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en:game_tech:game_engine [2022-04-22-16-39] 7saturnen:game_tech:game_engine [2022-04-22-16-46] (current) 7saturn
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 Some engines are rather versatile, e.g. the [[Unity engine]] can be used for a majority of games, as it is not specialized to a specific genre. But that on the other hand requires a lot of work to be invested to actually get a game based on it, going, as e.g. skripts and assets that make the actual game mechanics will have to be designed first. Other games have a more specific engine as a base, e.g. the [[Unreal Engine 2]], which is mostly used for [[:en:gaming_theory:shooter]]-like games. Some engines are rather versatile, e.g. the [[Unity engine]] can be used for a majority of games, as it is not specialized to a specific genre. But that on the other hand requires a lot of work to be invested to actually get a game based on it, going, as e.g. skripts and assets that make the actual game mechanics will have to be designed first. Other games have a more specific engine as a base, e.g. the [[Unreal Engine 2]], which is mostly used for [[:en:gaming_theory:shooter]]-like games.
  
-As an example the [[Storm3D engine]] as used in pure [[:en:gaming_theory:Real Time Strategy|RTS]] titles, such as [[:en:games:Star Trek - Armada|Star Trek: Armada]], but also in a mixed action Shooter-RTS, like [[:en:games:Battlezone 98 Redux]].+As an example the [[Storm3D engine]] as used in pure [[:en:gaming_theory:Real Time Strategy|RTS]] titles, such as [[:en:games:Star Trek - Armada 1|Star Trek: Armada]], but also in a mixed action Shooter-RTS, like [[:en:games:Battlezone 98 Redux]].
  
 See also [[List of Game Engines]]. See also [[List of Game Engines]].
en/game_tech/game_engine.1650638380.txt.gz · Last modified: 2022-04-22-16-39 by 7saturn

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