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en:games:star_trek_armada_1:single-player_campaign [2025-05-18-08-25] – [Tasks] 7saturnen:games:star_trek_armada_1:single-player_campaign [2025-05-18-08-58] (current) 7saturn
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   * Preserve Martok's Negh'Var.   * Preserve Martok's Negh'Var.
   * Preserve the starbase given to you.   * Preserve the starbase given to you.
-The Borg will not use any [[Detection Array|Detection Arrays]] or [[Detector|Detectors]], so your [[cloak]] will help you a lot. Defend the Dilithium Refinery with some stationary defenses and Martok. His [[Ion Cannon]] is a real asset in this mission, especially against [[Cube|Cubes]]. Use two additional freighters. Use the given Bird of Prey for scouting. They are faster than the Vor'chas but can also cloak. As long as you do not decloak, the Borg will not be able to do anything about them. Two to three groups of Vor'cha should be sufficient to crush any resistance.+The Borg will not use any [[Detection Array|Detection Arrays]] or [[Detector|Detectors]], so your [[cloak]] will help you a lot. Defend the Dilithium Refinery with some stationary defenses and Martok. His [[Ion Cannon]] is a real asset in this mission, especially against [[Cube|Cubes]]. Use two additional freighters. Use the provided Bird of Preys for scouting. They are faster than the Vor'chas but can also cloak. As long as you do not decloak, the Borg will not be able to do anything about them. Two to three groups of Vor'cha should be sufficient to crush any resistance.
  
 This mission is a prime example for showing that the AI cheats in terms of visibility. As stated, in this mission the Borg are effectively blind to cloaked ships. But obviously that does not keep them from tracking you, as they will follow cloaked ships around. They cannot attack cloaked ships. But they are obviously aware of the location of your ships, even when there is no chance any ship or station might have them within scanning range. This mission is a prime example for showing that the AI cheats in terms of visibility. As stated, in this mission the Borg are effectively blind to cloaked ships. But obviously that does not keep them from tracking you, as they will follow cloaked ships around. They cannot attack cloaked ships. But they are obviously aware of the location of your ships, even when there is no chance any ship or station might have them within scanning range.
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   * Once the Avenger arrives, it must be brought to Martok's base and must also not be destroyed.   * Once the Avenger arrives, it must be brought to Martok's base and must also not be destroyed.
   * The Avenger must be brought to the Wormhole to escape.   * The Avenger must be brought to the Wormhole to escape.
-Start by sending one Construction Ship to the lower left grey patch. Hidden by it is a second [[map objects#Dilithium Moon]]. Use it! You will need the resources. Build a [[Dilithium Refinery]] there, as well as at the moon next to your base. The 16 Sensor Arrays won't do you any good anyways. They will simply be destroyed one by one anyways. Deconstruct them right after mission start. That will give you an extra income of 4000 Dilithium. Build a third construction ship and use it to build a [[Klingon Shipyard|shipyard]] and a [[Weapons Center]]. Build two [[Klingon Dilithium Freighter|freighters]] for each moon and mine with them. Once you have finished all the installations, fortify your mining outpost and the main base. [[Klingon Torpedo Turret|Torpedo Turret]] seem to be the way to go, as they deal the most damage. Use one Construction Ship at the Dilithium Refiniery to the south and two for your main base.+Start by sending one Construction Ship to the lower left grey patch. Hidden by it is a second [[map objects#Dilithium Moon]]. Use it! You will need the resources. Build a [[Dilithium Refinery]] there, as well as at the moon next to your base. The 16 Sensor Arrays won't do you any good anyways. They will simply be destroyed one by one anyways. Deconstruct them right after mission start. That will give you an extra income of 4000 Dilithium. Build a third construction ship and use it to build a [[Klingon Shipyard|shipyard]] and a [[Weapons Center]]. Build two [[Klingon Dilithium Freighter|freighters]] for each moon and mine with them. Once you have finished all the installations, fortify your mining outpost and the main base. [[Klingon Torpedo Turret|Torpedo Turret]] seem to be the way to go, as they deal the most damage. Placing them provides the highest damage density. For this use one Construction Ship at the Dilithium Refiniery to the south and two for your main base.
  
-In order to get the Avenger to Martok's base relatively safely, send them //through// the [[map objects#radioactive nebula]] instead of going around. When trying the long way, it is likely you will encounter opposing ships, that have a good chance of destroying the Avenger, making you lose the game. By going through the nebula you lose some crew, but that can easily be remedied by the shipyard you should have by the time the Avenger arrives.+In order to get the Avenger to Martok's base relatively safely, send them //through// the [[map objects#radioactive nebula]] instead of going around. When trying the long way, it is likely you will encounter opposing ships, that have a good chance of destroying the Avenger, making you lose the mission. By going through the nebula you lose some crew, but that can easily be remedied by the shipyard you should have by the time the Avenger arrives.
  
 Use the shipyard to build eight [[Vor'cha]] cruisers and research their [[Polaron Torpedo]]. The guarding four [[Negh'Var]] in the vicinity of the destination wormhole can be picked off in two waves, disabling each one of each pair with four Polaron Torpedos, killing them off one by one. After the first wave, wait a moment, until your special weapon energy is replenished, before attacking the last two ships. Once the passage is clear, send the Avenger through the wormhole. Use the shipyard to build eight [[Vor'cha]] cruisers and research their [[Polaron Torpedo]]. The guarding four [[Negh'Var]] in the vicinity of the destination wormhole can be picked off in two waves, disabling each one of each pair with four Polaron Torpedos, killing them off one by one. After the first wave, wait a moment, until your special weapon energy is replenished, before attacking the last two ships. Once the passage is clear, send the Avenger through the wormhole.
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   * New mission goal: Destroy every Klingon unit and station.   * New mission goal: Destroy every Klingon unit and station.
  
-This mission starts as really sneaky. You are placed in the lower third of the map, in the middle. Start by building a [[Mining Facility]] and a [[Romulan Starbase|Starbase]]. Proceed with the [[Romulan Shipyard|Shipyard]] and the [[Covert-Ops Facility]]. After that, research the Romulan Spy and use it on the two patrols, that are roaming the middle third of the map. Retreat for recharging the special weapons energy. Meanwhile also build an [[Romulan Advanced Shipyard|Advanced Shipyard]] and build a group of [[D'deridex|Warbirds]]. Research the [[Shield Inversion Beam]]. It will come in handy later. You may want to deconstruct the given Griffin and Raptors, as you will most likely not use them anyways. You can already proceed to infiltrate the Prison Station, once you have started the production of those Warbirds. The 10 Minutes preparation time are enough to get 8 Warbirds going. Once you have them, send them near the Prison Station **under cloak**.+This mission starts as really sneaky. You are placed in the lower third of the map, in the middle. Start by building a [[Mining Facility]] and a [[Romulan Starbase|Starbase]]. Proceed with the [[Romulan Shipyard|Shipyard]] and the [[Covert-Ops Facility]]. After that, research the Romulan Spy and use it on the two patrols, that are roaming the middle third of the map. Retreat for recharging the special weapons energy. **Note**: You can recharge the special weapons energy while inside a [[en:games:star_trek_armada_1:map_objects#cerulean_nebula|Cerulean Nebula]]. So you don't need to wander off very far for recharging. 
 + 
 +Meanwhile also build an [[Romulan Advanced Shipyard|Advanced Shipyard]] and build a group of [[D'deridex|Warbirds]]. Research the [[Shield Inversion Beam]]. It will come in handy later. You may want to deconstruct the given Griffin and Raptors, as you will most likely not use them anyways. You can already proceed to infiltrate the Prison Station, once you have started the production of those Warbirds. The 10 Minutes preparation time are enough to get 8 Warbirds going. Once you have them, send them near the Prison Station **under cloak**.
  
 During all this, try not to get caught by the Klingon patrols. Stay within the middle third of the lower part of the map when building stations or moving uncloaked units. If you build too far out (e.g. take the tempting offer of the third [[map objects#Dilithium Moon]] in the lower left corner), the patrols will spot you, alerting their home base. This would make your life a lot harder. During all this, try not to get caught by the Klingon patrols. Stay within the middle third of the lower part of the map when building stations or moving uncloaked units. If you build too far out (e.g. take the tempting offer of the third [[map objects#Dilithium Moon]] in the lower left corner), the patrols will spot you, alerting their home base. This would make your life a lot harder.
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 Once the 10 minutes have passed, the forward [[Disruptor Cannon|Disruptor Cannons]] guarding the entrance of the Klingons lair will be offline. Meaning, they will not fire upon you. The Prison Station will also not fire but the other turrets in the back will. Do not destroy the Prison Station. Destroy the other stations instead (especially the defenses). You will not have enough time to clear out everything around the Prison Station, before the [[Prison Barge]] and its escort arrive from the upper right corner of the Klingon base. Once it reaches the Prison Station, Dr. Oldan will be transferred to it and the mission objective changes to capturing the Prison Barge and bringing it to your base. Once the 10 minutes have passed, the forward [[Disruptor Cannon|Disruptor Cannons]] guarding the entrance of the Klingons lair will be offline. Meaning, they will not fire upon you. The Prison Station will also not fire but the other turrets in the back will. Do not destroy the Prison Station. Destroy the other stations instead (especially the defenses). You will not have enough time to clear out everything around the Prison Station, before the [[Prison Barge]] and its escort arrive from the upper right corner of the Klingon base. Once it reaches the Prison Station, Dr. Oldan will be transferred to it and the mission objective changes to capturing the Prison Barge and bringing it to your base.
  
-Do not actually try and capture the Prison Station, as you are initially told to. It will be a lot easier to just take the Prison Barge, as Romulan boarding parties are significantly weaker than Klingon ones. The amount of crew to be overcome on the barge will be a lot less than on the station. **Make sure not to destroy the Prison Barge** in the process or you will lose the mission.+Do not actually try and capture the Prison Station, as you are initially told to. It will be a lot easier to just take the Prison Barge, as Romulan boarding parties are significantly weaker than Klingon ones. The amount of crew to be overcome on the barge will be a lot less than on the station. **Make sure to not destroy the Prison Barge** in the process or you will lose the mission.
  
 Once you brought Oldan to your base, the mission objective will change again, stating to destroy all Klingon presence. Do it. But be prepared that the base's turrets will be active this time. Once you brought Oldan to your base, the mission objective will change again, stating to destroy all Klingon presence. Do it. But be prepared that the base's turrets will be active this time.
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   * During all this, Sela and your Starbase must survive. If you lose the Containment Vessel before grabbing the Omega particle, you will be handed a new one.   * During all this, Sela and your Starbase must survive. If you lose the Containment Vessel before grabbing the Omega particle, you will be handed a new one.
  
-This mission can feel overwhelming, as the endless waves of Ferengi and Cardassians are invading your base. But if you do exactly what you are instructed, you should be able to hold out until you have a [[Shadow]] that will help you restore any shield damage taken during the attacks. Use Sela to drain shields of [[Ferengi Marauder|Ferengi Marauders]] and Cardassian ships and let your base defenses handle the rest. Do not forget to build two freighters for your own mining operations and keep some Dilithium for another two freighters for the Ferengi.+This mission can feel overwhelming, as the endless waves of [[en:games:star_trek_armada_1:factions#ferengi|Ferengi]] and [[en:games:star_trek_armada_1:factions#cardassian|Cardassians]] are invading your base. But if you do exactly what you are instructed, you should be able to hold out until you have a [[Shadow]] that will help you restore any shield damage taken during the attacks. Use Sela to drain shields of [[Ferengi Marauder|Ferengi Marauders]] and Cardassian ships and let your base defenses handle the rest. Do not forget to build two freighters for your own mining operations and keep some Dilithium for another two freighters for the Ferengi.
  
 Use your [[Shrike]]'s [[Romulan Spy]] to discover both factions station positions. Use your [[Talon|Talons]] to observe the strategically important parts of the map for incoming ships. Use your [[Shrike]]'s [[Romulan Spy]] to discover both factions station positions. Use your [[Talon|Talons]] to observe the strategically important parts of the map for incoming ships.
  
-If sending the Freighters, then do not go the long way around it through the Cardassian controlled part of the map. Also do not try to send them through the Ferengi base to your west. Instead send them near the [[map objects#Metreon Gas Nebula]] so your south-west that separates the Ferengi part from your part of the map. Send the Freighters right trough it. This short cut does not only save a lot of time. It also makes it far more likely for your Freighters to arrive, resp. takes a lot less effort to guard them.+If sending the Freighters, then do not go the long way around it through the Cardassian controlled part of the map. Also do not try to send them through the Ferengi base to your west. Instead send them near the [[map objects#Metreon Gas Nebula]] so your south-west that separates the Ferengi part from your part of the map. Send the Freighters right through it. This short cut does not only save a lot of time. It also makes it far more likely for your Freighters to arrive, resp. takes a lot less effort to guard them.
  
 Once you have the Ferengi support, things change considerably. The Marauders will also attack the Cardassian ships. So from that moment on you are basically facing only one opposing faction together with a friendly faction. When the Cardassians try to steal the Omega particle themselves, stop them. By the time this happens, you should already have a few [[D'deridex|Warbirds]] at your disposal. Once you have the Ferengi support, things change considerably. The Marauders will also attack the Cardassian ships. So from that moment on you are basically facing only one opposing faction together with a friendly faction. When the Cardassians try to steal the Omega particle themselves, stop them. By the time this happens, you should already have a few [[D'deridex|Warbirds]] at your disposal.
en/games/star_trek_armada_1/single-player_campaign.1747556709.txt.gz · Last modified: by 7saturn

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