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en:games:star_trek_armada_1:game_interface [2022-04-06-21-42] – [Control Groups] 7saturnen:games:star_trek_armada_1:game_interface [2022-04-13-23-09] (current) – [Cinematic View] 7saturn
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 It shows you the top-down view of the tactical map and is pretty much identical for all factions. Just the styling of the interface elements is a bit different. It presents a lot of functions and information sources: It shows you the top-down view of the tactical map and is pretty much identical for all factions. Just the styling of the interface elements is a bit different. It presents a lot of functions and information sources:
-  - [[setting_up_matches#Starting Supply|Supply]], left number is the used amount, right number is the current maximum. +  - [[economy#Supply]] values, left number is the amount in use, right number is the current maximum. 
-  - Available crew. +  - Available [[economy#crew]]
-  - Available dilithium.+  - Available [[economy#dilithium]].
   - Cursor, used to pick units, sending them, and targeting their weapons, issuing commands and moving the view perspective.   - Cursor, used to pick units, sending them, and targeting their weapons, issuing commands and moving the view perspective.
   - Unit Button Bar, can show up to five different [[special weapons|special weapon]] buttons. Their order also gives you the number of the F-key, activating it. So fourth from the left button can be activated by the ''F4'' key. Only exception is the special weapon five (e.g. [[super_weapons|super weapon]] of the Romulans). ''F5'' is reserved for cloaking. But due to the [[obscure game mechanics#Phoenix Bug]] the cloak is not available for the [[Phoenix]].   - Unit Button Bar, can show up to five different [[special weapons|special weapon]] buttons. Their order also gives you the number of the F-key, activating it. So fourth from the left button can be activated by the ''F4'' key. Only exception is the special weapon five (e.g. [[super_weapons|super weapon]] of the Romulans). ''F5'' is reserved for cloaking. But due to the [[obscure game mechanics#Phoenix Bug]] the cloak is not available for the [[Phoenix]].
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   - **COMM** menu button, opens the Communications menu   - **COMM** menu button, opens the Communications menu
   - **MENU** menu botton, opens the ingame main menu   - **MENU** menu botton, opens the ingame main menu
-  - Unit details: this part is generally blackwhen you have selected nothing. When selecting one unit, it shows you (from the top) the state of your shields, engines, life support, sensors and weapons system on the left hand side. If one of these five symbols flashes yellow, it means, that this system is temporarily offline (e.g. due to being hit by a special weapon of being inside a corresponding nebula). If the system is red, it means, it is damaged. Next you can see a mesh depiction of the unit. If some systems are damaged, it is also depicted there. Also some of the special weapons being effective is shown here (e.g. [[Romulan Spy]] and Klingon [[Gravity Mines]]). The green bar on the op side shows the shield energy. If only grey, shields are fully down. The  striped bar below is the state of the current production/construction. The green-blueish bar above the shields bar is the factions bar. It shows the color of the team as well as the race of that faction. The nodes-area shown can also be the officers or Centurions, meaning the supply cost this unit has, see also upper right corner of the screen. **Crew** obviously shows you, how many crewmen are on board. Once this drops to zero, all shields and systems are taken offline. On the right upper part of this section you can also see the name of that unit. In multiplayer this means nothing. In some missions of the singleplayer this is important, as you might have to guard a certain building or unit, or have to get a certain unit or item to a specific position on the map.+  - Unit details: this part is by default black (when you have selected nothing). When selecting one unit, it shows you (from the top) the state of your shields, engines, life support, sensors and weapons system on the left hand side. If one of these five symbols flashes yellow, it means, that this system is temporarily offline (e.g. due to being hit by a special weapon or being inside a corresponding [[map objects#nebulae|nebula]]). If the system is red, it means, it is damaged. Next you can see a mesh depiction of the unit. If some systems are damaged, it is also depicted there. Also some of the special weapons being effective is shown here (e.g. [[Romulan Spy]] and Klingon [[Gravity Mines]]). The green bar on the op side shows the shield energy. If only grey, shields are fully down. The striped bar below is the state of the current production/construction. The green-blueish bar above the shields bar is the factions bar (in this case: [[Factions#Borg]]). It shows the color of the team as well as the icon of that faction. The nodes-area shown can also be the Officers or Centurions, meaning the amount of supply this unit uses, see also upper right corner of the screen. **Crew** obviously shows you, how many crewmen are on board. Once this drops to zero, all systems are taken offline. On the right upper part of this section you can also see the name of that unit. In multiplayer this means nothing. In some missions of the single-player this is important, as you might have to guard a certain building or unit, or have to get a certain unit or item to a specific position on the map.
 ==== Cinematic View ==== ==== Cinematic View ====
 The cinematic view uses a unit as a reference point and shows the map from a spot near that unit. The interface looks like this: The cinematic view uses a unit as a reference point and shows the map from a spot near that unit. The interface looks like this:
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 {{ :en:games:star_trek_armada_1:cinematic_view.png?nolink |}} {{ :en:games:star_trek_armada_1:cinematic_view.png?nolink |}}
  
-The unit details are turned invisible, as well as the better part of the the cinematic window. You can toggle the normal view and cinematic view with either pressing ''y'' (or ''z'' on QUERTZ layouts) or double click the visible parts of the cinematic window.+The unit details are turned invisible, as well as the better part of the the cinematic window. You can toggle the normal view and cinematic view with either pressing ''z'' (or ''y'' on QUERTZ layouts) or double click the visible parts of the cinematic window.
 ===== COMM Menu ===== ===== COMM Menu =====
 {{ en:games:star_trek_armada_1:comm_menu.png?nolink |}} {{ en:games:star_trek_armada_1:comm_menu.png?nolink |}}
 +
 This menu serves multiple purposes. It shows you, what team a player belongs to, defines where chat messages should go and let's you give resources to other players. This menu serves multiple purposes. It shows you, what team a player belongs to, defines where chat messages should go and let's you give resources to other players.
  
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 The checkbox **Allied Victory** is important, if you do not play in fixed teams but in allies mode. If checked by all members of the remaining ally group, the game ends automatically with a win of that group, if only players from that group are still in the game. The checkbox **Allied Victory** is important, if you do not play in fixed teams but in allies mode. If checked by all members of the remaining ally group, the game ends automatically with a win of that group, if only players from that group are still in the game.
 ===== Controls ===== ===== Controls =====
-Most functions can be used by the keyboard. Also most functions can also be used by using your mouse. However, some require one or the other or both. Many keyboard commands are hinted, when hovering over a button with the mouse pointer. An underlined character indicates the key to be pressed for activating the function. This underlining may be very thing, when playing on high resolutions, e.g. 4K. This may make spotting it a bit difficult.+Most functions can be used by the keyboard by using your mouse. However, some require one or the other or both at once. Many keyboard commands are hinted, when hovering over a button with the mouse pointer. An underlined character indicates the key to be pressed for activating the function. This underlining may be very thin, when playing on high resolutions, e.g. 4K. This may make spotting it a bit difficult.
  
-There is one flaw with that system when using another keyboard layout than the English: Some units show you buttons that are not necessarily correct. E.g. the yard build command is generally depicted as to be issued with ''y''. On a QWERTY layout that's correct. But when using a QWERTZ layout (e.g. German keyboard) then it is actually ''z'' (the same position on the keyboard, but in fact a different key). Those two are in general swapped. So also the cinematics view is not activated by ''z'' but by ''y''.+There is one flaw with that system when using another keyboard layout than the English: Some units show you buttons that are not necessarily correctly labeled in terms of key usage. E.g. the yard build command is generally depicted as to be issued with ''y''. On a QWERTY layout that's correct. But when using a QWERTZ layout (e.g. German keyboard) then it is actually ''z'' (the same position on the keyboard, but in fact a different key). Those two are in general swapped. For example also the cinematics view is not activated by ''z'' but by ''y''.
  
 Here is a selection of things you can do: Here is a selection of things you can do:
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 ^  Key(s)  ^  Effect  ^ ^  Key(s)  ^  Effect  ^
-| ''CTRL'' + ''//Number//''Assigned the currently selected units to the control group with numer ''//number//''. If no unit is selected, the control group will be emptied. |+| ''CTRL'' + ''//Number//''Assignes the currently selected units or station to the control group with number ''//number//''. If nothing is selected, the control group will be emptied. |
 | ''//Number//'' | Selects the units or station assigned to the control group with that number. If nothing is assigned to that control group, anything currently selected will be de-selected. | | ''//Number//'' | Selects the units or station assigned to the control group with that number. If nothing is assigned to that control group, anything currently selected will be de-selected. |
 | 2 x ''//Number//'' (in short succession) | Selects the units or station assigned to the control group with that number and jumps to the balance point of the group/station. When doing this too fast, it will not work. When doing this to slowly it will also not work. | | 2 x ''//Number//'' (in short succession) | Selects the units or station assigned to the control group with that number and jumps to the balance point of the group/station. When doing this too fast, it will not work. When doing this to slowly it will also not work. |
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 ==== Mouse Controls ==== ==== Mouse Controls ====
 === General Mouse Controls === === General Mouse Controls ===
-There are a variety of mouse commands you can issue.+There are a variety of mouse commands you can issue. This section assumes you are using the default setting in the [[in-game_settings#Game Settings]], left-click for selection and right-click for issuing move and attack orders. If you switched this, then left and right may have to be switched here, too.
   * Left click on a [[units|unit]] or [[stations|station]] : Selects the unit or station.   * Left click on a [[units|unit]] or [[stations|station]] : Selects the unit or station.
   * Left click on a clickable button (not greyed out): uses this button. If the button changes the mouse pointer to another icon, it will be a two-part command, requiring another target to use the function on. If you use the same button again, the cursor will return to normal and the function aborted.   * Left click on a clickable button (not greyed out): uses this button. If the button changes the mouse pointer to another icon, it will be a two-part command, requiring another target to use the function on. If you use the same button again, the cursor will return to normal and the function aborted.
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   * Right-click when having a unit selected: Sends the unit to that position or attack that unit or station. If a group is selected, the units are spread around that point or attack the same object. Works also on the strategic map.   * Right-click when having a unit selected: Sends the unit to that position or attack that unit or station. If a group is selected, the units are spread around that point or attack the same object. Works also on the strategic map.
   * Left Click Dragging the mouse pointer on the tactical map: Rectangle select: All units enclosed by the dragged rectangle will be selected. If no units but only stations are enclosed, the selection of the station is arbitrary. If there are more than 8 units enclosed, the selection will also be arbitrary.   * Left Click Dragging the mouse pointer on the tactical map: Rectangle select: All units enclosed by the dragged rectangle will be selected. If no units but only stations are enclosed, the selection of the station is arbitrary. If there are more than 8 units enclosed, the selection will also be arbitrary.
-  * Lect Click Dragging the mouse pointer on the strategic map: Moves the camera view point continuously over the map, tracking the position of the mouse pointer on the map.+  * Left Click Dragging the mouse pointer on the strategic map: Moves the camera view point continuously over the map, tracking the position of the mouse pointer on the map.
 === View Mouse Control When in Normal View === === View Mouse Control When in Normal View ===
   * Moving mouse pointer to the screen's borders: Moves the section of the map shown on the tactical map into the direction of the border orientation.   * Moving mouse pointer to the screen's borders: Moves the section of the map shown on the tactical map into the direction of the border orientation.
   * Right-click and drag: Moves the section of the map shown on the tactical map into the direction of the drag. Only does so, while actively moving the mouse pointer.   * Right-click and drag: Moves the section of the map shown on the tactical map into the direction of the drag. Only does so, while actively moving the mouse pointer.
-  * Right-Left-click then dragging the mouse pointer: Zooms or turns the view perspective +  * Right-Left-click then dragging the mouse pointer: Zooms or turns the view perspective, depending in which direction the mouse is moved at first.
 === View Mouse Control When in Cinematics View === === View Mouse Control When in Cinematics View ===
   * Moving mouse pointer to the screen's borders: Turns the camera view angle into the direction of the border orientation.   * Moving mouse pointer to the screen's borders: Turns the camera view angle into the direction of the border orientation.
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   * ''SHIFT'' + selection of units: Adds the newly selected units to the current selection. If that would make more units than 8 for the selection, the units added to the selection is arbitrary.   * ''SHIFT'' + selection of units: Adds the newly selected units to the current selection. If that would make more units than 8 for the selection, the units added to the selection is arbitrary.
   * ''TAB'' + sending a unit: Sets waypoints for the currently selected units they will follow one after another.   * ''TAB'' + sending a unit: Sets waypoints for the currently selected units they will follow one after another.
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en/games/star_trek_armada_1/game_interface.1649274155.txt.gz · Last modified: 2022-04-06-21-42 by 7saturn

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