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en:games:nexuiz:cvars_t_to_w

Nexuiz cvars t to w

cvar Function Default Value
teamQW team (4 character limit, example: blue)none
teamplayteamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self0
teamplay_defaultdefault teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the following four cvars4
teamplay_lockonrestartit set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)0
temp1general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)0
timeformattime format to use on timestamped console messages[%Y-%m-%d %H:%M:%S]
timelimitends level at this time (in minutes)0
timelimit_decrementcustom cvar5
timelimit_incrementcustom cvar5
timelimit_maxcustom cvar60
timelimit_mincustom cvar5
timelimit_overrideTime limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)-1
timelimit_overtimeduration in minutes of one added overtime, added to the timelimit2
timelimit_overtimeshow many overtimes to add at max0
timelimit_suddendeathnumber of minutes suddendeath mode lasts after all overtimes were added and still no winner was found5
timestampsprints timestamps on console messages0
userbind1_descriptioncustom cvarteam: quad soon
userbind1_presscustom cvarsay_team quad soon
userbind1_releasecustom cvar
userbind10_descriptioncustom cvarteam: roaming, icon
userbind10_presscustom cvarsay_team roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here
userbind10_releasecustom cvar
userbind11_descriptioncustom cvarteam: attacking, icon
userbind11_presscustom cvarsay_team attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here
userbind11_releasecustom cvar
userbind12_descriptioncustom cvarteam: killed flag, icon
userbind12_presscustom cvarsay_team killed flagcarrier (l:%y^7); g_waypointsprite_team_p
userbind12_releasecustom cvar
userbind13_descriptioncustom cvarteam: dropped flag, icon
userbind13_presscustom cvarsay_team dropped flag (l:%d^7); g_waypointsprite_team_here_d
userbind13_releasecustom cvar
userbind14_descriptioncustom cvarteam: drop gun, icon
userbind14_presscustom cvarsay_team dropped gun %w^7 (l:%l^7); g_waypointsprite_team_here; wait; dropweapon
userbind14_releasecustom cvar
userbind15_descriptioncustom cvarteam: drop flag/key, icon
userbind15_presscustom cvarsay_team dropped flag/key %w^7 (l:%l^7); g_waypointsprite_team_here; wait; +use
userbind15_releasecustom cvar-use
userbind16_descriptioncustom cvarchat: nice one
userbind16_presscustom cvarsay :-) / nice one
userbind16_releasecustom cvar
userbind17_descriptioncustom cvarchat: good game
userbind17_presscustom cvarsay good game
userbind17_releasecustom cvar
userbind18_descriptioncustom cvarchat: hi / good luck
userbind18_presscustom cvarsay hi / good luck and have fun
userbind18_releasecustom cvar
userbind19_descriptioncustom cvarscoreboard / chat history
userbind19_presscustom cvar+showscores; +con_chat_maximize
userbind19_releasecustom cvar-showscores; -con_chat_maximize
userbind2_descriptioncustom cvarteam: free item, icon
userbind2_presscustom cvarsay_team free item %x^7 (l:%y^7); g_waypointsprite_team_here_p
userbind2_releasecustom cvar
userbind20_descriptioncustom cvartoggle recording .avi
userbind20_presscustom cvartoggle cl_capturevideo
userbind20_releasecustom cvar
userbind21_descriptioncustom cvartoggle fullscreen
userbind21_presscustom cvartoggle vid_fullscreen; vid_restart
userbind21_releasecustom cvar
userbind22_descriptioncustom cvar
userbind22_presscustom cvar
userbind22_releasecustom cvar
userbind23_descriptioncustom cvar
userbind23_presscustom cvar
userbind23_releasecustom cvar
userbind24_descriptioncustom cvar
userbind24_presscustom cvar
userbind24_releasecustom cvar
userbind25_descriptioncustom cvar
userbind25_presscustom cvar
userbind25_releasecustom cvar
userbind26_descriptioncustom cvar
userbind26_presscustom cvar
userbind26_releasecustom cvar
userbind27_descriptioncustom cvar
userbind27_presscustom cvar
userbind27_releasecustom cvar
userbind28_descriptioncustom cvar
userbind28_presscustom cvar
userbind28_releasecustom cvar
userbind29_descriptioncustom cvar
userbind29_presscustom cvar
userbind29_releasecustom cvar
userbind3_descriptioncustom cvarteam: took item, icon
userbind3_presscustom cvarsay_team took item (l:%l^7); g_waypointsprite_team_here
userbind3_releasecustom cvar
userbind30_descriptioncustom cvar
userbind30_presscustom cvar
userbind30_releasecustom cvar
userbind31_descriptioncustom cvar
userbind31_presscustom cvar
userbind31_releasecustom cvar
userbind32_descriptioncustom cvar
userbind32_presscustom cvar
userbind32_releasecustom cvar
userbind4_descriptioncustom cvarteam: negative
userbind4_presscustom cvarsay_team negative
userbind4_releasecustom cvar
userbind5_descriptioncustom cvarteam: positive
userbind5_presscustom cvarsay_team positive
userbind5_releasecustom cvar
userbind6_descriptioncustom cvarteam: need help, icon
userbind6_presscustom cvarsay_team need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_helpme; cmd voice needhelp
userbind6_releasecustom cvar
userbind7_descriptioncustom cvarteam: enemy seen, icon
userbind7_presscustom cvarsay_team enemy seen (l:%y^7); g_waypointsprite_team_danger_p; cmd voice incoming
userbind7_releasecustom cvar
userbind8_descriptioncustom cvarteam: flag seen, icon
userbind8_presscustom cvarsay_team flag seen (l:%y^7); g_waypointsprite_team_here_p; cmd voice seenflag
userbind8_releasecustom cvar
userbind9_descriptioncustom cvarteam: defending, icon
userbind9_presscustom cvarsay_team defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here
userbind9_releasecustom cvar
v_brightnessbrightness of black, useful for monitors that are too dark0
v_centermovehow long before the view begins to center itself (if freelook/+mlook/+jlook/+klook are off)0.15
v_centerspeedhow fast the view centers itself500
v_color_black_bdesired color of black0
v_color_black_gdesired color of black0
v_color_black_rdesired color of black0
v_color_enableenables black-grey-white color correction curve controls0
v_color_grey_bdesired color of grey0.5
v_color_grey_gdesired color of grey0.5
v_color_grey_rdesired color of grey0.5
v_color_white_bdesired color of white1
v_color_white_gdesired color of white1
v_color_white_rdesired color of white1
v_contrastbrightness of white (values above 1 give a brighter image with increased color saturation, unlike v_gamma)1
v_contrastboostby how much to multiply the contrast in dark areas (1 is no change)1
v_deathtiltwhether to use sideways view when dead0
v_deathtiltanglewhat roll angle to use when tilting the view while dead80
v_flippedmirror the screen (poor man's left handed mode)0
v_gammainverse gamma correction value, a brightness effect that does not affect white or black, and tends to make the image grey and dull1.125000
v_glslgammaenables use of GLSL to apply gamma correction ramps if available (note: overrides v_hwgamma)0
v_hwgammaenables use of hardware gamma correction ramps if available (note: does not work very well on Windows2000 and above), values are 0 = off, 1 = attempt to use hardware gamma, 2 = use hardware gamma whether it works or not1
v_idlescalehow much of the quake 'drunken view' effect to use0
v_ipitch_cyclev_idlescale pitch speed1
v_ipitch_levelv_idlescale pitch amount0.3
v_iroll_cyclev_idlescale roll speed0.5
v_iroll_levelv_idlescale roll amount0.1
v_iyaw_cyclev_idlescale yaw speed2
v_iyaw_levelv_idlescale yaw amount0.3
v_kickpitchhow much a view kick from damage pitches your view0.6
v_kickrollhow much a view kick from damage rolls your view0.6
v_kicktimehow long a view kick from damage lasts0.5
v_psychoeaster egg (does not work on Windows2000 or above)0
vid_bitsperpixelhow many bits per pixel to render at (32 or 16, 32 is recommended)32
vid_conheightvirtual height of 2D graphics system600
vid_conwidthvirtual width of 2D graphics system800
vid_dgamousemake use of DGA mouse input0
vid_fullscreenuse fullscreen (1) or windowed (0)1
vid_grabkeyboardwhether to grab the keyboard when mouse is active (prevents use of volume control keys, music player keys, etc on some keyboards)0
vid_hardwaregammasupportedindicates whether hardware gamma is supported (updated by attempts to set hardware gamma ramps)1
vid_heightresolution768
vid_minheightminimum vid_height that is acceptable (to be set in default.cfg in mods)0
vid_minwidthminimum vid_width that is acceptable (to be set in default.cfg in mods)0
vid_mousewhether to use the mouse in windowed mode (fullscreen always does)1
vid_netwmfullscreenmake use _NET_WM_STATE_FULLSCREEN; turn this off if fullscreen does not work for you0
vid_pixelheightadjusts vertical field of vision to account for non-square pixels (1280×1024 on a CRT monitor for example)1
vid_refreshraterefresh rate to use, in hz (higher values flicker less, if supported by your monitor)60
vid_resizable0: window not resizable, 1: resizable, 2: window can be resized but the framebuffer isn't adjusted1
vid_sampleshow many anti-aliasing samples per pixel to request from the graphics driver (4 is recommended, 1 is faster)1
vid_stereobufferenables 'quad-buffered' stereo rendering for stereo shutterglasses, HMD (head mounted display) devices, or polarized stereo LCDs, if supported by your drivers0
vid_stick_mousehave the mouse stuck in the center of the screen0
vid_userefreshrateset this to 1 to make vid_refreshrate used, or to 0 to let the engine choose a sane default0
vid_vsyncsync to vertical blank, prevents 'tearing' (seeing part of one frame and part of another on the screen at the same time), automatically disabled when doing timedemo benchmarks0
vid_widthresolution1024
vid_x11_displaynexuiz-linux-*.sh will use this to start nexuiz on an other/new X display
viewsizehow large the view should be, 110 disables inventory bar, 120 disables status bar100
volumevolume of sound effects0.5
welcome_message_timecustom cvar8

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en/games/nexuiz/cvars_t_to_w.txt · Last modified: 2022-04-01-21-42 by 7saturn

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