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en:games:phoenix_point:skills [2023-12-24-14-23] – created 7saturn | en:games:phoenix_point:skills [2023-12-24-14-49] (current) – [Phoenix Point Skills] 7saturn |
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====== Phoenix Point Skills ====== | ====== Phoenix Point Skills ====== |
Each soldier in //Phoenix Point// has one or two classes from which it can learn skills. Here is a list of skill cheat codes to be used in conjunction with the ''teach //<skill>//'' command. | Each soldier in //Phoenix Point// has one or two classes from which it can learn skills. Here is a list of skill cheat codes to be used in conjunction with the ''teach //<skill>//'' command. **Note**: issuing the //teach// command can be done using abbreviated skill names, e.g. the effect of //teach AdrenalineRush_AbilityDef// can also be achieved by entering ''teach adrenalinerush''. |
| ===== Sorted Skills ===== |
^ Code ^ Skill ^ | ^ Code ^ Skill ^ |
| ''adr'' | //Adrenaline Rush// | | | ''AdrenalineRush_AbilityDef'' | //Adrenaline Rush// | |
| ''AR'' | //Stomp// | | | ''AreaStun_AbilityDef'' | //Stomp// | |
| ''arm'' | //Armour Break// | | | ''ArmourBreak_AbilityDef'' | //Armour Break// | |
| ''Assault'' | //Assault// proficiency | | | ''Assault_ClassProficiency_AbilityDef'' | //Assault// proficiency | |
| ''assaultrifle'' | +10% accuracy | | | ''AssaultRiflesTalent_AbilityDef'' | //Trooper//, +10% accuracy | |
| ''ber'' | //Berserker// proficiency | | | ''Berserker_ClassProficiency_AbilityDef'' | //Berserker// proficiency | |
| ''bigbooms'' | //Boom Blast// | | | ''BigBooms_AbilityDef'' | //Boom Blast// | |
| ''Biochemist'' | //Biochemist// | | | ''BioChemist_AbilityDef'' | //Biochemist// | |
| ''blo'' | //Bloodlust// | | | ''BloodLust_AbilityDef'' | //Bloodlust// | |
| ''bra'' | //Brawler// | | | ''Brawler_AbilityDef'' | //Brawler// | |
| ''Brainiac'' | //Far Sight// | | | ''Brainiac_AbilityDef'' | //Far Sight// | |
| ''Cautious'' | //Cautious// | | | ''Cautious_AbilityDef'' | //Cautious// | |
| ''close'' | //Close Combat Specialist// | | | ''CloseQuartersSpecialist_AbilityDef'' | //Close Combat Specialist// | |
| ''crafty'' | //Bombardier// | | | ''Crafty_AbilityDef'' | //Bombardier// | |
| ''dash'' | //Dash// | | | ''Dash_AbilityDef'' | //Dash// | |
| ''dec'' | //Deploy Decoy// | | | ''Decoy_AbilityDef'' | //Deploy Decoy// | |
| ''devoted'' | +2 WP | | | ''Devoted_AbilityDef'' | +2 WP | |
| ''double'' | Perception increased 100% | | | ''DoublePerception_AbilityDef'' | Perception increased 100% | |
| ''eagleeye'' | Perception range x2 | | | ''EagleEye_AbilityDef'' | Perception range x2 | |
| ''ele'' | //Electric Reinforcement// | | | ''ElectricReinforcement_AbilityDef'' | //Electric Reinforcement// | |
| ''enhancedvision'' | Night Vision | | | ''EnhancedVision_AbilityDef'' | Night Vision | |
| ''exp'' | //Healer// | | | ''ExpertHealer_AbilityDef'' | //Healer// | |
| ''expertheavy'' | +20% heavy weapon damage | | | ''ExpertHeavyWeapons_AbilityDef'' | +20% heavy weapon damage | |
| ''expertlight'' | //Trooper//, +20% damage when using rifles and handguns | | | ''ExpertLightWeapons_AbilityDef'' | +20% damage when using rifles and handguns | |
| ''expertmelee'' | +25% melee damage | | | ''ExpertMelee_AbilityDef'' | +25% melee damage | |
| ''expertmount'' | +20% mounted weapon range | | | ''ExpertMountedWeapons_AbilityDef'' | +20% mounted weapon range | |
| ''expertpack'' | +25% max weight | | | ''ExpertPacker_AbilityDef'' | +25% max weight | |
| ''expertrun'' | +2 Speed | | | ''ExpertRunner_AbilityDef'' | +2 Speed | |
| ''expertshoot'' | +20% accuracy when shooting | | | ''ExpertShooter_AbilityDef'' | +20% accuracy when shooting | |
| ''expertthrow'' | +50% throw range | | | ''ExpertThrower_AbilityDef'' | +50% throw range | |
| ''ext'' | //Dash Copy// | | | ''ExtraMove_AbilityDef'' | //Dash Copy// | |
| ''Extremefocus'' | //Extreme Focus// | | | ''ExtremeFocus_AbilityDef'' | //Extreme Focus// | |
| ''fast'' | //Fast Use// | | | ''FastUse_AbilityDef'' | //Fast Use// | |
| ''field'' | //Field Repair Kit// | | | ''FieldMedic_AbilityDef'' | //Field medic// | |
| ''Fieldmedic'' | //Field medic// | | | ''FieldRepairKit_AbilityDef'' | //Field Repair Kit// | |
| ''fire'' | Immunity to fire | | | ''FireImmunity_DamageMultiplierAbilityDef'' | Immunity to fire | |
| ''Focus'' | //Sniperist// | | | ''Focused_AbilityDef'' | //Sniperist// | |
| ''goo'' | //Trooper// | | | ''GoodShot_AbilityDef'' | ? | |
| ''gooimmunity'' | Immunity to goo | | | ''GooImmunity_AbilityDef'' | Immunity to goo | |
| ''Grenade'' | +10 Grenade Range | | | ''GrenadesTalent_AbilityDef'' | +10 Grenade Range | |
| ''gun'' | //Gunslinger//: Using a proficient weapon does not cost any action points, costs 2 will points. | | | ''Gunslinger_AbilityDef'' | //Gunslinger//: Using a proficient weapon does not cost any action points, costs 2 will points. | |
| ''gymrat'' | +2 strength | | | ''GymRat_AbilityDef'' | +2 strength | |
| ''hand'' | +10% accuracy for handguns | | | ''HandgunsTalent_AbilityDef'' | +10% accuracy for handguns | |
| ''Heavy'' | //Heavy// proficiency | | | ''Heavy_ClassProficiency_AbilityDef'' | //Heavy// proficiency | |
| ''heavyweapon'' | +10% accuracy for heavy weapons | | | ''HeavyWeaponsTalent_AbilityDef'' | +10% accuracy for heavy weapons | |
| ''Help'' | //Healer// | | | ''Helpful_AbilityDef'' | //Healer// | |
| ''human'' | jump 1 story up/down | | | ''Humanoid_HighJump_AbilityDef'' | jump 1 story up/down | |
| ''ign'' | //Ignore Pain// | | | ''IgnorePain_AbilityDef'' | //Ignore Pain// | |
| ''ind'' | //Induce Panic// | | | ''InducePanic_AbilityDef'' | //Induce Panic// | |
| ''Inf'' | //Infiltrator// proficiency | | | ''Infiltrator_ClassProficiency_AbilityDef'' | //Infiltrator// proficiency | |
| ''ins'' | //Inspire// | | | ''Inspire_AbilityDef'' | //Inspire// | |
| ''jet'' | //Jetpack// | | | ''JetJump_AbilityDef'' | //Jetpack// | |
| ''lau'' | //Grenade Launcher// | | | ''LaunchGrenade_ShootAbilityDef'' | //Grenade Launcher// | |
| ''machine'' | Makes the unit a machine entity, unaffected by bio effects but 0 will points | | | ''MachineEntity_ClassProficiencyAbilityDef'' | Makes the unit a machine entity, unaffected by bio effects but 0 will points | |
| ''man'' | //Manual Control// | | | ''ManualControl_AbilityDef'' | //Manual Control// | |
| ''mark'' | //Marked for Death// | | | ''MarkedForDeath_AbilityDef'' | //Marked for Death// | |
| ''martialartist'' | Using a melee weapons only costs 1 action point. | | | ''MartialArtist_AbilityDef'' | Using a melee weapons only costs 1 action point. | |
| ''mas'' | //Master Marksman// | | | ''MasterMarksman_AbilityDef'' | //Master Marksman// | |
| ''med'' | //Medkit// | | | ''Medkit_AbilityDef'' | //Medkit// | |
| ''Melee'' | //Melee// proficiency | | | ''MeleeProficiency_AbilityDef'' | //Melee// proficiency | |
| ''min'' | //Mind Crush// | | | ''MindCrush_AbilityDef'' | //Mind Crush// | |
| ''mindcontrol'' | //Mind Control// | | | ''Priest_MindControl_AbilityDef'' | //Mind Control// | |
| ''mindsense'' | //Mind Sense// | | | ''MindSense_AbilityDef'' | //Mind Sense// | |
| ''mist'' | //Breathe Mist Perk// | | | ''MistBreather_AbilityDef'' | //Breathe Mist Perk// | |
| ''motion'' | Motion detector | | | ''MotionDetection_AbilityDef'' | Motion detector | |
| ''Mount'' | +10 Mount Accuracy | | | ''MountedWeaponTalent_AbilityDef'' | +10 Mount Accuracy | |
| ''overwatch'' | //Overwatch//, breaks existing //Overwatch// on characters if added to character | | | ''Overwatch_AbilityDef'' | //Overwatch//, breaks existing //Overwatch// on characters if added to character | |
| ''PDW'' | +10% PDW Accuracy | | | ''PDWTalent_AbilityDef'' | +10% PDW Accuracy | |
| ''pitch'' | //Quarterback// | | | ''Pitcher_AbilityDef'' | //Quarterback// | |
| ''poi'' | Immunity to poison | | | ''PoisonImmunity_DamageMultiplierAbilityDef'' | Immunity to poison | |
| ''priest'' | //Priest// proficiency | | | ''Priest_ClassProficiency_AbilityDef'' | //Priest// proficiency | |
| ''psy'' | Immunity to psychic attacks | | | ''PsychicImmunity_DamageMultiplierAbilityDef'' | Immunity to psychic attacks | |
| ''psychicward'' | //Psychic Ward// | | | ''PsychicWard_AbilityDef'' | //Psychic Ward// | |
| ''qucikaim''(?) | //Quick Aim// | | | ''QuickAim_AbilityDef'' | //Quick Aim// | |
| ''quickaim'' | //Quick Aim// | | | ''Rally_AbilityDef'' | //Rally the Troops//, each ally within 10 tiles regains 1 action point. You need to direct it at a unit within 10 tiles. Otherwise the closest person to be directed target will use 2 action points to give to target. | |
| ''rag'' | //Rage Burst// | | | ''RapidClearance_AbilityDef'' | //Rapid Clearance// | |
| ''ral'' | //Rally the Troops// | | | ''ReadyForAction_AbilityDef'' | //Ready for Action// | |
| ''rally'' | Each ally within 10 tiles regains 1 action point. You need to direct it at a unit within 10 tiles. Otherwise the closest person to be directed target will use 2 action points to give to target. | | | ''Reckless_AbilityDef'' | //Reckless// | |
| ''rap'' | //Rapid Clearance// | | | ''RemoteDeployment_AbilityDef'' | //Remote Deployment// | |
| ''rea'' | //Ready for Action// | | | ''Resourceful_AbilityDef'' | //Resourceful// | |
| ''Reckless'' | //Reckless// | | | ''ReturnFire_AbilityDef'' | //Return Fire// | |
| ''regen'' | restore 10 hit points to all body parts and general hit points | | | ''SelfDefenseSpecialist_AbilityDef'' | //Self Defense Specialist// | |
| ''rem'' | //Remote Deployment// | | | ''ShotgunTalent_AbilityDef'' | +10% Shotgun Accuracy | |
| ''res'' | //Resourceful// | | | ''SilencedWeaponTalent_AbilityDef'' | +10% accuracy for silenced weapons | |
| ''return'' | //Return Fire// | | | ''SneakAttack_AbilityDef'' | //Sneak Attack// | |
| ''self'' | //Self Defense Specialist// | | | ''Sniper_ClassProficiency_AbilityDef'' | //Sniper// proficiency | |
| ''Shotgun'' | +10% Shotgun Accuracy | | | ''SpitPoison_ShootAbilityDef'' | spit poison | |
| ''silence'' | +10% accuracy for silenced weapons | | | ''Stealth_AbilityDef'' | //Thief//, +25% stealth | |
| ''sne'' | //Sneak Attack// | | | ''Stimpack_AbilityDef'' | //Stimpack// | |
| ''Sniper'' | //Sniper// proficiency | | | ''Strike_ShootAbilityDef'' | presumably the //fire// button for melee only characters | |
| ''spi'' | spit poison | | | ''Strongman_AbilityDef'' | //Strongman// | |
| ''steal'' | +25% stealth (= //Thief//?) | | | ''StunStatusImmunity_AbilityDef'' | Immunity to daze | |
| ''Stealth'' | //Thief// | | | ''SurpriseAttack_AbilityDef'' | //Surprise Attack// | |
| ''stim'' | //Stimpack// | | | ''Technician_ClassProficiency_AbilityDef'' | //Technician// proficiency | |
| ''strike'' | presumably the //fire// button for melee only characters | | | ''ThrowGrenade_ShootAbilityDef'' | //Throw Grenade// | |
| ''Strongman'' | //Strongman// | | | ''Vanish_AbilityDef'' | //Vanish// | |
| ''stun'' | Immunity to daze | | | ''VirusImmunity_DamageMultiplierAbilityDef'' | Immunity to virus | |
| ''surprise'' | //Surprise Attack// | | | ''WarCry_AbilityDef'' | //War Cry// | |
| ''tech'' | //Technician// proficiency | | | ''WeakSpot_AbilityDef'' | //Weak Spot// | |
| ''throw'' | //Throw Grenade// | | ===== Other Skills ===== |
| ''van'' | //Vanish// | | These here need clarification but are part of the game. |
| ''vir'' | Immunity to virus | | * ''AcidImmunity_DamageMultiplierAbilityDef'' |
| ''war'' | //War Cry// | | * ''AcidResistant_DamageMultiplierAbilityDef'' |
| ''Weakspot'' | //Weak Spot// | | * ''AcidwormExplode_AbilityDef'' |
| * ''AIEvaluation_AbilityDef'' |
| * ''Armadillo_Die_AbilityDef'' |
[[..:phoenix_point#adding_soldiers|Phoenix Point Main Article]] | * ''Armadillo_EvacuateMountedActorsAbilityDef'' |
| * ''ArmadilloHulk_DieAbilityDef'' |
| * ''Aura_LivingCrystal_AbilityDef'' |
| * ''Aura_OrichalcumStack_AbilityDef'' |
| * ''Aura_ProteanMutaneFire_AbilityDef'' |
| * ''Bash_WithWhateverYouCan_AbilityDef'' |
| * ''BashStrike_AbilityDef'' |
| * ''Basic_Die_AbilityDef'' |
| * ''BionicDamageMultipliers_AbilityDef'' |
| * ''BlastResistant_DamageMultiplierAbilityDef'' |
| * ''BodypartDamageMultiplier_AbilityDef'' |
| * ''BodySlam_AbilityDef'' |
| * ''CanBeRecruited_1x1_AbilityDef'' |
| * ''CanBeRecruited_1x1_Tutorial_AbilityDef'' |
| * ''CanBeRecruited_3x3_Disabled_AbilityDef'' |
| * ''CanBeRecruitedOmar_1x1_Tutorial_AbilityDef'' |
| * ''CanBeRecruitedTakeshi_1x1_Tutorial_AbilityDef'' |
| * ''Chiron_BashStrike_AbilityDef'' |
| * ''Chiron_Die_AbilityDef'' |
| * ''Chiron_EnterPlay_AbilityDef'' |
| * ''Chiron_EnterStabilityStance_AbilityDef'' |
| * ''Chiron_ExitStabilityStance_AbilityDef'' |
| * ''Chiron_Strike_AbilityDef'' |
| * ''ChironJumpOneFloor_AbilityDef'' |
| * ''CloseQuarters_AbilityDef'' |
| * ''Crabman_Die_AbilityDef'' |
| * ''Crabman_EnterPlayAbilityDef'' |
| * ''CrystalStacks_DamageAmplification_AbilityDef'' |
| * ''DeadlyDuo_FollowUp_ShootAbilityDef'' |
| * ''DeadlyDuo_ShootAbilityDef'' |
| * ''Decoy_Die_AbilityDef'' |
| * ''DefaultDieAbilityDef'' |
| * ''DemolitionMan_AbilityDef'' |
| * ''DeployDrone_ShootAbilityDef'' |
| * ''DeployDronePack_ShootAbilityDef'' |
| * ''DeployInjectorBomb1_AbilityDef'' |
| * ''DeployInjectorBomb2_AbilityDef'' |
| * ''DeployInjectorBomb3_AbilityDef'' |
| * ''DeployInjectorBomb4_AbilityDef'' |
| * ''DeployLaserTurret_AbilityDef'' |
| * ''DeployPRCRTurret_AbilityDef'' |
| * ''DeployRiotShield_AbilityDef'' |
| * ''DeployShield_AbilityDef'' |
| * ''DeployShield_Bionic_AbilityDef'' |
| * ''DeployShield_BionicAi_AbilityDef'' |
| * ''DeployShield_Guardian_AbilityDef'' |
| * ''DeployShield_Guardian_Dual_AbilityDef'' |
| * ''DeployTurret_AbilityDef'' |
| * ''DeployTurret_PlayAnimation_AbilityDef'' |
| * ''DeterminedAdvance_AbilityDef'' |
| * ''DropItem_AbilityDef'' |
| * ''EagleEyed_AbilityDef'' |
| * ''Egg_HatchAcidWorm_MorphIntoActorAbilityDef'' |
| * ''Egg_HatchFireWorm_MorphIntoActorAbilityDef'' |
| * ''Egg_HatchPoisonWorm_MorphIntoActorAbilityDef'' |
| * ''EggFacehugger_Die_AbilityDef'' |
| * ''EggFacehugger_HatchFacehugger_MorphIntoActorAbilityDef'' |
| * ''EggFacehugger_HulkDieAbilityDef'' |
| * ''EggFacehugger_StartPreparing_AbilityDef'' |
| * ''EggFacehugger_Surveillance_AbilityDef'' |
| * ''ElectricKick_AbilityDef'' |
| * ''ElectricTentacleAttack_AbilityDef'' |
| * ''EMPResistant_DamageMultiplierAbilityDef'' |
| * ''EndTurn_AbilityDef'' |
| * ''EnterVehicle_AbilityDef'' |
| * ''EnterVehicle_Instant_AbilityDef'' |
| * ''Exalted_Die_AbilityDef'' |
| * ''Exalted_InducePanic_AbilityDef'' |
| * ''Exalted_MindControl_AbilityDef'' |
| * ''Exalted_MindCrush_AbilityDef'' |
| * ''Exalted_MistBreather_AbilityDef'' |
| * ''Exalted_PsychicScream_AbilityDef'' |
| * ''Exalted_ReleaseControl_AbilityDef'' |
| * ''ExaltedInteractWithYuggothian_AbilityDef'' |
| * ''ExitMission_AbilityDef'' |
| * ''ExitVehicle_AbilityDef'' |
| * ''ExitVehicle_Instant_AbilityDef'' |
| * ''Exo_Leap_AbilityDef'' |
| * ''ExplodingBarrel_StructuralTargetDieAbilityDef'' |
| * ''Facehugger_Die_AbilityDef'' |
| * ''Facehugger_MindControl_AbilityDef'' |
| * ''FallNoSupport_AbilityDef'' |
| * ''FireResistant_DamageMultiplierAbilityDef'' |
| * ''FireStatusImmunity_AbilityDef'' |
| * ''FireVulnerability_DamageMultiplierAbilityDef'' |
| * ''FirewormEgg_Die_AbilityDef'' |
| * ''FirewormEgg_HulkDieAbilityDef'' |
| * ''FirewormEgg_StartPreparing_AbilityDef'' |
| * ''FirewormEgg_Surveillance_AbilityDef'' |
| * ''FirewormEnterPlay_AbilityDef'' |
| * ''FirewormExplode_AbilityDef'' |
| * ''FirewormFallNoSupport_AbilityDef'' |
| * ''Fishman_ClassProficiency_AbilityDef'' |
| * ''Fishman_Die_AbilityDef'' |
| * ''Fishman_EnterPlay_AbilityDef'' |
| * ''Fishman_HumanWeaponsProficiency_AbilityDef'' |
| * ''Fishman_Regeneration_Passive_AbilityDef'' |
| * ''Fishman_SpawnMist_AbilityDef'' |
| * ''Fishman_UpperArms_Strike_AbilityDef'' |
| * ''Fishman_UpperArms_Strike_ShootAbilityDef'' |
| * ''FlameThrower_ShootAbilityDef'' |
| * ''FrenzySelfDamageAbilityDef'' |
| * ''GrenadeSpam_ShootAbilityDef'' |
| * ''GrenadeSpam_ShootAbilityFollowUpDef'' |
| * ''Guardian_Beam_ShootAbilityDef'' |
| * ''Guardian_Drill_AbilityDef'' |
| * ''Guardian_Drill_ShootAbilityDef'' |
| * ''Guardian_ShieldSlice_AbilityDef'' |
| * ''Guardian_ShieldSlice_ShootAbilityDef'' |
| * ''Guardian_Stomp_AbilityDef'' |
| * ''Handgun_ShootAbilityDef'' |
| * ''HeavyLifter_AbilityDef'' |
| * ''HumanoidGuardian_AwakeAnimAbilityDef'' |
| * ''HumanoidGuardian_Die_AbilityDef'' |
| * ''HumanoidGuardian_EnterPlayAbilityDef'' |
| * ''Idle_AbilityDef'' |
| * ''InjectorBomb_Die_AbilityDef'' |
| * ''InteractWithObject_AbilityDef'' |
| * ''InteractWithYuggothian_AbilityDef'' |
| * ''Inventory_AbilityDef'' |
| * ''InventoryVehicle_AbilityDef'' |
| * ''LaserArray_ShootAbilityDef'' |
| * ''LaunchAcidWorm_ShootAbilityDef'' |
| * ''LaunchFireWorm_ShootAbilityDef'' |
| * ''LaunchGoo_ShootAbilityDef'' |
| * ''LaunchMissiles_ShootAbilityDef'' |
| * ''LaunchMortar_ShootAbilityDef'' |
| * ''LaunchPoisonWorm_ShootAbilityDef'' |
| * ''LaunchRocket_ShootAbilityDef'' |
| * ''MachineEntityDazeImmunity_AbilityDef'' |
| * ''Madman_AbilityDef'' |
| * ''MadmanTutorial_AbilityDef'' |
| * ''MediumGuardian_AwakeAnimAbilityDef'' |
| * ''MediumGuardian_Die_AbilityDef'' |
| * ''MediumGuardian_EnterPlayAbilityDef'' |
| * ''MeleeReturnFire_WithBashAbility_AbilityDef'' |
| * ''MeleeReturnFire_WithShootAbility_AbilityDef'' |
| * ''MeleeWeaponTalent_AbilityDef'' |
| * ''MindControlImmunity_AbilityDef'' |
| * ''MistLaunch_ShootAbilityDef'' |
| * ''MistRepeller_AbilityDef'' |
| * ''Move_AbilityDef'' |
| * ''Move3x3_AbilityDef'' |
| * ''Move5x5_AbilityDef'' |
| * ''Mutog_CanLeap_AbilityDef'' |
| * ''Mutog_ControlledByPriest_AbilityDef'' |
| * ''Mutog_Devour_AbilityDef'' |
| * ''Mutog_Die_AbilityDef'' |
| * ''Mutog_EnterPlay_AbilityDef'' |
| * ''Mutog_HeadAttack_AbilityDef'' |
| * ''Mutog_HeadBash_AbilityDef'' |
| * ''Mutog_HeadBash_BashAbilityDef'' |
| * ''Mutog_Leap_AbilityDef'' |
| * ''Mutog_LeftPawBash_AbilityDef'' |
| * ''Mutog_PlayBerserkAnimation_AbilityDef'' |
| * ''Mutog_PlayDevourAnimation_AbilityDef'' |
| * ''Mutog_PrimalInstinct_AbilityDef'' |
| * ''Mutog_Ram_AbilityDef'' |
| * ''Mutog_Regeneration_AbilityDef'' |
| * ''Mutog_RightPawBash_AbilityDef'' |
| * ''Mutog_TailBash_AbilityDef'' |
| * ''Mutog_TailBash_BashAbilityDef'' |
| * ''Mutog_TailSlice_AbilityDef'' |
| * ''Mutog_TailSlice_BashAbilityDef'' |
| * ''Mutog_TongueLash_AbilityDef'' |
| * ''NeuralDisruption_AbilityDef'' |
| * ''Neurazer_BashStrike_AbilityDef'' |
| * ''Oilcrab_Die_DeathBelcher_AbilityDef'' |
| * ''Oilcrab_PlayMorphAnimationAbilityDef'' |
| * ''Oilfish_Die_DeathBelcher_AbilityDef'' |
| * ''Oilfish_PlayMorphAnimationAbilityDef'' |
| * ''OilMonster_Die_AbilityDef'' |
| * ''OpenCrate_AbilityDef'' |
| * ''OverwatchFocus_AbilityDef'' |
| * ''PainChameleon_AbilityDef'' |
| * ''Panic_AbilityDef'' |
| * ''ParalysedStatusImmunity_AbilityDef'' |
| * ''ParalysisImmunity_DamageMultiplierAbilityDef'' |
| * ''PlayActionAnimation_AbilityDef'' |
| * ''PlaySeedsAnimation_AbilityDef'' |
| * ''PoisonResistant_DamageMultiplierAbilityDef'' |
| * ''PoisonwormExplode_AbilityDef'' |
| * ''Priest_InstilFrenzy_AbilityDef'' |
| * ''Priest_PsychicScream_AbilityDef'' |
| * ''PsychicResistant_DamageMultiplierAbilityDef'' |
| * ''Queen_BashStrike_AbilityDef'' |
| * ''Queen_CanLeap_AbilityDef'' |
| * ''Queen_Die_AbilityDef'' |
| * ''Queen_Die_Belcher_AbilityDef'' |
| * ''Queen_EnterPlay_AbilityDef'' |
| * ''Queen_GunsFire_ShootAbilityDef'' |
| * ''Queen_IdleAbilityDef'' |
| * ''Queen_InstilFrenzy_AbilityDef'' |
| * ''Queen_Leap_AbilityDef'' |
| * ''Queen_SpawnFacehugger_AbilityDef'' |
| * ''Queen_SpawnMist_AbilityDef'' |
| * ''Queen_StartPreparing_AbilityDef'' |
| * ''Queen_Strike_AbilityDef'' |
| * ''RadiantHope_AbilityDef'' |
| * ''RageBurst_RageBurstInConeAbilityDef'' |
| * ''RageBurst_ShootAbilityDef'' |
| * ''RecoverWill_AbilityDef'' |
| * ''RecruitIntoPhoenix_AbilityDef'' |
| * ''RecruitIntoPhoenix_Tutorial_AbilityDef'' |
| * ''Regeneration_Torso_Passive_AbilityDef'' |
| * ''ReleaseControl_AbilityDef'' |
| * ''Reload_AbilityDef'' |
| * ''ReloadTurret_AbilityDef'' |
| * ''ResourceCrate_DieAbilityDef'' |
| * ''RestrictedMovement_AbilityDef'' |
| * ''RetrieveShield_AbilityDef'' |
| * ''RetrieveTurret_AbilityDef'' |
| * ''ReturnFire_WithInactiveWeapon_AbilityDef'' |
| * ''RevealToPhoenix_Tutorial_AbilityDef'' |
| * ''SafeLanding_AbilityDef'' |
| * ''Scarab_Die_AbilityDef'' |
| * ''Scarab_EvacuateMountedActorsAbilityDef'' |
| * ''ScarabHulk_DieAbilityDef'' |
| * ''ScytherBashStrike_AbilityDef'' |
| * ''ScytherStrike_ShootAbilityDef'' |
| * ''SenseLocate_AbilityDef'' |
| * ''Sentinel_Die_AbilityDef'' |
| * ''Sentinel_StartPreparing_AbilityDef'' |
| * ''SentinelHatching_MassHatch_AbilityDef'' |
| * ''SentinelHatching_Surveillance_AbilityDef'' |
| * ''SentinelMist_SpawnMist_AbilityDef'' |
| * ''SentinelMist_Surveillance_AbilityDef'' |
| * ''SentinelTerror_Surveillance_AbilityDef'' |
| * ''SentinelTerror_TelepathicAttack_AbilityDef'' |
| * ''SentryTurret_Die_AbilityDef'' |
| * ''ShadowStep_AbilityDef'' |
| * ''ShieldProficiency_AbilityDef'' |
| * ''ShootPoisonSpike_ShootAbilityDef'' |
| * ''SilentEcho_AbilityDef'' |
| * ''Siren_EnterPlay_AbilityDef'' |
| * ''Siren_Injecting_BashStrike_AbilityDef'' |
| * ''Siren_Injecting_Strike_AbilityDef'' |
| * ''Siren_InstilFrenzy_AbilityDef'' |
| * ''Siren_PsychicScream_AbilityDef'' |
| * ''Siren_Slashing_BashStrike_AbilityDef'' |
| * ''Siren_SlashingStrike_AbilityDef'' |
| * ''Siren_SpitAcid_AbilityDef'' |
| * ''SniperTalent_AbilityDef'' |
| * ''Soldier_Die_AbilityDef'' |
| * ''SonicBlast_ShootAbilityDef'' |
| * ''SonicImmunity_DamageMultiplierAbilityDef'' |
| * ''SonicResistance_DamageMultiplierAbilityDef'' |
| * ''Sow_AbilityDef'' |
| * ''SpawningPoolCrabman_HulkDie_AbilityDef'' |
| * ''SpiderDroneEnterPlay_AbilityDef'' |
| * ''SpiderDroneExplode_AbilityDef'' |
| * ''SpiderDroneFallNoSupport_AbilityDef'' |
| * ''StandBy_AbilityDef'' |
| * ''StealthSpecialist_AbilityDef'' |
| * ''StomperLegs_EnterStabilityStance_AbilityDef'' |
| * ''StomperLegs_ExitStabilityStance_AbilityDef'' |
| * ''StomperLegs_Stomp_AbilityDef'' |
| * ''Strength_PassiveModifierAbilityDef'' |
| * ''StructuralTarget_StructuralTargetDieAbilityDef'' |
| * ''StructuralTargetSlowAura_AbilityDef'' |
| * ''StructuralTargetSwitch_AbilityDef'' |
| * ''Structure_ClassProficiencyAbilityDef'' |
| * ''SwarmerEgg_Die_AbilityDef'' |
| * ''SwarmerEgg_HatchSwarmer_MorphIntoActorAbilityDef'' |
| * ''SwarmerEgg_HulkDieAbilityDef'' |
| * ''SwarmerEgg_StartPreparing_AbilityDef'' |
| * ''SwarmerEgg_Surveillance_AbilityDef'' |
| * ''SY_Aspida_Die_AbilityDef'' |
| * ''SY_Aspida_EvacuateMountedActorsAbilityDef'' |
| * ''SY_AspidaBashStrike_AbilityDef'' |
| * ''SY_AspidaHulk_DieAbilityDef'' |
| * ''SY_AspidaStrike_ShootAbilityDef'' |
| * ''SY_FullRestoration_AbilityDef'' |
| * ''TechnicianBashStrike_AbilityDef'' |
| * ''TechnicianHeal_AbilityDef'' |
| * ''TechnicianPowerSurge_ShootAbilityDef'' |
| * ''TechnicianRemoveFacehugger_AbilityDef'' |
| * ''TechnicianRepair_AbilityDef'' |
| * ''TechnicianRestoreBodyPart_AbilityDef'' |
| * ''TechnicianStrike_ShootAbilityDef'' |
| * ''TechTurret_Die_AbilityDef'' |
| * ''TestActionAnimation_AbilityDef'' |
| * ''Thief_AbilityDef'' |
| * ''ThrowLaserTurret_AbilityDef'' |
| * ''ThrowPRCRTurret_AbilityDef'' |
| * ''ThrowTurret_AbilityDef'' |
| * ''TotalClearance_ShootAbilityDef'' |
| * ''TotalClearance_ShootAbilityFollowUpDef'' |
| * ''TurretCombo_ShootAbilityDef'' |
| * ''UnusableLeftHand_AbilityDef'' |
| * ''UnusableRightHand_AbilityDef'' |
| * ''UseAttachedEquipment_AbilityDef'' |
| * ''VehicleRam_AbilityDef'' |
| * ''VirophageMedkit_AbilityDef'' |
| * ''VirusResistant_DamageMultiplierAbilityDef'' |
| * ''Weapon_ShootAbilityDef'' |
| * ''Worm_Die_AbilityDef'' |
| * ''Yuggothian_HulkDie_AbilityDef'' |
| * ''Yuggothian_InducePanic_AbilityDef'' |
| * ''Yuggothian_Shields_AbilityDef'' |
| * ''Yuggothian_StatusAttack_AbilityDef'' |
| * ''Yuggothian_StatusDefence_AbilityDef'' |
| * ''Zombified_ClassProficiencyAbilityDef'' |
| [[..:phoenix_point#adding_skills|Phoenix Point Main Article]] |