cvar | Funktion | Default-Wert |
---|---|---|
g_allow_oldnexbeam | If enabled, clients are allowed to use old v2.3 Nexgun beam | 0 |
g_antilag | AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan) | 2 |
g_antilag_bullets | Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance) | 1 |
g_arena | Arena: many one-on-one rounds are played to find the winner | 0 |
g_arena_maxspawned | maximum number of players to spawn at once (the rest is spectating, waiting for their turn) | 2 |
g_arena_powerups | enables powerups (superhealth, strength and shield), which are removed by default | 0 |
g_arena_roundbased | if disabled, the next player will spawn as soon as someone dies | 1 |
g_arena_warmup | time, newly spawned players have to prepare themselves in round based matches | 5 |
g_assault | Assault: attack the enemy base as fast as you can, then defend the base against the enemy for that time to win | 0 |
g_balance_armor_blockpercent | custom cvar | 0.6 |
g_balance_armor_limit | custom cvar | 999 |
g_balance_armor_regen | custom cvar | 0 |
g_balance_armor_regenlinear | custom cvar | 0 |
g_balance_armor_regenstable | custom cvar | 100 |
g_balance_armor_rot | custom cvar | 0.1 |
g_balance_armor_rotlinear | custom cvar | 0 |
g_balance_armor_rotstable | custom cvar | 100 |
g_balance_armor_start | custom cvar | 0 |
g_balance_campingrifle_auto_reload_after_changing_weapons | custom cvar | 0 |
g_balance_campingrifle_magazinecapacity | custom cvar | 8 |
g_balance_campingrifle_primary_ammo | custom cvar | 10 |
g_balance_campingrifle_primary_animtime | custom cvar | 0.3 |
g_balance_campingrifle_primary_bulletconstant | custom cvar | 130 |
g_balance_campingrifle_primary_damage | custom cvar | 60 |
g_balance_campingrifle_primary_force | custom cvar | 2 |
g_balance_campingrifle_primary_headshotaddeddamage | custom cvar | 100 |
g_balance_campingrifle_primary_lifetime | custom cvar | 5 |
g_balance_campingrifle_primary_refire | custom cvar | 0.7 |
g_balance_campingrifle_primary_speed | custom cvar | 35000 |
g_balance_campingrifle_primary_spread | custom cvar | 0 |
g_balance_campingrifle_reloadtime | custom cvar | 2 |
g_balance_campingrifle_secondary_ammo | custom cvar | 10 |
g_balance_campingrifle_secondary_animtime | custom cvar | 0.1 |
g_balance_campingrifle_secondary_bulletconstant | custom cvar | 130 |
g_balance_campingrifle_secondary_damage | custom cvar | 35 |
g_balance_campingrifle_secondary_force | custom cvar | 1 |
g_balance_campingrifle_secondary_headshotaddeddamage | custom cvar | 15 |
g_balance_campingrifle_secondary_lifetime | custom cvar | 5 |
g_balance_campingrifle_secondary_refire | custom cvar | 0.12 |
g_balance_campingrifle_secondary_speed | custom cvar | 20000 |
g_balance_campingrifle_secondary_spread | custom cvar | 8 |
g_balance_cloaked_alpha | custom cvar | 0.25 |
g_balance_crylink_primary_ammo | custom cvar | 2 |
g_balance_crylink_primary_animtime | custom cvar | 0.3 |
g_balance_crylink_primary_bouncedamagefactor | custom cvar | 0.5 |
g_balance_crylink_primary_bounces | custom cvar | 1 |
g_balance_crylink_primary_damage | custom cvar | 18 |
g_balance_crylink_primary_edgedamage | custom cvar | 0 |
g_balance_crylink_primary_force | custom cvar | -55 |
g_balance_crylink_primary_middle_fadetime | custom cvar | 5 |
g_balance_crylink_primary_middle_lifetime | custom cvar | 5 |
g_balance_crylink_primary_other_fadetime | custom cvar | 0.25 |
g_balance_crylink_primary_other_lifetime | custom cvar | 0.1 |
g_balance_crylink_primary_radius | custom cvar | 80 |
g_balance_crylink_primary_refire | custom cvar | 0.4 |
g_balance_crylink_primary_shots | custom cvar | 4 |
g_balance_crylink_primary_speed | custom cvar | 7000 |
g_balance_crylink_primary_spread | custom cvar | 0.03 |
g_balance_crylink_primary_star_fadetime | custom cvar | 0.25 |
g_balance_crylink_primary_star_lifetime | custom cvar | 0.1 |
g_balance_crylink_secondary_ammo | custom cvar | 2 |
g_balance_crylink_secondary_animtime | custom cvar | 0.3 |
g_balance_crylink_secondary_bouncedamagefactor | custom cvar | 0.5 |
g_balance_crylink_secondary_bounces | custom cvar | 0 |
g_balance_crylink_secondary_damage | custom cvar | 18 |
g_balance_crylink_secondary_edgedamage | custom cvar | 0 |
g_balance_crylink_secondary_force | custom cvar | -55 |
g_balance_crylink_secondary_line_fadetime | custom cvar | 2 |
g_balance_crylink_secondary_line_lifetime | custom cvar | 2 |
g_balance_crylink_secondary_middle_fadetime | custom cvar | 5 |
g_balance_crylink_secondary_middle_lifetime | custom cvar | 5 |
g_balance_crylink_secondary_radius | custom cvar | 3 |
g_balance_crylink_secondary_refire | custom cvar | 0.5 |
g_balance_crylink_secondary_shots | custom cvar | 7 |
g_balance_crylink_secondary_speed | custom cvar | 7000 |
g_balance_crylink_secondary_spread | custom cvar | 0.08 |
g_balance_ctf_damageforcescale | custom cvar | 1 |
g_balance_ctf_delay_collect | custom cvar | 1.0 |
g_balance_curse_empathy_minhealth | custom cvar | 20 |
g_balance_curse_empathy_takedamage | custom cvar | -0.4 |
g_balance_curse_slow_atkrate | custom cvar | 1.5 |
g_balance_curse_slow_jumpheight | custom cvar | 1.0 |
g_balance_curse_slow_moverate | custom cvar | 0.8 |
g_balance_curse_venom_hpmod | custom cvar | 0.6 |
g_balance_curse_venom_limitmod | custom cvar | 1 |
g_balance_curse_venom_rotrate | custom cvar | 3.0 |
g_balance_curse_vulner_takedamage | custom cvar | 2.0 |
g_balance_curse_weak_damage | custom cvar | 0.5 |
g_balance_curse_weak_force | custom cvar | 0.6 |
g_balance_electro_combo_damage | custom cvar | 80 |
g_balance_electro_combo_edgedamage | custom cvar | 0 |
g_balance_electro_combo_force | custom cvar | 200 |
g_balance_electro_combo_radius | custom cvar | 250 |
g_balance_electro_combo_speed | custom cvar | 2000 |
g_balance_electro_primary_ammo | custom cvar | 2 |
g_balance_electro_primary_animtime | custom cvar | 0.3 |
g_balance_electro_primary_damage | custom cvar | 65 |
g_balance_electro_primary_edgedamage | custom cvar | 0 |
g_balance_electro_primary_force | custom cvar | 200 |
g_balance_electro_primary_lifetime | custom cvar | 30 |
g_balance_electro_primary_radius | custom cvar | 150 |
g_balance_electro_primary_refire | custom cvar | 0.6 |
g_balance_electro_primary_speed | custom cvar | 2000 |
g_balance_electro_secondary_ammo | custom cvar | 2 |
g_balance_electro_secondary_animtime | custom cvar | 0.3 |
g_balance_electro_secondary_damage | custom cvar | 50 |
g_balance_electro_secondary_damageforcescale | custom cvar | 4 |
g_balance_electro_secondary_edgedamage | custom cvar | 0 |
g_balance_electro_secondary_force | custom cvar | 200 |
g_balance_electro_secondary_health | custom cvar | 5 |
g_balance_electro_secondary_lifetime | custom cvar | 5 |
g_balance_electro_secondary_radius | custom cvar | 150 |
g_balance_electro_secondary_refire | custom cvar | 0.3 |
g_balance_electro_secondary_speed | custom cvar | 900 |
g_balance_electro_secondary_speed_up | custom cvar | 200 |
g_balance_electro_secondary_spread | custom cvar | 0.05 |
g_balance_falldamage_deadminspeed | custom cvar | 150 |
g_balance_falldamage_factor | custom cvar | 0.15 |
g_balance_falldamage_maxdamage | custom cvar | 25 |
g_balance_falldamage_minspeed | custom cvar | 1400 |
g_balance_fuel_limit | custom cvar | 999 |
g_balance_fuel_regen | fuel regeneration (only applies if the player owns IT_FUEL_REGEN) | 0.1 |
g_balance_fuel_regenlinear | custom cvar | 0 |
g_balance_fuel_regenstable | custom cvar | 50 |
g_balance_fuel_rot | custom cvar | 0.05 |
g_balance_fuel_rotlinear | custom cvar | 0 |
g_balance_fuel_rotstable | custom cvar | 100 |
g_balance_grapplehook_airfriction | custom cvar | 0.2 |
g_balance_grapplehook_force_rubber | custom cvar | 2000 |
g_balance_grapplehook_force_rubber_overstretch | custom cvar | 1000 |
g_balance_grapplehook_health | custom cvar | 130 |
g_balance_grapplehook_length_min | custom cvar | 50 |
g_balance_grapplehook_speed_fly | custom cvar | 1800 |
g_balance_grapplehook_speed_pull | custom cvar | 2000 |
g_balance_grapplehook_stretch | custom cvar | 50 |
g_balance_grenadelauncher_primary_ammo | custom cvar | 2 |
g_balance_grenadelauncher_primary_animtime | custom cvar | 0.3 |
g_balance_grenadelauncher_primary_damage | custom cvar | 70 |
g_balance_grenadelauncher_primary_edgedamage | custom cvar | 38 |
g_balance_grenadelauncher_primary_force | custom cvar | 400 |
g_balance_grenadelauncher_primary_lifetime | custom cvar | 30 |
g_balance_grenadelauncher_primary_radius | custom cvar | 140 |
g_balance_grenadelauncher_primary_refire | custom cvar | 0.8 |
g_balance_grenadelauncher_primary_speed | custom cvar | 2000 |
g_balance_grenadelauncher_primary_speed_up | custom cvar | 200 |
g_balance_grenadelauncher_secondary_ammo | custom cvar | 2 |
g_balance_grenadelauncher_secondary_animtime | custom cvar | 0.3 |
g_balance_grenadelauncher_secondary_damage | custom cvar | 70 |
g_balance_grenadelauncher_secondary_damageforcescale | custom cvar | 4 |
g_balance_grenadelauncher_secondary_edgedamage | custom cvar | 38 |
g_balance_grenadelauncher_secondary_force | custom cvar | 400 |
g_balance_grenadelauncher_secondary_health | custom cvar | 10 |
g_balance_grenadelauncher_secondary_lifetime | custom cvar | 2.5 |
g_balance_grenadelauncher_secondary_radius | custom cvar | 140 |
g_balance_grenadelauncher_secondary_refire | custom cvar | 0.7 |
g_balance_grenadelauncher_secondary_speed | custom cvar | 1400 |
g_balance_grenadelauncher_secondary_speed_up | custom cvar | 200 |
g_balance_hagar_primary_ammo | custom cvar | 1 |
g_balance_hagar_primary_damage | custom cvar | 37 |
g_balance_hagar_primary_edgedamage | custom cvar | 15 |
g_balance_hagar_primary_force | custom cvar | 100 |
g_balance_hagar_primary_lifetime | custom cvar | 30 |
g_balance_hagar_primary_radius | custom cvar | 65 |
g_balance_hagar_primary_refire | custom cvar | 0.15 |
g_balance_hagar_primary_speed | custom cvar | 3000 |
g_balance_hagar_primary_spread | custom cvar | 10 |
g_balance_hagar_secondary_ammo | custom cvar | 1 |
g_balance_hagar_secondary_damage | custom cvar | 37 |
g_balance_hagar_secondary_edgedamage | custom cvar | 15 |
g_balance_hagar_secondary_force | custom cvar | 100 |
g_balance_hagar_secondary_lifetime | custom cvar | 30 |
g_balance_hagar_secondary_radius | custom cvar | 65 |
g_balance_hagar_secondary_refire | custom cvar | 0.15 |
g_balance_hagar_secondary_speed | custom cvar | 1400 |
g_balance_hagar_secondary_spread | custom cvar | 15 |
g_balance_health_limit | custom cvar | 999 |
g_balance_health_regen | custom cvar | 0.1 |
g_balance_health_regenlinear | custom cvar | 0 |
g_balance_health_regenstable | custom cvar | 100 |
g_balance_health_rot | custom cvar | 0.1 |
g_balance_health_rotlinear | custom cvar | 0 |
g_balance_health_rotstable | custom cvar | 100 |
g_balance_health_start | custom cvar | 150 |
g_balance_hlac_primary_ammo | custom cvar | 1 |
g_balance_hlac_primary_animtime | custom cvar | 0.4 |
g_balance_hlac_primary_damage | custom cvar | 23 |
g_balance_hlac_primary_edgedamage | custom cvar | 10 |
g_balance_hlac_primary_force | custom cvar | 100 |
g_balance_hlac_primary_lifetime | custom cvar | 5 |
g_balance_hlac_primary_radius | custom cvar | 70 |
g_balance_hlac_primary_refire | custom cvar | 0.1 |
g_balance_hlac_primary_speed | custom cvar | 9000 |
g_balance_hlac_primary_spread_add | custom cvar | 0.0045 |
g_balance_hlac_primary_spread_crouchmod | custom cvar | 0.25 |
g_balance_hlac_primary_spread_max | custom cvar | 0.25 |
g_balance_hlac_primary_spread_min | custom cvar | 0.01 |
g_balance_hlac_secondary_ammo | custom cvar | 10 |
g_balance_hlac_secondary_animtime | custom cvar | 0.3 |
g_balance_hlac_secondary_damage | custom cvar | 23 |
g_balance_hlac_secondary_edgedamage | custom cvar | 10 |
g_balance_hlac_secondary_force | custom cvar | 100 |
g_balance_hlac_secondary_lifetime | custom cvar | 5 |
g_balance_hlac_secondary_radius | custom cvar | 70 |
g_balance_hlac_secondary_refire | custom cvar | 1 |
g_balance_hlac_secondary_shots | custom cvar | 6 |
g_balance_hlac_secondary_speed | custom cvar | 9000 |
g_balance_hlac_secondary_spread | custom cvar | 0.15 |
g_balance_hlac_secondary_spread_crouchmod | custom cvar | 0.5 |
g_balance_hook_primary_animtime | custom cvar | 0.3 |
g_balance_hook_primary_fuel | custom cvar | 10 |
g_balance_hook_primary_hooked_fuel | custom cvar | 8 |
g_balance_hook_primary_hooked_time_free | custom cvar | 2 |
g_balance_hook_primary_hooked_time_max | custom cvar | 0 |
g_balance_hook_primary_refire | custom cvar | 0 |
g_balance_hook_secondary_ammo | custom cvar | 25 |
g_balance_hook_secondary_animtime | custom cvar | 0.3 |
g_balance_hook_secondary_damage | custom cvar | 25 |
g_balance_hook_secondary_duration | custom cvar | 1.5 |
g_balance_hook_secondary_edgedamage | custom cvar | 5 |
g_balance_hook_secondary_force | custom cvar | -2000 |
g_balance_hook_secondary_gravity | custom cvar | 5 |
g_balance_hook_secondary_lifetime | custom cvar | 30 |
g_balance_hook_secondary_power | custom cvar | 3 |
g_balance_hook_secondary_radius | custom cvar | 500 |
g_balance_hook_secondary_refire | custom cvar | 3 |
g_balance_hook_secondary_speed | custom cvar | 0 |
g_balance_keyhunt_damageforcescale | custom cvar | 1 |
g_balance_keyhunt_delay_collect | custom cvar | 1.5 |
g_balance_keyhunt_delay_drop | custom cvar | 0.4 |
g_balance_keyhunt_delay_fadeout | custom cvar | 2 |
g_balance_keyhunt_delay_return | custom cvar | 60 |
g_balance_keyhunt_delay_round | custom cvar | 5 |
g_balance_keyhunt_delay_tracking | custom cvar | 10 |
g_balance_keyhunt_dropvelocity | custom cvar | 300 |
g_balance_keyhunt_maxdist | custom cvar | 150 |
g_balance_keyhunt_protecttime | custom cvar | 0.8 |
g_balance_keyhunt_score_capture | custom cvar | 100 |
g_balance_keyhunt_score_carrierfrag | custom cvar | 2 |
g_balance_keyhunt_score_collect | custom cvar | 3 |
g_balance_keyhunt_score_destroyed | custom cvar | 50 |
g_balance_keyhunt_score_destroyed_ownfactor | custom cvar | 1 |
g_balance_keyhunt_score_push | custom cvar | 60 |
g_balance_keyhunt_throwvelocity | custom cvar | 400 |
g_balance_kill_delay | custom cvar | 5 |
g_balance_laser_primary_animtime | custom cvar | 0.3 |
g_balance_laser_primary_damage | custom cvar | 35 |
g_balance_laser_primary_edgedamage | custom cvar | 10 |
g_balance_laser_primary_force | custom cvar | 400 |
g_balance_laser_primary_lifetime | custom cvar | 30 |
g_balance_laser_primary_radius | custom cvar | 70 |
g_balance_laser_primary_refire | custom cvar | 0.7 |
g_balance_laser_primary_speed | custom cvar | 9000 |
g_balance_laser_secondary | custom cvar | 0 |
g_balance_laser_secondary_animtime | custom cvar | 0.3 |
g_balance_laser_secondary_damage | custom cvar | 35 |
g_balance_laser_secondary_edgedamage | custom cvar | 10 |
g_balance_laser_secondary_force | custom cvar | 400 |
g_balance_laser_secondary_lifetime | custom cvar | 30 |
g_balance_laser_secondary_radius | custom cvar | 70 |
g_balance_laser_secondary_refire | custom cvar | 0.7 |
g_balance_laser_secondary_speed | custom cvar | 9000 |
g_balance_minstanex_ammo | custom cvar | 10 |
g_balance_minstanex_animtime | custom cvar | 0.3 |
g_balance_minstanex_refire | custom cvar | 1 |
g_balance_nex_ammo | custom cvar | 5 |
g_balance_nex_animtime | custom cvar | 0.3 |
g_balance_nex_damage | custom cvar | 110 |
g_balance_nex_force | custom cvar | 600 |
g_balance_nex_refire | custom cvar | 1.5 |
g_balance_nexball_primary_animtime | launching animtime | 0.3 |
g_balance_nexball_primary_refire | launching refire | 0.7 |
g_balance_nexball_primary_speed | launching speed | 1000 |
g_balance_nexball_secondary_animtime | stealing projectile animtime | 0.3 |
g_balance_nexball_secondary_force | stealing projectile force | 500 |
g_balance_nexball_secondary_lifetime | stealing projectile lifetime | 0.15 |
g_balance_nexball_secondary_refire | stealing projectile refire | 0.6 |
g_balance_nexball_secondary_speed | stealing projectile speed | 3000 |
g_balance_nixnex_ammo_cells | custom cvar | 15 |
g_balance_nixnex_ammo_fuel | custom cvar | 0 |
g_balance_nixnex_ammo_nails | custom cvar | 45 |
g_balance_nixnex_ammo_rockets | custom cvar | 15 |
g_balance_nixnex_ammo_shells | custom cvar | 15 |
g_balance_nixnex_ammoincr_cells | custom cvar | 2 |
g_balance_nixnex_ammoincr_fuel | custom cvar | 2 |
g_balance_nixnex_ammoincr_nails | custom cvar | 6 |
g_balance_nixnex_ammoincr_rockets | custom cvar | 2 |
g_balance_nixnex_ammoincr_shells | custom cvar | 2 |
g_balance_nixnex_incrtime | custom cvar | 1.6 |
g_balance_nixnex_roundtime | custom cvar | 25 |
g_balance_pause_armor_rot | custom cvar | 5 |
g_balance_pause_armor_rot_spawn | custom cvar | 10 |
g_balance_pause_fuel_regen | custom cvar | 2 |
g_balance_pause_fuel_rot | custom cvar | 5 |
g_balance_pause_fuel_rot_spawn | custom cvar | 10 |
g_balance_pause_health_regen | custom cvar | 5 |
g_balance_pause_health_regen_spawn | custom cvar | 0 |
g_balance_pause_health_rot | custom cvar | 5 |
g_balance_pause_health_rot_spawn | custom cvar | 10 |
g_balance_portal_health | custom cvar | 200 |
g_balance_portal_lifetime | custom cvar | 15 |
g_balance_porto_primary_ammo | custom cvar | 25 |
g_balance_porto_primary_lifetime | custom cvar | 30 |
g_balance_porto_primary_refire | custom cvar | 1.5 |
g_balance_porto_primary_speed | custom cvar | 2000 |
g_balance_powerup_invincible_takedamage | custom cvar | 0.2 |
g_balance_powerup_invincible_time | custom cvar | 30 |
g_balance_powerup_strength_damage | custom cvar | 3 |
g_balance_powerup_strength_force | custom cvar | 4 |
g_balance_powerup_strength_selfdamage | custom cvar | 1.5 |
g_balance_powerup_strength_selfforce | custom cvar | 1.5 |
g_balance_powerup_strength_time | custom cvar | 30 |
g_balance_rocketlauncher_ammo | custom cvar | 3 |
g_balance_rocketlauncher_animtime | custom cvar | 0.3 |
g_balance_rocketlauncher_damage | custom cvar | 105 |
g_balance_rocketlauncher_damageforcescale | custom cvar | 4 |
g_balance_rocketlauncher_detonatedelay | custom cvar | 0.2 |
g_balance_rocketlauncher_edgedamage | custom cvar | 40 |
g_balance_rocketlauncher_force | custom cvar | 600 |
g_balance_rocketlauncher_guidedelay | custom cvar | 0.15 |
g_balance_rocketlauncher_guidegoal | custom cvar | 512 |
g_balance_rocketlauncher_guiderate | custom cvar | 90 |
g_balance_rocketlauncher_health | custom cvar | 40 |
g_balance_rocketlauncher_laserguided_allow_steal | custom cvar | 1 |
g_balance_rocketlauncher_laserguided_speed | custom cvar | 1000 |
g_balance_rocketlauncher_laserguided_speedaccel | custom cvar | 0 |
g_balance_rocketlauncher_laserguided_speedstart | custom cvar | 1000 |
g_balance_rocketlauncher_laserguided_turnrate | custom cvar | 0.75 |
g_balance_rocketlauncher_lifetime | custom cvar | 30 |
g_balance_rocketlauncher_radius | custom cvar | 150 |
g_balance_rocketlauncher_refire | custom cvar | 1 |
g_balance_rocketlauncher_speed | custom cvar | 850 |
g_balance_rocketlauncher_speedaccel | custom cvar | 0 |
g_balance_rocketlauncher_speedstart | custom cvar | 850 |
g_balance_rune_defense_combo_takedamage | custom cvar | 1.0 |
g_balance_rune_defense_takedamage | custom cvar | 0.5 |
g_balance_rune_regen_combo_hpmod | custom cvar | 0.9 |
g_balance_rune_regen_combo_limitmod | custom cvar | 1 |
g_balance_rune_regen_combo_regenrate | custom cvar | 0.5 |
g_balance_rune_regen_combo_rotrate | custom cvar | 1.5 |
g_balance_rune_regen_hpmod | custom cvar | 1.75 |
g_balance_rune_regen_limitmod | custom cvar | 1 |
g_balance_rune_regen_regenrate | custom cvar | 3.0 |
g_balance_rune_speed_atkrate | custom cvar | 0.66 |
g_balance_rune_speed_combo_atkrate | custom cvar | 1.2 |
g_balance_rune_speed_combo_jumpheight | custom cvar | 1.0 |
g_balance_rune_speed_combo_moverate | custom cvar | 0.9 |
g_balance_rune_speed_jumpheight | custom cvar | 1.4 |
g_balance_rune_speed_moverate | custom cvar | 1.25 |
g_balance_rune_strength_combo_damage | custom cvar | 0.9 |
g_balance_rune_strength_combo_force | custom cvar | 1.0 |
g_balance_rune_strength_damage | custom cvar | 2.0 |
g_balance_rune_strength_force | custom cvar | 1.5 |
g_balance_rune_vampire_absorb | custom cvar | 0.4 |
g_balance_rune_vampire_combo_absorb | custom cvar | -0.1 |
g_balance_rune_vampire_combo_minhealth | custom cvar | 40 |
g_balance_rune_vampire_maxhealth | custom cvar | 500 |
g_balance_selfdamagepercent | custom cvar | 0.6 |
g_balance_shotgun_primary_ammo | custom cvar | 1 |
g_balance_shotgun_primary_animtime | custom cvar | 0.2 |
g_balance_shotgun_primary_bulletconstant | custom cvar | 75 |
g_balance_shotgun_primary_bullets | custom cvar | 6 |
g_balance_shotgun_primary_damage | custom cvar | 12 |
g_balance_shotgun_primary_force | custom cvar | 60 |
g_balance_shotgun_primary_refire | custom cvar | 0.5 |
g_balance_shotgun_primary_speed | custom cvar | 12000 |
g_balance_shotgun_primary_spread | custom cvar | 0.07 |
g_balance_shotgun_secondary_ammo | custom cvar | 1 |
g_balance_shotgun_secondary_animtime | custom cvar | 0.2 |
g_balance_shotgun_secondary_bulletconstant | custom cvar | 75 |
g_balance_shotgun_secondary_bullets | custom cvar | 6 |
g_balance_shotgun_secondary_damage | custom cvar | 12 |
g_balance_shotgun_secondary_force | custom cvar | 60 |
g_balance_shotgun_secondary_refire | custom cvar | 1.35 |
g_balance_shotgun_secondary_speed | custom cvar | 12000 |
g_balance_shotgun_secondary_spread | custom cvar | 0.1 |
g_balance_teams | automatically balance out players entering instead of asking them for their preferred team | 0 |
g_balance_teams_force | automatically balance out teams when players move or disconnect | 0 |
g_balance_teams_prevent_imbalance | prevent players from changing to larger teams | 0 |
g_balance_tuba_animtime | custom cvar | 0.25 |
g_balance_tuba_attenuation | custom cvar | 0.5 |
g_balance_tuba_damage | custom cvar | 25 |
g_balance_tuba_edgedamage | custom cvar | 0 |
g_balance_tuba_force | custom cvar | 200 |
g_balance_tuba_radius | custom cvar | 200 |
g_balance_tuba_refire | custom cvar | 0.25 |
g_balance_tuba_volume | custom cvar | 1 |
g_balance_uzi_bulletconstant | custom cvar | 115 |
g_balance_uzi_first_ammo | custom cvar | 1 |
g_balance_uzi_first_damage | custom cvar | 35 |
g_balance_uzi_first_force | custom cvar | 50 |
g_balance_uzi_first_refire | custom cvar | 0.2 |
g_balance_uzi_first_spread | custom cvar | 15 |
g_balance_uzi_speed | custom cvar | 18000 |
g_balance_uzi_sustained_ammo | custom cvar | 1 |
g_balance_uzi_sustained_damage | custom cvar | 20 |
g_balance_uzi_sustained_force | custom cvar | 27 |
g_balance_uzi_sustained_refire | custom cvar | 0.1 |
g_balance_uzi_sustained_spread | custom cvar | 0.05 |
g_balance_weaponswitchdelay | custom cvar | 0.15 |
g_ballistics_materialconstant | custom cvar | 1414213562 |
g_ban_default_bantime | 90 minutes | 5400 |
g_ban_default_masksize | whole 255.255.255.0 networks (set to 4 for single IPs) | 3 |
g_ban_sync_interval | sync every 5 minutes | 5 |
g_ban_sync_timeout | time out in seconds for the ban sync requests | 45 |
g_ban_sync_trusted_servers | request ban lists from these nexuiz servers (do not include your own server there, or unbanning may fail) | |
g_ban_sync_trusted_servers_verify | when set to 1, additional bans sent by the servers are ignored, and only bans for the requested IP are used | 0 |
g_ban_sync_uri | sync using this ban list provider (empty string to disable) | |
g_banned_list | format: IP remainingtime IP remainingtime … | |
g_bloodloss | amount of health below which blood loss occurs | 0 |
g_bugrigs | custom cvar | 0 |
g_bugrigs_accel | acceleration | 800 |
g_bugrigs_air_steering | NFS bug emulation | 1 |
g_bugrigs_angle_smoothing | smooth the car angle a bit, looks nice | 5 |
g_bugrigs_friction_air | (very small) v ← v - v^2 * g_bugrigs_friction_air | 0.00001 |
g_bugrigs_friction_brake | units/sec friction for braking | 950 |
g_bugrigs_friction_floor | units/sec friction on floor | 50 |
g_bugrigs_planar_movement | BROTRR bug emulation | 1 |
g_bugrigs_planar_movement_car_jumping | my own bug | 1 |
g_bugrigs_reverse_speeding | BROTRR bug emulation | 1 |
g_bugrigs_reverse_spinning | BROTRR bug emulation | 1 |
g_bugrigs_reverse_stopping | BROTRR bug emulation | 1 |
g_bugrigs_speed_pow | reference power for accel and steer responsiveness | 2 |
g_bugrigs_speed_ref | reference speed for accel and steer responsiveness | 400 |
g_bugrigs_steer | steering amount | 1 |
g_campaign | custom cvar | 0 |
g_campaign_index | custom cvar | 0 |
g_campaign_name | custom cvar | Nexuiz25 |
g_campaign_skill | custom cvar | 0 |
g_campaignNexuiz25_index | custom cvar | 1 |
g_casings | specifies which casings (0: none, 1: only shotgun casings, 2: shotgun and machine gun casings) are sent to the client | 2 |
g_cdtracks_dontusebydefault | list used by mapinfo system to automatically assign cdtracks - must be a subset of g_cdtracks_remaplist | digital-pursuit thunder brokenlight |
g_cdtracks_remaplist | list used by mapinfo system to automatically assign cdtracks - must match the cd remap command | digital-pursuit breakdown-easy brainsukker chaos-fog infight neuronal-diving subcities thru-the-mirror calling-bogus beast-of-insanity thunder brokenlight brokenlight stairs sixtyfour_ desert3 ninesix sixtyfour_revisited northern-lights |
g_changeteam_banned | not allowed to change team | 0 |
g_changeteam_fragtransfer | % of frags you get to keep when you change teams (rounded down) | 0 |
g_chat_flood_burst | normal chat: allow bursts of so many chat lines | 2 |
g_chat_flood_burst_team | team chat: allow bursts of so many chat lines | 2 |
g_chat_flood_burst_tell | team chat: allow bursts of so many chat lines | 2 |
g_chat_flood_lmax | normal chat: maximum number of lines per chat message at once | 2 |
g_chat_flood_lmax_team | team chat: maximum number of lines per chat message at once | 2 |
g_chat_flood_lmax_tell | team chat: maximum number of lines per chat message at once | 2 |
g_chat_flood_notify_flooder | when 0, the flooder still can see his own message | 1 |
g_chat_flood_spl | normal chat: seconds between lines to not count as flooding | 3 |
g_chat_flood_spl_team | team chat:seconds between lines to not count as flooding | 1 |
g_chat_flood_spl_tell | team chat:seconds between lines to not count as flooding | 1 |
g_chat_nospectators | if 0 spec/observer chat is always visible to the player, if 1 it is never visible to players, if 2 it is only visible to players during warmup stage | 0 |
g_chat_teamcolors | colorize nicknames in team color for chat | 0 |
g_cloaked | display all players mostly invisible | 0 |
g_configversion | Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg | 0 |
g_ctf | Capture The Flag: take the enemy flag and bring it to yours at your base to score | 0 |
g_ctf_allow_drop | dropping allows circumventing carrierkill score, so enable this with care! | 1 |
g_ctf_captimerecord_allow_assisted | if enabled, assisted CTF records (with other players on the server) are recorded too | 0 |
g_ctf_capture_limit | CTF capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) | -1 |
g_ctf_dynamiclights | custom cvar | 0 |
g_ctf_flag_blue_model | custom cvar | models/ctf/flags.md3 |
g_ctf_flag_blue_skin | custom cvar | 1 |
g_ctf_flag_capture_effects | custom cvar | 1 |
g_ctf_flag_glowtrails | custom cvar | 0 |
g_ctf_flag_pickup_effects | custom cvar | 1 |
g_ctf_flag_red_model | custom cvar | models/ctf/flags.md3 |
g_ctf_flag_red_skin | custom cvar | 0 |
g_ctf_flag_returntime | custom cvar | 30 |
g_ctf_flagcarrier_selfdamage | custom cvar | 1 |
g_ctf_flagcarrier_selfforce | custom cvar | 1 |
g_ctf_flagpenalty_drop | Team-Strafe für's Fallenlassen der Flagge (meistens durch Frag) | 2 |
g_ctf_flagpenalty_returned | Team-Strafe für's Zurückbringen der gegnerischen Flagge durch den Gegner | 1 |
g_ctf_flagpenalty_suicidedrop | Team-Strafe für's Fallenlassen der Flagge durch Selbstmord | 2 |
g_ctf_flagscore_capture | Team-Punkte für's Abliefern der gegnerischen Flagge in der eigenen Basis | 28 |
g_ctf_flagscore_kill | Team-Punkte für's Fraggen des gegnerischen Flaggenträgers | 2 |
g_ctf_flagscore_pickup_base | Team-Punkte für's Flagge aufnehmen in der gegnerischen Basis, default ist absichtlich negativ | -3 |
g_ctf_flagscore_pickup_dropped_early | Team-Punkte für frühes abwerfen/gefraggt werden mit der Flagge | 2 |
g_ctf_flagscore_pickup_dropped_late | Team-Punkte für spätes abwerfen/gefraggt werden mit der Flagge | 2 |
g_ctf_flagscore_return | Team-Punkte für das Zurückbringen der eigenen Flagge | 5 |
g_ctf_flagscore_return_by_killer | Team-Punkte für das Zurückbringen der Flagge und vorangegangenes Fraggendes Flaggenträgers | 6 |
g_ctf_flagscore_return_rogue | custom cvar | 10 |
g_ctf_flagscore_return_rogue_by_killer | custom cvar | 10 |
g_ctf_fullbrightflags | custom cvar | 0 |
g_ctf_ignore_frags | 1: regular frags give no points | 0 |
g_ctf_personalpenalty_drop | Punkteabzug für's Fallenlassen der Flagge | 2 |
g_ctf_personalpenalty_returned | Punkteabzug für's zulassen des Flagge zurückbringens durch den Gegner | 1 |
g_ctf_personalpenalty_suicidedrop | Punkteabzug für Selbstmord während man die Flagge trägt | 2 |
g_ctf_personalscore_capture | Punkte für's in die eigene Basis bringen der gegnerischen Flagge | 28 |
g_ctf_personalscore_kill | Punkte für's Fraggen eines Gegners | 2 |
g_ctf_personalscore_pickup_base | Punkte für's stehlen der gegnerischen Flagge in dessen Basis (default-Wert ist ein Punkteabzug, weil negativ) | -3 |
g_ctf_personalscore_pickup_dropped_early | Punkte für's herbeiführen eines gegnerischen Drops nach kurzer Zeit | 2 |
g_ctf_personalscore_pickup_dropped_late | Punkte für's herbeiführen eines gegnerischen Drops nach längerer Zeit | 2 |
g_ctf_personalscore_return | Punkte für's Zurückbringen der eigenen Flagge | 5 |
g_ctf_personalscore_return_by_killer | Punkte für's Zurückbringen der Flagge durch den Angreifer des Flaggenträgers | 6 |
g_ctf_personalscore_return_rogue | custom cvar | 10 |
g_ctf_personalscore_return_rogue_by_killer | custom cvar | 10 |
g_ctf_respawn_delay | custom cvar | 0 |
g_ctf_respawn_waves | custom cvar | 0 |
g_ctf_reverse | when 1, bases/flags are switched :P you have to capture your OWN flag by bringing it to the ENEMY's | 0 |
g_ctf_shield_force | push force of the shield | 100 |
g_ctf_shield_max_ratio | shield at most 0% of a team from the enemy flag (try: 0.4 for 40%) | 0 |
g_ctf_shield_min_negscore | shield the player from the flag if he's got -20 points or less | 20 |
g_ctf_win_mode | 0: captures only, 1: captures, then points, 2: points only | 0 |
g_cts | CTS: complete the stage | 0 |
g_dm | Deathmatch: killing any other player is one frag, player with most frags wins | 1 |
g_dm_respawn_delay | custom cvar | 0 |
g_dm_respawn_waves | custom cvar | 0 |
g_dom_respawn_delay | custom cvar | 0 |
g_dom_respawn_waves | custom cvar | 0 |
g_domination | Domination: capture and hold control points to gain points | 0 |
g_domination_default_teams | default number of teams for maps that aren't domination-specific | 2 |
g_domination_disable_frags | players can't get frags normally, only get points from kills | 0 |
g_domination_point | -1 | lead_leadlimit |
g_domination_point_amt | override: how many points to get per ping | 0 |
g_domination_point_capturetime | how long it takes to capture a point (given no interference) | 0.1 |
g_domination_point_fullbright | domination point fullbright | 0 |
g_domination_point_glow | domination point glow (warning, slow) | 0 |
g_domination_point_limit | Domination point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) | -1 |
g_domination_point_rate | override: how often to give those points | 0 |
g_footsteps | serverside footstep sounds | 0 |
g_forced_respawn | if set to 1 and a player died, that player gets automatically respawned once seconds are over | 0 |
g_friendlyfire | for teamplay 4: fiendly fire factor | 0.1 |
g_full_getstatus_responses | this currently breaks qstat | 0 |
g_fullbrightitems | brightens up items | 0 |
g_fullbrightplayers | brightens up player models (note that the color, skin or model of the players does not change!) | 0 |
g_grappling_hook | let players spawn with the grappling hook which allows them to pull themselves up | 0 |
g_grappling_hook_tarzan | custom cvar | 2 |
g_hitplots | when set to 1, hitplots are stored by the server to provide a means of proving that a triggerbot was used | 0 |
g_jetpack | Jetpack mutator (uses the hook's button, can't coexist with the offhand hook, but only with the onhand one) | 0 |
g_jetpack_acceleration_side | acceleration of the jetpack in xy direction | 1200 |
g_jetpack_acceleration_up | acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1) | 600 |
g_jetpack_antigravity | factor of gravity compensation of the jetpack | 0.8 |
g_jetpack_attenuation | jetpack sound attenuation | 2 |
g_jetpack_fuel | fuel per second for jetpack | 8 |
g_jetpack_maxspeed_side | max speed of the jetpack in xy direction | 1500 |
g_jetpack_maxspeed_up | max speed of the jetpack in z direction | 600 |
g_jump_grunt | Do you make a grunting noise every time you jump? Is it the same grunting noise every time? | 0 |
g_keyhunt | Key Hunt: collect all keys from the enemies and bring them together to score | 0 |
g_keyhunt_point_leadlimit | Keyhunt point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) | -1 |
g_keyhunt_point_limit | Keyhunt point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) | -1 |
g_keyhunt_teams | custom cvar | 0 |
g_keyhunt_teams_override | custom cvar | 0 |
g_laserguided_missile | if set to 1 the rockets of the rocket launcher can be steered using a laserpointer | 0 |
g_lms | Last Man Standing: everyone starts with a certain amount of lives, and the survivor wins | 0 |
g_lms_campcheck_damage | custom cvar | 100 |
g_lms_campcheck_distance | custom cvar | 1800 |
g_lms_campcheck_interval | custom cvar | 10 |
g_lms_campcheck_message | custom cvar | ^1Don't camp! |
g_lms_join_anytime | if true, new players can join, but get same amount of lives as the worst player | 1 |
g_lms_last_join | if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives | 3 |
g_lms_lives_override | custom cvar | -1 |
g_lms_regenerate | custom cvar | 0 |
g_lms_respawn_delay | custom cvar | 0 |
g_lms_respawn_waves | custom cvar | 0 |
g_lms_start_ammo_cells | custom cvar | 50 |
g_lms_start_ammo_fuel | custom cvar | 0 |
g_lms_start_ammo_nails | custom cvar | 150 |
g_lms_start_ammo_rockets | custom cvar | 50 |
g_lms_start_ammo_shells | custom cvar | 50 |
g_lms_start_armor | custom cvar | 100 |
g_lms_start_health | custom cvar | 250 |
g_mapinfo_settemp_acl | ACL for mapinfo setting cvars | +* |
g_maplist | custom cvar | accident aggressor aneurysm basement basementctf bleach bloodprison bloodprisonctf bluesky cyberparcour01 darkzone desertfactory dieselpower downer eggandbacon evilspace farewell final_rage ons-reborn racetrack reslimed ruiner runningman runningman_1on1remix runningmanctf silvercity skyway slimepit soylent starship stormkeep strength toxic warfare |
g_maplist_allow_frustrating | allow impossible maps to be, e.g., voted for and in the maplist (if set to 2, ONLY impossible maps are allowed) | 0 |
g_maplist_allow_hidden | allow hidden maps to be, e.g., voted for and in the maplist | 0 |
g_maplist_check_waypoints | when 1, maps are skipped if there currently are bots, but the map has no waypoints | 0 |
g_maplist_index | this is used internally for saving position in maplist cycle | 0 |
g_maplist_mostrecent | contains the name of the maps that were most recently played | |
g_maplist_mostrecent_count | number of most recent maps that are blocked from being played again | 3 |
g_maplist_selectrandom | if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle | 0 |
g_maplist_shuffle | new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list | 1 |
g_maplist_votable | number of maps that are shown in the map voting at the end of a match | 6 |
g_maplist_votable_abstain | when 1, you can abstain from your vote | 0 |
g_maplist_votable_keeptwotime | custom cvar | 15 |
g_maplist_votable_nodetail | nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much | 1 |
g_maplist_votable_screenshot_dir | where to look for map screenshots | maps |
g_maplist_votable_suggestions | custom cvar | 2 |
g_maplist_votable_suggestions_override_mostrecent | custom cvar | 0 |
g_maplist_votable_timeout | timeout for the map voting; must be below 50 seconds! | 30 |
g_maxplayers | maximum number of players allowed to play at the same time, set to 0 to allow all players to join the game | 0 |
g_maxplayers_spectator_blocktime | if the players voted for the „nospectators“ command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked | 5 |
g_maxpushtime | timeout for kill credit when your damage knocks someone into a death trap | 8.0 |
g_midair | if set to 1 you can only apply damage to your opponent while he is airborne | 0 |
g_midair_shieldtime | number of seconds you are still invincible since you lost contact to the ground | 0.3 |
g_minstagib | enable minstagib | 0 |
g_minstagib_ammo_drop | how much ammo you'll get for weapons or cells | 5 |
g_minstagib_ammo_start | starting ammo | 10 |
g_minstagib_extralives | how many extra lives you will get per powerup | 2 |
g_minstagib_invis_alpha | custom cvar | 0.15 |
g_minstagib_speed_jumpheight | jump height multiplier that applies while you carry the invincibility powerup | 1.8 |
g_minstagib_speed_moverate | speed-multiplier that applies while you carry the invincibility powerup | 1.25 |
g_mirrordamage | for teamplay 4: mirror damage factor | 0.3 |
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