Inhaltsverzeichnis

Star Trek: Voyager – Elite Force Settings

The main menu of EF looks like this:

In other languages (German, French) all the menus may be translated, so the texts described here only go for the English version/setting. See also section Game Options to change the language. If you click on Configure, you will end up in the settings menu.

It covers many of the important settings, but not all. Some of them cannot be set via the menus but only via the configuration or setting variables directly via the console.

Controls

The Controls settings are the first menu you are placed in, after clicking on Configure It may require some adjustment. An important feature of a good shooting game is that you can adapt the controls to your own needs, as in EF. You can define which keys on your keyboard trigger which function/setting.

Graphics settings

Clicking on Video in the settings menu, you end up here:

Video Data

This is selected by default, containing the basic settings. The effects of these settings should be known. As on modern hardware you will hardly run into trouble when it comes to performance, it is recommended to max out the settings:

Video Additional

When clicking on Video additional you get to the following settings:

The Brightness setting is important, as some maps are rather dark. If you set it to low, you will not be able to see enough. Then again, if you set it to high, everything will end up looking kind of washed out. You will have to experiment with that a bit. It says, „until symbol in box can barely be seen“ but do not take this literally. Usually you want to set it a bit higher, for the above mentioned darker maps.

Anisotropic Filtering: Use it! The effect is, that textures of the ground look better.

Screen size: That's a bit of a technical question, although players tend to never touch this. It limits the amount of area actually used by the game, much like the underscan of old tube monitors. The border is in a greyish color, so the effective screensize is lowered, if you use this setting. On modern flat screen monitors you should not require this setting at all.

Driver Info

Does what is written in the advertisement: Here you can see some data concerning your graphics card/driver.

Adjust Brightness

EF has its problems with the gamma value under Windows NT systems (thus everything starting from Win2000/XP upward) with the original binaries. This means that the game is usually much too dark, no matter what you have set during installation or with the slider in the menu. This can be changed as follows:

  1. Open the file efconfig.cfg in the directory baseEF of the EF installation (or in case of newer versions, the location can be seen here),
  2. search for the line r_ignorehwgamma "X" and set X to 0,
  3. search for the line r_overBrightBits "X" and set X to 0.

Then it is actually too bright. But rather too bright and one can see something than too dark and one can't see anything. The above also applies to the file hmconfig.cfg, which provides the effect for the multiplayer. For ioQuake3 derived versions of EF this setting is not necessary, because the slider does exactly what it is supposed to do.

The Open Broadcaster Software (OBS) is also affected from this bug, even when using Lilium Voyager. This has the following effect: In-game, the brightness looks just fine, while recordings look rather dark. When using the r_ignorehwgamma variable setting, the video looks brighter as well.

The reason for this strange behavior is the following: The original game is asking the hardware to adjust gamma values directly. As hardware gamma affects the entire systems graphics output, all connected screens are affected (brightened up), which usually is not a desired effect. Therefore modern drivers usually refuse to enable such a feature, hence EF keeps being displayed darker than intended, as well.

Use Other Resolutions

By default, EF has a rather limited selection of possible display resolutions available in the menu. This by no means reflect the actual abilities the game has, when it comes to resolutions. EF is based on the Quake 3 Arena engine. So you can use the Q3A Graphics Hack to play EF in HD or with wide screen resolutions. The two relevant config files are efconfig.cfg (for the single player) and hmconfig.cfg (for the multiplayer), see also Location of the Config Files. For mods (e. g. pinball) the config stored in the mod folder may also have to be modified.

Sound and Network Settings

When clicking on Sound/Network, you enter the following sub menu:

Here you can select the output sound device, the quality of it (Openal is recommended) and the volume of effects (weapons, items, environment) and music.

The network settings can be influenced by the Data rate setting. LAN/Cable/xDSL will probably be the right choice. But actually it is recommended, to set that manually in the configuration. See also Net Settings on the subject.

Game Options

When clicking on Game options in the Configuration menu, you will see this:

It is a bit of a mystery, why some of this options clearly are graphics settings, but not placed in the graphics configuration menus, but that's just the way it is.

Player Name, Model and Handicap

A bad habit that also occurs on the net is that players forget to enter their name before playing multiplayer games. This can be very „funny“ when 3 players with the name Redshirt are on the same server at once. So it's best to change it immediately, so you won't forget that either. To do this, click on Configure, then Select Player in EF. You end up here:

The option Handicap is only interesting for very good players as it reduces the shields, health and weapon damage values to the set percentage value (incl. their upper limits). A handicap of 50 means that you only have 50 health points each time you spawn, not 100 as usual, and a maximum of 100 (slowly dropping back to 50). This has the same effect on the shields. The normal value x the handicap : 100 is always assumed as the basis, that means Emergency Hyposprays also charge only to the handicap value, the Booster Hyposprays, yellow medical bag, as well as shields charge as usual to a value of maximum 200, but this value decreases slowly to the handicap value (unless you have enemy contact, then probably a lot faster… :-)). As said before, it is meant for good players who don't want to spoil the game experience for everyone else.

Colored Nicknames

You can also use colors in the nick by prefixing it with a ^ with a digit. All following characters will then be displayed in the corresponding color. The color assignment is as follows:

Code Color
^0 Black
^1 Red
^2 Green
^3 Yellow
^4 Blue
^5 Cyan
^6 Pink
^7 White

Higher numbers are allowed (8 and 9) but are used as modulo 8, so begin at Black again, when using 8. This also works for other elements, such as map names or server names. Why these colors? They are the 8 ANSI colors used on terminals and in C programs. See also: https://en.wikipedia.org/wiki/ANSI_escape_code#3-bit_and_4-bit. The closest resemblance would be the xterm color palette for the first 8 colors.

Overlong Nicks

By default, the length of the nick in EF is limited by the input field. But if you edit the hmconfig.cfg manually (line with seta name "..."), longer nicks are also possible.

Default Settings and CD Key

The menu item Default settings does what it says: When using this button, the game will ask you for confirmation in resetting the settings of the entire game.

The CD key option let's you enter the screen, where you can change or set the CD key. During installation you usually were asked for it already. Some installers do not ask for it, and the user can skip entering this. So if by any chance you do not have a CD key set, you can enter it here. It also shows you, if there is already a CD key in place.

See also Problems with CD Keys on this matter.

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