en:game_tech:game_engine
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Some engines are rather versatile, e.g. the [[Unity engine]] can be used for a majority of games, as it is not specialized to a specific genre. But that on the other hand requires a lot of work to be invested to actually get a game based on it, going, as e.g. skripts and assets that make the actual game mechanics will have to be designed first. Other games have a more specific engine as a base, e.g. the [[Unreal Engine 2]], which is mostly used for [[: | Some engines are rather versatile, e.g. the [[Unity engine]] can be used for a majority of games, as it is not specialized to a specific genre. But that on the other hand requires a lot of work to be invested to actually get a game based on it, going, as e.g. skripts and assets that make the actual game mechanics will have to be designed first. Other games have a more specific engine as a base, e.g. the [[Unreal Engine 2]], which is mostly used for [[: | ||
- | As an example the [[Storm3D engine]] as used in pure [[: | + | As an example the [[Storm3D engine]] as used in pure [[: |
See also [[List of Game Engines]]. | See also [[List of Game Engines]]. |
en/game_tech/game_engine.1650638380.txt.gz · Last modified: 2022-04-22-14-39 by 7saturn