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Phoenix Point Skills

Each soldier in Phoenix Point has one or two classes from which it can learn skills. Here is a list of skill cheat codes to be used in conjunction with the teach <skill> command. Note: issuing the teach command can be done using abbreviated skill names, e.g. the effect of teach AdrenalineRush_AbilityDef can also be achieved by entering teach adrenalinerush.

Sorted Skills

Code Skill
AdrenalineRush_AbilityDef Adrenaline Rush
AreaStun_AbilityDef Stomp
ArmourBreak_AbilityDef Armour Break
Assault_ClassProficiency_AbilityDef Assault proficiency
AssaultRiflesTalent_AbilityDef Trooper, +10% accuracy
Berserker_ClassProficiency_AbilityDef Berserker proficiency
BigBooms_AbilityDef Boom Blast
BioChemist_AbilityDef Biochemist
BloodLust_AbilityDef Bloodlust
Brawler_AbilityDef Brawler
Brainiac_AbilityDef Far Sight
Cautious_AbilityDef Cautious
CloseQuartersSpecialist_AbilityDef Close Combat Specialist
Crafty_AbilityDef Bombardier
Dash_AbilityDef Dash
Decoy_AbilityDef Deploy Decoy
Devoted_AbilityDef +2 WP
DoublePerception_AbilityDef Perception increased 100%
EagleEye_AbilityDef Perception range x2
ElectricReinforcement_AbilityDef Electric Reinforcement
EnhancedVision_AbilityDef Night Vision
ExpertHealer_AbilityDef Healer
ExpertHeavyWeapons_AbilityDef +20% heavy weapon damage
ExpertLightWeapons_AbilityDef +20% damage when using rifles and handguns
ExpertMelee_AbilityDef +25% melee damage
ExpertMountedWeapons_AbilityDef +20% mounted weapon range
ExpertPacker_AbilityDef +25% max weight
ExpertRunner_AbilityDef +2 Speed
ExpertShooter_AbilityDef +20% accuracy when shooting
ExpertThrower_AbilityDef +50% throw range
ExtraMove_AbilityDef Dash Copy
ExtremeFocus_AbilityDef Extreme Focus
FastUse_AbilityDef Fast Use
FieldMedic_AbilityDef Field medic
FieldRepairKit_AbilityDef Field Repair Kit
FireImmunity_DamageMultiplierAbilityDef Immunity to fire
Focused_AbilityDef Sniperist
GoodShot_AbilityDef ?
GooImmunity_AbilityDef Immunity to goo
GrenadesTalent_AbilityDef +10 Grenade Range
Gunslinger_AbilityDef Gunslinger: Using a proficient weapon does not cost any action points, costs 2 will points.
GymRat_AbilityDef +2 strength
HandgunsTalent_AbilityDef +10% accuracy for handguns
Heavy_ClassProficiency_AbilityDef Heavy proficiency
HeavyWeaponsTalent_AbilityDef +10% accuracy for heavy weapons
Helpful_AbilityDef Healer
Humanoid_HighJump_AbilityDef jump 1 story up/down
IgnorePain_AbilityDef Ignore Pain
InducePanic_AbilityDef Induce Panic
Infiltrator_ClassProficiency_AbilityDef Infiltrator proficiency
Inspire_AbilityDef Inspire
JetJump_AbilityDef Jetpack
LaunchGrenade_ShootAbilityDef Grenade Launcher
MachineEntity_ClassProficiencyAbilityDef Makes the unit a machine entity, unaffected by bio effects but 0 will points
ManualControl_AbilityDef Manual Control
MarkedForDeath_AbilityDef Marked for Death
MartialArtist_AbilityDef Using a melee weapons only costs 1 action point.
MasterMarksman_AbilityDef Master Marksman
Medkit_AbilityDef Medkit
MeleeProficiency_AbilityDef Melee proficiency
MindCrush_AbilityDef Mind Crush
Priest_MindControl_AbilityDef Mind Control
MindSense_AbilityDef Mind Sense
MistBreather_AbilityDef Breathe Mist Perk
MotionDetection_AbilityDef Motion detector
MountedWeaponTalent_AbilityDef +10 Mount Accuracy
Overwatch_AbilityDef Overwatch, breaks existing Overwatch on characters if added to character
PDWTalent_AbilityDef +10% PDW Accuracy
Pitcher_AbilityDef Quarterback
PoisonImmunity_DamageMultiplierAbilityDef Immunity to poison
Priest_ClassProficiency_AbilityDef Priest proficiency
PsychicImmunity_DamageMultiplierAbilityDef Immunity to psychic attacks
PsychicWard_AbilityDef Psychic Ward
QuickAim_AbilityDef Quick Aim
Rally_AbilityDef Rally the Troops, each ally within 10 tiles regains 1 action point. You need to direct it at a unit within 10 tiles. Otherwise the closest person to be directed target will use 2 action points to give to target.
RapidClearance_AbilityDef Rapid Clearance
ReadyForAction_AbilityDef Ready for Action
Reckless_AbilityDef Reckless
RemoteDeployment_AbilityDef Remote Deployment
Resourceful_AbilityDef Resourceful
ReturnFire_AbilityDef Return Fire
SelfDefenseSpecialist_AbilityDef Self Defense Specialist
ShotgunTalent_AbilityDef +10% Shotgun Accuracy
SilencedWeaponTalent_AbilityDef +10% accuracy for silenced weapons
SneakAttack_AbilityDef Sneak Attack
Sniper_ClassProficiency_AbilityDef Sniper proficiency
SpitPoison_ShootAbilityDef spit poison
Stealth_AbilityDef Thief, +25% stealth
Stimpack_AbilityDef Stimpack
Strike_ShootAbilityDef presumably the fire button for melee only characters
Strongman_AbilityDef Strongman
StunStatusImmunity_AbilityDef Immunity to daze
SurpriseAttack_AbilityDef Surprise Attack
Technician_ClassProficiency_AbilityDef Technician proficiency
ThrowGrenade_ShootAbilityDef Throw Grenade
Vanish_AbilityDef Vanish
VirusImmunity_DamageMultiplierAbilityDef Immunity to virus
WarCry_AbilityDef War Cry
WeakSpot_AbilityDef Weak Spot

Other Skills

These here need clarification but are part of the game.

  • AcidImmunity_DamageMultiplierAbilityDef
  • AcidResistant_DamageMultiplierAbilityDef
  • AcidwormExplode_AbilityDef
  • AIEvaluation_AbilityDef
  • Armadillo_Die_AbilityDef
  • Armadillo_EvacuateMountedActorsAbilityDef
  • ArmadilloHulk_DieAbilityDef
  • Aura_LivingCrystal_AbilityDef
  • Aura_OrichalcumStack_AbilityDef
  • Aura_ProteanMutaneFire_AbilityDef
  • Bash_WithWhateverYouCan_AbilityDef
  • BashStrike_AbilityDef
  • Basic_Die_AbilityDef
  • BionicDamageMultipliers_AbilityDef
  • BlastResistant_DamageMultiplierAbilityDef
  • BodypartDamageMultiplier_AbilityDef
  • BodySlam_AbilityDef
  • CanBeRecruited_1x1_AbilityDef
  • CanBeRecruited_1x1_Tutorial_AbilityDef
  • CanBeRecruited_3x3_Disabled_AbilityDef
  • CanBeRecruitedOmar_1x1_Tutorial_AbilityDef
  • CanBeRecruitedTakeshi_1x1_Tutorial_AbilityDef
  • Chiron_BashStrike_AbilityDef
  • Chiron_Die_AbilityDef
  • Chiron_EnterPlay_AbilityDef
  • Chiron_EnterStabilityStance_AbilityDef
  • Chiron_ExitStabilityStance_AbilityDef
  • Chiron_Strike_AbilityDef
  • ChironJumpOneFloor_AbilityDef
  • CloseQuarters_AbilityDef
  • Crabman_Die_AbilityDef
  • Crabman_EnterPlayAbilityDef
  • CrystalStacks_DamageAmplification_AbilityDef
  • DeadlyDuo_FollowUp_ShootAbilityDef
  • DeadlyDuo_ShootAbilityDef
  • Decoy_Die_AbilityDef
  • DefaultDieAbilityDef
  • DemolitionMan_AbilityDef
  • DeployDrone_ShootAbilityDef
  • DeployDronePack_ShootAbilityDef
  • DeployInjectorBomb1_AbilityDef
  • DeployInjectorBomb2_AbilityDef
  • DeployInjectorBomb3_AbilityDef
  • DeployInjectorBomb4_AbilityDef
  • DeployLaserTurret_AbilityDef
  • DeployPRCRTurret_AbilityDef
  • DeployRiotShield_AbilityDef
  • DeployShield_AbilityDef
  • DeployShield_Bionic_AbilityDef
  • DeployShield_BionicAi_AbilityDef
  • DeployShield_Guardian_AbilityDef
  • DeployShield_Guardian_Dual_AbilityDef
  • DeployTurret_AbilityDef
  • DeployTurret_PlayAnimation_AbilityDef
  • DeterminedAdvance_AbilityDef
  • DropItem_AbilityDef
  • EagleEyed_AbilityDef
  • Egg_HatchAcidWorm_MorphIntoActorAbilityDef
  • Egg_HatchFireWorm_MorphIntoActorAbilityDef
  • Egg_HatchPoisonWorm_MorphIntoActorAbilityDef
  • EggFacehugger_Die_AbilityDef
  • EggFacehugger_HatchFacehugger_MorphIntoActorAbilityDef
  • EggFacehugger_HulkDieAbilityDef
  • EggFacehugger_StartPreparing_AbilityDef
  • EggFacehugger_Surveillance_AbilityDef
  • ElectricKick_AbilityDef
  • ElectricTentacleAttack_AbilityDef
  • EMPResistant_DamageMultiplierAbilityDef
  • EndTurn_AbilityDef
  • EnterVehicle_AbilityDef
  • EnterVehicle_Instant_AbilityDef
  • Exalted_Die_AbilityDef
  • Exalted_InducePanic_AbilityDef
  • Exalted_MindControl_AbilityDef
  • Exalted_MindCrush_AbilityDef
  • Exalted_MistBreather_AbilityDef
  • Exalted_PsychicScream_AbilityDef
  • Exalted_ReleaseControl_AbilityDef
  • ExaltedInteractWithYuggothian_AbilityDef
  • ExitMission_AbilityDef
  • ExitVehicle_AbilityDef
  • ExitVehicle_Instant_AbilityDef
  • Exo_Leap_AbilityDef
  • ExplodingBarrel_StructuralTargetDieAbilityDef
  • Facehugger_Die_AbilityDef
  • Facehugger_MindControl_AbilityDef
  • FallNoSupport_AbilityDef
  • FireResistant_DamageMultiplierAbilityDef
  • FireStatusImmunity_AbilityDef
  • FireVulnerability_DamageMultiplierAbilityDef
  • FirewormEgg_Die_AbilityDef
  • FirewormEgg_HulkDieAbilityDef
  • FirewormEgg_StartPreparing_AbilityDef
  • FirewormEgg_Surveillance_AbilityDef
  • FirewormEnterPlay_AbilityDef
  • FirewormExplode_AbilityDef
  • FirewormFallNoSupport_AbilityDef
  • Fishman_ClassProficiency_AbilityDef
  • Fishman_Die_AbilityDef
  • Fishman_EnterPlay_AbilityDef
  • Fishman_HumanWeaponsProficiency_AbilityDef
  • Fishman_Regeneration_Passive_AbilityDef
  • Fishman_SpawnMist_AbilityDef
  • Fishman_UpperArms_Strike_AbilityDef
  • Fishman_UpperArms_Strike_ShootAbilityDef
  • FlameThrower_ShootAbilityDef
  • FrenzySelfDamageAbilityDef
  • GrenadeSpam_ShootAbilityDef
  • GrenadeSpam_ShootAbilityFollowUpDef
  • Guardian_Beam_ShootAbilityDef
  • Guardian_Drill_AbilityDef
  • Guardian_Drill_ShootAbilityDef
  • Guardian_ShieldSlice_AbilityDef
  • Guardian_ShieldSlice_ShootAbilityDef
  • Guardian_Stomp_AbilityDef
  • Handgun_ShootAbilityDef
  • HeavyLifter_AbilityDef
  • HumanoidGuardian_AwakeAnimAbilityDef
  • HumanoidGuardian_Die_AbilityDef
  • HumanoidGuardian_EnterPlayAbilityDef
  • Idle_AbilityDef
  • InjectorBomb_Die_AbilityDef
  • InteractWithObject_AbilityDef
  • InteractWithYuggothian_AbilityDef
  • Inventory_AbilityDef
  • InventoryVehicle_AbilityDef
  • LaserArray_ShootAbilityDef
  • LaunchAcidWorm_ShootAbilityDef
  • LaunchFireWorm_ShootAbilityDef
  • LaunchGoo_ShootAbilityDef
  • LaunchMissiles_ShootAbilityDef
  • LaunchMortar_ShootAbilityDef
  • LaunchPoisonWorm_ShootAbilityDef
  • LaunchRocket_ShootAbilityDef
  • MachineEntityDazeImmunity_AbilityDef
  • Madman_AbilityDef
  • MadmanTutorial_AbilityDef
  • MediumGuardian_AwakeAnimAbilityDef
  • MediumGuardian_Die_AbilityDef
  • MediumGuardian_EnterPlayAbilityDef
  • MeleeReturnFire_WithBashAbility_AbilityDef
  • MeleeReturnFire_WithShootAbility_AbilityDef
  • MeleeWeaponTalent_AbilityDef
  • MindControlImmunity_AbilityDef
  • MistLaunch_ShootAbilityDef
  • MistRepeller_AbilityDef
  • Move_AbilityDef
  • Move3x3_AbilityDef
  • Move5x5_AbilityDef
  • Mutog_CanLeap_AbilityDef
  • Mutog_ControlledByPriest_AbilityDef
  • Mutog_Devour_AbilityDef
  • Mutog_Die_AbilityDef
  • Mutog_EnterPlay_AbilityDef
  • Mutog_HeadAttack_AbilityDef
  • Mutog_HeadBash_AbilityDef
  • Mutog_HeadBash_BashAbilityDef
  • Mutog_Leap_AbilityDef
  • Mutog_LeftPawBash_AbilityDef
  • Mutog_PlayBerserkAnimation_AbilityDef
  • Mutog_PlayDevourAnimation_AbilityDef
  • Mutog_PrimalInstinct_AbilityDef
  • Mutog_Ram_AbilityDef
  • Mutog_Regeneration_AbilityDef
  • Mutog_RightPawBash_AbilityDef
  • Mutog_TailBash_AbilityDef
  • Mutog_TailBash_BashAbilityDef
  • Mutog_TailSlice_AbilityDef
  • Mutog_TailSlice_BashAbilityDef
  • Mutog_TongueLash_AbilityDef
  • NeuralDisruption_AbilityDef
  • Neurazer_BashStrike_AbilityDef
  • Oilcrab_Die_DeathBelcher_AbilityDef
  • Oilcrab_PlayMorphAnimationAbilityDef
  • Oilfish_Die_DeathBelcher_AbilityDef
  • Oilfish_PlayMorphAnimationAbilityDef
  • OilMonster_Die_AbilityDef
  • OpenCrate_AbilityDef
  • OverwatchFocus_AbilityDef
  • PainChameleon_AbilityDef
  • Panic_AbilityDef
  • ParalysedStatusImmunity_AbilityDef
  • ParalysisImmunity_DamageMultiplierAbilityDef
  • PlayActionAnimation_AbilityDef
  • PlaySeedsAnimation_AbilityDef
  • PoisonResistant_DamageMultiplierAbilityDef
  • PoisonwormExplode_AbilityDef
  • Priest_InstilFrenzy_AbilityDef
  • Priest_PsychicScream_AbilityDef
  • PsychicResistant_DamageMultiplierAbilityDef
  • Queen_BashStrike_AbilityDef
  • Queen_CanLeap_AbilityDef
  • Queen_Die_AbilityDef
  • Queen_Die_Belcher_AbilityDef
  • Queen_EnterPlay_AbilityDef
  • Queen_GunsFire_ShootAbilityDef
  • Queen_IdleAbilityDef
  • Queen_InstilFrenzy_AbilityDef
  • Queen_Leap_AbilityDef
  • Queen_SpawnFacehugger_AbilityDef
  • Queen_SpawnMist_AbilityDef
  • Queen_StartPreparing_AbilityDef
  • Queen_Strike_AbilityDef
  • RadiantHope_AbilityDef
  • RageBurst_RageBurstInConeAbilityDef
  • RageBurst_ShootAbilityDef
  • RecoverWill_AbilityDef
  • RecruitIntoPhoenix_AbilityDef
  • RecruitIntoPhoenix_Tutorial_AbilityDef
  • Regeneration_Torso_Passive_AbilityDef
  • ReleaseControl_AbilityDef
  • Reload_AbilityDef
  • ReloadTurret_AbilityDef
  • ResourceCrate_DieAbilityDef
  • RestrictedMovement_AbilityDef
  • RetrieveShield_AbilityDef
  • RetrieveTurret_AbilityDef
  • ReturnFire_WithInactiveWeapon_AbilityDef
  • RevealToPhoenix_Tutorial_AbilityDef
  • SafeLanding_AbilityDef
  • Scarab_Die_AbilityDef
  • Scarab_EvacuateMountedActorsAbilityDef
  • ScarabHulk_DieAbilityDef
  • ScytherBashStrike_AbilityDef
  • ScytherStrike_ShootAbilityDef
  • SenseLocate_AbilityDef
  • Sentinel_Die_AbilityDef
  • Sentinel_StartPreparing_AbilityDef
  • SentinelHatching_MassHatch_AbilityDef
  • SentinelHatching_Surveillance_AbilityDef
  • SentinelMist_SpawnMist_AbilityDef
  • SentinelMist_Surveillance_AbilityDef
  • SentinelTerror_Surveillance_AbilityDef
  • SentinelTerror_TelepathicAttack_AbilityDef
  • SentryTurret_Die_AbilityDef
  • ShadowStep_AbilityDef
  • ShieldProficiency_AbilityDef
  • ShootPoisonSpike_ShootAbilityDef
  • SilentEcho_AbilityDef
  • Siren_EnterPlay_AbilityDef
  • Siren_Injecting_BashStrike_AbilityDef
  • Siren_Injecting_Strike_AbilityDef
  • Siren_InstilFrenzy_AbilityDef
  • Siren_PsychicScream_AbilityDef
  • Siren_Slashing_BashStrike_AbilityDef
  • Siren_SlashingStrike_AbilityDef
  • Siren_SpitAcid_AbilityDef
  • SniperTalent_AbilityDef
  • Soldier_Die_AbilityDef
  • SonicBlast_ShootAbilityDef
  • SonicImmunity_DamageMultiplierAbilityDef
  • SonicResistance_DamageMultiplierAbilityDef
  • Sow_AbilityDef
  • SpawningPoolCrabman_HulkDie_AbilityDef
  • SpiderDroneEnterPlay_AbilityDef
  • SpiderDroneExplode_AbilityDef
  • SpiderDroneFallNoSupport_AbilityDef
  • StandBy_AbilityDef
  • StealthSpecialist_AbilityDef
  • StomperLegs_EnterStabilityStance_AbilityDef
  • StomperLegs_ExitStabilityStance_AbilityDef
  • StomperLegs_Stomp_AbilityDef
  • Strength_PassiveModifierAbilityDef
  • StructuralTarget_StructuralTargetDieAbilityDef
  • StructuralTargetSlowAura_AbilityDef
  • StructuralTargetSwitch_AbilityDef
  • Structure_ClassProficiencyAbilityDef
  • SwarmerEgg_Die_AbilityDef
  • SwarmerEgg_HatchSwarmer_MorphIntoActorAbilityDef
  • SwarmerEgg_HulkDieAbilityDef
  • SwarmerEgg_StartPreparing_AbilityDef
  • SwarmerEgg_Surveillance_AbilityDef
  • SY_Aspida_Die_AbilityDef
  • SY_Aspida_EvacuateMountedActorsAbilityDef
  • SY_AspidaBashStrike_AbilityDef
  • SY_AspidaHulk_DieAbilityDef
  • SY_AspidaStrike_ShootAbilityDef
  • SY_FullRestoration_AbilityDef
  • TechnicianBashStrike_AbilityDef
  • TechnicianHeal_AbilityDef
  • TechnicianPowerSurge_ShootAbilityDef
  • TechnicianRemoveFacehugger_AbilityDef
  • TechnicianRepair_AbilityDef
  • TechnicianRestoreBodyPart_AbilityDef
  • TechnicianStrike_ShootAbilityDef
  • TechTurret_Die_AbilityDef
  • TestActionAnimation_AbilityDef
  • Thief_AbilityDef
  • ThrowLaserTurret_AbilityDef
  • ThrowPRCRTurret_AbilityDef
  • ThrowTurret_AbilityDef
  • TotalClearance_ShootAbilityDef
  • TotalClearance_ShootAbilityFollowUpDef
  • TurretCombo_ShootAbilityDef
  • UnusableLeftHand_AbilityDef
  • UnusableRightHand_AbilityDef
  • UseAttachedEquipment_AbilityDef
  • VehicleRam_AbilityDef
  • VirophageMedkit_AbilityDef
  • VirusResistant_DamageMultiplierAbilityDef
  • Weapon_ShootAbilityDef
  • Worm_Die_AbilityDef
  • Yuggothian_HulkDie_AbilityDef
  • Yuggothian_InducePanic_AbilityDef
  • Yuggothian_Shields_AbilityDef
  • Yuggothian_StatusAttack_AbilityDef
  • Yuggothian_StatusDefence_AbilityDef
  • Zombified_ClassProficiencyAbilityDef

Phoenix Point Main Article

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en/games/phoenix_point/skills.txt · Last modified: 2023-12-24-14-49 by 7saturn

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