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en:games:star_trek_armada_1:single-player_campaign [2025-04-19-19-22] – [Trivia] 7saturnen:games:star_trek_armada_1:single-player_campaign [2025-05-18-08-58] (current) 7saturn
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 You start with only a few ships which carry no [[special weapons]], two [[Akira]] class ships, a [[Federation Construction Ship|Construction Ship]] and the [[Enterprise-E]]. You start with only a few ships which carry no [[special weapons]], two [[Akira]] class ships, a [[Federation Construction Ship|Construction Ship]] and the [[Enterprise-E]].
   * Your initial job is to construct a [[Federation Starbase|Starbase]] and a [[Mining Station]].   * Your initial job is to construct a [[Federation Starbase|Starbase]] and a [[Mining Station]].
-  * Once finished, you will be attacked by Jem'Hadar units. Your new objective will be to eliminate all of them.+  * Once finished, you will be attacked by [[en:games:star_trek_armada_1:jem_hadar_destroyer|Jem'Hadar destroyers]]. Your new objective will be to eliminate all of them.
   * Once you have reached that goal, a pair of [[Sphere|Spheres]] and a disabled [[Premonition|USS Premonition]] will spawn in the upper right section of the map.   * Once you have reached that goal, a pair of [[Sphere|Spheres]] and a disabled [[Premonition|USS Premonition]] will spawn in the upper right section of the map.
   * After destroying them, the mission is concluded, starting the story if the campaign.   * After destroying them, the mission is concluded, starting the story if the campaign.
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 === Trivia === === Trivia ===
-This mission is the only situation where you encounter the [[en:games:star_trek_armada_1:factions#son_a|Son'a faction]]. There are no other missions or maps where this faction is present. However there is the [[#vendetta|Vendetta]] mission, where you can find a deralict [[en:games:star_trek_armada_1:son_a_destroyer|Son'a Destroyer]].+This mission is the only situation where you encounter the [[en:games:star_trek_armada_1:factions#son_a|Son'a faction]]. There are no other missions or maps where this faction is present. However there is the [[#vendetta|Vendetta]] mission, where you can find a derelict [[en:games:star_trek_armada_1:son_a_destroyer|Son'a Destroyer]].
 ==== Vendetta ==== ==== Vendetta ====
 {{:en:games:star_trek_armada_1:fed5_vendetta.png?nolink&200 |}} {{:en:games:star_trek_armada_1:fed5_vendetta.png?nolink&200 |}}
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 This map is particularly difficult to traverse. Especially the radiation area of the map around of the derelict station is not clearly defined. When flying through this passage do not cloak your ships. They are very likely to get destroyed. Damage is dealt even when you are not actually touching the visible parts of the red cloud. Also other parts of the map in the upper quarter are notoriously preventing you from effectively ordering units to a specific point. This map is particularly difficult to traverse. Especially the radiation area of the map around of the derelict station is not clearly defined. When flying through this passage do not cloak your ships. They are very likely to get destroyed. Damage is dealt even when you are not actually touching the visible parts of the red cloud. Also other parts of the map in the upper quarter are notoriously preventing you from effectively ordering units to a specific point.
  
-Some people report, that this mission may fail even when successfully reaching the final wormhole. Apparently some scripting requirements (destroying of the six [[en:games:star_trek_armada_1:b_rel|Bird of Prey]]) are not met yet, so you lose the mission for vanishing first. So you better save the game before proceeding through it, just in case.+Some people report, that this mission may fail even when successfully reaching the final wormhole. Apparently some scripting requirements (destruction of the six [[en:games:star_trek_armada_1:b_rel|Bird of Prey]]) are not met yet, so you lose the mission for vanishing first. So you better save the game before proceeding through it, just in case.
  
 If you send other ships through the final wormhole than the [[en:games:star_trek_armada_1:Avenger]] they will vanish from the mission. If you send other ships through the final wormhole than the [[en:games:star_trek_armada_1:Avenger]] they will vanish from the mission.
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 Do not approach the Borg base (located at the southern border of the map) too early. Two [[game_interface#control_groups|groups]] of [[Akira|Akiras]] should do the trick nicely, if you use their [[Chain Reaction Pulsar]], when needed. Do not approach the Borg base (located at the southern border of the map) too early. Two [[game_interface#control_groups|groups]] of [[Akira|Akiras]] should do the trick nicely, if you use their [[Chain Reaction Pulsar]], when needed.
 +
 +**On easy** you can however speed-run the mission by manning the ships in the immediate vicinity of the base while going for the Borg directly. They will not have built a whole lot of stuff, yet. The Enterprise' [[en:games:star_trek_armada_1:Corbomite Reflector]] and its high health level will be an asset here. You may lose some of the other ships, but if you time it right, the mission can be over within only a few minutes.
 === Story Line === === Story Line ===
 This mission begins to actually proceed into the main story. The Borg have already attacked the starbase 612. The Enterprise-E supports it in rebuilding defenses and ships. Once finished with that, the Borg presence is destroyed, ending with admiral Horthorn ordering the Enterprise to escort the [[Premonition]] to the next shipyard for repairs. It strongly suggests a small homage to the often named but rarely depicted //Battle at Wolf 359//. This mission begins to actually proceed into the main story. The Borg have already attacked the starbase 612. The Enterprise-E supports it in rebuilding defenses and ships. Once finished with that, the Borg presence is destroyed, ending with admiral Horthorn ordering the Enterprise to escort the [[Premonition]] to the next shipyard for repairs. It strongly suggests a small homage to the often named but rarely depicted //Battle at Wolf 359//.
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   * Preserve Martok's Negh'Var.   * Preserve Martok's Negh'Var.
   * Preserve the starbase given to you.   * Preserve the starbase given to you.
-The Borg will not use any [[Detection Array|Detection Arrays]] or [[Detector|Detectors]], so your [[cloak]] will help you a lot. Defend the Dilithium Refinery with some stationary defenses and Martok. His [[Ion Cannon]] is a real asset in this mission, especially against [[Cube|Cubes]]. Use two additional freighters. Use the given Bird of Prey for scouting. They are faster than the Vor'chas but can also cloak. As long as you do not decloak, the Borg will not be able to do anything about them. Two to three groups of Vor'cha should be sufficient to crush any resistance.+The Borg will not use any [[Detection Array|Detection Arrays]] or [[Detector|Detectors]], so your [[cloak]] will help you a lot. Defend the Dilithium Refinery with some stationary defenses and Martok. His [[Ion Cannon]] is a real asset in this mission, especially against [[Cube|Cubes]]. Use two additional freighters. Use the provided Bird of Preys for scouting. They are faster than the Vor'chas but can also cloak. As long as you do not decloak, the Borg will not be able to do anything about them. Two to three groups of Vor'cha should be sufficient to crush any resistance.
  
 This mission is a prime example for showing that the AI cheats in terms of visibility. As stated, in this mission the Borg are effectively blind to cloaked ships. But obviously that does not keep them from tracking you, as they will follow cloaked ships around. They cannot attack cloaked ships. But they are obviously aware of the location of your ships, even when there is no chance any ship or station might have them within scanning range. This mission is a prime example for showing that the AI cheats in terms of visibility. As stated, in this mission the Borg are effectively blind to cloaked ships. But obviously that does not keep them from tracking you, as they will follow cloaked ships around. They cannot attack cloaked ships. But they are obviously aware of the location of your ships, even when there is no chance any ship or station might have them within scanning range.
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   * Once the Avenger arrives, it must be brought to Martok's base and must also not be destroyed.   * Once the Avenger arrives, it must be brought to Martok's base and must also not be destroyed.
   * The Avenger must be brought to the Wormhole to escape.   * The Avenger must be brought to the Wormhole to escape.
-Start by sending one Construction Ship to the lower left grey patch. Hidden by it is a second [[map objects#Dilithium Moon]]. Use it! You will need the resources. Build a [[Dilithium Refinery]] there, as well as at the moon next to your base. The 16 Sensor Arrays won't do you any good anyways. They will simply be destroyed one by one anyways. Deconstruct them right after mission start. That will give you an extra income of 4000 Dilithium. Build a third construction ship and use it to build a [[Klingon Shipyard|shipyard]] and a [[Weapons Center]]. Build two [[Klingon Dilithium Freighter|freighters]] for each moon and mine with them. Once you have finished all the installations, fortify your mining outpost and the main base. [[Klingon Torpedo Turret|Torpedo Turret]] seem to be the way to go, as they deal the most damage. Use one Construction Ship at the Dilithium Refiniery to the south and two for your main base.+Start by sending one Construction Ship to the lower left grey patch. Hidden by it is a second [[map objects#Dilithium Moon]]. Use it! You will need the resources. Build a [[Dilithium Refinery]] there, as well as at the moon next to your base. The 16 Sensor Arrays won't do you any good anyways. They will simply be destroyed one by one anyways. Deconstruct them right after mission start. That will give you an extra income of 4000 Dilithium. Build a third construction ship and use it to build a [[Klingon Shipyard|shipyard]] and a [[Weapons Center]]. Build two [[Klingon Dilithium Freighter|freighters]] for each moon and mine with them. Once you have finished all the installations, fortify your mining outpost and the main base. [[Klingon Torpedo Turret|Torpedo Turret]] seem to be the way to go, as they deal the most damage. Placing them provides the highest damage density. For this use one Construction Ship at the Dilithium Refiniery to the south and two for your main base.
  
-In order to get the Avenger to Martok's base relatively safely, send them //through// the [[map objects#radioactive nebula]] instead of going around. When trying the long way, it is likely you will encounter opposing ships, that have a good chance of destroying the Avenger, making you lose the game. By going through the nebula you lose some crew, but that can easily be remedied by the shipyard you should have by the time the Avenger arrives.+In order to get the Avenger to Martok's base relatively safely, send them //through// the [[map objects#radioactive nebula]] instead of going around. When trying the long way, it is likely you will encounter opposing ships, that have a good chance of destroying the Avenger, making you lose the mission. By going through the nebula you lose some crew, but that can easily be remedied by the shipyard you should have by the time the Avenger arrives.
  
 Use the shipyard to build eight [[Vor'cha]] cruisers and research their [[Polaron Torpedo]]. The guarding four [[Negh'Var]] in the vicinity of the destination wormhole can be picked off in two waves, disabling each one of each pair with four Polaron Torpedos, killing them off one by one. After the first wave, wait a moment, until your special weapon energy is replenished, before attacking the last two ships. Once the passage is clear, send the Avenger through the wormhole. Use the shipyard to build eight [[Vor'cha]] cruisers and research their [[Polaron Torpedo]]. The guarding four [[Negh'Var]] in the vicinity of the destination wormhole can be picked off in two waves, disabling each one of each pair with four Polaron Torpedos, killing them off one by one. After the first wave, wait a moment, until your special weapon energy is replenished, before attacking the last two ships. Once the passage is clear, send the Avenger through the wormhole.
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   * New mission goal: Destroy every Klingon unit and station.   * New mission goal: Destroy every Klingon unit and station.
  
-This mission starts as really sneaky. You are placed in the lower third of the map, in the middle. Start by building a [[Mining Facility]] and a [[Romulan Starbase|Starbase]]. Proceed with the [[Romulan Shipyard|Shipyard]] and the [[Covert-Ops Facility]]. After that, research the Romulan Spy and use it on the two patrols, that are roaming the middle third of the map. Retreat for recharging the special weapons energy. Meanwhile also build an [[Romulan Advanced Shipyard|Advanced Shipyard]] and build a group of [[D'deridex|Warbirds]]. Research the [[Shield Inversion Beam]]. It will come in handy later. You may want to deconstruct the given Griffin and Raptors, as you will most likely not use them anyways. You can already proceed to infiltrate the Prison Station, once you have started the production of those Warbirds. The 10 Minutes preparation time are enough to get 8 Warbirds going. Once you have them, send them near the Prison Station **under cloak**.+This mission starts as really sneaky. You are placed in the lower third of the map, in the middle. Start by building a [[Mining Facility]] and a [[Romulan Starbase|Starbase]]. Proceed with the [[Romulan Shipyard|Shipyard]] and the [[Covert-Ops Facility]]. After that, research the Romulan Spy and use it on the two patrols, that are roaming the middle third of the map. Retreat for recharging the special weapons energy. **Note**: You can recharge the special weapons energy while inside a [[en:games:star_trek_armada_1:map_objects#cerulean_nebula|Cerulean Nebula]]. So you don't need to wander off very far for recharging. 
 + 
 +Meanwhile also build an [[Romulan Advanced Shipyard|Advanced Shipyard]] and build a group of [[D'deridex|Warbirds]]. Research the [[Shield Inversion Beam]]. It will come in handy later. You may want to deconstruct the given Griffin and Raptors, as you will most likely not use them anyways. You can already proceed to infiltrate the Prison Station, once you have started the production of those Warbirds. The 10 Minutes preparation time are enough to get 8 Warbirds going. Once you have them, send them near the Prison Station **under cloak**.
  
 During all this, try not to get caught by the Klingon patrols. Stay within the middle third of the lower part of the map when building stations or moving uncloaked units. If you build too far out (e.g. take the tempting offer of the third [[map objects#Dilithium Moon]] in the lower left corner), the patrols will spot you, alerting their home base. This would make your life a lot harder. During all this, try not to get caught by the Klingon patrols. Stay within the middle third of the lower part of the map when building stations or moving uncloaked units. If you build too far out (e.g. take the tempting offer of the third [[map objects#Dilithium Moon]] in the lower left corner), the patrols will spot you, alerting their home base. This would make your life a lot harder.
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 Once the 10 minutes have passed, the forward [[Disruptor Cannon|Disruptor Cannons]] guarding the entrance of the Klingons lair will be offline. Meaning, they will not fire upon you. The Prison Station will also not fire but the other turrets in the back will. Do not destroy the Prison Station. Destroy the other stations instead (especially the defenses). You will not have enough time to clear out everything around the Prison Station, before the [[Prison Barge]] and its escort arrive from the upper right corner of the Klingon base. Once it reaches the Prison Station, Dr. Oldan will be transferred to it and the mission objective changes to capturing the Prison Barge and bringing it to your base. Once the 10 minutes have passed, the forward [[Disruptor Cannon|Disruptor Cannons]] guarding the entrance of the Klingons lair will be offline. Meaning, they will not fire upon you. The Prison Station will also not fire but the other turrets in the back will. Do not destroy the Prison Station. Destroy the other stations instead (especially the defenses). You will not have enough time to clear out everything around the Prison Station, before the [[Prison Barge]] and its escort arrive from the upper right corner of the Klingon base. Once it reaches the Prison Station, Dr. Oldan will be transferred to it and the mission objective changes to capturing the Prison Barge and bringing it to your base.
  
-Do not actually try and capture the Prison Station, as you are initially told to. It will be a lot easier to just take the Prison Barge, as Romulan boarding parties are significantly weaker than Klingon ones. The amount of crew to be overcome on the barge will be a lot less than on the station. **Make sure not to destroy the Prison Barge** in the process or you will lose the mission.+Do not actually try and capture the Prison Station, as you are initially told to. It will be a lot easier to just take the Prison Barge, as Romulan boarding parties are significantly weaker than Klingon ones. The amount of crew to be overcome on the barge will be a lot less than on the station. **Make sure to not destroy the Prison Barge** in the process or you will lose the mission.
  
 Once you brought Oldan to your base, the mission objective will change again, stating to destroy all Klingon presence. Do it. But be prepared that the base's turrets will be active this time. Once you brought Oldan to your base, the mission objective will change again, stating to destroy all Klingon presence. Do it. But be prepared that the base's turrets will be active this time.
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   * During all this, Sela and your Starbase must survive. If you lose the Containment Vessel before grabbing the Omega particle, you will be handed a new one.   * During all this, Sela and your Starbase must survive. If you lose the Containment Vessel before grabbing the Omega particle, you will be handed a new one.
  
-This mission can feel overwhelming, as the endless waves of Ferengi and Cardassians are invading your base. But if you do exactly what you are instructed, you should be able to hold out until you have a [[Shadow]] that will help you restore any shield damage taken during the attacks. Use Sela to drain shields of [[Ferengi Marauder|Ferengi Marauders]] and Cardassian ships and let your base defenses handle the rest. Do not forget to build two freighters for your own mining operations and keep some Dilithium for another two freighters for the Ferengi.+This mission can feel overwhelming, as the endless waves of [[en:games:star_trek_armada_1:factions#ferengi|Ferengi]] and [[en:games:star_trek_armada_1:factions#cardassian|Cardassians]] are invading your base. But if you do exactly what you are instructed, you should be able to hold out until you have a [[Shadow]] that will help you restore any shield damage taken during the attacks. Use Sela to drain shields of [[Ferengi Marauder|Ferengi Marauders]] and Cardassian ships and let your base defenses handle the rest. Do not forget to build two freighters for your own mining operations and keep some Dilithium for another two freighters for the Ferengi.
  
 Use your [[Shrike]]'s [[Romulan Spy]] to discover both factions station positions. Use your [[Talon|Talons]] to observe the strategically important parts of the map for incoming ships. Use your [[Shrike]]'s [[Romulan Spy]] to discover both factions station positions. Use your [[Talon|Talons]] to observe the strategically important parts of the map for incoming ships.
  
-If sending the Freighters, then do not go the long way around it through the Cardassian controlled part of the map. Also do not try to send them through the Ferengi base to your west. Instead send them near the [[map objects#Metreon Gas Nebula]] so your south-west that separates the Ferengi part from your part of the map. Send the Freighters right trough it. This short cut does not only save a lot of time. It also makes it far more likely for your Freighters to arrive, resp. takes a lot less effort to guard them.+If sending the Freighters, then do not go the long way around it through the Cardassian controlled part of the map. Also do not try to send them through the Ferengi base to your west. Instead send them near the [[map objects#Metreon Gas Nebula]] so your south-west that separates the Ferengi part from your part of the map. Send the Freighters right through it. This short cut does not only save a lot of time. It also makes it far more likely for your Freighters to arrive, resp. takes a lot less effort to guard them.
  
 Once you have the Ferengi support, things change considerably. The Marauders will also attack the Cardassian ships. So from that moment on you are basically facing only one opposing faction together with a friendly faction. When the Cardassians try to steal the Omega particle themselves, stop them. By the time this happens, you should already have a few [[D'deridex|Warbirds]] at your disposal. Once you have the Ferengi support, things change considerably. The Marauders will also attack the Cardassian ships. So from that moment on you are basically facing only one opposing faction together with a friendly faction. When the Cardassians try to steal the Omega particle themselves, stop them. By the time this happens, you should already have a few [[D'deridex|Warbirds]] at your disposal.
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 After that incident Sela states, that you might get a shortcut, if you find out what the pattern of the wormholes ahead is. They are switching their connections. (There seems to be no discernible pattern, but you may try.) The actually easier way for you is to simply destroy the three Vor'cha cruisers, that are waiting further ahead. Even if you sustain some damage, you can always go back to the yards you captured, to repair your ships. The last section of the mission and map is a rather large area with almost no objects. There are one Vor'cha, one Fek'lhr, one [[SuQ'jagh]] and one Negh'Var patrolling back and forth. They should not be a problem now. Proceed to the destination. After that incident Sela states, that you might get a shortcut, if you find out what the pattern of the wormholes ahead is. They are switching their connections. (There seems to be no discernible pattern, but you may try.) The actually easier way for you is to simply destroy the three Vor'cha cruisers, that are waiting further ahead. Even if you sustain some damage, you can always go back to the yards you captured, to repair your ships. The last section of the mission and map is a rather large area with almost no objects. There are one Vor'cha, one Fek'lhr, one [[SuQ'jagh]] and one Negh'Var patrolling back and forth. They should not be a problem now. Proceed to the destination.
 +
 +**Note**: The waves of attacking ships will get stronger and strong. So do not take too much time to finish this mission.
 === Story Line === === Story Line ===
 Sela enters the Kelrabi system, pursued by the [[Factions#Borg]], facing the prospect of running into the local [[Factions#Klingon]] forces. After some run-ins with Borg and Klingon alike, destroying some Klingon installations along the way, as well as several Borg vessels that caught up, the convoy reaches Jal Par, who holds off the Borg while Sela and the Containment Vessel are escaping. Sela enters the Kelrabi system, pursued by the [[Factions#Borg]], facing the prospect of running into the local [[Factions#Klingon]] forces. After some run-ins with Borg and Klingon alike, destroying some Klingon installations along the way, as well as several Borg vessels that caught up, the convoy reaches Jal Par, who holds off the Borg while Sela and the Containment Vessel are escaping.
 +
 +=== Trivia ===
 +The Warbird receiving the Omega particle at the end of the mission cannot be destroyed.
 ==== Unholy Alliances ==== ==== Unholy Alliances ====
 {{:en:games:star_trek_armada_1:rom5_unholy_alliances.png?nolink&200 |}} {{:en:games:star_trek_armada_1:rom5_unholy_alliances.png?nolink&200 |}}
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 This mission may turn both ways, the Borg being decimated or the Klingons. Who will get the upper hand is not predetermined. So keep an eye on the progress of those two. This mission may turn both ways, the Borg being decimated or the Klingons. Who will get the upper hand is not predetermined. So keep an eye on the progress of those two.
  
-The Klingons will attack you rather early. Also the [[Jach'eng]] attack wave will come relatively soon. You are under a tight schedule on this mission. Keep the initial ships, as they will be the only thing besides your build stations, that will help you defend against the initial Klingon attack. Once you have the [[Romulan Advanced Shipyard|Advanced Shipyard]] producing the first [[D'deridex|Warbirds]], you may consider recycling them. When the Jach'eng ships arrive at the scene, try and capture at least one. They will help you considerably, when deployed against the Klingons. Also do try and scout early on with your Talons. In the beginning the Klingons are unable to uncover you. Later on you will not be able to sneak into their base that easily.+The Klingons will attack you rather early. Also the [[Jach'eng]] attack wave will come relatively soon. You are under a tight schedule on this mission. Keep the initial ships, as they will be the only thing besides your build stations, that will help you defend against the initial Klingon attack. Once you have the [[Romulan Advanced Shipyard|Advanced Shipyard]] producing the first [[D'deridex|Warbirds]], you may consider recycling them. When the Jach'eng ships arrive at the scene, try and capture at least one. They will help you considerably, when deployed against the Klingons or Borg. Also do try and scout early on with your Talons. In the beginning the Klingons are unable to uncover you. Later on you will not be able to sneak into their base that easily.
  
 If you are at risk of running out of resources (usually that will not be the case, you start at a position with two [[map objects#Dilithium Moon|Dilithium Moons]]) you can find another Moon in the upper right corner. If you are at risk of running out of resources (usually that will not be the case, you start at a position with two [[map objects#Dilithium Moon|Dilithium Moons]]) you can find another Moon in the upper right corner.
  
 Do not rush the destruction of the Klingons too much. Once they are gone, you will immediately face the Borg as opponent. You might want to prepare for that by >>mining<< their base: While being allied with you, they will not keep you from building a lot of defense turrets in their base (but do not attack them, as this will break your alliance prematurely). The instance your alliance is broken up, your turrets will start shelling the Borg stations. Also a bunch of additional Romulan ships will appear in that instance. Do not rush the destruction of the Klingons too much. Once they are gone, you will immediately face the Borg as opponent. You might want to prepare for that by >>mining<< their base: While being allied with you, they will not keep you from building a lot of defense turrets in their base (but do not attack them, as this will break your alliance prematurely). The instance your alliance is broken up, your turrets will start shelling the Borg stations. Also a bunch of additional Romulan ships will appear in that instance.
 +
 +**Note**: Attacking the Borg with conventional weapons will make them turn on you as well. So refrain from doing so. Exception: The Jach'eng and Phoenix ships can still damage them considerably without them turning on you. But before having the Klingons decimated enough for them tho be no thread it is not advisable to start with that.
 === Story Line === === Story Line ===
 Sela is entering the Narendra system, obviously expecting the [[Factions#Borg]] there. She negotiates with them, offering to give the Omega particle to them, in exchange for them destroying the forces of the house of Duras in the system (destroying the evidence for the Romulan involvement in Torals attempt to cease power). Sela is entering the Narendra system, obviously expecting the [[Factions#Borg]] there. She negotiates with them, offering to give the Omega particle to them, in exchange for them destroying the forces of the house of Duras in the system (destroying the evidence for the Romulan involvement in Torals attempt to cease power).
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 This mission references the first //Star Trek: The Next Generation// episode pretty directly. The Farpoint Station story was concluded just before Picard is attacked by the Borg Sphere, that is subsequently destroyed by the Premonition. Also the idea of a Sphere traveling back in time the moment a cube is destroyed, to change the past, is not a new idea. //Star Trek: First Contact// has pretty much the same plot. This mission references the first //Star Trek: The Next Generation// episode pretty directly. The Farpoint Station story was concluded just before Picard is attacked by the Borg Sphere, that is subsequently destroyed by the Premonition. Also the idea of a Sphere traveling back in time the moment a cube is destroyed, to change the past, is not a new idea. //Star Trek: First Contact// has pretty much the same plot.
 +
 +=== Trivia ===
 +This mission cannot be won by destroying all ships. Even when cheating yourself enormous amounts of health and crew to certainly survive anything thrown at you (ODF modification), bit more than minute after the Transwarp Gate re-opening for the retreat the game starts with the next step of the script, the destruction of the Transwarp Gate, but the mission ends there.
  
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en/games/star_trek_armada_1/single-player_campaign.1745090566.txt.gz · Last modified: by 7saturn

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