games:nexuiz_cvars_t_bis_w
Nexuiz cvars t bis w
cvar | Funktion | Default-Wert |
---|---|---|
team | QW team (4 character limit, example: blue) | none |
teamplay | teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self | 0 |
teamplay_default | default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the following four cvars | 4 |
teamplay_lockonrestart | it set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams) | 0 |
temp1 | general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes) | 0 |
timeformat | time format to use on timestamped console messages | [%Y-%m-%d %H:%M:%S] |
timelimit | ends level at this time (in minutes) | 0 |
timelimit_decrement | custom cvar | 5 |
timelimit_increment | custom cvar | 5 |
timelimit_max | custom cvar | 60 |
timelimit_min | custom cvar | 5 |
timelimit_override | Time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) | -1 |
timelimit_overtime | duration in minutes of one added overtime, added to the timelimit | 2 |
timelimit_overtimes | how many overtimes to add at max | 0 |
timelimit_suddendeath | number of minutes suddendeath mode lasts after all overtimes were added and still no winner was found | 5 |
timestamps | prints timestamps on console messages | 0 |
userbind1_description | custom cvar | team: quad soon |
userbind1_press | custom cvar | say_team quad soon |
userbind1_release | custom cvar | |
userbind10_description | custom cvar | team: roaming, icon |
userbind10_press | custom cvar | say_team roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here |
userbind10_release | custom cvar | |
userbind11_description | custom cvar | team: attacking, icon |
userbind11_press | custom cvar | say_team attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here |
userbind11_release | custom cvar | |
userbind12_description | custom cvar | team: killed flag, icon |
userbind12_press | custom cvar | say_team killed flagcarrier (l:%y^7); g_waypointsprite_team_p |
userbind12_release | custom cvar | |
userbind13_description | custom cvar | team: dropped flag, icon |
userbind13_press | custom cvar | say_team dropped flag (l:%d^7); g_waypointsprite_team_here_d |
userbind13_release | custom cvar | |
userbind14_description | custom cvar | team: drop gun, icon |
userbind14_press | custom cvar | say_team dropped gun %w^7 (l:%l^7); g_waypointsprite_team_here; wait; dropweapon |
userbind14_release | custom cvar | |
userbind15_description | custom cvar | team: drop flag/key, icon |
userbind15_press | custom cvar | say_team dropped flag/key %w^7 (l:%l^7); g_waypointsprite_team_here; wait; +use |
userbind15_release | custom cvar | -use |
userbind16_description | custom cvar | chat: nice one |
userbind16_press | custom cvar | say / nice one |
userbind16_release | custom cvar | |
userbind17_description | custom cvar | chat: good game |
userbind17_press | custom cvar | say good game |
userbind17_release | custom cvar | |
userbind18_description | custom cvar | chat: hi / good luck |
userbind18_press | custom cvar | say hi / good luck and have fun |
userbind18_release | custom cvar | |
userbind19_description | custom cvar | scoreboard / chat history |
userbind19_press | custom cvar | +showscores; +con_chat_maximize |
userbind19_release | custom cvar | -showscores; -con_chat_maximize |
userbind2_description | custom cvar | team: free item, icon |
userbind2_press | custom cvar | say_team free item %x^7 (l:%y^7); g_waypointsprite_team_here_p |
userbind2_release | custom cvar | |
userbind20_description | custom cvar | toggle recording .avi |
userbind20_press | custom cvar | toggle cl_capturevideo |
userbind20_release | custom cvar | |
userbind21_description | custom cvar | toggle fullscreen |
userbind21_press | custom cvar | toggle vid_fullscreen; vid_restart |
userbind21_release | custom cvar | |
userbind22_description | custom cvar | |
userbind22_press | custom cvar | |
userbind22_release | custom cvar | |
userbind23_description | custom cvar | |
userbind23_press | custom cvar | |
userbind23_release | custom cvar | |
userbind24_description | custom cvar | |
userbind24_press | custom cvar | |
userbind24_release | custom cvar | |
userbind25_description | custom cvar | |
userbind25_press | custom cvar | |
userbind25_release | custom cvar | |
userbind26_description | custom cvar | |
userbind26_press | custom cvar | |
userbind26_release | custom cvar | |
userbind27_description | custom cvar | |
userbind27_press | custom cvar | |
userbind27_release | custom cvar | |
userbind28_description | custom cvar | |
userbind28_press | custom cvar | |
userbind28_release | custom cvar | |
userbind29_description | custom cvar | |
userbind29_press | custom cvar | |
userbind29_release | custom cvar | |
userbind3_description | custom cvar | team: took item, icon |
userbind3_press | custom cvar | say_team took item (l:%l^7); g_waypointsprite_team_here |
userbind3_release | custom cvar | |
userbind30_description | custom cvar | |
userbind30_press | custom cvar | |
userbind30_release | custom cvar | |
userbind31_description | custom cvar | |
userbind31_press | custom cvar | |
userbind31_release | custom cvar | |
userbind32_description | custom cvar | |
userbind32_press | custom cvar | |
userbind32_release | custom cvar | |
userbind4_description | custom cvar | team: negative |
userbind4_press | custom cvar | say_team negative |
userbind4_release | custom cvar | |
userbind5_description | custom cvar | team: positive |
userbind5_press | custom cvar | say_team positive |
userbind5_release | custom cvar | |
userbind6_description | custom cvar | team: need help, icon |
userbind6_press | custom cvar | say_team need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_helpme; cmd voice needhelp |
userbind6_release | custom cvar | |
userbind7_description | custom cvar | team: enemy seen, icon |
userbind7_press | custom cvar | say_team enemy seen (l:%y^7); g_waypointsprite_team_danger_p; cmd voice incoming |
userbind7_release | custom cvar | |
userbind8_description | custom cvar | team: flag seen, icon |
userbind8_press | custom cvar | say_team flag seen (l:%y^7); g_waypointsprite_team_here_p; cmd voice seenflag |
userbind8_release | custom cvar | |
userbind9_description | custom cvar | team: defending, icon |
userbind9_press | custom cvar | say_team defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here |
userbind9_release | custom cvar | |
v_brightness | brightness of black, useful for monitors that are too dark | 0 |
v_centermove | how long before the view begins to center itself (if freelook/+mlook/+jlook/+klook are off) | 0.15 |
v_centerspeed | how fast the view centers itself | 500 |
v_color_black_b | desired color of black | 0 |
v_color_black_g | desired color of black | 0 |
v_color_black_r | desired color of black | 0 |
v_color_enable | enables black-grey-white color correction curve controls | 0 |
v_color_grey_b | desired color of grey | 0.5 |
v_color_grey_g | desired color of grey | 0.5 |
v_color_grey_r | desired color of grey | 0.5 |
v_color_white_b | desired color of white | 1 |
v_color_white_g | desired color of white | 1 |
v_color_white_r | desired color of white | 1 |
v_contrast | brightness of white (values above 1 give a brighter image with increased color saturation, unlike v_gamma) | 1 |
v_contrastboost | by how much to multiply the contrast in dark areas (1 is no change) | 1 |
v_deathtilt | whether to use sideways view when dead | 0 |
v_deathtiltangle | what roll angle to use when tilting the view while dead | 80 |
v_flipped | mirror the screen (poor man's left handed mode) | 0 |
v_gamma | inverse gamma correction value, a brightness effect that does not affect white or black, and tends to make the image grey and dull | 1.125000 |
v_glslgamma | enables use of GLSL to apply gamma correction ramps if available (note: overrides v_hwgamma) | 0 |
v_hwgamma | enables use of hardware gamma correction ramps if available (note: does not work very well on Windows2000 and above), values are 0 = off, 1 = attempt to use hardware gamma, 2 = use hardware gamma whether it works or not | 1 |
v_idlescale | how much of the quake 'drunken view' effect to use | 0 |
v_ipitch_cycle | v_idlescale pitch speed | 1 |
v_ipitch_level | v_idlescale pitch amount | 0.3 |
v_iroll_cycle | v_idlescale roll speed | 0.5 |
v_iroll_level | v_idlescale roll amount | 0.1 |
v_iyaw_cycle | v_idlescale yaw speed | 2 |
v_iyaw_level | v_idlescale yaw amount | 0.3 |
v_kickpitch | how much a view kick from damage pitches your view | 0.6 |
v_kickroll | how much a view kick from damage rolls your view | 0.6 |
v_kicktime | how long a view kick from damage lasts | 0.5 |
v_psycho | easter egg (does not work on Windows2000 or above) | 0 |
vid_bitsperpixel | how many bits per pixel to render at (32 or 16, 32 is recommended) | 32 |
vid_conheight | virtual height of 2D graphics system | 600 |
vid_conwidth | virtual width of 2D graphics system | 800 |
vid_dgamouse | make use of DGA mouse input | 0 |
vid_fullscreen | use fullscreen (1) or windowed (0) | 1 |
vid_grabkeyboard | whether to grab the keyboard when mouse is active (prevents use of volume control keys, music player keys, etc on some keyboards) | 0 |
vid_hardwaregammasupported | indicates whether hardware gamma is supported (updated by attempts to set hardware gamma ramps) | 1 |
vid_height | resolution | 768 |
vid_minheight | minimum vid_height that is acceptable (to be set in default.cfg in mods) | 0 |
vid_minwidth | minimum vid_width that is acceptable (to be set in default.cfg in mods) | 0 |
vid_mouse | whether to use the mouse in windowed mode (fullscreen always does) | 1 |
vid_netwmfullscreen | make use _NET_WM_STATE_FULLSCREEN; turn this off if fullscreen does not work for you | 0 |
vid_pixelheight | adjusts vertical field of vision to account for non-square pixels (1280×1024 on a CRT monitor for example) | 1 |
vid_refreshrate | refresh rate to use, in hz (higher values flicker less, if supported by your monitor) | 60 |
vid_resizable | 0: window not resizable, 1: resizable, 2: window can be resized but the framebuffer isn't adjusted | 1 |
vid_samples | how many anti-aliasing samples per pixel to request from the graphics driver (4 is recommended, 1 is faster) | 1 |
vid_stereobuffer | enables 'quad-buffered' stereo rendering for stereo shutterglasses, HMD (head mounted display) devices, or polarized stereo LCDs, if supported by your drivers | 0 |
vid_stick_mouse | have the mouse stuck in the center of the screen | 0 |
vid_userefreshrate | set this to 1 to make vid_refreshrate used, or to 0 to let the engine choose a sane default | 0 |
vid_vsync | sync to vertical blank, prevents 'tearing' (seeing part of one frame and part of another on the screen at the same time), automatically disabled when doing timedemo benchmarks | 0 |
vid_width | resolution | 1024 |
vid_x11_display | nexuiz-linux-*.sh will use this to start nexuiz on an other/new X display | |
viewsize | how large the view should be, 110 disables inventory bar, 120 disables status bar | 100 |
volume | volume of sound effects | 0.5 |
welcome_message_time | custom cvar | 8 |
games/nexuiz_cvars_t_bis_w.txt · Zuletzt geändert: 2016-02-15-17-09 von 7saturn