eventually come for your base. Some of them will do that directly. Some of you might pass you at first. If you miss a bunch, they will go to the north but soon they will return for you base. In order to get some map control, place at least one [[Detection Array]] at a suitable location to oversee all ships coming from the wormhole. Just don't place it right in front of the nebula clearing, as it will get destroyed rather soon otherwise.+During the entire mission Romulan ships will come from the wormhole connecting you to your target. Assimilate whatever you can of them. All of them will eventually come for your base. Some of them will do that directly. Some of them might pass you at first. If you miss a bunch, they will go to the north but soon they will return for you base. In order to get some map control, place at least one [[Detection Array]] at a suitable location to oversee all ships coming from the wormhole. Just don't place it right in front of the nebula clearing, as it will get destroyed rather soon otherwise.
  
 Researching the [[Tachyon Detection Grid]] may also be useful. You will not, however need it when playing the mission on easy difficulty. Make sure you get an ahead warning before ships are approaching your base, as rebuilding facilities is rather expensive on this mission. You may also want to place a cloaked ship near the wormhole, once you have one. You may also want to fortify your Detection Arrays as the AI tends to kill them off. Same goes for your [[Modification Center]]. The Holding Beam is very important in this mission. So make sure you are not caught with your pants down, just because the AI kills your Holding Beam pod at your research station. Researching the [[Tachyon Detection Grid]] may also be useful. You will not, however need it when playing the mission on easy difficulty. Make sure you get an ahead warning before ships are approaching your base, as rebuilding facilities is rather expensive on this mission. You may also want to place a cloaked ship near the wormhole, once you have one. You may also want to fortify your Detection Arrays as the AI tends to kill them off. Same goes for your [[Modification Center]]. The Holding Beam is very important in this mission. So make sure you are not caught with your pants down, just because the AI kills your Holding Beam pod at your research station.
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 === Bugs === === Bugs ===
 Not exactly a bug tied to this mission, but one that happens particularly often on this mission: By definition the [[Temporal Stasis Field]] is meant to freeze all units not of your team. That means you are unable to give them any order, as long as they are frozen in time. But somehow the AI is capable of sending a fraction of its ships through the wormhole //after// you freeze the Romulan end of the wormhole. It should actually not be possible to do this, but the AI manages to do this anyways. Only drawback: The units themselves are still frozen, meaning they cannot use their weapons or maneuver. So you can still pick them up one by one. This is why it makes sense, to freeze the Romulan side of the wormhole, wait a moment (until the units pour through) and then destroy any ship that came through. Not exactly a bug tied to this mission, but one that happens particularly often on this mission: By definition the [[Temporal Stasis Field]] is meant to freeze all units not of your team. That means you are unable to give them any order, as long as they are frozen in time. But somehow the AI is capable of sending a fraction of its ships through the wormhole //after// you freeze the Romulan end of the wormhole. It should actually not be possible to do this, but the AI manages to do this anyways. Only drawback: The units themselves are still frozen, meaning they cannot use their weapons or maneuver. So you can still pick them up one by one. This is why it makes sense, to freeze the Romulan side of the wormhole, wait a moment (until the units pour through) and then destroy any ship that came through.
 +
 +A minor mission script bug allows for the mission still not to fail when Locutus' Cube becomes uncrewed (derelict). So the only way to lose this mission is to get Locutus' Cube to be actually destroyed or taken over by the AI.
 ==== Extermination ==== ==== Extermination ====
 {{:en:games:star_trek_armada_1:borg4_extermination.png?nolink&200 |}} {{:en:games:star_trek_armada_1:borg4_extermination.png?nolink&200 |}}
en/games/star_trek_armada_1/single-player_campaign.1658942044.txt.gz · Last modified: 2022-07-27-19-14 by 7saturn

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