Inhaltsverzeichnis

EF 1 Voting System

Just like Quake 3, EF does utilize a voting system, which allows players to call votes for game type, maps and kicking players. This does however require the server to allow that. Especially when using a map cycle, it is recommended to not allow voting, as after a map vote the map cycle will not continue on its own.

Configuring the Server to Allow Votes

To activate voting on the server, set g_allowvote to 1, which is the default.

How to Call for a Vote

After that, the principle is always the same. callvote [command] calls for a vote, whereas [command] can be one of the vote types:

How to Vote

Once a vote has been called, you will be notified by the game about that fact.

 Example of a pending EF vote for map restart.

In order to vote, you have to use the command vote, followed either by yes or no. By default, vote yes is bound to F1 while vote no is bound to F2.

Rules for the Vote Results

The decision whether a vote is successful or not follows these rules:

E.g. 3 players allowed to vote means the vote:

If you are playing with no other human players on a server (so alone or only bot players besides you), then votes are always passed, because 100% of voters voted yes.


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