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en:games:openxcom [2019-06-27-22-05] 7saturnen:games:openxcom [2023-04-04-11-41] (current) 7saturn
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 ====== OpenXcom ====== ====== OpenXcom ======
-===== Infos ===== +===== Info ===== 
-OpenXCom is basically nothing else than X-COM UFO defense or [[Terror from the Deep]] reprogrammed again. However, the game depends on the original graphics data, so you still need UFO in the original. You can still find it at [[https://www.gog.com/game/xcom_ufo_defense|GOG]] and [[http://store.steampowered.com/app/7760|Steam]]. However, since the original practically doesn't run on the current systems anymore, you can easily get over it. But the fact that the game is also available for Linux is really cool.+<block classes right info> 
 +**Multiplayer Information** 
 +  * Internet play: no 
 +  * LAN play: no 
 +  * Lobby search: no 
 +  * Direct IP: no 
 +  * Play via [[..:game_tech:gameranger]]: no 
 +  * [[..:gaming_theory:coop]]: no 
 +  * Singleplayer campaign: yes 
 +  * Hotseat: no 
 +</block> 
 +OpenXCom is basically nothing else than [[X-COM UFO defense]] and [[Terror from the Deep]] reverse-engineered. However, the game depends on the original media data (sounds, textures, maps, etc...), so you still need the original. You can still find it at [[https://www.gog.com/game/xcom_ufo_defense|GOG]] and [[http://store.steampowered.com/app/7760|Steam]]. However, since the original practically doesn't run on the current systems anymore, you can easily get over it. But the fact that the game is also available for Linux is really cool.
  
 Also some changes have been made to improve the gameplay. For example, you can make the setting to display the path the soldier will take and the time unit cost before executing a Go command. Doors can now be opened, as in [[Terror from the Deep|TFTD]], without necessarily going through them. You can walk sideways, you can run, you can choose the base layout when starting a new game. The possibility to display the radar range and the course a craft will take is also ingenious. Also some changes have been made to improve the gameplay. For example, you can make the setting to display the path the soldier will take and the time unit cost before executing a Go command. Doors can now be opened, as in [[Terror from the Deep|TFTD]], without necessarily going through them. You can walk sideways, you can run, you can choose the base layout when starting a new game. The possibility to display the radar range and the course a craft will take is also ingenious.
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   * there is also [[Terror from the Deep|TFTD]] as shipped mod.   * there is also [[Terror from the Deep|TFTD]] as shipped mod.
  
-The game //requires// the original data from X-COM. If your original data medium is gone by now, you can find the files on the net. OpenXcom needs either version 1.4 of the DOS version or the Collectors Edition. If you are a non-owner and want to proceed correctly, you can buy the game from [[http://store.steampowered.com/app/7760/|Steam]]. There is now also a patch developed by the community that fixes map bugs and the like. It can be found at [[http://openxcom.org/download/extras/universal-patch.zip]].+The game //requires// the original data from X-COM. If your original data medium is gone by now, you can find the files on the net. OpenXcom needs either version 1.4 of the DOS version or the Collectors Edition. If you are a non-owner and want to proceed legally, you can buy the game from [[http://store.steampowered.com/app/7760/|Steam]]. There is now also a patch developed by the community that fixes map bugs and the like. It can be found at [[http://openxcom.org/download/extras/universal-patch.zip]]
 +==== Prerequisites ==== 
 + For X-COM 1 you need the following directories: 
 +  * ''GEODATA'', 
 +  * ''GEOGRAPH'', 
 +  * ''MAPS'', 
 +  * ''ROUTES'', 
 +  * ''SOUND'', 
 +  * ''TERRAIN'', 
 +  * ''UFOGRAPH'', 
 +  * ''UFOINTRO'' and 
 +  * ''UNITS''
 +For X-COM 2, the folders are: 
 +  * ''ANIMS'', 
 +  * ''FLOP_INT'', 
 +  * ''GEODATA'', 
 +  * ''GEOGRAPH'', 
 +  * ''MAPS'', 
 +  * ''ROUTES'', 
 +  * ''SOUND'', 
 +  * ''TERRAIN'', 
 +  * ''UFOGRAPH'' and 
 +  * ''UNITS''
 + 
 +Note: Since Linux is case-sensitive for file names, the folders //must// be written in capital letters. Otherwise the game won't find the files under Linux. 
 + 
 +You should install the community patch. If you want to compile yourself more often in the future, you can also simply pack these files together with the original game. First unpack the above mentioned folders into a directory, then unpack the directories from the patch archive there and overwrite them if necessary. The result can be stored in an archive for later use. 
 + 
 +TFTD is not shown, if you lack some of its file. If you missed some files for UFO Defense, then the game won't even start (but tell you, what it is missing).
 ==== Windows ==== ==== Windows ====
-Under Windows, the game is simply extracted from the [[http://openxcom.org/git-builds/|archive]] into an appropriate folder. The original data has to be copied into the directory ''UFO'' or ''TFTD''.+Under Windows, the game is simply extracted from the [[http://openxcom.org/git-builds/|archive]] into an appropriate folder. The original data has to be copied into the directories ''UFO'' or ''TFTD''.
 ==== Linux ==== ==== Linux ====
-=== über Paketquellen ===+=== Via Package Sources (deb) ===
 As already written, it is not recommended to take the stable ones, but rather the nightlies: As already written, it is not recommended to take the stable ones, but rather the nightlies:
 <code> <code>
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 === Compiling === === Compiling ===
 In principle, the game is also available via the package management. However, the packages are not exactly most up-to-date. You can also do this manually: In principle, the game is also available via the package management. However, the packages are not exactly most up-to-date. You can also do this manually:
-== Prerequisites == 
-Some directories are needed from the original game to make it work at all. The X-COM version is either 1.4 (=DOS), or the Collectors-Edition (=Windows). If somebody doesn't have the game, you can still buy it today via Steam, or you can google it (if you lost your installation disks...) There are at least some abandon ware pages that offer it. So it's advisable to search for the Collectors Edition right away, because you don't always know which version of the DOS versions you really received. You need the directories: 
-  * ''GEODATA'', 
-  * ''GEOGRAPH'', 
-  * ''MAPS'', 
-  * ''ROUTES'', 
-  * ''SOUND'', 
-  * ''TERRAIN'', 
-  * ''UFOGRAPH'', 
-  * ''UFOINTRO'' and 
-  * ''UNITS'' 
-Note at this point: Since Linux is case-sensitive for file names, the folders //must// be written in capital letters. Otherwise the game won't find the files under Linux. 
- 
-You should install the community patch. If you want to compile yourself more often in the future, you can also simply pack these files together with the original game. First unpack the above mentioned folders into a directory, then unpack the directories from the patch archive there and overwrite them if necessary. The result can be stored in an archive for later use. 
  
 You may need to install additional packages to use it, especially for compiling: You may need to install additional packages to use it, especially for compiling:
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 </code> </code>
 The sample script downloads the sources, unpacks them, copies/unpacks the original/patch files into the UFO directory, changes the version string and compiles a release build including installation. The no longer needed zip file with the sources will also be removed. **Hint**: It is not recommended to run the script twice, if it is possible that the folder structure has changed. Better delete the old OpenXcom master folders before running! (Can of course be automated as well, like many other things....) Of course you can work yourself to the limit here. The sample script downloads the sources, unpacks them, copies/unpacks the original/patch files into the UFO directory, changes the version string and compiles a release build including installation. The no longer needed zip file with the sources will also be removed. **Hint**: It is not recommended to run the script twice, if it is possible that the folder structure has changed. Better delete the old OpenXcom master folders before running! (Can of course be automated as well, like many other things....) Of course you can work yourself to the limit here.
-===== Tech Tree ===== + 
-At this point a hint: For someone who doesn't know X-COM yet, the tech tree should not matter for now. At least once you should have played X-COM 1 or 2 without hints. Otherwise the fun factor might be lost faster than necessary. For the tech tree it is true, that it can show quite considerable changes to the original, up to a conversion to a completely different game. The original tech tree looks like this: +===== Savegame Information =====
-==== Complete ==== +
-{{ :games:x-com_tech-tree.png |}} +
-==== Savegame Information ====+
   * Alien bases in OpenXcom savegames: ''alienBases'' starts list of alien bases. If one of them says ''discovered: true'', it is visible.   * Alien bases in OpenXcom savegames: ''alienBases'' starts list of alien bases. If one of them says ''discovered: true'', it is visible.
  
-[[gamesdatenbank|Back to the games database]]+[ [[..:games_database|Back to the games database]] ] [ [[X-COM derived games]] ]
en/games/openxcom.1561665934.txt.gz · Last modified: 2019-06-27-22-05 by 7saturn

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