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en:games:phoenix_point:skills [2023-12-24-14-23] – created 7saturnen:games:phoenix_point:skills [2023-12-24-14-49] (current) – [Phoenix Point Skills] 7saturn
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 ====== Phoenix Point Skills ====== ====== Phoenix Point Skills ======
-Each soldier in //Phoenix Point// has one or two classes from which it can learn skills. Here is a list of skill cheat codes to be used in conjunction with the ''teach //<skill>//'' command.+Each soldier in //Phoenix Point// has one or two classes from which it can learn skills. Here is a list of skill cheat codes to be used in conjunction with the ''teach //<skill>//'' command. **Note**: issuing the //teach// command can be done using abbreviated skill names, e.g. the effect of //teach AdrenalineRush_AbilityDef// can also be achieved by entering ''teach adrenalinerush''
 +===== Sorted Skills =====
 ^  Code  ^  Skill  ^ ^  Code  ^  Skill  ^
-| ''adr'' | //Adrenaline Rush// | +| ''AdrenalineRush_AbilityDef'' | //Adrenaline Rush// | 
-| ''AR'' | //Stomp// | +| ''AreaStun_AbilityDef'' | //Stomp// | 
-| ''arm'' | //Armour Break// | +| ''ArmourBreak_AbilityDef'' | //Armour Break// | 
-| ''Assault'' | //Assault// proficiency | +| ''Assault_ClassProficiency_AbilityDef'' | //Assault// proficiency | 
-| ''assaultrifle'' | +10% accuracy | +| ''AssaultRiflesTalent_AbilityDef''//Trooper//, +10% accuracy | 
-| ''ber'' | //Berserker// proficiency | +| ''Berserker_ClassProficiency_AbilityDef'' | //Berserker// proficiency | 
-| ''bigbooms'' | //Boom Blast// | +| ''BigBooms_AbilityDef'' | //Boom Blast// | 
-| ''Biochemist'' | //Biochemist//+| ''BioChemist_AbilityDef'' | //Biochemist//
-| ''blo'' | //Bloodlust//+| ''BloodLust_AbilityDef'' | //Bloodlust//
-| ''bra'' | //Brawler// | +| ''Brawler_AbilityDef'' | //Brawler// | 
-| ''Brainiac'' | //Far Sight// | +| ''Brainiac_AbilityDef'' | //Far Sight// | 
-| ''Cautious'' | //Cautious//+| ''Cautious_AbilityDef'' | //Cautious//
-| ''close'' | //Close Combat Specialist//+| ''CloseQuartersSpecialist_AbilityDef'' | //Close Combat Specialist//
-| ''crafty'' | //Bombardier//+| ''Crafty_AbilityDef'' | //Bombardier//
-| ''dash'' | //Dash// | +| ''Dash_AbilityDef'' | //Dash// | 
-| ''dec'' | //Deploy Decoy// | +| ''Decoy_AbilityDef'' | //Deploy Decoy// | 
-| ''devoted'' | +2 WP | +| ''Devoted_AbilityDef'' | +2 WP | 
-| ''double'' | Perception increased 100% | +| ''DoublePerception_AbilityDef'' | Perception increased 100% | 
-| ''eagleeye'' | Perception range x2 | +| ''EagleEye_AbilityDef'' | Perception range x2 | 
-| ''ele'' | //Electric Reinforcement//+| ''ElectricReinforcement_AbilityDef'' | //Electric Reinforcement//
-| ''enhancedvision'' | Night Vision | +| ''EnhancedVision_AbilityDef'' | Night Vision | 
-| ''exp'' | //Healer// | +| ''ExpertHealer_AbilityDef'' | //Healer// | 
-| ''expertheavy'' | +20% heavy weapon damage | +| ''ExpertHeavyWeapons_AbilityDef'' | +20% heavy weapon damage | 
-| ''expertlight''//Trooper//, +20% damage when using rifles and handguns | +| ''ExpertLightWeapons_AbilityDef'' | +20% damage when using rifles and handguns | 
-| ''expertmelee'' | +25% melee damage | +| ''ExpertMelee_AbilityDef'' | +25% melee damage | 
-| ''expertmount'' | +20% mounted weapon range | +| ''ExpertMountedWeapons_AbilityDef'' | +20% mounted weapon range | 
-| ''expertpack'' | +25% max weight | +| ''ExpertPacker_AbilityDef'' | +25% max weight | 
-| ''expertrun'' | +2 Speed | +| ''ExpertRunner_AbilityDef'' | +2 Speed | 
-| ''expertshoot'' | +20% accuracy when shooting | +| ''ExpertShooter_AbilityDef'' | +20% accuracy when shooting | 
-| ''expertthrow'' | +50% throw range | +| ''ExpertThrower_AbilityDef'' | +50% throw range | 
-| ''ext'' | //Dash Copy// | +| ''ExtraMove_AbilityDef'' | //Dash Copy// | 
-| ''Extremefocus'' | //Extreme Focus// | +| ''ExtremeFocus_AbilityDef'' | //Extreme Focus// | 
-| ''fast'' | //Fast Use// | +| ''FastUse_AbilityDef'' | //Fast Use// | 
-| ''field'' | //Field Repair Kit// | +| ''FieldMedic_AbilityDef'' | //Field medic// | 
-| ''Fieldmedic'' | //Field medic// | +| ''FieldRepairKit_AbilityDef'' | //Field Repair Kit// | 
-| ''fire'' | Immunity to fire | +| ''FireImmunity_DamageMultiplierAbilityDef'' | Immunity to fire | 
-| ''Focus'' | //Sniperist//+| ''Focused_AbilityDef'' | //Sniperist//
-| ''goo''//Trooper// +| ''GoodShot_AbilityDef''
-| ''gooimmunity'' | Immunity to goo | +| ''GooImmunity_AbilityDef'' | Immunity to goo | 
-| ''Grenade'' | +10 Grenade Range | +| ''GrenadesTalent_AbilityDef'' | +10 Grenade Range | 
-| ''gun'' | //Gunslinger//: Using a proficient weapon does not cost any action points, costs 2 will points. | +| ''Gunslinger_AbilityDef'' | //Gunslinger//: Using a proficient weapon does not cost any action points, costs 2 will points. | 
-| ''gymrat'' | +2 strength | +| ''GymRat_AbilityDef'' | +2 strength | 
-| ''hand'' | +10% accuracy for handguns | +| ''HandgunsTalent_AbilityDef'' | +10% accuracy for handguns | 
-| ''Heavy'' | //Heavy// proficiency | +| ''Heavy_ClassProficiency_AbilityDef'' | //Heavy// proficiency | 
-| ''heavyweapon'' | +10% accuracy for heavy weapons | +| ''HeavyWeaponsTalent_AbilityDef'' | +10% accuracy for heavy weapons | 
-| ''Help'' | //Healer// | +| ''Helpful_AbilityDef'' | //Healer// | 
-| ''human'' | jump 1 story up/down | +| ''Humanoid_HighJump_AbilityDef'' | jump 1 story up/down | 
-| ''ign'' | //Ignore Pain// | +| ''IgnorePain_AbilityDef'' | //Ignore Pain// | 
-| ''ind'' | //Induce Panic// | +| ''InducePanic_AbilityDef'' | //Induce Panic// | 
-| ''Inf'' | //Infiltrator// proficiency | +| ''Infiltrator_ClassProficiency_AbilityDef'' | //Infiltrator// proficiency | 
-| ''ins'' | //Inspire// | +| ''Inspire_AbilityDef'' | //Inspire// | 
-| ''jet'' | //Jetpack// | +| ''JetJump_AbilityDef'' | //Jetpack// | 
-| ''lau'' | //Grenade Launcher// | +| ''LaunchGrenade_ShootAbilityDef'' | //Grenade Launcher// | 
-| ''machine'' | Makes the unit a machine entity, unaffected by bio effects but 0 will points | +| ''MachineEntity_ClassProficiencyAbilityDef'' | Makes the unit a machine entity, unaffected by bio effects but 0 will points | 
-| ''man'' | //Manual Control// | +| ''ManualControl_AbilityDef'' | //Manual Control// | 
-| ''mark'' | //Marked for Death// | +| ''MarkedForDeath_AbilityDef'' | //Marked for Death// | 
-| ''martialartist'' | Using a melee weapons only costs 1 action point. | +| ''MartialArtist_AbilityDef'' | Using a melee weapons only costs 1 action point. | 
-| ''mas'' | //Master Marksman// | +| ''MasterMarksman_AbilityDef'' | //Master Marksman// | 
-| ''med'' | //Medkit// | +| ''Medkit_AbilityDef'' | //Medkit// | 
-| ''Melee'' | //Melee// proficiency | +| ''MeleeProficiency_AbilityDef'' | //Melee// proficiency | 
-| ''min'' | //Mind Crush// | +| ''MindCrush_AbilityDef'' | //Mind Crush// | 
-| ''mindcontrol'' | //Mind Control// | +| ''Priest_MindControl_AbilityDef'' | //Mind Control// | 
-| ''mindsense'' | //Mind Sense// | +| ''MindSense_AbilityDef'' | //Mind Sense// | 
-| ''mist'' | //Breathe Mist Perk// | +| ''MistBreather_AbilityDef'' | //Breathe Mist Perk// | 
-| ''motion'' | Motion detector | +| ''MotionDetection_AbilityDef'' | Motion detector | 
-| ''Mount'' | +10 Mount Accuracy | +| ''MountedWeaponTalent_AbilityDef'' | +10 Mount Accuracy | 
-| ''overwatch'' | //Overwatch//, breaks existing //Overwatch// on characters if added to character | +| ''Overwatch_AbilityDef'' | //Overwatch//, breaks existing //Overwatch// on characters if added to character | 
-| ''PDW'' | +10% PDW Accuracy | +| ''PDWTalent_AbilityDef'' | +10% PDW Accuracy | 
-| ''pitch'' | //Quarterback//+| ''Pitcher_AbilityDef'' | //Quarterback//
-| ''poi'' | Immunity to poison | +| ''PoisonImmunity_DamageMultiplierAbilityDef'' | Immunity to poison | 
-| ''priest'' | //Priest// proficiency | +| ''Priest_ClassProficiency_AbilityDef'' | //Priest// proficiency | 
-| ''psy'' | Immunity to psychic attacks | +| ''PsychicImmunity_DamageMultiplierAbilityDef'' | Immunity to psychic attacks | 
-| ''psychicward'' | //Psychic Ward// | +| ''PsychicWard_AbilityDef'' | //Psychic Ward// | 
-| ''qucikaim''(?) | //Quick Aim// | +| ''QuickAim_AbilityDef'' | //Quick Aim// | 
-| ''quickaim'' | //Quick Aim// | +| ''Rally_AbilityDef'' | //Rally the Troops//, each ally within 10 tiles regains 1 action point. You need to direct it at a unit within 10 tiles. Otherwise the closest person to be directed target will use 2 action points to give to target. | 
-| ''rag'' | //Rage Burst// | +| ''RapidClearance_AbilityDef'' | //Rapid Clearance// | 
-| ''ral'' | //Rally the Troops// +| ''ReadyForAction_AbilityDef'' | //Ready for Action// | 
-| ''rally'' | Each ally within 10 tiles regains 1 action point. You need to direct it at a unit within 10 tiles. Otherwise the closest person to be directed target will use 2 action points to give to target. | +| ''Reckless_AbilityDef'' | //Reckless//
-| ''rap'' | //Rapid Clearance// | +| ''RemoteDeployment_AbilityDef'' | //Remote Deployment//
-| ''rea'' | //Ready for Action// | +| ''Resourceful_AbilityDef'' | //Resourceful//
-| ''Reckless'' | //Reckless//+| ''ReturnFire_AbilityDef'' | //Return Fire// | 
-| ''regen'' | restore 10 hit points to all body parts and general hit points | +| ''SelfDefenseSpecialist_AbilityDef'' | //Self Defense Specialist//
-| ''rem'' | //Remote Deployment//+| ''ShotgunTalent_AbilityDef'' | +10% Shotgun Accuracy | 
-| ''res'' | //Resourceful//+| ''SilencedWeaponTalent_AbilityDef'' | +10% accuracy for silenced weapons | 
-| ''return'' | //Return Fire// | +| ''SneakAttack_AbilityDef'' | //Sneak Attack// | 
-| ''self'' | //Self Defense Specialist//+| ''Sniper_ClassProficiency_AbilityDef'' | //Sniper// proficiency | 
-| ''Shotgun'' | +10% Shotgun Accuracy | +| ''SpitPoison_ShootAbilityDef'' | spit poison | 
-| ''silence'' | +10% accuracy for silenced weapons | +| ''Stealth_AbilityDef'' | //Thief//, +25% stealth 
-| ''sne'' | //Sneak Attack// | +| ''Stimpack_AbilityDef'' | //Stimpack//
-| ''Sniper'' | //Sniper// proficiency | +| ''Strike_ShootAbilityDef'' | presumably the //fire// button for melee only characters | 
-| ''spi'' | spit poison | +| ''Strongman_AbilityDef'' | //Strongman//
-| ''steal''+25% stealth (= //Thief//?) +| ''StunStatusImmunity_AbilityDef'' | Immunity to daze | 
-| ''Stealth'' | //Thief// | +| ''SurpriseAttack_AbilityDef'' | //Surprise Attack// | 
-| ''stim'' | //Stimpack//+| ''Technician_ClassProficiency_AbilityDef'' | //Technician// proficiency | 
-| ''strike'' | presumably the //fire// button for melee only characters | +| ''ThrowGrenade_ShootAbilityDef'' | //Throw Grenade// | 
-| ''Strongman'' | //Strongman//+| ''Vanish_AbilityDef'' | //Vanish// | 
-| ''stun'' | Immunity to daze | +| ''VirusImmunity_DamageMultiplierAbilityDef'' | Immunity to virus | 
-| ''surprise'' | //Surprise Attack// | +| ''WarCry_AbilityDef'' | //War Cry// | 
-| ''tech'' | //Technician// proficiency | +| ''WeakSpot_AbilityDef'' | //Weak Spot// | 
-| ''throw'' | //Throw Grenade// | +===== Other Skills ===== 
-| ''van'' | //Vanish// | +These here need clarification but are part of the game. 
-| ''vir'' | Immunity to virus | +  * ''AcidImmunity_DamageMultiplierAbilityDef'' 
-| ''war'' | //War Cry// | +  * ''AcidResistant_DamageMultiplierAbilityDef'' 
-| ''Weakspot'' | //Weak Spot// | +  * ''AcidwormExplode_AbilityDef'' 
- +  * ''AIEvaluation_AbilityDef'' 
- +  * ''Armadillo_Die_AbilityDef'' 
-[[..:phoenix_point#adding_soldiers|Phoenix Point Main Article]]+  * ''Armadillo_EvacuateMountedActorsAbilityDef'' 
 +  * ''ArmadilloHulk_DieAbilityDef'' 
 +  * ''Aura_LivingCrystal_AbilityDef'' 
 +  * ''Aura_OrichalcumStack_AbilityDef'' 
 +  * ''Aura_ProteanMutaneFire_AbilityDef'' 
 +  * ''Bash_WithWhateverYouCan_AbilityDef'' 
 +  * ''BashStrike_AbilityDef'' 
 +  * ''Basic_Die_AbilityDef'' 
 +  * ''BionicDamageMultipliers_AbilityDef'' 
 +  * ''BlastResistant_DamageMultiplierAbilityDef'' 
 +  * ''BodypartDamageMultiplier_AbilityDef'' 
 +  * ''BodySlam_AbilityDef'' 
 +  * ''CanBeRecruited_1x1_AbilityDef'' 
 +  * ''CanBeRecruited_1x1_Tutorial_AbilityDef'' 
 +  * ''CanBeRecruited_3x3_Disabled_AbilityDef'' 
 +  * ''CanBeRecruitedOmar_1x1_Tutorial_AbilityDef'' 
 +  * ''CanBeRecruitedTakeshi_1x1_Tutorial_AbilityDef'' 
 +  * ''Chiron_BashStrike_AbilityDef'' 
 +  * ''Chiron_Die_AbilityDef'' 
 +  * ''Chiron_EnterPlay_AbilityDef'' 
 +  * ''Chiron_EnterStabilityStance_AbilityDef'' 
 +  * ''Chiron_ExitStabilityStance_AbilityDef'' 
 +  * ''Chiron_Strike_AbilityDef'' 
 +  * ''ChironJumpOneFloor_AbilityDef'' 
 +  * ''CloseQuarters_AbilityDef'' 
 +  * ''Crabman_Die_AbilityDef'' 
 +  * ''Crabman_EnterPlayAbilityDef'' 
 +  * ''CrystalStacks_DamageAmplification_AbilityDef'' 
 +  * ''DeadlyDuo_FollowUp_ShootAbilityDef'' 
 +  * ''DeadlyDuo_ShootAbilityDef'' 
 +  * ''Decoy_Die_AbilityDef'' 
 +  * ''DefaultDieAbilityDef'' 
 +  * ''DemolitionMan_AbilityDef'' 
 +  * ''DeployDrone_ShootAbilityDef'' 
 +  * ''DeployDronePack_ShootAbilityDef'' 
 +  * ''DeployInjectorBomb1_AbilityDef'' 
 +  * ''DeployInjectorBomb2_AbilityDef'' 
 +  * ''DeployInjectorBomb3_AbilityDef'' 
 +  * ''DeployInjectorBomb4_AbilityDef'' 
 +  * ''DeployLaserTurret_AbilityDef'' 
 +  * ''DeployPRCRTurret_AbilityDef'' 
 +  * ''DeployRiotShield_AbilityDef'' 
 +  * ''DeployShield_AbilityDef'' 
 +  * ''DeployShield_Bionic_AbilityDef'' 
 +  * ''DeployShield_BionicAi_AbilityDef'' 
 +  * ''DeployShield_Guardian_AbilityDef'' 
 +  * ''DeployShield_Guardian_Dual_AbilityDef'' 
 +  * ''DeployTurret_AbilityDef'' 
 +  * ''DeployTurret_PlayAnimation_AbilityDef'' 
 +  * ''DeterminedAdvance_AbilityDef'' 
 +  * ''DropItem_AbilityDef'' 
 +  * ''EagleEyed_AbilityDef'' 
 +  * ''Egg_HatchAcidWorm_MorphIntoActorAbilityDef'' 
 +  * ''Egg_HatchFireWorm_MorphIntoActorAbilityDef'' 
 +  * ''Egg_HatchPoisonWorm_MorphIntoActorAbilityDef'' 
 +  * ''EggFacehugger_Die_AbilityDef'' 
 +  * ''EggFacehugger_HatchFacehugger_MorphIntoActorAbilityDef'' 
 +  * ''EggFacehugger_HulkDieAbilityDef'' 
 +  * ''EggFacehugger_StartPreparing_AbilityDef'' 
 +  * ''EggFacehugger_Surveillance_AbilityDef'' 
 +  * ''ElectricKick_AbilityDef'' 
 +  * ''ElectricTentacleAttack_AbilityDef'' 
 +  * ''EMPResistant_DamageMultiplierAbilityDef'' 
 +  * ''EndTurn_AbilityDef'' 
 +  * ''EnterVehicle_AbilityDef'' 
 +  * ''EnterVehicle_Instant_AbilityDef'' 
 +  * ''Exalted_Die_AbilityDef'' 
 +  * ''Exalted_InducePanic_AbilityDef'' 
 +  * ''Exalted_MindControl_AbilityDef'' 
 +  * ''Exalted_MindCrush_AbilityDef'' 
 +  * ''Exalted_MistBreather_AbilityDef'' 
 +  * ''Exalted_PsychicScream_AbilityDef'' 
 +  * ''Exalted_ReleaseControl_AbilityDef'' 
 +  * ''ExaltedInteractWithYuggothian_AbilityDef'' 
 +  * ''ExitMission_AbilityDef'' 
 +  * ''ExitVehicle_AbilityDef'' 
 +  * ''ExitVehicle_Instant_AbilityDef'' 
 +  * ''Exo_Leap_AbilityDef'' 
 +  * ''ExplodingBarrel_StructuralTargetDieAbilityDef'' 
 +  * ''Facehugger_Die_AbilityDef'' 
 +  * ''Facehugger_MindControl_AbilityDef'' 
 +  * ''FallNoSupport_AbilityDef'' 
 +  * ''FireResistant_DamageMultiplierAbilityDef'' 
 +  * ''FireStatusImmunity_AbilityDef'' 
 +  * ''FireVulnerability_DamageMultiplierAbilityDef'' 
 +  * ''FirewormEgg_Die_AbilityDef'' 
 +  * ''FirewormEgg_HulkDieAbilityDef'' 
 +  * ''FirewormEgg_StartPreparing_AbilityDef'' 
 +  * ''FirewormEgg_Surveillance_AbilityDef'' 
 +  * ''FirewormEnterPlay_AbilityDef'' 
 +  * ''FirewormExplode_AbilityDef'' 
 +  * ''FirewormFallNoSupport_AbilityDef'' 
 +  * ''Fishman_ClassProficiency_AbilityDef'' 
 +  * ''Fishman_Die_AbilityDef'' 
 +  * ''Fishman_EnterPlay_AbilityDef'' 
 +  * ''Fishman_HumanWeaponsProficiency_AbilityDef'' 
 +  * ''Fishman_Regeneration_Passive_AbilityDef'' 
 +  * ''Fishman_SpawnMist_AbilityDef'' 
 +  * ''Fishman_UpperArms_Strike_AbilityDef'' 
 +  * ''Fishman_UpperArms_Strike_ShootAbilityDef'' 
 +  * ''FlameThrower_ShootAbilityDef'' 
 +  * ''FrenzySelfDamageAbilityDef'' 
 +  * ''GrenadeSpam_ShootAbilityDef'' 
 +  * ''GrenadeSpam_ShootAbilityFollowUpDef'' 
 +  * ''Guardian_Beam_ShootAbilityDef'' 
 +  * ''Guardian_Drill_AbilityDef'' 
 +  * ''Guardian_Drill_ShootAbilityDef'' 
 +  * ''Guardian_ShieldSlice_AbilityDef'' 
 +  * ''Guardian_ShieldSlice_ShootAbilityDef'' 
 +  * ''Guardian_Stomp_AbilityDef'' 
 +  * ''Handgun_ShootAbilityDef'' 
 +  * ''HeavyLifter_AbilityDef'' 
 +  * ''HumanoidGuardian_AwakeAnimAbilityDef'' 
 +  * ''HumanoidGuardian_Die_AbilityDef'' 
 +  * ''HumanoidGuardian_EnterPlayAbilityDef'' 
 +  * ''Idle_AbilityDef'' 
 +  * ''InjectorBomb_Die_AbilityDef'' 
 +  * ''InteractWithObject_AbilityDef'' 
 +  * ''InteractWithYuggothian_AbilityDef'' 
 +  * ''Inventory_AbilityDef'' 
 +  * ''InventoryVehicle_AbilityDef'' 
 +  * ''LaserArray_ShootAbilityDef'' 
 +  * ''LaunchAcidWorm_ShootAbilityDef'' 
 +  * ''LaunchFireWorm_ShootAbilityDef'' 
 +  * ''LaunchGoo_ShootAbilityDef'' 
 +  * ''LaunchMissiles_ShootAbilityDef'' 
 +  * ''LaunchMortar_ShootAbilityDef'' 
 +  * ''LaunchPoisonWorm_ShootAbilityDef'' 
 +  * ''LaunchRocket_ShootAbilityDef'' 
 +  * ''MachineEntityDazeImmunity_AbilityDef'' 
 +  * ''Madman_AbilityDef'' 
 +  * ''MadmanTutorial_AbilityDef'' 
 +  * ''MediumGuardian_AwakeAnimAbilityDef'' 
 +  * ''MediumGuardian_Die_AbilityDef'' 
 +  * ''MediumGuardian_EnterPlayAbilityDef'' 
 +  * ''MeleeReturnFire_WithBashAbility_AbilityDef'' 
 +  * ''MeleeReturnFire_WithShootAbility_AbilityDef'' 
 +  * ''MeleeWeaponTalent_AbilityDef'' 
 +  * ''MindControlImmunity_AbilityDef'' 
 +  * ''MistLaunch_ShootAbilityDef'' 
 +  * ''MistRepeller_AbilityDef'' 
 +  * ''Move_AbilityDef'' 
 +  * ''Move3x3_AbilityDef'' 
 +  * ''Move5x5_AbilityDef'' 
 +  * ''Mutog_CanLeap_AbilityDef'' 
 +  * ''Mutog_ControlledByPriest_AbilityDef'' 
 +  * ''Mutog_Devour_AbilityDef'' 
 +  * ''Mutog_Die_AbilityDef'' 
 +  * ''Mutog_EnterPlay_AbilityDef'' 
 +  * ''Mutog_HeadAttack_AbilityDef'' 
 +  * ''Mutog_HeadBash_AbilityDef'' 
 +  * ''Mutog_HeadBash_BashAbilityDef'' 
 +  * ''Mutog_Leap_AbilityDef'' 
 +  * ''Mutog_LeftPawBash_AbilityDef'' 
 +  * ''Mutog_PlayBerserkAnimation_AbilityDef'' 
 +  * ''Mutog_PlayDevourAnimation_AbilityDef'' 
 +  * ''Mutog_PrimalInstinct_AbilityDef'' 
 +  * ''Mutog_Ram_AbilityDef'' 
 +  * ''Mutog_Regeneration_AbilityDef'' 
 +  * ''Mutog_RightPawBash_AbilityDef'' 
 +  * ''Mutog_TailBash_AbilityDef'' 
 +  * ''Mutog_TailBash_BashAbilityDef'' 
 +  * ''Mutog_TailSlice_AbilityDef'' 
 +  * ''Mutog_TailSlice_BashAbilityDef'' 
 +  * ''Mutog_TongueLash_AbilityDef'' 
 +  * ''NeuralDisruption_AbilityDef'' 
 +  * ''Neurazer_BashStrike_AbilityDef'' 
 +  * ''Oilcrab_Die_DeathBelcher_AbilityDef'' 
 +  * ''Oilcrab_PlayMorphAnimationAbilityDef'' 
 +  * ''Oilfish_Die_DeathBelcher_AbilityDef'' 
 +  * ''Oilfish_PlayMorphAnimationAbilityDef'' 
 +  * ''OilMonster_Die_AbilityDef'' 
 +  * ''OpenCrate_AbilityDef'' 
 +  * ''OverwatchFocus_AbilityDef'' 
 +  * ''PainChameleon_AbilityDef'' 
 +  * ''Panic_AbilityDef'' 
 +  * ''ParalysedStatusImmunity_AbilityDef'' 
 +  * ''ParalysisImmunity_DamageMultiplierAbilityDef'' 
 +  * ''PlayActionAnimation_AbilityDef'' 
 +  * ''PlaySeedsAnimation_AbilityDef'' 
 +  * ''PoisonResistant_DamageMultiplierAbilityDef'' 
 +  * ''PoisonwormExplode_AbilityDef'' 
 +  * ''Priest_InstilFrenzy_AbilityDef'' 
 +  * ''Priest_PsychicScream_AbilityDef'' 
 +  * ''PsychicResistant_DamageMultiplierAbilityDef'' 
 +  * ''Queen_BashStrike_AbilityDef'' 
 +  * ''Queen_CanLeap_AbilityDef'' 
 +  * ''Queen_Die_AbilityDef'' 
 +  * ''Queen_Die_Belcher_AbilityDef'' 
 +  * ''Queen_EnterPlay_AbilityDef'' 
 +  * ''Queen_GunsFire_ShootAbilityDef'' 
 +  * ''Queen_IdleAbilityDef'' 
 +  * ''Queen_InstilFrenzy_AbilityDef'' 
 +  * ''Queen_Leap_AbilityDef'' 
 +  * ''Queen_SpawnFacehugger_AbilityDef'' 
 +  * ''Queen_SpawnMist_AbilityDef'' 
 +  * ''Queen_StartPreparing_AbilityDef'' 
 +  * ''Queen_Strike_AbilityDef'' 
 +  * ''RadiantHope_AbilityDef'' 
 +  * ''RageBurst_RageBurstInConeAbilityDef'' 
 +  * ''RageBurst_ShootAbilityDef'' 
 +  * ''RecoverWill_AbilityDef'' 
 +  * ''RecruitIntoPhoenix_AbilityDef'' 
 +  * ''RecruitIntoPhoenix_Tutorial_AbilityDef'' 
 +  * ''Regeneration_Torso_Passive_AbilityDef'' 
 +  * ''ReleaseControl_AbilityDef'' 
 +  * ''Reload_AbilityDef'' 
 +  * ''ReloadTurret_AbilityDef'' 
 +  * ''ResourceCrate_DieAbilityDef'' 
 +  * ''RestrictedMovement_AbilityDef'' 
 +  * ''RetrieveShield_AbilityDef'' 
 +  * ''RetrieveTurret_AbilityDef'' 
 +  * ''ReturnFire_WithInactiveWeapon_AbilityDef'' 
 +  * ''RevealToPhoenix_Tutorial_AbilityDef'' 
 +  * ''SafeLanding_AbilityDef'' 
 +  * ''Scarab_Die_AbilityDef'' 
 +  * ''Scarab_EvacuateMountedActorsAbilityDef'' 
 +  * ''ScarabHulk_DieAbilityDef'' 
 +  * ''ScytherBashStrike_AbilityDef'' 
 +  * ''ScytherStrike_ShootAbilityDef'' 
 +  * ''SenseLocate_AbilityDef'' 
 +  * ''Sentinel_Die_AbilityDef'' 
 +  * ''Sentinel_StartPreparing_AbilityDef'' 
 +  * ''SentinelHatching_MassHatch_AbilityDef'' 
 +  * ''SentinelHatching_Surveillance_AbilityDef'' 
 +  * ''SentinelMist_SpawnMist_AbilityDef'' 
 +  * ''SentinelMist_Surveillance_AbilityDef'' 
 +  * ''SentinelTerror_Surveillance_AbilityDef'' 
 +  * ''SentinelTerror_TelepathicAttack_AbilityDef'' 
 +  * ''SentryTurret_Die_AbilityDef'' 
 +  * ''ShadowStep_AbilityDef'' 
 +  * ''ShieldProficiency_AbilityDef'' 
 +  * ''ShootPoisonSpike_ShootAbilityDef'' 
 +  * ''SilentEcho_AbilityDef'' 
 +  * ''Siren_EnterPlay_AbilityDef'' 
 +  * ''Siren_Injecting_BashStrike_AbilityDef'' 
 +  * ''Siren_Injecting_Strike_AbilityDef'' 
 +  * ''Siren_InstilFrenzy_AbilityDef'' 
 +  * ''Siren_PsychicScream_AbilityDef'' 
 +  * ''Siren_Slashing_BashStrike_AbilityDef'' 
 +  * ''Siren_SlashingStrike_AbilityDef'' 
 +  * ''Siren_SpitAcid_AbilityDef'' 
 +  * ''SniperTalent_AbilityDef'' 
 +  * ''Soldier_Die_AbilityDef'' 
 +  * ''SonicBlast_ShootAbilityDef'' 
 +  * ''SonicImmunity_DamageMultiplierAbilityDef'' 
 +  * ''SonicResistance_DamageMultiplierAbilityDef'' 
 +  * ''Sow_AbilityDef'' 
 +  * ''SpawningPoolCrabman_HulkDie_AbilityDef'' 
 +  * ''SpiderDroneEnterPlay_AbilityDef'' 
 +  * ''SpiderDroneExplode_AbilityDef'' 
 +  * ''SpiderDroneFallNoSupport_AbilityDef'' 
 +  * ''StandBy_AbilityDef'' 
 +  * ''StealthSpecialist_AbilityDef'' 
 +  * ''StomperLegs_EnterStabilityStance_AbilityDef'' 
 +  * ''StomperLegs_ExitStabilityStance_AbilityDef'' 
 +  * ''StomperLegs_Stomp_AbilityDef'' 
 +  * ''Strength_PassiveModifierAbilityDef'' 
 +  * ''StructuralTarget_StructuralTargetDieAbilityDef'' 
 +  * ''StructuralTargetSlowAura_AbilityDef'' 
 +  * ''StructuralTargetSwitch_AbilityDef'' 
 +  * ''Structure_ClassProficiencyAbilityDef'' 
 +  * ''SwarmerEgg_Die_AbilityDef'' 
 +  * ''SwarmerEgg_HatchSwarmer_MorphIntoActorAbilityDef'' 
 +  * ''SwarmerEgg_HulkDieAbilityDef'' 
 +  * ''SwarmerEgg_StartPreparing_AbilityDef'' 
 +  * ''SwarmerEgg_Surveillance_AbilityDef'' 
 +  * ''SY_Aspida_Die_AbilityDef'' 
 +  * ''SY_Aspida_EvacuateMountedActorsAbilityDef'' 
 +  * ''SY_AspidaBashStrike_AbilityDef'' 
 +  * ''SY_AspidaHulk_DieAbilityDef'' 
 +  * ''SY_AspidaStrike_ShootAbilityDef'' 
 +  * ''SY_FullRestoration_AbilityDef'' 
 +  * ''TechnicianBashStrike_AbilityDef'' 
 +  * ''TechnicianHeal_AbilityDef'' 
 +  * ''TechnicianPowerSurge_ShootAbilityDef'' 
 +  * ''TechnicianRemoveFacehugger_AbilityDef'' 
 +  * ''TechnicianRepair_AbilityDef'' 
 +  * ''TechnicianRestoreBodyPart_AbilityDef'' 
 +  * ''TechnicianStrike_ShootAbilityDef'' 
 +  * ''TechTurret_Die_AbilityDef'' 
 +  * ''TestActionAnimation_AbilityDef'' 
 +  * ''Thief_AbilityDef'' 
 +  * ''ThrowLaserTurret_AbilityDef'' 
 +  * ''ThrowPRCRTurret_AbilityDef'' 
 +  * ''ThrowTurret_AbilityDef'' 
 +  * ''TotalClearance_ShootAbilityDef'' 
 +  * ''TotalClearance_ShootAbilityFollowUpDef'' 
 +  * ''TurretCombo_ShootAbilityDef'' 
 +  * ''UnusableLeftHand_AbilityDef'' 
 +  * ''UnusableRightHand_AbilityDef'' 
 +  * ''UseAttachedEquipment_AbilityDef'' 
 +  * ''VehicleRam_AbilityDef'' 
 +  * ''VirophageMedkit_AbilityDef'' 
 +  * ''VirusResistant_DamageMultiplierAbilityDef'' 
 +  * ''Weapon_ShootAbilityDef'' 
 +  * ''Worm_Die_AbilityDef'' 
 +  * ''Yuggothian_HulkDie_AbilityDef'' 
 +  * ''Yuggothian_InducePanic_AbilityDef'' 
 +  * ''Yuggothian_Shields_AbilityDef'' 
 +  * ''Yuggothian_StatusAttack_AbilityDef'' 
 +  * ''Yuggothian_StatusDefence_AbilityDef'' 
 +  * ''Zombified_ClassProficiencyAbilityDef'' 
 +[[..:phoenix_point#adding_skills|Phoenix Point Main Article]]
en/games/phoenix_point/skills.1703427792.txt.gz · Last modified: 2023-12-24-14-23 by 7saturn

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