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en:games:star_trek_armada_1:setting_up_matches [2024-01-31-19-51] – [IPX Server] 7saturnen:games:star_trek_armada_1:setting_up_matches [2024-11-09-23-02] (current) – [wsock32.dll Missing Problem] 7saturn
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 It will look a bit different to the GOG stock files. You can still use the before mentioned [[#IPX Peer to Peer]] approach (selecting //IPXWrapper UDP encapsulation//). But you can now also select the //DOSBox UDP encapsulation// option. If you do, you need to provide the hostname or IP of the IPX server, as well as the UDP port it listens on. As mentioned above, for testing host name ''<nowiki>www.mobile-infanterie.de</nowiki>'' and port ''213'' should work. It will look a bit different to the GOG stock files. You can still use the before mentioned [[#IPX Peer to Peer]] approach (selecting //IPXWrapper UDP encapsulation//). But you can now also select the //DOSBox UDP encapsulation// option. If you do, you need to provide the hostname or IP of the IPX server, as well as the UDP port it listens on. As mentioned above, for testing host name ''<nowiki>www.mobile-infanterie.de</nowiki>'' and port ''213'' should work.
  
-You will not have to keep that window open, to play via IPX. Due to the registration above, all IPX traffic is routed via the given IPX server.+You will not have to keep that window open, to play via IPX. Due to the registration above, all IPX traffic is routed via the given IPX server. The settings made by the configuration tool are stored in the registry (//HKEY_CURRENT_USER\SOFTWARE\IPXWrapper//) on a per-user-basis. 
 +=== wsock32.dll Missing Problem === 
 +Apparently there is an issue with [[en:game_tech:Gameranger]] in conjunction with the IPX wrapper tool. Whenever Gameranger is used for Armada multi-player, it seems to delete the file //wsock32.dll// from the games folder, which is crucial for the wrapper. The file is gone the moment Gameranger starts Armada:
  
-If you use varying settings for the IPX Wrapper, you may want to make things easier for you in the future: You can create file named ''armada_with_ipx.bat'' with the following content+{{ :en:games:star_trek_armada_1:gameranger_deletes_wsock32_dll.png?direct&600 |}} 
-<code> + 
-start ipxconfig.exe +The effect is not immediately obvious. It shows itself when you attempt to use the IPX network for setting up a match. You will not see anything different when just looking for games (but you will not find any open matches). But after entering new match's name and possibly a password, the game will not proceed beyond the following situation
-start Armada.exe +{{ :en:games:star_trek_armada_1:ipx_wsock32_dll_missing.png?direct&600 |}} 
-</code> +So if you are sure the IPX server is working just fine (e.g. others report it works while you see the above situation), check if the //wsock32.dll// is still there. 
-When you start this batch file, the IPX client will be started along with ArmadaThis means IPX is available right away. But for normal operations it is not required.+ 
 +**Note**: It is **not** sufficient to write-protect the file. Even when removing your own user's privileges to delete the file and setting the read-only-attribute of the file, Gameranger still removes the fileSo if you are using Gameranger as well as the IPX wrapper, it is advisable to keep a backup of the file around for restoration after using Gameranger.
 ===== Open LAN game ===== ===== Open LAN game =====
 To create a game in the LAN, you must follow the menu path //Multiplayer// -> //Local Area Network (TCP/IP)// or //Local Area Network (IPX)// (depending on whether you are [[#using IPX]] or not). To create a game in the LAN, you must follow the menu path //Multiplayer// -> //Local Area Network (TCP/IP)// or //Local Area Network (IPX)// (depending on whether you are [[#using IPX]] or not).
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 ===== Internet play via GameRanger ===== ===== Internet play via GameRanger =====
 The game no longer works via the Internet with build-in means, since the internet game ran via [[en:gaming_platforms:world_opponent_network|WON]]. Instead there is the possibility to play the game via [[en:game_tech:Gameranger]] on the internet. To do this, a CD must be inserted per four players (also with Crack...) and GameRanger must be started from an admin account. If you try to start the game from a user account with admin rights (usually with password request), GameRanger seems to take too long and throws the following error message: **Anti-Virus or Firewall software is blocking/interfering with GameRanger**. It has nothing to do with FW or AV, but the problem has to be solved by starting GR directly from an admin account. Admin rights alone are useless, but are also not necessary from the admin account. A test in combination with [[en:tools:RunAs Spc]] is still pending. In addition, port 16000 (UDP) must be forwarded by the router NAT, or the computer on which the game should be run must be in the DMZ. Apart from that, everything goes relatively smoothly. The game no longer works via the Internet with build-in means, since the internet game ran via [[en:gaming_platforms:world_opponent_network|WON]]. Instead there is the possibility to play the game via [[en:game_tech:Gameranger]] on the internet. To do this, a CD must be inserted per four players (also with Crack...) and GameRanger must be started from an admin account. If you try to start the game from a user account with admin rights (usually with password request), GameRanger seems to take too long and throws the following error message: **Anti-Virus or Firewall software is blocking/interfering with GameRanger**. It has nothing to do with FW or AV, but the problem has to be solved by starting GR directly from an admin account. Admin rights alone are useless, but are also not necessary from the admin account. A test in combination with [[en:tools:RunAs Spc]] is still pending. In addition, port 16000 (UDP) must be forwarded by the router NAT, or the computer on which the game should be run must be in the DMZ. Apart from that, everything goes relatively smoothly.
 +
 +**Note**: When using Gameranger as well as the IPX wrapper, be aware of [[#wsock32dll_missing_problem|this problem]].
 ===== Internet play via WON (obsolete) ===== ===== Internet play via WON (obsolete) =====
 This section is now 100% obsolete and is only here for historical reasons. So you probably should skip to the next section. When trying to use [[en:gaming_platforms:world_opponent_network|WON]] with the 1.3 patched version, you will always get this message (hard coded): This section is now 100% obsolete and is only here for historical reasons. So you probably should skip to the next section. When trying to use [[en:gaming_platforms:world_opponent_network|WON]] with the 1.3 patched version, you will always get this message (hard coded):
en/games/star_trek_armada_1/setting_up_matches.1706730660.txt.gz · Last modified: 2024-01-31-19-51 by 7saturn

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