en:games:toxikk
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en:games:toxikk [2021-06-22-06-50] – [Rhino Description] 7saturn | en:games:toxikk [2022-04-02-08-53] (current) – 7saturn | ||
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===== Summary ===== | ===== Summary ===== | ||
<block classes right info> | <block classes right info> | ||
- | {{ :en: | + | {{ en: |
**Multiplayer Information** | **Multiplayer Information** | ||
* Internet play: yes | * Internet play: yes | ||
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* Lobby search: yes | * Lobby search: yes | ||
* Direct IP: yes | * Direct IP: yes | ||
- | * Play via [[GameRanger]]: no | + | * Play via [[..: |
- | * [[Coop]]: yes | + | * [[..: |
* Singleplayer campaign: yes | * Singleplayer campaign: yes | ||
* Hotseat: no | * Hotseat: no | ||
</ | </ | ||
Toxikk is a first person arena shooter in the style of classic [[Unreal Tournament 2004|Unreal Tournament]] or [[Quake 3 Arena|Quake 3]]. Its strapline goes >> | Toxikk is a first person arena shooter in the style of classic [[Unreal Tournament 2004|Unreal Tournament]] or [[Quake 3 Arena|Quake 3]]. Its strapline goes >> | ||
- | [[Reakktor Studios]], based on the [[Unreal 3 Engine]]. The Steam release was on 12.09.2016. It was designed exclusively for the Windows PC platform. It is rated PEGI 16. | + | [[..: |
===== Purchasing ===== | ===== Purchasing ===== | ||
The game comes in two flavors, one with cost and the free to play variation. The latter has certain [[# | The game comes in two flavors, one with cost and the free to play variation. The latter has certain [[# | ||
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As is usual for first person shooters, there is a variety of game modes. In case of Toxikk, well known modes such as capture the flag or deathmatch are available, but are named a little different than usually: | As is usual for first person shooters, there is a variety of game modes. In case of Toxikk, well known modes such as capture the flag or deathmatch are available, but are named a little different than usually: | ||
^ Toxikk Mode ^ Classic Name ^ Concept ^ | ^ Toxikk Mode ^ Classic Name ^ Concept ^ | ||
- | | Blood Lust | [[Deathmatch]] | Every player plays for himself against every other player. The goal is to frag as many players as possible and at the same time, avoid being fragged as much as possible. The player with most kills wins the match. | | + | | Blood Lust | [[..: |
- | | Squad Assault | [[Team Deathmatch]] | Same as Deathmatch but there are now two teams and frags only count for players of the opposing team. The team with the greater number of frags wins. | | + | | Squad Assault | [[..: |
- | | Squad Survival | Last Man Standing | Two teams start out (usually with same number of players). Every player that is fragged is not allowed to respawn until the round if over. The team with the last player alive wins the round. The team which reaches a pre-defined number of round wins first will win the match. | | + | | Squad Survival | [[..: |
- | | Cell Capture | [[Capture the Flag]] | Bot teams have a spot with the >> | + | | Cell Capture | [[..: |
- | | Area Domination | Area Domination | This mode varies a bit from classic area domination. Two teams are trying to hold specific spots on the map for as long as possible. There are three spots on the map, that can be taken over for the own team over by running over them. As long as a spot is held by a team, it gives them score points. So the more spots a team holds, the faster it increases their score. The team reaching 150 points first wins. The number of frags is actually not important for the winning of the match (but indirectly helps to take over area spots). | | + | | Area Domination | [[..: |
- | | Arch Rivals | 1 on 1 / Tournament | Two players fight it out. | | + | | Arch Rivals | [[..: |
===== Health ===== | ===== Health ===== | ||
- | {{:en:games:toxikk_health_indicator.jpg? | + | {{en:games:toxikk: |
Health is reduced by falling from great heights, being hit by weapons or vehicles but also by being jumped on by other players. If a player drops to 0 health, he is counted as fragged. Depending on the mode, that can also mean, the match is over for him. | Health is reduced by falling from great heights, being hit by weapons or vehicles but also by being jumped on by other players. If a player drops to 0 health, he is counted as fragged. Depending on the mode, that can also mean, the match is over for him. | ||
===== Armor ===== | ===== Armor ===== | ||
- | {{:en:games:toxikk_armor_indicator.jpg? | + | {{en:games:toxikk: |
===== Energy ===== | ===== Energy ===== | ||
- | {{:en:games:toxikk_energy_indicator.jpg? | + | {{en:games:toxikk: |
===== Special Abilities ===== | ===== Special Abilities ===== | ||
Along with ordinary weapon selection an movement keys, as they are known from Unreal Tournament, there are a few special keys, that allow even more options: | Along with ordinary weapon selection an movement keys, as they are known from Unreal Tournament, there are a few special keys, that allow even more options: | ||
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| 1 | Ravager{{anchor: | | 1 | Ravager{{anchor: | ||
| 2 | Raven{{anchor: | | 2 | Raven{{anchor: | ||
- | | 3 | Bullcraft{{anchor: | + | | 3 | Bullcraft{{anchor: |
- | | 4 | Violator{{anchor: | + | | 4 | Violator{{anchor: |
- | | 5 | Falcon{{anchor: | + | | 5 | Falcon{{anchor: |
- | | 6 | Stingray{{anchor: | + | | 6 | Stingray{{anchor: |
- | | 7 | Dragoneer{{anchor: | + | | 7 | Dragoneer{{anchor: |
- | | 8 | Cerberus{{anchor: | + | | 8 | Cerberus{{anchor: |
- | | 9 | Hellraiser{{anchor: | + | | 9 | Hellraiser{{anchor: |
The Ravager does not require any ammo and can also serve as a repairing tool for allied vehicles, when using the alternate mode on them. It does not require any ammo but the alternate mode requires energy. The energy is being reloaded but //not// while carrying another weapon. | The Ravager does not require any ammo and can also serve as a repairing tool for allied vehicles, when using the alternate mode on them. It does not require any ammo but the alternate mode requires energy. The energy is being reloaded but //not// while carrying another weapon. | ||
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For most Weapons there are items available that serve as ammunition. | For most Weapons there are items available that serve as ammunition. | ||
^ Ammo ^ Depiction | ^ Ammo ^ Depiction | ||
- | | Bullcraft Ammo | {{ :en:games:toxikk_bullcraft_ammo.jpg? | + | | Bullcraft Ammo | {{ en:games:toxikk: |
- | | Violator Ammo | {{ :en:games:toxikk_violator_ammo.jpg? | + | | Violator Ammo | {{ en:games:toxikk: |
- | | Falcon Ammo | {{ :en:games:toxikk_falcon_ammo.jpg? | + | | Falcon Ammo | {{ en:games:toxikk: |
- | | Eden Energy | {{ :en:games:toxikk_eden_energy.jpg? | + | | Eden Energy | {{ en:games:toxikk: |
- | | Dragoneer Tank | {{ :en:games:toxikk_dragoneer_ammo.jpg? | + | | Dragoneer Tank | {{ en:games:toxikk: |
- | | Cerberus Missiles | {{ :en:games:toxikk_cerberus_missiles.jpg? | + | | Cerberus Missiles | {{ en:games:toxikk: |
==== Items and Power Ups ==== | ==== Items and Power Ups ==== | ||
^ Item ^ Depiction | ^ Item ^ Depiction | ||
- | | Armor | {{ :en:games:toxikk_armor_50.jpg? | + | | Armor | {{ en:games:toxikk: |
- | | Health 20 | {{ :en:games:toxikk_health_20.jpg? | + | | Health 20 | {{ en:games:toxikk: |
- | | Health 25 | {{ :en:games:toxikk_health_25.jpg? | + | | Health 25 | {{ en:games:toxikk: |
- | | Jetpack | {{ :en:games:toxikk_jetpack.jpg? | + | | Jetpack | {{ en:games:toxikk: |
- | | Max Damage | {{ :en:games:toxikk_max_damage.jpg? | + | | Max Damage | {{ en:games:toxikk: |
- | | Mega Armor | {{ :en:games:toxikk_mega_armor.jpg? | + | | Mega Armor | {{ en:games:toxikk: |
- | | Mega Health | {{ :en:games:toxikk_mega_health.jpg? | + | | Mega Health | {{ en:games:toxikk: |
- | | Micro Armor | {{ :en:games:toxikk_micro_armor.jpg? | + | | Micro Armor | {{ en:games:toxikk: |
- | | Micro Health | {{ :en:games:toxikk_micro_health_5.jpg? | + | | Micro Health | {{ en:games:toxikk: |
===== Vehicles ===== | ===== Vehicles ===== | ||
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The Rhino is strictly ground based, the Phantom is entirely airborne, the rest are more or less ground-based, | The Rhino is strictly ground based, the Phantom is entirely airborne, the rest are more or less ground-based, | ||
=== Overheating === | === Overheating === | ||
- | {{:en:games:toxikk_overheating_indicator.jpg? | + | {{en:games:toxikk: |
=== Armor === | === Armor === | ||
- | All vehicles but the Streamer are armored. Armor in this context is not to be mistaken with armor for players themselves. The armor of vehicles reduces the effective damage dealt by most weapons, usually by 70%. The exact value depends on the weapon ([[#falcon|Falcon]]: 50%, Dragoneer: 50%, Cerberus: 170%, Stingray: 70%) The armor is used as a replacement for health while being inside of the vehicle. When armor is reduced, it does not affect the player directly, unless it is reduced to zero. In this case, the vehicle explodes, fragging the player along with it. There is a factor translating normal damage to armor of a vehicle lost, a factor of 3, resp. 4 (1 armor = 3 health). Empty vehicles can be destroyed by opposing players also while not being occupied. | + | All vehicles but the Streamer are armored. Armor in this context is not to be mistaken with armor for players themselves. The armor of vehicles reduces the effective damage dealt by most weapons, usually by 70%. The exact value depends on the weapon ([[#Falcon|Falcon]]: 50%, Dragoneer: 50%, Cerberus: 170%, Stingray: 70%) The armor is used as a replacement for health while being inside of the vehicle. When armor is reduced, it does not affect the player directly, unless it is reduced to zero. In this case, the vehicle explodes, fragging the player along with it. There is a factor translating normal damage to armor of a vehicle lost, a factor of 3, resp. 4 (1 armor = 3 health). Empty vehicles can be destroyed by opposing players also while not being occupied. |
=== Damage Modifiers === | === Damage Modifiers === | ||
The secondary weapons of the Phantom, Banshee and Demon are rocket launchers. They are in principle similar to the Cerberus. However, when dealing damage to other vehicles, the damage value is 120 instead of 100 when hitting players directly. As the armor is reducing the effective damage by 30%, the theoretical value would be somewhere around 170. In any case, it takes three to four rockets for a vehicle to be destroyed. | The secondary weapons of the Phantom, Banshee and Demon are rocket launchers. They are in principle similar to the Cerberus. However, when dealing damage to other vehicles, the damage value is 120 instead of 100 when hitting players directly. As the armor is reducing the effective damage by 30%, the theoretical value would be somewhere around 170. In any case, it takes three to four rockets for a vehicle to be destroyed. | ||
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The run over damage may look smaller than it is in practice: While one single hit might deal not a lot of damage (e.g. 33 for the [[#Demon]]) the fact that those damage events are triggered in rapid succession makes them usually deadly anyways. | The run over damage may look smaller than it is in practice: While one single hit might deal not a lot of damage (e.g. 33 for the [[#Demon]]) the fact that those damage events are triggered in rapid succession makes them usually deadly anyways. | ||
==== Streamer ==== | ==== Streamer ==== | ||
- | {{ :en:games:toxikk_streamer.jpg?nolink |}} | + | {{ en:games:toxikk: |
=== Streamer Description === | === Streamer Description === | ||
- | The Streamer is a ground based hover bike, that can be spawned at will by the player. It costs 100 energy to spawn. While using it, the player is considerably faster than when walking, but cannot wield any weapons. When being hit by an enemy weapon, the player drops to the ground, losing the Streamer. The main draw back of the Streamer is its fragility. It does not provide additional armor. It's fast, maneuverable, | + | The Streamer is a ground based hover bike, that can be spawned at will by the player. It costs 100 energy to spawn. While using it, the player is considerably faster than when walking, but cannot wield any weapons. But jumping is still possible. When being hit by an enemy weapon, the player drops to the ground, losing the Streamer. The main draw back of the Streamer is its fragility. It does not provide additional armor. It's fast, maneuverable, |
The most powerful aspect about it, however is, that when carrying the cell during cell capture matches, the player can spawn this vehicle and use it anyways (as long as he has enough energy to do so). He does //not// drop the cell when spawning/ | The most powerful aspect about it, however is, that when carrying the cell during cell capture matches, the player can spawn this vehicle and use it anyways (as long as he has enough energy to do so). He does //not// drop the cell when spawning/ | ||
- | This particular property of the Streamer is so special, because in many other games when playing [[Capture the Flag|CTF]]-like modes, the player cannot use vehicles, hooks, transporters or translocators, | + | This particular property of the Streamer is so special, because in many other games when playing [[..: |
=== Streamer Stats === | === Streamer Stats === | ||
* No weapons, no armor. | * No weapons, no armor. | ||
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==== Rhino ==== | ==== Rhino ==== | ||
- | {{ :en:games:toxikk_rhino.jpg?nolink |}} | + | {{ en:games:toxikk: |
=== Rhino Description === | === Rhino Description === | ||
The Rhino is simply a car with a [[# | The Rhino is simply a car with a [[# | ||
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* Weapon can overheat. | * Weapon can overheat. | ||
==== Demon ==== | ==== Demon ==== | ||
- | {{ :en:games:toxikk_demon.jpg?nolink |}} | + | {{ en:games:toxikk: |
=== Demon Description === | === Demon Description === | ||
The Demon is a mech type vehicle with the ability for short jumps/ | The Demon is a mech type vehicle with the ability for short jumps/ | ||
- | {{:en:games:toxikk_jump_energy_indicator_mech.jpg? | + | {{en:games:toxikk: |
Jumping and flying requires jump energy. | Jumping and flying requires jump energy. | ||
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* Weapon can overheat. | * Weapon can overheat. | ||
==== Banshee ==== | ==== Banshee ==== | ||
- | {{ :en:games:toxikk_banshee.jpg?nolink |}} | + | {{ en:games:toxikk: |
=== Banshee Description === | === Banshee Description === | ||
The Banshee is somewhere between the [[# | The Banshee is somewhere between the [[# | ||
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* Weapon can overheat. | * Weapon can overheat. | ||
==== Phantom ==== | ==== Phantom ==== | ||
- | {{ :en:games:toxikk_phantom.jpg?nolink |}} | + | {{ en:games:toxikk: |
=== Phantom Description === | === Phantom Description === | ||
The Phantom is a 100% airborne gunship type vehicle. It can fly considerably fast (80) and has a Violator-like primary weapon. The secondary rocket launcher weapon makes it powerful. The free movability in all three dimensions and the ability to freely fire in any direction make it very flexible. This combination makes it a deadly foe. Its only real drawback is the fact that it can be very vulnerable to rocket attacks when stationary for a while. | The Phantom is a 100% airborne gunship type vehicle. It can fly considerably fast (80) and has a Violator-like primary weapon. The secondary rocket launcher weapon makes it powerful. The free movability in all three dimensions and the ability to freely fire in any direction make it very flexible. This combination makes it a deadly foe. Its only real drawback is the fact that it can be very vulnerable to rocket attacks when stationary for a while. | ||
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* [[https:// | * [[https:// | ||
- | [[games database|Back to the games database]] | + | [[..: |
en/games/toxikk.1624344640.txt.gz · Last modified: 2021-06-22-06-50 by 7saturn