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en:games:nexuiz:cvars_g_part_1

Nexuiz cvars g Part 1

cvar Function Default Value
g_allow_oldnexbeamIf enabled, clients are allowed to use old v2.3 Nexgun beam0
g_antilagAntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)2
g_antilag_bulletsBullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)1
g_arenaArena: many one-on-one rounds are played to find the winner0
g_arena_maxspawnedmaximum number of players to spawn at once (the rest is spectating, waiting for their turn)2
g_arena_powerupsenables powerups (superhealth, strength and shield), which are removed by default0
g_arena_roundbasedif disabled, the next player will spawn as soon as someone dies1
g_arena_warmuptime, newly spawned players have to prepare themselves in round based matches5
g_assaultAssault: attack the enemy base as fast as you can, then defend the base against the enemy for that time to win0
g_balance_armor_blockpercentcustom cvar0.6
g_balance_armor_limitcustom cvar999
g_balance_armor_regencustom cvar0
g_balance_armor_regenlinearcustom cvar0
g_balance_armor_regenstablecustom cvar100
g_balance_armor_rotcustom cvar0.1
g_balance_armor_rotlinearcustom cvar0
g_balance_armor_rotstablecustom cvar100
g_balance_armor_startcustom cvar0
g_balance_campingrifle_auto_reload_after_changing_weaponscustom cvar0
g_balance_campingrifle_magazinecapacitycustom cvar8
g_balance_campingrifle_primary_ammocustom cvar10
g_balance_campingrifle_primary_animtimecustom cvar0.3
g_balance_campingrifle_primary_bulletconstantcustom cvar130
g_balance_campingrifle_primary_damagecustom cvar60
g_balance_campingrifle_primary_forcecustom cvar2
g_balance_campingrifle_primary_headshotaddeddamagecustom cvar100
g_balance_campingrifle_primary_lifetimecustom cvar5
g_balance_campingrifle_primary_refirecustom cvar0.7
g_balance_campingrifle_primary_speedcustom cvar35000
g_balance_campingrifle_primary_spreadcustom cvar0
g_balance_campingrifle_reloadtimecustom cvar2
g_balance_campingrifle_secondary_ammocustom cvar10
g_balance_campingrifle_secondary_animtimecustom cvar0.1
g_balance_campingrifle_secondary_bulletconstantcustom cvar130
g_balance_campingrifle_secondary_damagecustom cvar35
g_balance_campingrifle_secondary_forcecustom cvar1
g_balance_campingrifle_secondary_headshotaddeddamagecustom cvar15
g_balance_campingrifle_secondary_lifetimecustom cvar5
g_balance_campingrifle_secondary_refirecustom cvar0.12
g_balance_campingrifle_secondary_speedcustom cvar20000
g_balance_campingrifle_secondary_spreadcustom cvar8
g_balance_cloaked_alphacustom cvar0.25
g_balance_crylink_primary_ammocustom cvar2
g_balance_crylink_primary_animtimecustom cvar0.3
g_balance_crylink_primary_bouncedamagefactorcustom cvar0.5
g_balance_crylink_primary_bouncescustom cvar1
g_balance_crylink_primary_damagecustom cvar18
g_balance_crylink_primary_edgedamagecustom cvar0
g_balance_crylink_primary_forcecustom cvar-55
g_balance_crylink_primary_middle_fadetimecustom cvar5
g_balance_crylink_primary_middle_lifetimecustom cvar5
g_balance_crylink_primary_other_fadetimecustom cvar0.25
g_balance_crylink_primary_other_lifetimecustom cvar0.1
g_balance_crylink_primary_radiuscustom cvar80
g_balance_crylink_primary_refirecustom cvar0.4
g_balance_crylink_primary_shotscustom cvar4
g_balance_crylink_primary_speedcustom cvar7000
g_balance_crylink_primary_spreadcustom cvar0.03
g_balance_crylink_primary_star_fadetimecustom cvar0.25
g_balance_crylink_primary_star_lifetimecustom cvar0.1
g_balance_crylink_secondary_ammocustom cvar2
g_balance_crylink_secondary_animtimecustom cvar0.3
g_balance_crylink_secondary_bouncedamagefactorcustom cvar0.5
g_balance_crylink_secondary_bouncescustom cvar0
g_balance_crylink_secondary_damagecustom cvar18
g_balance_crylink_secondary_edgedamagecustom cvar0
g_balance_crylink_secondary_forcecustom cvar-55
g_balance_crylink_secondary_line_fadetimecustom cvar2
g_balance_crylink_secondary_line_lifetimecustom cvar2
g_balance_crylink_secondary_middle_fadetimecustom cvar5
g_balance_crylink_secondary_middle_lifetimecustom cvar5
g_balance_crylink_secondary_radiuscustom cvar3
g_balance_crylink_secondary_refirecustom cvar0.5
g_balance_crylink_secondary_shotscustom cvar7
g_balance_crylink_secondary_speedcustom cvar7000
g_balance_crylink_secondary_spreadcustom cvar0.08
g_balance_ctf_damageforcescalecustom cvar1
g_balance_ctf_delay_collectcustom cvar1.0
g_balance_curse_empathy_minhealthcustom cvar20
g_balance_curse_empathy_takedamagecustom cvar-0.4
g_balance_curse_slow_atkratecustom cvar1.5
g_balance_curse_slow_jumpheightcustom cvar1.0
g_balance_curse_slow_moveratecustom cvar0.8
g_balance_curse_venom_hpmodcustom cvar0.6
g_balance_curse_venom_limitmodcustom cvar1
g_balance_curse_venom_rotratecustom cvar3.0
g_balance_curse_vulner_takedamagecustom cvar2.0
g_balance_curse_weak_damagecustom cvar0.5
g_balance_curse_weak_forcecustom cvar0.6
g_balance_electro_combo_damagecustom cvar80
g_balance_electro_combo_edgedamagecustom cvar0
g_balance_electro_combo_forcecustom cvar200
g_balance_electro_combo_radiuscustom cvar250
g_balance_electro_combo_speedcustom cvar2000
g_balance_electro_primary_ammocustom cvar2
g_balance_electro_primary_animtimecustom cvar0.3
g_balance_electro_primary_damagecustom cvar65
g_balance_electro_primary_edgedamagecustom cvar0
g_balance_electro_primary_forcecustom cvar200
g_balance_electro_primary_lifetimecustom cvar30
g_balance_electro_primary_radiuscustom cvar150
g_balance_electro_primary_refirecustom cvar0.6
g_balance_electro_primary_speedcustom cvar2000
g_balance_electro_secondary_ammocustom cvar2
g_balance_electro_secondary_animtimecustom cvar0.3
g_balance_electro_secondary_damagecustom cvar50
g_balance_electro_secondary_damageforcescalecustom cvar4
g_balance_electro_secondary_edgedamagecustom cvar0
g_balance_electro_secondary_forcecustom cvar200
g_balance_electro_secondary_healthcustom cvar5
g_balance_electro_secondary_lifetimecustom cvar5
g_balance_electro_secondary_radiuscustom cvar150
g_balance_electro_secondary_refirecustom cvar0.3
g_balance_electro_secondary_speedcustom cvar900
g_balance_electro_secondary_speed_upcustom cvar200
g_balance_electro_secondary_spreadcustom cvar0.05
g_balance_falldamage_deadminspeedcustom cvar150
g_balance_falldamage_factorcustom cvar0.15
g_balance_falldamage_maxdamagecustom cvar25
g_balance_falldamage_minspeedcustom cvar1400
g_balance_fuel_limitcustom cvar999
g_balance_fuel_regenfuel regeneration (only applies if the player owns IT_FUEL_REGEN)0.1
g_balance_fuel_regenlinearcustom cvar0
g_balance_fuel_regenstablecustom cvar50
g_balance_fuel_rotcustom cvar0.05
g_balance_fuel_rotlinearcustom cvar0
g_balance_fuel_rotstablecustom cvar100
g_balance_grapplehook_airfrictioncustom cvar0.2
g_balance_grapplehook_force_rubbercustom cvar2000
g_balance_grapplehook_force_rubber_overstretchcustom cvar1000
g_balance_grapplehook_healthcustom cvar130
g_balance_grapplehook_length_mincustom cvar50
g_balance_grapplehook_speed_flycustom cvar1800
g_balance_grapplehook_speed_pullcustom cvar2000
g_balance_grapplehook_stretchcustom cvar50
g_balance_grenadelauncher_primary_ammocustom cvar2
g_balance_grenadelauncher_primary_animtimecustom cvar0.3
g_balance_grenadelauncher_primary_damagecustom cvar70
g_balance_grenadelauncher_primary_edgedamagecustom cvar38
g_balance_grenadelauncher_primary_forcecustom cvar400
g_balance_grenadelauncher_primary_lifetimecustom cvar30
g_balance_grenadelauncher_primary_radiuscustom cvar140
g_balance_grenadelauncher_primary_refirecustom cvar0.8
g_balance_grenadelauncher_primary_speedcustom cvar2000
g_balance_grenadelauncher_primary_speed_upcustom cvar200
g_balance_grenadelauncher_secondary_ammocustom cvar2
g_balance_grenadelauncher_secondary_animtimecustom cvar0.3
g_balance_grenadelauncher_secondary_damagecustom cvar70
g_balance_grenadelauncher_secondary_damageforcescalecustom cvar4
g_balance_grenadelauncher_secondary_edgedamagecustom cvar38
g_balance_grenadelauncher_secondary_forcecustom cvar400
g_balance_grenadelauncher_secondary_healthcustom cvar10
g_balance_grenadelauncher_secondary_lifetimecustom cvar2.5
g_balance_grenadelauncher_secondary_radiuscustom cvar140
g_balance_grenadelauncher_secondary_refirecustom cvar0.7
g_balance_grenadelauncher_secondary_speedcustom cvar1400
g_balance_grenadelauncher_secondary_speed_upcustom cvar200
g_balance_hagar_primary_ammocustom cvar1
g_balance_hagar_primary_damagecustom cvar37
g_balance_hagar_primary_edgedamagecustom cvar15
g_balance_hagar_primary_forcecustom cvar100
g_balance_hagar_primary_lifetimecustom cvar30
g_balance_hagar_primary_radiuscustom cvar65
g_balance_hagar_primary_refirecustom cvar0.15
g_balance_hagar_primary_speedcustom cvar3000
g_balance_hagar_primary_spreadcustom cvar10
g_balance_hagar_secondary_ammocustom cvar1
g_balance_hagar_secondary_damagecustom cvar37
g_balance_hagar_secondary_edgedamagecustom cvar15
g_balance_hagar_secondary_forcecustom cvar100
g_balance_hagar_secondary_lifetimecustom cvar30
g_balance_hagar_secondary_radiuscustom cvar65
g_balance_hagar_secondary_refirecustom cvar0.15
g_balance_hagar_secondary_speedcustom cvar1400
g_balance_hagar_secondary_spreadcustom cvar15
g_balance_health_limitcustom cvar999
g_balance_health_regencustom cvar0.1
g_balance_health_regenlinearcustom cvar0
g_balance_health_regenstablecustom cvar100
g_balance_health_rotcustom cvar0.1
g_balance_health_rotlinearcustom cvar0
g_balance_health_rotstablecustom cvar100
g_balance_health_startcustom cvar150
g_balance_hlac_primary_ammocustom cvar1
g_balance_hlac_primary_animtimecustom cvar0.4
g_balance_hlac_primary_damagecustom cvar23
g_balance_hlac_primary_edgedamagecustom cvar10
g_balance_hlac_primary_forcecustom cvar100
g_balance_hlac_primary_lifetimecustom cvar5
g_balance_hlac_primary_radiuscustom cvar70
g_balance_hlac_primary_refirecustom cvar0.1
g_balance_hlac_primary_speedcustom cvar9000
g_balance_hlac_primary_spread_addcustom cvar0.0045
g_balance_hlac_primary_spread_crouchmodcustom cvar0.25
g_balance_hlac_primary_spread_maxcustom cvar0.25
g_balance_hlac_primary_spread_mincustom cvar0.01
g_balance_hlac_secondary_ammocustom cvar10
g_balance_hlac_secondary_animtimecustom cvar0.3
g_balance_hlac_secondary_damagecustom cvar23
g_balance_hlac_secondary_edgedamagecustom cvar10
g_balance_hlac_secondary_forcecustom cvar100
g_balance_hlac_secondary_lifetimecustom cvar5
g_balance_hlac_secondary_radiuscustom cvar70
g_balance_hlac_secondary_refirecustom cvar1
g_balance_hlac_secondary_shotscustom cvar6
g_balance_hlac_secondary_speedcustom cvar9000
g_balance_hlac_secondary_spreadcustom cvar0.15
g_balance_hlac_secondary_spread_crouchmodcustom cvar0.5
g_balance_hook_primary_animtimecustom cvar0.3
g_balance_hook_primary_fuelcustom cvar10
g_balance_hook_primary_hooked_fuelcustom cvar8
g_balance_hook_primary_hooked_time_freecustom cvar2
g_balance_hook_primary_hooked_time_maxcustom cvar0
g_balance_hook_primary_refirecustom cvar0
g_balance_hook_secondary_ammocustom cvar25
g_balance_hook_secondary_animtimecustom cvar0.3
g_balance_hook_secondary_damagecustom cvar25
g_balance_hook_secondary_durationcustom cvar1.5
g_balance_hook_secondary_edgedamagecustom cvar5
g_balance_hook_secondary_forcecustom cvar-2000
g_balance_hook_secondary_gravitycustom cvar5
g_balance_hook_secondary_lifetimecustom cvar30
g_balance_hook_secondary_powercustom cvar3
g_balance_hook_secondary_radiuscustom cvar500
g_balance_hook_secondary_refirecustom cvar3
g_balance_hook_secondary_speedcustom cvar0
g_balance_keyhunt_damageforcescalecustom cvar1
g_balance_keyhunt_delay_collectcustom cvar1.5
g_balance_keyhunt_delay_dropcustom cvar0.4
g_balance_keyhunt_delay_fadeoutcustom cvar2
g_balance_keyhunt_delay_returncustom cvar60
g_balance_keyhunt_delay_roundcustom cvar5
g_balance_keyhunt_delay_trackingcustom cvar10
g_balance_keyhunt_dropvelocitycustom cvar300
g_balance_keyhunt_maxdistcustom cvar150
g_balance_keyhunt_protecttimecustom cvar0.8
g_balance_keyhunt_score_capturecustom cvar100
g_balance_keyhunt_score_carrierfragcustom cvar2
g_balance_keyhunt_score_collectcustom cvar3
g_balance_keyhunt_score_destroyedcustom cvar50
g_balance_keyhunt_score_destroyed_ownfactorcustom cvar1
g_balance_keyhunt_score_pushcustom cvar60
g_balance_keyhunt_throwvelocitycustom cvar400
g_balance_kill_delaycustom cvar5
g_balance_laser_primary_animtimecustom cvar0.3
g_balance_laser_primary_damagecustom cvar35
g_balance_laser_primary_edgedamagecustom cvar10
g_balance_laser_primary_forcecustom cvar400
g_balance_laser_primary_lifetimecustom cvar30
g_balance_laser_primary_radiuscustom cvar70
g_balance_laser_primary_refirecustom cvar0.7
g_balance_laser_primary_speedcustom cvar9000
g_balance_laser_secondarycustom cvar0
g_balance_laser_secondary_animtimecustom cvar0.3
g_balance_laser_secondary_damagecustom cvar35
g_balance_laser_secondary_edgedamagecustom cvar10
g_balance_laser_secondary_forcecustom cvar400
g_balance_laser_secondary_lifetimecustom cvar30
g_balance_laser_secondary_radiuscustom cvar70
g_balance_laser_secondary_refirecustom cvar0.7
g_balance_laser_secondary_speedcustom cvar9000
g_balance_minstanex_ammocustom cvar10
g_balance_minstanex_animtimecustom cvar0.3
g_balance_minstanex_refirecustom cvar1
g_balance_nex_ammocustom cvar5
g_balance_nex_animtimecustom cvar0.3
g_balance_nex_damagecustom cvar110
g_balance_nex_forcecustom cvar600
g_balance_nex_refirecustom cvar1.5
g_balance_nexball_primary_animtimelaunching animtime0.3
g_balance_nexball_primary_refirelaunching refire0.7
g_balance_nexball_primary_speedlaunching speed1000
g_balance_nexball_secondary_animtimestealing projectile animtime0.3
g_balance_nexball_secondary_forcestealing projectile force500
g_balance_nexball_secondary_lifetimestealing projectile lifetime0.15
g_balance_nexball_secondary_refirestealing projectile refire0.6
g_balance_nexball_secondary_speedstealing projectile speed3000
g_balance_nixnex_ammo_cellscustom cvar15
g_balance_nixnex_ammo_fuelcustom cvar0
g_balance_nixnex_ammo_nailscustom cvar45
g_balance_nixnex_ammo_rocketscustom cvar15
g_balance_nixnex_ammo_shellscustom cvar15
g_balance_nixnex_ammoincr_cellscustom cvar2
g_balance_nixnex_ammoincr_fuelcustom cvar2
g_balance_nixnex_ammoincr_nailscustom cvar6
g_balance_nixnex_ammoincr_rocketscustom cvar2
g_balance_nixnex_ammoincr_shellscustom cvar2
g_balance_nixnex_incrtimecustom cvar1.6
g_balance_nixnex_roundtimecustom cvar25
g_balance_pause_armor_rotcustom cvar5
g_balance_pause_armor_rot_spawncustom cvar10
g_balance_pause_fuel_regencustom cvar2
g_balance_pause_fuel_rotcustom cvar5
g_balance_pause_fuel_rot_spawncustom cvar10
g_balance_pause_health_regencustom cvar5
g_balance_pause_health_regen_spawncustom cvar0
g_balance_pause_health_rotcustom cvar5
g_balance_pause_health_rot_spawncustom cvar10
g_balance_portal_healthcustom cvar200
g_balance_portal_lifetimecustom cvar15
g_balance_porto_primary_ammocustom cvar25
g_balance_porto_primary_lifetimecustom cvar30
g_balance_porto_primary_refirecustom cvar1.5
g_balance_porto_primary_speedcustom cvar2000
g_balance_powerup_invincible_takedamagecustom cvar0.2
g_balance_powerup_invincible_timecustom cvar30
g_balance_powerup_strength_damagecustom cvar3
g_balance_powerup_strength_forcecustom cvar4
g_balance_powerup_strength_selfdamagecustom cvar1.5
g_balance_powerup_strength_selfforcecustom cvar1.5
g_balance_powerup_strength_timecustom cvar30
g_balance_rocketlauncher_ammocustom cvar3
g_balance_rocketlauncher_animtimecustom cvar0.3
g_balance_rocketlauncher_damagecustom cvar105
g_balance_rocketlauncher_damageforcescalecustom cvar4
g_balance_rocketlauncher_detonatedelaycustom cvar0.2
g_balance_rocketlauncher_edgedamagecustom cvar40
g_balance_rocketlauncher_forcecustom cvar600
g_balance_rocketlauncher_guidedelaycustom cvar0.15
g_balance_rocketlauncher_guidegoalcustom cvar512
g_balance_rocketlauncher_guideratecustom cvar90
g_balance_rocketlauncher_healthcustom cvar40
g_balance_rocketlauncher_laserguided_allow_stealcustom cvar1
g_balance_rocketlauncher_laserguided_speedcustom cvar1000
g_balance_rocketlauncher_laserguided_speedaccelcustom cvar0
g_balance_rocketlauncher_laserguided_speedstartcustom cvar1000
g_balance_rocketlauncher_laserguided_turnratecustom cvar0.75
g_balance_rocketlauncher_lifetimecustom cvar30
g_balance_rocketlauncher_radiuscustom cvar150
g_balance_rocketlauncher_refirecustom cvar1
g_balance_rocketlauncher_speedcustom cvar850
g_balance_rocketlauncher_speedaccelcustom cvar0
g_balance_rocketlauncher_speedstartcustom cvar850
g_balance_rune_defense_combo_takedamagecustom cvar1.0
g_balance_rune_defense_takedamagecustom cvar0.5
g_balance_rune_regen_combo_hpmodcustom cvar0.9
g_balance_rune_regen_combo_limitmodcustom cvar1
g_balance_rune_regen_combo_regenratecustom cvar0.5
g_balance_rune_regen_combo_rotratecustom cvar1.5
g_balance_rune_regen_hpmodcustom cvar1.75
g_balance_rune_regen_limitmodcustom cvar1
g_balance_rune_regen_regenratecustom cvar3.0
g_balance_rune_speed_atkratecustom cvar0.66
g_balance_rune_speed_combo_atkratecustom cvar1.2
g_balance_rune_speed_combo_jumpheightcustom cvar1.0
g_balance_rune_speed_combo_moveratecustom cvar0.9
g_balance_rune_speed_jumpheightcustom cvar1.4
g_balance_rune_speed_moveratecustom cvar1.25
g_balance_rune_strength_combo_damagecustom cvar0.9
g_balance_rune_strength_combo_forcecustom cvar1.0
g_balance_rune_strength_damagecustom cvar2.0
g_balance_rune_strength_forcecustom cvar1.5
g_balance_rune_vampire_absorbcustom cvar0.4
g_balance_rune_vampire_combo_absorbcustom cvar-0.1
g_balance_rune_vampire_combo_minhealthcustom cvar40
g_balance_rune_vampire_maxhealthcustom cvar500
g_balance_selfdamagepercentcustom cvar0.6
g_balance_shotgun_primary_ammocustom cvar1
g_balance_shotgun_primary_animtimecustom cvar0.2
g_balance_shotgun_primary_bulletconstantcustom cvar75
g_balance_shotgun_primary_bulletscustom cvar6
g_balance_shotgun_primary_damagecustom cvar12
g_balance_shotgun_primary_forcecustom cvar60
g_balance_shotgun_primary_refirecustom cvar0.5
g_balance_shotgun_primary_speedcustom cvar12000
g_balance_shotgun_primary_spreadcustom cvar0.07
g_balance_shotgun_secondary_ammocustom cvar1
g_balance_shotgun_secondary_animtimecustom cvar0.2
g_balance_shotgun_secondary_bulletconstantcustom cvar75
g_balance_shotgun_secondary_bulletscustom cvar6
g_balance_shotgun_secondary_damagecustom cvar12
g_balance_shotgun_secondary_forcecustom cvar60
g_balance_shotgun_secondary_refirecustom cvar1.35
g_balance_shotgun_secondary_speedcustom cvar12000
g_balance_shotgun_secondary_spreadcustom cvar0.1
g_balance_teamsautomatically balance out players entering instead of asking them for their preferred team0
g_balance_teams_forceautomatically balance out teams when players move or disconnect0
g_balance_teams_prevent_imbalanceprevent players from changing to larger teams0
g_balance_tuba_animtimecustom cvar0.25
g_balance_tuba_attenuationcustom cvar0.5
g_balance_tuba_damagecustom cvar25
g_balance_tuba_edgedamagecustom cvar0
g_balance_tuba_forcecustom cvar200
g_balance_tuba_radiuscustom cvar200
g_balance_tuba_refirecustom cvar0.25
g_balance_tuba_volumecustom cvar1
g_balance_uzi_bulletconstantcustom cvar115
g_balance_uzi_first_ammocustom cvar1
g_balance_uzi_first_damagecustom cvar35
g_balance_uzi_first_forcecustom cvar50
g_balance_uzi_first_refirecustom cvar0.2
g_balance_uzi_first_spreadcustom cvar15
g_balance_uzi_speedcustom cvar18000
g_balance_uzi_sustained_ammocustom cvar1
g_balance_uzi_sustained_damagecustom cvar20
g_balance_uzi_sustained_forcecustom cvar27
g_balance_uzi_sustained_refirecustom cvar0.1
g_balance_uzi_sustained_spreadcustom cvar0.05
g_balance_weaponswitchdelaycustom cvar0.15
g_ballistics_materialconstantcustom cvar1414213562
g_ban_default_bantime90 minutes5400
g_ban_default_masksizewhole 255.255.255.0 networks (set to 4 for single IPs)3
g_ban_sync_intervalsync every 5 minutes5
g_ban_sync_timeouttime out in seconds for the ban sync requests45
g_ban_sync_trusted_serversrequest ban lists from these nexuiz servers (do not include your own server there, or unbanning may fail)
g_ban_sync_trusted_servers_verifywhen set to 1, additional bans sent by the servers are ignored, and only bans for the requested IP are used0
g_ban_sync_urisync using this ban list provider (empty string to disable)
g_banned_listformat: IP remainingtime IP remainingtime …
g_bloodlossamount of health below which blood loss occurs0
g_bugrigscustom cvar0
g_bugrigs_accelacceleration800
g_bugrigs_air_steeringNFS bug emulation1
g_bugrigs_angle_smoothingsmooth the car angle a bit, looks nice5
g_bugrigs_friction_air(very small) v ← v - v^2 * g_bugrigs_friction_air0.00001
g_bugrigs_friction_brakeunits/sec friction for braking950
g_bugrigs_friction_floorunits/sec friction on floor50
g_bugrigs_planar_movementBROTRR bug emulation1
g_bugrigs_planar_movement_car_jumpingmy own bug1
g_bugrigs_reverse_speedingBROTRR bug emulation1
g_bugrigs_reverse_spinningBROTRR bug emulation1
g_bugrigs_reverse_stoppingBROTRR bug emulation1
g_bugrigs_speed_powreference power for accel and steer responsiveness2
g_bugrigs_speed_refreference speed for accel and steer responsiveness400
g_bugrigs_steersteering amount1
g_campaigncustom cvar0
g_campaign_indexcustom cvar0
g_campaign_namecustom cvarNexuiz25
g_campaign_skillcustom cvar0
g_campaignNexuiz25_indexcustom cvar1
g_casingsspecifies which casings (0: none, 1: only shotgun casings, 2: shotgun and machine gun casings) are sent to the client2
g_cdtracks_dontusebydefaultlist used by mapinfo system to automatically assign cdtracks - must be a subset of g_cdtracks_remaplistdigital-pursuit thunder brokenlight
g_cdtracks_remaplistlist used by mapinfo system to automatically assign cdtracks - must match the cd remap commanddigital-pursuit breakdown-easy brainsukker chaos-fog infight neuronal-diving subcities thru-the-mirror calling-bogus beast-of-insanity thunder brokenlight brokenlight stairs sixtyfour_ desert3 ninesix sixtyfour_revisited northern-lights
g_changeteam_bannednot allowed to change team0
g_changeteam_fragtransfer% of frags you get to keep when you change teams (rounded down)0
g_chat_flood_burstnormal chat: allow bursts of so many chat lines2
g_chat_flood_burst_teamteam chat: allow bursts of so many chat lines2
g_chat_flood_burst_tellteam chat: allow bursts of so many chat lines2
g_chat_flood_lmaxnormal chat: maximum number of lines per chat message at once2
g_chat_flood_lmax_teamteam chat: maximum number of lines per chat message at once2
g_chat_flood_lmax_tellteam chat: maximum number of lines per chat message at once2
g_chat_flood_notify_flooderwhen 0, the flooder still can see his own message1
g_chat_flood_splnormal chat: seconds between lines to not count as flooding3
g_chat_flood_spl_teamteam chat:seconds between lines to not count as flooding1
g_chat_flood_spl_tellteam chat:seconds between lines to not count as flooding1
g_chat_nospectatorsif 0 spec/observer chat is always visible to the player, if 1 it is never visible to players, if 2 it is only visible to players during warmup stage0
g_chat_teamcolorscolorize nicknames in team color for chat0
g_cloakeddisplay all players mostly invisible0
g_configversionConfiguration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg0
g_ctfCapture The Flag: take the enemy flag and bring it to yours at your base to score0
g_ctf_allow_dropdropping allows circumventing carrierkill score, so enable this with care!1
g_ctf_captimerecord_allow_assistedif enabled, assisted CTF records (with other players on the server) are recorded too0
g_ctf_capture_limitCTF capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)-1
g_ctf_dynamiclightscustom cvar0
g_ctf_flag_blue_modelcustom cvarmodels/ctf/flags.md3
g_ctf_flag_blue_skincustom cvar1
g_ctf_flag_capture_effectscustom cvar1
g_ctf_flag_glowtrailscustom cvar0
g_ctf_flag_pickup_effectscustom cvar1
g_ctf_flag_red_modelcustom cvarmodels/ctf/flags.md3
g_ctf_flag_red_skincustom cvar0
g_ctf_flag_returntimecustom cvar30
g_ctf_flagcarrier_selfdamagecustom cvar1
g_ctf_flagcarrier_selfforcecustom cvar1
g_ctf_flagpenalty_dropTeam-Strafe für's Fallenlassen der Flagge (meistens durch Frag)2
g_ctf_flagpenalty_returnedTeam-Strafe für's Zurückbringen der gegnerischen Flagge durch den Gegner1
g_ctf_flagpenalty_suicidedropTeam-Strafe für's Fallenlassen der Flagge durch Selbstmord2
g_ctf_flagscore_captureTeam-Punkte für's Abliefern der gegnerischen Flagge in der eigenen Basis28
g_ctf_flagscore_killTeam-Punkte für's Fraggen des gegnerischen Flaggenträgers2
g_ctf_flagscore_pickup_baseTeam-Punkte für's Flagge aufnehmen in der gegnerischen Basis, default ist absichtlich negativ-3
g_ctf_flagscore_pickup_dropped_earlyTeam-Punkte für frühes abwerfen/gefraggt werden mit der Flagge2
g_ctf_flagscore_pickup_dropped_lateTeam-Punkte für spätes abwerfen/gefraggt werden mit der Flagge2
g_ctf_flagscore_returnTeam-Punkte für das Zurückbringen der eigenen Flagge5
g_ctf_flagscore_return_by_killerTeam-Punkte für das Zurückbringen der Flagge und vorangegangenes Fraggendes Flaggenträgers6
g_ctf_flagscore_return_roguecustom cvar10
g_ctf_flagscore_return_rogue_by_killercustom cvar10
g_ctf_fullbrightflagscustom cvar0
g_ctf_ignore_frags1: regular frags give no points0
g_ctf_personalpenalty_dropPunkteabzug für's Fallenlassen der Flagge2
g_ctf_personalpenalty_returnedPunkteabzug für's zulassen des Flagge zurückbringens durch den Gegner1
g_ctf_personalpenalty_suicidedropPunkteabzug für Selbstmord während man die Flagge trägt2
g_ctf_personalscore_capturePunkte für's in die eigene Basis bringen der gegnerischen Flagge28
g_ctf_personalscore_killPunkte für's Fraggen eines Gegners2
g_ctf_personalscore_pickup_basePunkte für's stehlen der gegnerischen Flagge in dessen Basis (default-Wert ist ein Punkteabzug, weil negativ)-3
g_ctf_personalscore_pickup_dropped_earlyPunkte für's herbeiführen eines gegnerischen Drops nach kurzer Zeit2
g_ctf_personalscore_pickup_dropped_latePunkte für's herbeiführen eines gegnerischen Drops nach längerer Zeit2
g_ctf_personalscore_returnPunkte für's Zurückbringen der eigenen Flagge5
g_ctf_personalscore_return_by_killerPunkte für's Zurückbringen der Flagge durch den Angreifer des Flaggenträgers6
g_ctf_personalscore_return_roguecustom cvar10
g_ctf_personalscore_return_rogue_by_killercustom cvar10
g_ctf_respawn_delaycustom cvar0
g_ctf_respawn_wavescustom cvar0
g_ctf_reversewhen 1, bases/flags are switched :P you have to capture your OWN flag by bringing it to the ENEMY's0
g_ctf_shield_forcepush force of the shield100
g_ctf_shield_max_ratioshield at most 0% of a team from the enemy flag (try: 0.4 for 40%)0
g_ctf_shield_min_negscoreshield the player from the flag if he's got -20 points or less20
g_ctf_win_mode0: captures only, 1: captures, then points, 2: points only0
g_ctsCTS: complete the stage0
g_dmDeathmatch: killing any other player is one frag, player with most frags wins1
g_dm_respawn_delaycustom cvar0
g_dm_respawn_wavescustom cvar0
g_dom_respawn_delaycustom cvar0
g_dom_respawn_wavescustom cvar0
g_dominationDomination: capture and hold control points to gain points0
g_domination_default_teamsdefault number of teams for maps that aren't domination-specific2
g_domination_disable_fragsplayers can't get frags normally, only get points from kills0
g_domination_point-1lead_leadlimit
g_domination_point_amtoverride: how many points to get per ping0
g_domination_point_capturetimehow long it takes to capture a point (given no interference)0.1
g_domination_point_fullbrightdomination point fullbright0
g_domination_point_glowdomination point glow (warning, slow)0
g_domination_point_limitDomination point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)-1
g_domination_point_rateoverride: how often to give those points0
g_footstepsserverside footstep sounds0
g_forced_respawnif set to 1 and a player died, that player gets automatically respawned once seconds are over0
g_friendlyfirefor teamplay 4: fiendly fire factor0.1
g_full_getstatus_responsesthis currently breaks qstat0
g_fullbrightitemsbrightens up items0
g_fullbrightplayersbrightens up player models (note that the color, skin or model of the players does not change!)0
g_grappling_hooklet players spawn with the grappling hook which allows them to pull themselves up0
g_grappling_hook_tarzancustom cvar2
g_hitplotswhen set to 1, hitplots are stored by the server to provide a means of proving that a triggerbot was used0
g_jetpackJetpack mutator (uses the hook's button, can't coexist with the offhand hook, but only with the onhand one)0
g_jetpack_acceleration_sideacceleration of the jetpack in xy direction1200
g_jetpack_acceleration_upacceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)600
g_jetpack_antigravityfactor of gravity compensation of the jetpack0.8
g_jetpack_attenuationjetpack sound attenuation2
g_jetpack_fuelfuel per second for jetpack8
g_jetpack_maxspeed_sidemax speed of the jetpack in xy direction1500
g_jetpack_maxspeed_upmax speed of the jetpack in z direction600
g_jump_gruntDo you make a grunting noise every time you jump? Is it the same grunting noise every time?0
g_keyhuntKey Hunt: collect all keys from the enemies and bring them together to score0
g_keyhunt_point_leadlimitKeyhunt point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)-1
g_keyhunt_point_limitKeyhunt point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)-1
g_keyhunt_teamscustom cvar0
g_keyhunt_teams_overridecustom cvar0
g_laserguided_missileif set to 1 the rockets of the rocket launcher can be steered using a laserpointer0
g_lmsLast Man Standing: everyone starts with a certain amount of lives, and the survivor wins0
g_lms_campcheck_damagecustom cvar100
g_lms_campcheck_distancecustom cvar1800
g_lms_campcheck_intervalcustom cvar10
g_lms_campcheck_messagecustom cvar^1Don't camp!
g_lms_join_anytimeif true, new players can join, but get same amount of lives as the worst player1
g_lms_last_joinif g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives3
g_lms_lives_overridecustom cvar-1
g_lms_regeneratecustom cvar0
g_lms_respawn_delaycustom cvar0
g_lms_respawn_wavescustom cvar0
g_lms_start_ammo_cellscustom cvar50
g_lms_start_ammo_fuelcustom cvar0
g_lms_start_ammo_nailscustom cvar150
g_lms_start_ammo_rocketscustom cvar50
g_lms_start_ammo_shellscustom cvar50
g_lms_start_armorcustom cvar100
g_lms_start_healthcustom cvar250
g_mapinfo_settemp_aclACL for mapinfo setting cvars+*
g_maplistcustom cvaraccident aggressor aneurysm basement basementctf bleach bloodprison bloodprisonctf bluesky cyberparcour01 darkzone desertfactory dieselpower downer eggandbacon evilspace farewell final_rage ons-reborn racetrack reslimed ruiner runningman runningman_1on1remix runningmanctf silvercity skyway slimepit soylent starship stormkeep strength toxic warfare
g_maplist_allow_frustratingallow impossible maps to be, e.g., voted for and in the maplist (if set to 2, ONLY impossible maps are allowed)0
g_maplist_allow_hiddenallow hidden maps to be, e.g., voted for and in the maplist0
g_maplist_check_waypointswhen 1, maps are skipped if there currently are bots, but the map has no waypoints0
g_maplist_indexthis is used internally for saving position in maplist cycle0
g_maplist_mostrecentcontains the name of the maps that were most recently played
g_maplist_mostrecent_countnumber of most recent maps that are blocked from being played again3
g_maplist_selectrandomif 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle0
g_maplist_shufflenew randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list1
g_maplist_votablenumber of maps that are shown in the map voting at the end of a match6
g_maplist_votable_abstainwhen 1, you can abstain from your vote0
g_maplist_votable_keeptwotimecustom cvar15
g_maplist_votable_nodetailnodetail only shows total count instead of all vote counts per map, so votes don't influence others that much1
g_maplist_votable_screenshot_dirwhere to look for map screenshotsmaps
g_maplist_votable_suggestionscustom cvar2
g_maplist_votable_suggestions_override_mostrecentcustom cvar0
g_maplist_votable_timeouttimeout for the map voting; must be below 50 seconds!30
g_maxplayersmaximum number of players allowed to play at the same time, set to 0 to allow all players to join the game0
g_maxplayers_spectator_blocktimeif the players voted for the “nospectators” command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked5
g_maxpushtimetimeout for kill credit when your damage knocks someone into a death trap8.0
g_midairif set to 1 you can only apply damage to your opponent while he is airborne0
g_midair_shieldtimenumber of seconds you are still invincible since you lost contact to the ground0.3
g_minstagibenable minstagib0
g_minstagib_ammo_drophow much ammo you'll get for weapons or cells5
g_minstagib_ammo_startstarting ammo10
g_minstagib_extraliveshow many extra lives you will get per powerup2
g_minstagib_invis_alphacustom cvar0.15
g_minstagib_speed_jumpheightjump height multiplier that applies while you carry the invincibility powerup1.8
g_minstagib_speed_moveratespeed-multiplier that applies while you carry the invincibility powerup1.25
g_mirrordamagefor teamplay 4: mirror damage factor0.3

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en/games/nexuiz/cvars_g_part_1.txt · Last modified: 2022-04-01-23-42 by 7saturn

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