Nexuiz cvars d to f

cvar Function Default Value
deathmatchdeathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)1
deathmatch_force_teamplayAlways play TDM instead of DM0
demo_nehahrareads all quake demos as nehahra movie protocol0
developerprints additional debugging messages and information (recommended for modders and level designers)0
developer_entityparsingprints detailed network entities information each time a packet is received0
developer_loadfileprints name and size of every file loaded via the FS_LoadFile function (which is almost everything)0
developer_loadingprints information about files as they are loaded or unloaded successfully0
developer_memoryprints debugging information about memory allocations0
developer_memorydebugenables memory corruption checks (very slow)0
developer_networkentitiesprints received entities, value is 0-4 (higher for more info)0
developer_networkingprints all received and sent packets (recommended only for debugging)0
developer_textureloggingproduces a textures.log file containing names of skins and map textures the engine tried to load0
edgefrictionhow much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)1
ekgThrow huge amounts of gibs0
forceqmenuenables the quake menu instead of the quakec menu.dat (if present)0
fovfield of vision, 1-170 degrees, default 90, some players use 110-13090
fraglimitends level if this many frags is reached by any player0
fraglimit_overrideFrag limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)-1
freelookmouse controls pitch instead of forward/back1
fs_empty_files_in_pack_mark_deletionsif enabled, empty files in a pak/pk3 count as not existing but cancel the search in further packs, effectively allowing patch pak/pk3 files to 'delete' files1
fs_gamedirthe list of currently selected gamedirs (use the 'gamedir' command to change this)

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