en:games:toxikk
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en:games:toxikk [2022-04-01-17-17] – ↷ Links adapted because of a move operation 7saturn | en:games:toxikk [2022-04-02-08-53] (current) – 7saturn | ||
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* Lobby search: yes | * Lobby search: yes | ||
* Direct IP: yes | * Direct IP: yes | ||
- | * Play via [[GameRanger]]: no | + | * Play via [[..: |
- | * [[Coop]]: yes | + | * [[..: |
* Singleplayer campaign: yes | * Singleplayer campaign: yes | ||
* Hotseat: no | * Hotseat: no | ||
</ | </ | ||
Toxikk is a first person arena shooter in the style of classic [[Unreal Tournament 2004|Unreal Tournament]] or [[Quake 3 Arena|Quake 3]]. Its strapline goes >> | Toxikk is a first person arena shooter in the style of classic [[Unreal Tournament 2004|Unreal Tournament]] or [[Quake 3 Arena|Quake 3]]. Its strapline goes >> | ||
- | [[Reakktor Studios]], based on the [[Unreal 3 Engine]]. The Steam release was on 12.09.2016. It was designed exclusively for the Windows PC platform. It is rated PEGI 16. | + | [[..: |
===== Purchasing ===== | ===== Purchasing ===== | ||
The game comes in two flavors, one with cost and the free to play variation. The latter has certain [[# | The game comes in two flavors, one with cost and the free to play variation. The latter has certain [[# | ||
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As is usual for first person shooters, there is a variety of game modes. In case of Toxikk, well known modes such as capture the flag or deathmatch are available, but are named a little different than usually: | As is usual for first person shooters, there is a variety of game modes. In case of Toxikk, well known modes such as capture the flag or deathmatch are available, but are named a little different than usually: | ||
^ Toxikk Mode ^ Classic Name ^ Concept ^ | ^ Toxikk Mode ^ Classic Name ^ Concept ^ | ||
- | | Blood Lust | [[Deathmatch]] | Every player plays for himself against every other player. The goal is to frag as many players as possible and at the same time, avoid being fragged as much as possible. The player with most kills wins the match. | | + | | Blood Lust | [[..: |
- | | Squad Assault | [[Team Deathmatch]] | Same as Deathmatch but there are now two teams and frags only count for players of the opposing team. The team with the greater number of frags wins. | | + | | Squad Assault | [[..: |
- | | Squad Survival | [[Last Man Standing]] | Two teams start out (usually with same number of players). Every player that is fragged is not allowed to respawn until the round if over. The team with the last player alive wins the round. The team which reaches a pre-defined number of round wins first will win the match. | | + | | Squad Survival | [[..: |
- | | Cell Capture | [[Capture the Flag]] | Bot teams have a spot with the >> | + | | Cell Capture | [[..: |
- | | Area Domination | [[Domination]] | This mode varies a bit from classic area domination. Two teams are trying to hold specific spots on the map for as long as possible. There are three spots on the map, that can be taken over for the own team over by running over them. As long as a spot is held by a team, it gives them score points. So the more spots a team holds, the faster it increases their score. The team reaching 150 points first wins. The number of frags is actually not important for the winning of the match (but indirectly helps to take over area spots). | | + | | Area Domination | [[..: |
- | | Arch Rivals | [[Tournament]] | Two players fight it out. | | + | | Arch Rivals | [[..: |
===== Health ===== | ===== Health ===== | ||
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=== Armor === | === Armor === | ||
- | All vehicles but the Streamer are armored. Armor in this context is not to be mistaken with armor for players themselves. The armor of vehicles reduces the effective damage dealt by most weapons, usually by 70%. The exact value depends on the weapon ([[#falcon|Falcon]]: 50%, Dragoneer: 50%, Cerberus: 170%, Stingray: 70%) The armor is used as a replacement for health while being inside of the vehicle. When armor is reduced, it does not affect the player directly, unless it is reduced to zero. In this case, the vehicle explodes, fragging the player along with it. There is a factor translating normal damage to armor of a vehicle lost, a factor of 3, resp. 4 (1 armor = 3 health). Empty vehicles can be destroyed by opposing players also while not being occupied. | + | All vehicles but the Streamer are armored. Armor in this context is not to be mistaken with armor for players themselves. The armor of vehicles reduces the effective damage dealt by most weapons, usually by 70%. The exact value depends on the weapon ([[#Falcon|Falcon]]: 50%, Dragoneer: 50%, Cerberus: 170%, Stingray: 70%) The armor is used as a replacement for health while being inside of the vehicle. When armor is reduced, it does not affect the player directly, unless it is reduced to zero. In this case, the vehicle explodes, fragging the player along with it. There is a factor translating normal damage to armor of a vehicle lost, a factor of 3, resp. 4 (1 armor = 3 health). Empty vehicles can be destroyed by opposing players also while not being occupied. |
=== Damage Modifiers === | === Damage Modifiers === | ||
The secondary weapons of the Phantom, Banshee and Demon are rocket launchers. They are in principle similar to the Cerberus. However, when dealing damage to other vehicles, the damage value is 120 instead of 100 when hitting players directly. As the armor is reducing the effective damage by 30%, the theoretical value would be somewhere around 170. In any case, it takes three to four rockets for a vehicle to be destroyed. | The secondary weapons of the Phantom, Banshee and Demon are rocket launchers. They are in principle similar to the Cerberus. However, when dealing damage to other vehicles, the damage value is 120 instead of 100 when hitting players directly. As the armor is reducing the effective damage by 30%, the theoretical value would be somewhere around 170. In any case, it takes three to four rockets for a vehicle to be destroyed. | ||
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The most powerful aspect about it, however is, that when carrying the cell during cell capture matches, the player can spawn this vehicle and use it anyways (as long as he has enough energy to do so). He does //not// drop the cell when spawning/ | The most powerful aspect about it, however is, that when carrying the cell during cell capture matches, the player can spawn this vehicle and use it anyways (as long as he has enough energy to do so). He does //not// drop the cell when spawning/ | ||
- | This particular property of the Streamer is so special, because in many other games when playing [[Capture the Flag|CTF]]-like modes, the player cannot use vehicles, hooks, transporters or translocators, | + | This particular property of the Streamer is so special, because in many other games when playing [[..: |
=== Streamer Stats === | === Streamer Stats === | ||
* No weapons, no armor. | * No weapons, no armor. | ||
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* [[https:// | * [[https:// | ||
- | [[games database|Back to the games database]] | + | [[..: |
en/games/toxikk.1648833433.txt.gz · Last modified: 2022-04-01-17-17 by 7saturn