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en:games:star_trek_armada_1:game_interface [2022-04-07-15-18] – [Normal View] 7saturnen:games:star_trek_armada_1:game_interface [2022-04-13-23-09] (current) – [Cinematic View] 7saturn
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 {{ :en:games:star_trek_armada_1:cinematic_view.png?nolink |}} {{ :en:games:star_trek_armada_1:cinematic_view.png?nolink |}}
  
-The unit details are turned invisible, as well as the better part of the the cinematic window. You can toggle the normal view and cinematic view with either pressing ''y'' (or ''z'' on QUERTZ layouts) or double click the visible parts of the cinematic window.+The unit details are turned invisible, as well as the better part of the the cinematic window. You can toggle the normal view and cinematic view with either pressing ''z'' (or ''y'' on QUERTZ layouts) or double click the visible parts of the cinematic window.
 ===== COMM Menu ===== ===== COMM Menu =====
 {{ en:games:star_trek_armada_1:comm_menu.png?nolink |}} {{ en:games:star_trek_armada_1:comm_menu.png?nolink |}}
 +
 This menu serves multiple purposes. It shows you, what team a player belongs to, defines where chat messages should go and let's you give resources to other players. This menu serves multiple purposes. It shows you, what team a player belongs to, defines where chat messages should go and let's you give resources to other players.
  
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 The checkbox **Allied Victory** is important, if you do not play in fixed teams but in allies mode. If checked by all members of the remaining ally group, the game ends automatically with a win of that group, if only players from that group are still in the game. The checkbox **Allied Victory** is important, if you do not play in fixed teams but in allies mode. If checked by all members of the remaining ally group, the game ends automatically with a win of that group, if only players from that group are still in the game.
 ===== Controls ===== ===== Controls =====
-Most functions can be used by the keyboard. Also most functions can also be used by using your mouse. However, some require one or the other or both. Many keyboard commands are hinted, when hovering over a button with the mouse pointer. An underlined character indicates the key to be pressed for activating the function. This underlining may be very thing, when playing on high resolutions, e.g. 4K. This may make spotting it a bit difficult.+Most functions can be used by the keyboard by using your mouse. However, some require one or the other or both at once. Many keyboard commands are hinted, when hovering over a button with the mouse pointer. An underlined character indicates the key to be pressed for activating the function. This underlining may be very thin, when playing on high resolutions, e.g. 4K. This may make spotting it a bit difficult.
  
-There is one flaw with that system when using another keyboard layout than the English: Some units show you buttons that are not necessarily correct. E.g. the yard build command is generally depicted as to be issued with ''y''. On a QWERTY layout that's correct. But when using a QWERTZ layout (e.g. German keyboard) then it is actually ''z'' (the same position on the keyboard, but in fact a different key). Those two are in general swapped. So also the cinematics view is not activated by ''z'' but by ''y''.+There is one flaw with that system when using another keyboard layout than the English: Some units show you buttons that are not necessarily correctly labeled in terms of key usage. E.g. the yard build command is generally depicted as to be issued with ''y''. On a QWERTY layout that's correct. But when using a QWERTZ layout (e.g. German keyboard) then it is actually ''z'' (the same position on the keyboard, but in fact a different key). Those two are in general swapped. For example also the cinematics view is not activated by ''z'' but by ''y''.
  
 Here is a selection of things you can do: Here is a selection of things you can do:
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 ==== Mouse Controls ==== ==== Mouse Controls ====
 === General Mouse Controls === === General Mouse Controls ===
-There are a variety of mouse commands you can issue.+There are a variety of mouse commands you can issue. This section assumes you are using the default setting in the [[in-game_settings#Game Settings]], left-click for selection and right-click for issuing move and attack orders. If you switched this, then left and right may have to be switched here, too.
   * Left click on a [[units|unit]] or [[stations|station]] : Selects the unit or station.   * Left click on a [[units|unit]] or [[stations|station]] : Selects the unit or station.
   * Left click on a clickable button (not greyed out): uses this button. If the button changes the mouse pointer to another icon, it will be a two-part command, requiring another target to use the function on. If you use the same button again, the cursor will return to normal and the function aborted.   * Left click on a clickable button (not greyed out): uses this button. If the button changes the mouse pointer to another icon, it will be a two-part command, requiring another target to use the function on. If you use the same button again, the cursor will return to normal and the function aborted.
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   * Right-click when having a unit selected: Sends the unit to that position or attack that unit or station. If a group is selected, the units are spread around that point or attack the same object. Works also on the strategic map.   * Right-click when having a unit selected: Sends the unit to that position or attack that unit or station. If a group is selected, the units are spread around that point or attack the same object. Works also on the strategic map.
   * Left Click Dragging the mouse pointer on the tactical map: Rectangle select: All units enclosed by the dragged rectangle will be selected. If no units but only stations are enclosed, the selection of the station is arbitrary. If there are more than 8 units enclosed, the selection will also be arbitrary.   * Left Click Dragging the mouse pointer on the tactical map: Rectangle select: All units enclosed by the dragged rectangle will be selected. If no units but only stations are enclosed, the selection of the station is arbitrary. If there are more than 8 units enclosed, the selection will also be arbitrary.
-  * Lect Click Dragging the mouse pointer on the strategic map: Moves the camera view point continuously over the map, tracking the position of the mouse pointer on the map.+  * Left Click Dragging the mouse pointer on the strategic map: Moves the camera view point continuously over the map, tracking the position of the mouse pointer on the map.
 === View Mouse Control When in Normal View === === View Mouse Control When in Normal View ===
   * Moving mouse pointer to the screen's borders: Moves the section of the map shown on the tactical map into the direction of the border orientation.   * Moving mouse pointer to the screen's borders: Moves the section of the map shown on the tactical map into the direction of the border orientation.
   * Right-click and drag: Moves the section of the map shown on the tactical map into the direction of the drag. Only does so, while actively moving the mouse pointer.   * Right-click and drag: Moves the section of the map shown on the tactical map into the direction of the drag. Only does so, while actively moving the mouse pointer.
-  * Right-Left-click then dragging the mouse pointer: Zooms or turns the view perspective +  * Right-Left-click then dragging the mouse pointer: Zooms or turns the view perspective, depending in which direction the mouse is moved at first.
 === View Mouse Control When in Cinematics View === === View Mouse Control When in Cinematics View ===
   * Moving mouse pointer to the screen's borders: Turns the camera view angle into the direction of the border orientation.   * Moving mouse pointer to the screen's borders: Turns the camera view angle into the direction of the border orientation.
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   * ''SHIFT'' + selection of units: Adds the newly selected units to the current selection. If that would make more units than 8 for the selection, the units added to the selection is arbitrary.   * ''SHIFT'' + selection of units: Adds the newly selected units to the current selection. If that would make more units than 8 for the selection, the units added to the selection is arbitrary.
   * ''TAB'' + sending a unit: Sets waypoints for the currently selected units they will follow one after another.   * ''TAB'' + sending a unit: Sets waypoints for the currently selected units they will follow one after another.
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en/games/star_trek_armada_1/game_interface.txt · Last modified: 2022-04-13-23-09 by 7saturn

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