User Tools

Site Tools


en:game_related_terms

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
en:game_related_terms [2022-04-02-00-02] – ↷ Links adapted because of a move operation 7saturnen:game_related_terms [2022-05-22-09-12] (current) 7saturn
Line 2: Line 2:
 There are many game related abbreviations and terms, that have a special meaning for gamers or are used often in context of computer games. Here is a selection of some of them: There are many game related abbreviations and terms, that have a special meaning for gamers or are used often in context of computer games. Here is a selection of some of them:
 ===== Game Related Terms ===== ===== Game Related Terms =====
-  * [[.gaming_theory:bot]] +  * [[.gaming_theory:Bot]] 
-  * [[.games:buffing]] +  * [[.gaming_theory:Buffing]] 
-  * [[.gaming_theory:campaign]] +  * [[.gaming_theory:Campaign]] 
-  * [[.gaming_theory:camping]] +  * [[.gaming_theory:Camping]] 
-  * [[.games:cast]] +  * [[.gaming_theory:Cast]] 
-  * [[.gaming_theory:casual]] +  * [[.gaming_theory:Casual]] 
-  * [[.gaming_theory:capture_the_flag]] +  * [[.gaming_theory:Capture the Flag]] 
-  * [[.gaming_theory:competitive]] +  * [[.gaming_theory:Competitive]] 
-  * [[.gaming_theory:coop]]+  * [[.gaming_theory:Coop]]
   * [[.games:counter-strike#Maps/Game Goals|Bomb Defusal]]   * [[.games:counter-strike#Maps/Game Goals|Bomb Defusal]]
   * [[.games:counter-strike#Maps/Game Goals|Demolition]]   * [[.games:counter-strike#Maps/Game Goals|Demolition]]
   * [[.games:counter-strike#Maps/Game Goals|Hostage Scenario]]   * [[.games:counter-strike#Maps/Game Goals|Hostage Scenario]]
-  * [[.gaming_theory:deathmatch]]+  * [[.gaming_theory:Deathmatch]]
   * [[Development Studios|Development Studio]]   * [[Development Studios|Development Studio]]
-  * [[.gaming_theory:downloadable_content]] +  * [[.gaming_theory:Downloadable Content]] 
-  * [[.gaming_theory:first_person_shooter]] +  * [[.gaming_theory:First Person Shooter]] 
-  * [[.gaming_theory:fog_of_war]] +  * [[.gaming_theory:Fog of War]] 
-  * [[.gaming_theory:free_to_play]] +  * [[.gaming_theory:Free to Play]] 
-  * [[.games:harassment]] +  * [[.gaming_theory:Harassment]] 
-  * [[.gaming_theory:high_score]] +  * [[.gaming_theory:High Score]] 
-  * [[.gaming_theory:instagib]] +  * [[.gaming_theory:Instagib]] 
-  * [[.network_terms:lag]] +  * [[.network_terms:Lag]] 
-  * [[.games:laddering]] +  * [[.gaming_theory:Laddering]] 
-  * [[.network_terms:loss]] +  * [[.network_terms:Loss]] 
-  * [[.games:macro_management]] +  * [[.gaming_theory:Macro Management]] 
-  * [[.gaming_theory:match_making]] +  * [[.gaming_theory:Match Making]] 
-  * [[.games:micro_management]]+  * [[.gaming_theory:Micro Management]]
   * [[.gaming_theory:modification|Mod]]   * [[.gaming_theory:modification|Mod]]
   * [[.gaming_theory:modification|Modder]]   * [[.gaming_theory:modification|Modder]]
-  * [[.gaming_theory:multi-player]] +  * [[.gaming_theory:Multi-Player]] 
-  * [[.gaming_theory:non-playable_character]] +  * [[.gaming_theory:Non-playable Character]] 
-  * [[.network_terms:port_forwarding]]+  * [[.network_terms:Port Forwarding]]
   * [[Publishers|Publisher]]   * [[Publishers|Publisher]]
-  * [[.gaming_theory:real_time_strategy]] +  * [[.gaming_theory:Real Time Strategy]] 
-  * [[.gaming_theory:rush]] +  * [[.gaming_theory:Rush]] 
-  * [[.gaming_theory:shooter]] +  * [[.gaming_theory:Shooter]] 
-  * [[.gaming_theory:single-player]] +  * [[.gaming_theory:Single-Player]] 
-  * [[.games:six_pool]]+  * [[.games:Six Pool]]
   * [[.gaming_theory:match_making#smurfing|Smurfing]]   * [[.gaming_theory:match_making#smurfing|Smurfing]]
-  * [[.gaming_theory:speed-running]] +  * [[.gaming_theory:Speed-Running]] 
-  * [[.gaming_theory:split-screen]] +  * [[.gaming_theory:Split Screen]] 
-  * [[.gaming_theory:strategy_game]] +  * [[.gaming_theory:Strategy Game]] 
-  * [[.games:texture]] +  * [[.gaming_theory:Texture]] 
-  * [[.gaming_theory:third_person_shooter]] +  * [[.gaming_theory:Third Person Shooter]] 
-  * [[.games:tier]] +  * [[.gaming_theory:Tier]] 
-  * [[.gaming_theory:turn_based_strategy]] +  * [[.gaming_theory:Turn Based Strategy]] 
-  * [[.gaming_theory:turtling]]+  * [[.gaming_theory:Turtling]] 
 +  * [[.gaming_theory:V-Sync]]
 ===== Abbreviations ===== ===== Abbreviations =====
 Here is a list of abbreviations, that have a special meaning in the gaming context. Some may have other meanings in relation to other topics, but here the meaning is to be considered explicitly for computer games related meanings. Here is a list of abbreviations, that have a special meaning in the gaming context. Some may have other meanings in relation to other topics, but here the meaning is to be considered explicitly for computer games related meanings.
 ^ Abbreviation ^ Meaning ^ ^ Abbreviation ^ Meaning ^
 |  1on1 | One player against one other player, usually used in context of games which allow for more than one participant in a match. | |  1on1 | One player against one other player, usually used in context of games which allow for more than one participant in a match. |
-|  BA | [[.games:balanced_annihilation]] | +|  AoE | [[.games:Age of Empires 1]] or later titles from that series or also Area of Effect | 
-|  BAR | [[.games:beyond_all_reason]] | +|  BA | [[.mods:Balanced Annihilation]] | 
-|  BOTF | [[.games:birth_of_the_federation]] | +|  BAR | [[.games:Beyond All Reason]] | 
-|  CS | [[.games:counter-strike]] and also one of it's map/game types, the hostage scenario | +|  BOTF | [[.games:Birth of the Federation]] | 
-|  CS:GO | [[.games:counter-strike_global_offensive]] | +|  CoD | [[.games:Call of Duty]] | 
-|  CSS | [[.games:counter-strike_source]], sometimes also the Cascaded Style Sheet | +|  CS | [[.games:Counter-Strike]] and also one of it's map/game types, the hostage scenario | 
-|  CTF | [[.gaming_theory:capture_the_flag]] |+|  CS:GO | [[.games:Counter-Strike Global Offensive]] | 
 +|  CSS | [[.games:Counter-Strike Source]], sometimes also the Cascaded Style Sheet | 
 +|  CTF | [[.gaming_theory:Capture the Flag]] |
 |  CVAR | [[.game_tech:cvar|Console Variable]] | |  CVAR | [[.game_tech:cvar|Console Variable]] |
-|  CoH | [[.games:company_of_heroes]] |+|  CoH | [[.games:Company of Heroes]] |
 |  Coop | Also known as Cooperative, Co-Op or CoOp, meaning [[.gaming_theory:coop|cooperative play of sorts]]. | |  Coop | Also known as Cooperative, Co-Op or CoOp, meaning [[.gaming_theory:coop|cooperative play of sorts]]. |
 |  DE | Demolition, a Counter-Strike map/game type | |  DE | Demolition, a Counter-Strike map/game type |
 |  Devs | Developers, usually referring to entire [[Development Studios]] and their employees. | |  Devs | Developers, usually referring to entire [[Development Studios]] and their employees. |
-|  DLC | [[.gaming_theory:downloadable_content]] | +|  DK | [[.games:Dungeon Keeper]] | 
-|  DOM | Domination, a mode offered by [[.games:nexuiz]], [[.games:unreal_tournament_2004]] and [[.games:toxikk]] |+|  DLC | [[.gaming_theory:Downloadable Content]] | 
 +|  DOM | Domination, a mode offered by [[.games:Nexuiz]], [[.games:Unreal Tournament 2004]] and [[.games:Toxikk]] |
 |  EF | Elite Force, usually used for [[.games:star_trek_-_voyager_elite_force|Star Trek: Voyager Elite Force]] but may also reference [[.games:star_trek_-_elite_force_2|Star Trek: Elite Force II]] | |  EF | Elite Force, usually used for [[.games:star_trek_-_voyager_elite_force|Star Trek: Voyager Elite Force]] but may also reference [[.games:star_trek_-_elite_force_2|Star Trek: Elite Force II]] |
 |  EF1 | [[.games:star_trek_-_voyager_elite_force|Star Trek: Voyager Elite Force]] | |  EF1 | [[.games:star_trek_-_voyager_elite_force|Star Trek: Voyager Elite Force]] |
 |  EF2 | [[.games:star_trek_-_elite_force_2|Star Trek: Elite Force II]] | |  EF2 | [[.games:star_trek_-_elite_force_2|Star Trek: Elite Force II]] |
-|  F2P | [[.gaming_theory:free_to_play]], at least the base game is not charged any money for. | +|  F2P | [[.gaming_theory:Free to Play]], at least the base game is not charged any money for. | 
-|  FA | [[.games:supreme_commander_-_forged_alliance|Forged Alliance]], a stand-alone expansion for [[.games:supreme_commander]] |+|  FA | [[.games:Supreme Commander Forged Alliance|Forged Alliance]], a stand-alone expansion for [[.games:Supreme Commander]] |
 |  FAF | Forged Alliance Forever, a replacement lobby system for [[.games:supreme_commander_-_forged_alliance|Forged Alliance]], incl. a modded version with new units and game interface. | |  FAF | Forged Alliance Forever, a replacement lobby system for [[.games:supreme_commander_-_forged_alliance|Forged Alliance]], incl. a modded version with new units and game interface. |
-|  FFA | Free for All, [[.gaming_theory:deathmatch]] |+|  FFA | Free for All, [[.gaming_theory:Deathmatch]] |
 |  FO | [[.games:star_trek_-_armada_2#mod_fleet_operations|Fleet Ops]] | |  FO | [[.games:star_trek_-_armada_2#mod_fleet_operations|Fleet Ops]] |
-|  FoW | [[.gaming_theory:fog_of_war]] | +|  FoW | [[.gaming_theory:Fog of War]] | 
-|  FPS | [[.gaming_theory:first_person_shooter]], [[.games:frames_per_second]] |+|  FPS | [[.gaming_theory:First Person Shooter]], [[.game_tech:Frames Per Second]] |
 |  FW | Firewall | |  FW | Firewall |
-|  GC | [[.games:ground_control]] | +|  GC | [[.games:Ground Control]] | 
-|  HotS | [[.games:starcraft_2|Heart of the Swarm]] or [[.games:heroes_of_the_storm]] |+|  HotS | [[.games:starcraft_2|Heart of the Swarm]] or [[.games:Heroes of the Storm]] |
 |  IP | Shortform for Internet Protocol, but usually refers to the IP [[.network_terms:network_address|address]] of a [[.network_terms:server]] or [[.network_terms:client]]. | |  IP | Shortform for Internet Protocol, but usually refers to the IP [[.network_terms:network_address|address]] of a [[.network_terms:server]] or [[.network_terms:client]]. |
 |  IPX | [[.network_terms:ipx|Internetwork Packet Exchange]], one of the predecessors of TCP/IP, which was used mostly during the 1990 years. | |  IPX | [[.network_terms:ipx|Internetwork Packet Exchange]], one of the predecessors of TCP/IP, which was used mostly during the 1990 years. |
 +|  KA | [[.games:Klingon Academy]] |
 |  LAN | Local Area Network, usually the network at home or work. In the gaming community it may also refer to a LAN party. | |  LAN | Local Area Network, usually the network at home or work. In the gaming community it may also refer to a LAN party. |
 |  Mod | Short for [[.gaming_theory:modification]]. | |  Mod | Short for [[.gaming_theory:modification]]. |
-|  MOTD | [[.games:message_of_the_day]] | +|  MOHAA | [[.games:Medal of Honor - Allied Assault]] | 
-|  NAT | [[.network_terms:network_address_translation]], a technique that allows multiple computers with different IPv4 addresses to share on IPv4 address on the internet while working behind a router. This also makes [[.network_terms:port_forwarding]] a necessity in certain situations. | +|  MOTD | [[.gaming_theory:Message of the Day]] | 
-|  LMS | [[.gaming_theory:last_man_standing]] | +|  NAT | [[.network_terms:Network Address Translation]], a technique that allows multiple computers with different IPv4 addresses to share on IPv4 address on the internet while working behind a router. This also makes [[.network_terms:port forwarding]] a necessity in certain situations. | 
-|  NPC | [[.gaming_theory:non-playable_character]] | +|  LMS | [[.gaming_theory:Last Man Standing]] 
-|  ONS | Onslaught, a game mode offered by [[.games:nexuiz]] and [[.games:unreal_tournament_2004]] | +|  NFS | Need for Speed (game series) 
-|  P2P | [[.network_terms:peer_to_peer]] | +|  NPC | [[.gaming_theory:Non-playable Character]] | 
-|  PA | [[.games:planetary_annihilation]] | +|  ONS | Onslaught, a game mode offered by [[.games:Nexuiz]] and [[.games:Unreal Tournament 2004]] | 
-|  PvP | Player vs. Player, in [[.games:starcraft_broodwar|Starcraft]] context it may also mean Protoss vs. Protoss |+|  P2P | [[.network_terms:Peer to Peer]] | 
 +|  PA | [[.games:Planetary Annihilation]] | 
 +|  PvP | Player vs. Player, in [[.games:Starcraft Broodwar|Starcraft]] context it may also mean Protoss vs. Protoss |
 |  PvT | Protoss vs. Terran | |  PvT | Protoss vs. Terran |
 |  PvZ | Protoss vs. Zerg | |  PvZ | Protoss vs. Zerg |
-|  RTS | [[.gaming_theory:real_time_strategy]] | +|  RTS | [[.gaming_theory:Real Time Strategy]] | 
-|  RoN | [[.games:rise_of_nations]] |+|  RoN | [[.games:Rise of Nations]] |
 |  SC | [[.games:starcraft_broodwar|Starcraft]] | |  SC | [[.games:starcraft_broodwar|Starcraft]] |
-|  SC2 | [[.games:starcraft_2]] | +|  SC2 | [[.games:Starcraft 2]] | 
-|  SHC | [[.games:stronghold_crusader]] |+|  SHC | [[.games:Stronghold Crusader]] |
 |  SOF2 | [[.games:soldier_of_fortune_2|Soldier of Fortune II: Double Helix]]  | |  SOF2 | [[.games:soldier_of_fortune_2|Soldier of Fortune II: Double Helix]]  |
-|  SuCom | [[.games:supreme_commander]] | +|  SuCom | [[.games:Supreme Commander]] | 
-|  SupCom | [[.games:supreme_commander]] | +|  SupCom | [[.games:Supreme Commander]] | 
-|  TA | [[.games:total_annihilation]] | +|  TA | [[.games:Total Annihilation]] | 
-|  TBS | [[.gaming_theory:turn_based_strategy]] | +|  TBS | [[.gaming_theory:Turn Based Strategy]] | 
-|  TCP | [[.network_terms:tcp|Transmission Control Protocol]], the most common protocol used on the internet. Reliable, but not as fast as [[.network_terms:udp]]. | +|  TCP | [[.network_terms:tcp|Transmission Control Protocol]], the most common protocol used on the internet. Reliable, but not as fast as [[.network_terms:UDP]]. | 
-|  TDM | [[.gaming_theory:team_deathmatch]] | +|  TDM | [[.gaming_theory:Team Deathmatch]] | 
-|  TPS | [[.gaming_theory:third_person_shooter]] |+|  TPS | [[.gaming_theory:Third Person Shooter]] |
 |  TvP | Terran vs. Protoss | |  TvP | Terran vs. Protoss |
 |  TvT | Terran vs. Terran | |  TvT | Terran vs. Terran |
 |  TvZ | Terran vs. Zerg | |  TvZ | Terran vs. Zerg |
 |  UDP | [[.network_terms:udp|User Datagram Protocol]], a very commonly used network protocol which does not use the concept of a connection, which makes it very fast but not reliable. | |  UDP | [[.network_terms:udp|User Datagram Protocol]], a very commonly used network protocol which does not use the concept of a connection, which makes it very fast but not reliable. |
-|  UT | [[.games:unreal_tournament]] | +|  UT | [[.games:Unreal Tournament]] | 
-|  UT2003 | [[.games:unreal_tournament_2003]] | +|  UT2003 | [[.games:Unreal Tournament 2003]] | 
-|  UT2K3 | [[.games:unreal_tournament_2003]] | +|  UT2K3 | [[.games:Unreal Tournament 2003]] | 
-|  UT2004 | [[.games:unreal_tournament_2004]] | +|  UT2004 | [[.games:Unreal Tournament 2004]] | 
-|  UT2K4 | [[.games:unreal_tournament_2004]] | +|  UT2K4 | [[.games:Unreal Tournament 2004]] | 
-|  UT3 | [[.games:unreal_tournament_3]] | +|  UT3 | [[.games:Unreal Tournament 3]] | 
-|  UT99 | [[.games:unreal_tournament]] | +|  UT99 | [[.games:Unreal Tournament]] | 
-|  UT4 | [[.games:unreal_tournament_4]] |+|  UT4 | [[.games:Unreal Tournament 4]] 
 +|  V-Sync | Also known as Vsync, meaning [[.game_tech:V-Sync|Vertical Sync]]. |
 |  WAN | Wide Area Network, in difference to LAN sometimes used for Internet play. | |  WAN | Wide Area Network, in difference to LAN sometimes used for Internet play. |
-|  XCOM | Also used as X-COM, refers to [[.games:x-com_ufo_defense]] and [[.games:x-com_derived_games|its predecessors]] |+|  XCOM | Also used as X-COM, refers to [[.games:X-Com UFO Defense]] and [[.games:X-Com Derived Games|its predecessors]] |
 |  ZvP | Zerg vs. Protoss | |  ZvP | Zerg vs. Protoss |
 |  ZvT | Zerg vs. Terran | |  ZvT | Zerg vs. Terran |
en/game_related_terms.1648850540.txt.gz · Last modified: 2022-04-02-00-02 by 7saturn

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki