User Tools

Site Tools


en:games:star_trek_-_voyager_elite_force:single-player_campaign

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
en:games:star_trek_-_voyager_elite_force:single-player_campaign [2023-05-07-11-53] 7saturnen:games:star_trek_-_voyager_elite_force:single-player_campaign [2023-06-11-22-23] (current) 7saturn
Line 60: Line 60:
 {{ :en:games:star_trek_-_voyager_elite_force:etherian_mission.png?direct&600 |}} {{ :en:games:star_trek_-_voyager_elite_force:etherian_mission.png?direct&600 |}}
  
-In this mission you will initially only have the Phaser, the Phaser Compression Rifle and the Scavenger Rifle. Later on you will also be given the Stasis Weapon. As the latter two are powered by Dilithium crystals, make sure you use them not to wasteful. While the Weapons Energy Terminals will reload your weapons energy without any waste, the 75 units of energy taken by the crystals can lead to offcuts, that may limit your resources unnecessary.+In this mission you will initially only have the Phaser, the Phaser Compression Rifle and the Scavenger Rifle. Later on you will also be given the Stasis Weapon. As the latter two are powered by Dilithium crystals, make sure you use them not too wasteful. While the Weapons Energy Terminals will reload your weapons energy without any waste (same goes for the health terminals), the 75 units of energy taken by the crystals at once can lead to offcuts, that may limit your resources unnecessary. There are some steps in the missions, where you cannot go back. So at least reload your weapons before entering a transporter pad.
  
-The Etherians are mostly beamed in by devices placed throughout the ship. In the fist mission you already see both kinds of them, the ones on the ground and the ones on the walls. You can destroy them, stopping new spawns from them. But if there are repairing fireflies, they will restore them shortly. Only the Etherians are rather sturdy and require multiple shots to go away. The others are less robust. The approaching bomb type attackers are weak in particular. Grazing them with the Phaser is enough to dispose of them and the cheapest and fastest way of getting rid of them.+The Etherians are mostly beamed in by devices placed throughout the ship. At the starting location you can already see both kinds of them, the ones on the ground and the ones on the walls. You can destroy them, stopping new spawns by them. But if there are repairing fireflies, they will restore them shortly. You can see this in action at the starting location, too. 
 + 
 +Only the Etherians are rather sturdy and require multiple shots to go away. The others are less robust. The approaching bomb type attackers are weak in particular. Grazing them with the Phaser is enough to dispose of them and the cheapest and fastest way of getting rid a lot of them in a very short time.
 ==== Data Retrieval ==== ==== Data Retrieval ====
 Munro starts out with two additional team members, Chell and Telsia. A second team commanded by Foster is beamed in somewhere else, but they are in contact with the player's team. The job is to retrieve data about the area Voyager is trapped in, from a derelict ship, which still is under power. This means escorting technicians to data terminals. Munro starts out with two additional team members, Chell and Telsia. A second team commanded by Foster is beamed in somewhere else, but they are in contact with the player's team. The job is to retrieve data about the area Voyager is trapped in, from a derelict ship, which still is under power. This means escorting technicians to data terminals.
Line 99: Line 101:
 ===== Intermission at Voyager 2 ===== ===== Intermission at Voyager 2 =====
 ==== Renewal ==== ==== Renewal ====
 +The team is back at sickbay, where Foster unstructs Munro to get checked out by the Doctor and report to Hazard Ops for debriefing. After getting a clean bill of health, Munro proceeds.
 +
 Mission map: //voy6// Mission map: //voy6//
 ==== Union ==== ==== Union ====
 +Munro arrives at Hazard Ops on deck 4. His Team members are discussion the unsatisfactory progression of their last mission and the results it has brought. Foster and Chakotay brief them on the situation. A structure named >>The Forge<< seems to be causing the dampening field trapping Voyager. Isodesium seems to help the situation and is present in some sort of kludged together base of the already encountered scavengers. They raid newly arriving ships for their supplies. The task ahead is retrieving the Isodesium present there. The mission is meant to be carried out as a stealth mission, which Forster is describing in more detail. The team is instructed to grab their gear and proceed to the shuttle bay, to be transported over to the scavenger base.
 +
 +Munro is handed the [[weapons_and_items#compound_grenade_launcher|Compound Grenade Launcher]] (stated as being named //Compound Grenade Rifle//). The player can also invoke the Holodeck mission >>Camelot<< to test out the new weapon.
 +
 Mission map: //voy7// Mission map: //voy7//
 +
 +Holodeck map: //_holodeck_camelot// (this map is re-used as multi-player map [[Maps#hm_cam]])
 ==== Departure ==== ==== Departure ====
 +Munro arrives at Deck 10. The Delta Flyer is stuck due to jammed docking clamps. The technician cannot reach the proper spot. Munro is ordered to solve the problem. After that, the group leaves for the scavenger base.
 +
 Mission map: //voy8// Mission map: //voy8//
 ===== Scavenger Mission ===== ===== Scavenger Mission =====
en/games/star_trek_-_voyager_elite_force/single-player_campaign.1683453215.txt.gz · Last modified: 2023-05-07-11-53 by 7saturn

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki