This is how the in-game interface looks like for the normal view:
It shows you the top-down view of the tactical map and is pretty much identical for all factions. Just the styling of the interface elements is a bit different. It presents a lot of functions and information sources:
F4
key. Only exception is the special weapon five (e.g. super weapon of the Romulans). F5
is reserved for cloaking. But due to the Phoenix Bug the cloak is not available for the Phoenix.CTRL
+ y
. Shows nothing, if you set that in the graphics settings, described above.The cinematic view uses a unit as a reference point and shows the map from a spot near that unit. The interface looks like this:
The unit details are turned invisible, as well as the better part of the the cinematic window. You can toggle the normal view and cinematic view with either pressing z
(or y
on QUERTZ layouts) or double click the visible parts of the cinematic window.
This menu serves multiple purposes. It shows you, what team a player belongs to, defines where chat messages should go and let's you give resources to other players.
On the right hand side, the UNITS, DILITHIUM and CREW buttons transfer the corresponding amount/units to the selected player. You select a player by clicking on the arrow right to his name. Note: You cannot give another player one of your construction ships.
The checkbox on the left of the Team badge defines, whether you want to chat with that player. You can also filter this with the buttons ALL, ALLIES, ENEMIES and PRIVATE on the bottom of the window.
The checkbox Allied Victory is important, if you do not play in fixed teams but in allies mode. If checked by all members of the remaining ally group, the game ends automatically with a win of that group, if only players from that group are still in the game.
Most functions can be used by the keyboard by using your mouse. However, some require one or the other or both at once. Many keyboard commands are hinted, when hovering over a button with the mouse pointer. An underlined character indicates the key to be pressed for activating the function. This underlining may be very thin, when playing on high resolutions, e.g. 4K. This may make spotting it a bit difficult.
There is one flaw with that system when using another keyboard layout than the English: Some units show you buttons that are not necessarily correctly labeled in terms of key usage. E.g. the yard build command is generally depicted as to be issued with y
. On a QWERTY layout that's correct. But when using a QWERTZ layout (e.g. German keyboard) then it is actually z
(the same position on the keyboard, but in fact a different key). Those two are in general swapped. For example also the cinematics view is not activated by z
but by y
.
Here is a selection of things you can do:
Key(s) | Effect |
---|---|
CTRL + x | Opens the in-game main menu. |
e | Selects every unit currently visible on the tactical map. If there are more than 8 units visible, the selection is arbitrary. |
n | Selects the next unit currently visible on the tactical map. |
g | Toggle grid on or off. |
b | Either return from a sub menu from the right menu or open the build/research menu when having a station selected, that can either build units or research items. |
y / z | Toggle cinematic view. On a QWERTZ layout it is z , on a QWERTY Layout it is y. |
One thing that is not immediately obvious is the fact that you can turn on and off different parts of the interface and can also re-arrange the different parts of the interface. By holding the ALT
key you can drag the interface elements somewhere else. You can reset these changes to standard by entering CTRL
+ ALT
+ F9
.
If you do not require a certain interface element, e.g. the cinematic window, you can turn them invisible by pressing CTRL
+ Fnumber
. This also works with ALT
instead of CTRL
but sometimes when using ALT
+ F4
the game actually quits, instead of toggling the cinematic window on or off. When positioning the mouse pointer at the screen borders where a hidden element is positioned, it will appear temporarily. This only works, if the element is close enough to the screen borders itself. These are the keys for the different elements:
F-Key | Effect |
---|---|
1 | Toggles Mini Map |
2 | Toggles Unit Details |
3 | Toggles Unit Button Bar |
4 | Toggles Cinematic Window |
5 | Toggles Command Button Area |
6 | Opens COMM Menu |
7 | Toggles Resources Pane |
You can assign up to eight units to a so-called control group. When pressing the digit key of a control-group, all units assigned to that group are selected. Here is a list of commands you can use with that feature:
Key(s) | Effect |
---|---|
CTRL + Number | Assignes the currently selected units or station to the control group with number number . If nothing is selected, the control group will be emptied. |
Number | Selects the units or station assigned to the control group with that number. If nothing is assigned to that control group, anything currently selected will be de-selected. |
2 x Number (in short succession) | Selects the units or station assigned to the control group with that number and jumps to the balance point of the group/station. When doing this too fast, it will not work. When doing this to slowly it will also not work. |
F-Keys 1-5 | Activates the special weapon slot (1 is the most left, 5 the most right) |
t | Transports (beams) to an object. |
When pressing one of the following keypad keys on the keyboard, the perspective will be changed, when in Normal View:
Key(s) | Effect |
---|---|
→ | Move the section of the map shown on the tactical map to the right. |
← | Move the section of the map shown on the tactical map to the left. |
↑ | Move the section of the map shown on the tactical map to the top. |
↓ | Move the section of the map shown on the tactical map to the bottom. |
* | Turn the section of the map shown on the tactical map clock-wise. |
/ | Turn the section of the map shown on the tactical map counter-clock-wise. |
+ | Zooms in |
- | Zooms out |
Key(s) | Effect |
---|---|
→ | Turn the section of the map shown on the tactical map clock-wise. |
← | Turn the section of the map shown on the tactical map counter-clock-wise. |
↑ | Tilt the camera up. |
↓ | Tilt the camera down. |
- | Increases camera altitude. |
+ | Decreases camera altitude. |
There are a variety of mouse commands you can issue. This section assumes you are using the default setting in the Game Settings, left-click for selection and right-click for issuing move and attack orders. If you switched this, then left and right may have to be switched here, too.
SHIFT
+ selection of units: Adds the newly selected units to the current selection. If that would make more units than 8 for the selection, the units added to the selection is arbitrary.TAB
+ sending a unit: Sets waypoints for the currently selected units they will follow one after another.