Benutzer-Werkzeuge

Webseiten-Werkzeuge


games:nexuiz_cvars_d_bis_g

Dies ist eine alte Version des Dokuments!


Nexuiz cvars d bis g

cvar Funktion Default-Wert
deathmatch deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons) 1
deathmatch_force_teamplay Always play TDM instead of DM 0
demo_nehahra reads all quake demos as nehahra movie protocol 0
developer prints additional debugging messages and information (recommended for modders and level designers) 0
developer_entityparsing prints detailed network entities information each time a packet is received 0
developer_loadfile prints name and size of every file loaded via the FS_LoadFile function (which is almost everything) 0
developer_loading prints information about files as they are loaded or unloaded successfully 0
developer_memory prints debugging information about memory allocations 0
developer_memorydebug enables memory corruption checks (very slow) 0
developer_networkentities prints received entities, value is 0-4 (higher for more info) 0
developer_networking prints all received and sent packets (recommended only for debugging) 0
developer_texturelogging produces a textures.log file containing names of skins and map textures the engine tried to load 0
edgefriction how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code) 1
ekg Throw huge amounts of gibs 0
forceqmenu enables the quake menu instead of the quakec menu.dat (if present) 0
fov field of vision, 1-170 degrees, default 90, some players use 110-130 90
fraglimit ends level if this many frags is reached by any player 0
fraglimit_override Frag limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) -1
freelook mouse controls pitch instead of forward/back 1
fs_empty_files_in_pack_mark_deletions if enabled, empty files in a pak/pk3 count as not existing but cancel the search in further packs, effectively allowing patch pak/pk3 files to 'delete' files 1
fs_gamedir the list of currently selected gamedirs (use the 'gamedir' command to change this)
g_allow_oldnexbeam If enabled, clients are allowed to use old v2.3 Nexgun beam 0
g_antilag AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan) 2
g_antilag_bullets Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance) 1
g_arena Arena: many one-on-one rounds are played to find the winner 0
g_arena_maxspawned maximum number of players to spawn at once (the rest is spectating, waiting for their turn) 2
g_arena_powerups enables powerups (superhealth, strength and shield), which are removed by default 0
g_arena_roundbased if disabled, the next player will spawn as soon as someone dies 1
g_arena_warmup time, newly spawned players have to prepare themselves in round based matches 5
g_assault Assault: attack the enemy base as fast as you can, then defend the base against the enemy for that time to win 0
g_balance_armor_blockpercent custom cvar 0.6
g_balance_armor_limit custom cvar 999
g_balance_armor_regen custom cvar 0
g_balance_armor_regenlinear custom cvar 0
g_balance_armor_regenstable custom cvar 100
g_balance_armor_rot custom cvar 0.1
g_balance_armor_rotlinear custom cvar 0
g_balance_armor_rotstable custom cvar 100
g_balance_armor_start custom cvar 0
g_balance_campingrifle_auto_reload_after_changing_weapons custom cvar 0
g_balance_campingrifle_magazinecapacity custom cvar 8
g_balance_campingrifle_primary_ammo custom cvar 10
g_balance_campingrifle_primary_animtime custom cvar 0.3
g_balance_campingrifle_primary_bulletconstant custom cvar 130
g_balance_campingrifle_primary_damage custom cvar 60
g_balance_campingrifle_primary_force custom cvar 2
g_balance_campingrifle_primary_headshotaddeddamage custom cvar 100
g_balance_campingrifle_primary_lifetime custom cvar 5
g_balance_campingrifle_primary_refire custom cvar 0.7
g_balance_campingrifle_primary_speed custom cvar 35000
g_balance_campingrifle_primary_spread custom cvar 0
g_balance_campingrifle_reloadtime custom cvar 2
g_balance_campingrifle_secondary_ammo custom cvar 10
g_balance_campingrifle_secondary_animtime custom cvar 0.1
g_balance_campingrifle_secondary_bulletconstant custom cvar 130
g_balance_campingrifle_secondary_damage custom cvar 35
g_balance_campingrifle_secondary_force custom cvar 1
g_balance_campingrifle_secondary_headshotaddeddamage custom cvar 15
g_balance_campingrifle_secondary_lifetime custom cvar 5
g_balance_campingrifle_secondary_refire custom cvar 0.12
g_balance_campingrifle_secondary_speed custom cvar 20000
g_balance_campingrifle_secondary_spread custom cvar 8
g_balance_cloaked_alpha custom cvar 0.25
g_balance_crylink_primary_ammo custom cvar 2
g_balance_crylink_primary_animtime custom cvar 0.3
g_balance_crylink_primary_bouncedamagefactor custom cvar 0.5
g_balance_crylink_primary_bounces custom cvar 1
g_balance_crylink_primary_damage custom cvar 18
g_balance_crylink_primary_edgedamage custom cvar 0
g_balance_crylink_primary_force custom cvar -55
g_balance_crylink_primary_middle_fadetime custom cvar 5
g_balance_crylink_primary_middle_lifetime custom cvar 5
g_balance_crylink_primary_other_fadetime custom cvar 0.25
g_balance_crylink_primary_other_lifetime custom cvar 0.1
g_balance_crylink_primary_radius custom cvar 80
g_balance_crylink_primary_refire custom cvar 0.4
g_balance_crylink_primary_shots custom cvar 4
g_balance_crylink_primary_speed custom cvar 7000
g_balance_crylink_primary_spread custom cvar 0.03
g_balance_crylink_primary_star_fadetime custom cvar 0.25
g_balance_crylink_primary_star_lifetime custom cvar 0.1
g_balance_crylink_secondary_ammo custom cvar 2
g_balance_crylink_secondary_animtime custom cvar 0.3
g_balance_crylink_secondary_bouncedamagefactor custom cvar 0.5
g_balance_crylink_secondary_bounces custom cvar 0
g_balance_crylink_secondary_damage custom cvar 18
g_balance_crylink_secondary_edgedamage custom cvar 0
g_balance_crylink_secondary_force custom cvar -55
g_balance_crylink_secondary_line_fadetime custom cvar 2
g_balance_crylink_secondary_line_lifetime custom cvar 2
g_balance_crylink_secondary_middle_fadetime custom cvar 5
g_balance_crylink_secondary_middle_lifetime custom cvar 5
g_balance_crylink_secondary_radius custom cvar 3
g_balance_crylink_secondary_refire custom cvar 0.5
g_balance_crylink_secondary_shots custom cvar 7
g_balance_crylink_secondary_speed custom cvar 7000
g_balance_crylink_secondary_spread custom cvar 0.08
g_balance_ctf_damageforcescale custom cvar 1
g_balance_ctf_delay_collect custom cvar 1.0
g_balance_curse_empathy_minhealth custom cvar 20
g_balance_curse_empathy_takedamage custom cvar -0.4
g_balance_curse_slow_atkrate custom cvar 1.5
g_balance_curse_slow_jumpheight custom cvar 1.0
g_balance_curse_slow_moverate custom cvar 0.8
g_balance_curse_venom_hpmod custom cvar 0.6
g_balance_curse_venom_limitmod custom cvar 1
g_balance_curse_venom_rotrate custom cvar 3.0
g_balance_curse_vulner_takedamage custom cvar 2.0
g_balance_curse_weak_damage custom cvar 0.5
g_balance_curse_weak_force custom cvar 0.6
g_balance_electro_combo_damage custom cvar 80
g_balance_electro_combo_edgedamage custom cvar 0
g_balance_electro_combo_force custom cvar 200
g_balance_electro_combo_radius custom cvar 250
g_balance_electro_combo_speed custom cvar 2000
g_balance_electro_primary_ammo custom cvar 2
g_balance_electro_primary_animtime custom cvar 0.3
g_balance_electro_primary_damage custom cvar 65
g_balance_electro_primary_edgedamage custom cvar 0
g_balance_electro_primary_force custom cvar 200
g_balance_electro_primary_lifetime custom cvar 30
g_balance_electro_primary_radius custom cvar 150
g_balance_electro_primary_refire custom cvar 0.6
g_balance_electro_primary_speed custom cvar 2000
g_balance_electro_secondary_ammo custom cvar 2
g_balance_electro_secondary_animtime custom cvar 0.3
g_balance_electro_secondary_damage custom cvar 50
g_balance_electro_secondary_damageforcescale custom cvar 4
g_balance_electro_secondary_edgedamage custom cvar 0
g_balance_electro_secondary_force custom cvar 200
g_balance_electro_secondary_health custom cvar 5
g_balance_electro_secondary_lifetime custom cvar 5
g_balance_electro_secondary_radius custom cvar 150
g_balance_electro_secondary_refire custom cvar 0.3
g_balance_electro_secondary_speed custom cvar 900
g_balance_electro_secondary_speed_up custom cvar 200
g_balance_electro_secondary_spread custom cvar 0.05
g_balance_falldamage_deadminspeed custom cvar 150
g_balance_falldamage_factor custom cvar 0.15
g_balance_falldamage_maxdamage custom cvar 25
g_balance_falldamage_minspeed custom cvar 1400
g_balance_fuel_limit custom cvar 999
g_balance_fuel_regen fuel regeneration (only applies if the player owns IT_FUEL_REGEN) 0.1
g_balance_fuel_regenlinear custom cvar 0
g_balance_fuel_regenstable custom cvar 50
g_balance_fuel_rot custom cvar 0.05
g_balance_fuel_rotlinear custom cvar 0
g_balance_fuel_rotstable custom cvar 100
g_balance_grapplehook_airfriction custom cvar 0.2
g_balance_grapplehook_force_rubber custom cvar 2000
g_balance_grapplehook_force_rubber_overstretch custom cvar 1000
g_balance_grapplehook_health custom cvar 130
g_balance_grapplehook_length_min custom cvar 50
g_balance_grapplehook_speed_fly custom cvar 1800
g_balance_grapplehook_speed_pull custom cvar 2000
g_balance_grapplehook_stretch custom cvar 50
g_balance_grenadelauncher_primary_ammo custom cvar 2
g_balance_grenadelauncher_primary_animtime custom cvar 0.3
g_balance_grenadelauncher_primary_damage custom cvar 70
g_balance_grenadelauncher_primary_edgedamage custom cvar 38
g_balance_grenadelauncher_primary_force custom cvar 400
g_balance_grenadelauncher_primary_lifetime custom cvar 30
g_balance_grenadelauncher_primary_radius custom cvar 140
g_balance_grenadelauncher_primary_refire custom cvar 0.8
g_balance_grenadelauncher_primary_speed custom cvar 2000
g_balance_grenadelauncher_primary_speed_up custom cvar 200
g_balance_grenadelauncher_secondary_ammo custom cvar 2
g_balance_grenadelauncher_secondary_animtime custom cvar 0.3
g_balance_grenadelauncher_secondary_damage custom cvar 70
g_balance_grenadelauncher_secondary_damageforcescale custom cvar 4
g_balance_grenadelauncher_secondary_edgedamage custom cvar 38
g_balance_grenadelauncher_secondary_force custom cvar 400
g_balance_grenadelauncher_secondary_health custom cvar 10
g_balance_grenadelauncher_secondary_lifetime custom cvar 2.5
g_balance_grenadelauncher_secondary_radius custom cvar 140
g_balance_grenadelauncher_secondary_refire custom cvar 0.7
g_balance_grenadelauncher_secondary_speed custom cvar 1400
g_balance_grenadelauncher_secondary_speed_up custom cvar 200
g_balance_hagar_primary_ammo custom cvar 1
g_balance_hagar_primary_damage custom cvar 37
g_balance_hagar_primary_edgedamage custom cvar 15
g_balance_hagar_primary_force custom cvar 100
g_balance_hagar_primary_lifetime custom cvar 30
g_balance_hagar_primary_radius custom cvar 65
g_balance_hagar_primary_refire custom cvar 0.15
g_balance_hagar_primary_speed custom cvar 3000
g_balance_hagar_primary_spread custom cvar 10
g_balance_hagar_secondary_ammo custom cvar 1
g_balance_hagar_secondary_damage custom cvar 37
g_balance_hagar_secondary_edgedamage custom cvar 15
g_balance_hagar_secondary_force custom cvar 100
g_balance_hagar_secondary_lifetime custom cvar 30
g_balance_hagar_secondary_radius custom cvar 65
g_balance_hagar_secondary_refire custom cvar 0.15
g_balance_hagar_secondary_speed custom cvar 1400
g_balance_hagar_secondary_spread custom cvar 15
g_balance_health_limit custom cvar 999
g_balance_health_regen custom cvar 0.1
g_balance_health_regenlinear custom cvar 0
g_balance_health_regenstable custom cvar 100
g_balance_health_rot custom cvar 0.1
g_balance_health_rotlinear custom cvar 0
g_balance_health_rotstable custom cvar 100
g_balance_health_start custom cvar 150
g_balance_hlac_primary_ammo custom cvar 1
g_balance_hlac_primary_animtime custom cvar 0.4
g_balance_hlac_primary_damage custom cvar 23
g_balance_hlac_primary_edgedamage custom cvar 10
g_balance_hlac_primary_force custom cvar 100
g_balance_hlac_primary_lifetime custom cvar 5
g_balance_hlac_primary_radius custom cvar 70
g_balance_hlac_primary_refire custom cvar 0.1
g_balance_hlac_primary_speed custom cvar 9000
g_balance_hlac_primary_spread_add custom cvar 0.0045
g_balance_hlac_primary_spread_crouchmod custom cvar 0.25
g_balance_hlac_primary_spread_max custom cvar 0.25
g_balance_hlac_primary_spread_min custom cvar 0.01
g_balance_hlac_secondary_ammo custom cvar 10
g_balance_hlac_secondary_animtime custom cvar 0.3
g_balance_hlac_secondary_damage custom cvar 23
g_balance_hlac_secondary_edgedamage custom cvar 10
g_balance_hlac_secondary_force custom cvar 100
g_balance_hlac_secondary_lifetime custom cvar 5
g_balance_hlac_secondary_radius custom cvar 70
g_balance_hlac_secondary_refire custom cvar 1
g_balance_hlac_secondary_shots custom cvar 6
g_balance_hlac_secondary_speed custom cvar 9000
g_balance_hlac_secondary_spread custom cvar 0.15
g_balance_hlac_secondary_spread_crouchmod custom cvar 0.5
g_balance_hook_primary_animtime custom cvar 0.3
g_balance_hook_primary_fuel custom cvar 10
g_balance_hook_primary_hooked_fuel custom cvar 8
g_balance_hook_primary_hooked_time_free custom cvar 2
g_balance_hook_primary_hooked_time_max custom cvar 0
g_balance_hook_primary_refire custom cvar 0
g_balance_hook_secondary_ammo custom cvar 25
g_balance_hook_secondary_animtime custom cvar 0.3
g_balance_hook_secondary_damage custom cvar 25
g_balance_hook_secondary_duration custom cvar 1.5
g_balance_hook_secondary_edgedamage custom cvar 5
g_balance_hook_secondary_force custom cvar -2000
g_balance_hook_secondary_gravity custom cvar 5
g_balance_hook_secondary_lifetime custom cvar 30
g_balance_hook_secondary_power custom cvar 3
g_balance_hook_secondary_radius custom cvar 500
g_balance_hook_secondary_refire custom cvar 3
g_balance_hook_secondary_speed custom cvar 0
g_balance_keyhunt_damageforcescale custom cvar 1
g_balance_keyhunt_delay_collect custom cvar 1.5
g_balance_keyhunt_delay_drop custom cvar 0.4
g_balance_keyhunt_delay_fadeout custom cvar 2
g_balance_keyhunt_delay_return custom cvar 60
g_balance_keyhunt_delay_round custom cvar 5
g_balance_keyhunt_delay_tracking custom cvar 10
g_balance_keyhunt_dropvelocity custom cvar 300
g_balance_keyhunt_maxdist custom cvar 150
g_balance_keyhunt_protecttime custom cvar 0.8
g_balance_keyhunt_score_capture custom cvar 100
g_balance_keyhunt_score_carrierfrag custom cvar 2
g_balance_keyhunt_score_collect custom cvar 3
g_balance_keyhunt_score_destroyed custom cvar 50
g_balance_keyhunt_score_destroyed_ownfactor custom cvar 1
g_balance_keyhunt_score_push custom cvar 60
g_balance_keyhunt_throwvelocity custom cvar 400
g_balance_kill_delay custom cvar 5
g_balance_laser_primary_animtime custom cvar 0.3
g_balance_laser_primary_damage custom cvar 35
g_balance_laser_primary_edgedamage custom cvar 10
g_balance_laser_primary_force custom cvar 400
g_balance_laser_primary_lifetime custom cvar 30
g_balance_laser_primary_radius custom cvar 70
g_balance_laser_primary_refire custom cvar 0.7
g_balance_laser_primary_speed custom cvar 9000
g_balance_laser_secondary custom cvar 0
g_balance_laser_secondary_animtime custom cvar 0.3
g_balance_laser_secondary_damage custom cvar 35
g_balance_laser_secondary_edgedamage custom cvar 10
g_balance_laser_secondary_force custom cvar 400
g_balance_laser_secondary_lifetime custom cvar 30
g_balance_laser_secondary_radius custom cvar 70
g_balance_laser_secondary_refire custom cvar 0.7
g_balance_laser_secondary_speed custom cvar 9000
g_balance_minstanex_ammo custom cvar 10
g_balance_minstanex_animtime custom cvar 0.3
g_balance_minstanex_refire custom cvar 1
g_balance_nex_ammo custom cvar 5
g_balance_nex_animtime custom cvar 0.3
g_balance_nex_damage custom cvar 110
g_balance_nex_force custom cvar 600
g_balance_nex_refire custom cvar 1.5
g_balance_nexball_primary_animtime launching animtime 0.3
g_balance_nexball_primary_refire launching refire 0.7
g_balance_nexball_primary_speed launching speed 1000
g_balance_nexball_secondary_animtime stealing projectile animtime 0.3
g_balance_nexball_secondary_force stealing projectile force 500
g_balance_nexball_secondary_lifetime stealing projectile lifetime 0.15
g_balance_nexball_secondary_refire stealing projectile refire 0.6
g_balance_nexball_secondary_speed stealing projectile speed 3000
g_balance_nixnex_ammo_cells custom cvar 15
g_balance_nixnex_ammo_fuel custom cvar 0
g_balance_nixnex_ammo_nails custom cvar 45
g_balance_nixnex_ammo_rockets custom cvar 15
g_balance_nixnex_ammo_shells custom cvar 15
g_balance_nixnex_ammoincr_cells custom cvar 2
g_balance_nixnex_ammoincr_fuel custom cvar 2
g_balance_nixnex_ammoincr_nails custom cvar 6
g_balance_nixnex_ammoincr_rockets custom cvar 2
g_balance_nixnex_ammoincr_shells custom cvar 2
g_balance_nixnex_incrtime custom cvar 1.6
g_balance_nixnex_roundtime custom cvar 25
g_balance_pause_armor_rot custom cvar 5
g_balance_pause_armor_rot_spawn custom cvar 10
g_balance_pause_fuel_regen custom cvar 2
g_balance_pause_fuel_rot custom cvar 5
g_balance_pause_fuel_rot_spawn custom cvar 10
g_balance_pause_health_regen custom cvar 5
g_balance_pause_health_regen_spawn custom cvar 0
g_balance_pause_health_rot custom cvar 5
g_balance_pause_health_rot_spawn custom cvar 10
g_balance_portal_health custom cvar 200
g_balance_portal_lifetime custom cvar 15
g_balance_porto_primary_ammo custom cvar 25
g_balance_porto_primary_lifetime custom cvar 30
g_balance_porto_primary_refire custom cvar 1.5
g_balance_porto_primary_speed custom cvar 2000
g_balance_powerup_invincible_takedamage custom cvar 0.2
g_balance_powerup_invincible_time custom cvar 30
g_balance_powerup_strength_damage custom cvar 3
g_balance_powerup_strength_force custom cvar 4
g_balance_powerup_strength_selfdamage custom cvar 1.5
g_balance_powerup_strength_selfforce custom cvar 1.5
g_balance_powerup_strength_time custom cvar 30
g_balance_rocketlauncher_ammo custom cvar 3
g_balance_rocketlauncher_animtime custom cvar 0.3
g_balance_rocketlauncher_damage custom cvar 105
g_balance_rocketlauncher_damageforcescale custom cvar 4
g_balance_rocketlauncher_detonatedelay custom cvar 0.2
g_balance_rocketlauncher_edgedamage custom cvar 40
g_balance_rocketlauncher_force custom cvar 600
g_balance_rocketlauncher_guidedelay custom cvar 0.15
g_balance_rocketlauncher_guidegoal custom cvar 512
g_balance_rocketlauncher_guiderate custom cvar 90
g_balance_rocketlauncher_health custom cvar 40
g_balance_rocketlauncher_laserguided_allow_steal custom cvar 1
g_balance_rocketlauncher_laserguided_speed custom cvar 1000
g_balance_rocketlauncher_laserguided_speedaccel custom cvar 0
g_balance_rocketlauncher_laserguided_speedstart custom cvar 1000
g_balance_rocketlauncher_laserguided_turnrate custom cvar 0.75
g_balance_rocketlauncher_lifetime custom cvar 30
g_balance_rocketlauncher_radius custom cvar 150
g_balance_rocketlauncher_refire custom cvar 1
g_balance_rocketlauncher_speed custom cvar 850
g_balance_rocketlauncher_speedaccel custom cvar 0
g_balance_rocketlauncher_speedstart custom cvar 850
g_balance_rune_defense_combo_takedamage custom cvar 1.0
g_balance_rune_defense_takedamage custom cvar 0.5
g_balance_rune_regen_combo_hpmod custom cvar 0.9
g_balance_rune_regen_combo_limitmod custom cvar 1
g_balance_rune_regen_combo_regenrate custom cvar 0.5
g_balance_rune_regen_combo_rotrate custom cvar 1.5
g_balance_rune_regen_hpmod custom cvar 1.75
g_balance_rune_regen_limitmod custom cvar 1
g_balance_rune_regen_regenrate custom cvar 3.0
g_balance_rune_speed_atkrate custom cvar 0.66
g_balance_rune_speed_combo_atkrate custom cvar 1.2
g_balance_rune_speed_combo_jumpheight custom cvar 1.0
g_balance_rune_speed_combo_moverate custom cvar 0.9
g_balance_rune_speed_jumpheight custom cvar 1.4
g_balance_rune_speed_moverate custom cvar 1.25
g_balance_rune_strength_combo_damage custom cvar 0.9
g_balance_rune_strength_combo_force custom cvar 1.0
g_balance_rune_strength_damage custom cvar 2.0
g_balance_rune_strength_force custom cvar 1.5
g_balance_rune_vampire_absorb custom cvar 0.4
g_balance_rune_vampire_combo_absorb custom cvar -0.1
g_balance_rune_vampire_combo_minhealth custom cvar 40
g_balance_rune_vampire_maxhealth custom cvar 500
g_balance_selfdamagepercent custom cvar 0.6
g_balance_shotgun_primary_ammo custom cvar 1
g_balance_shotgun_primary_animtime custom cvar 0.2
g_balance_shotgun_primary_bulletconstant custom cvar 75
g_balance_shotgun_primary_bullets custom cvar 6
g_balance_shotgun_primary_damage custom cvar 12
g_balance_shotgun_primary_force custom cvar 60
g_balance_shotgun_primary_refire custom cvar 0.5
g_balance_shotgun_primary_speed custom cvar 12000
g_balance_shotgun_primary_spread custom cvar 0.07
g_balance_shotgun_secondary_ammo custom cvar 1
g_balance_shotgun_secondary_animtime custom cvar 0.2
g_balance_shotgun_secondary_bulletconstant custom cvar 75
g_balance_shotgun_secondary_bullets custom cvar 6
g_balance_shotgun_secondary_damage custom cvar 12
g_balance_shotgun_secondary_force custom cvar 60
g_balance_shotgun_secondary_refire custom cvar 1.35
g_balance_shotgun_secondary_speed custom cvar 12000
g_balance_shotgun_secondary_spread custom cvar 0.1
g_balance_teams automatically balance out players entering instead of asking them for their preferred team 0
g_balance_teams_force automatically balance out teams when players move or disconnect 0
g_balance_teams_prevent_imbalance prevent players from changing to larger teams 0
g_balance_tuba_animtime custom cvar 0.25
g_balance_tuba_attenuation custom cvar 0.5
g_balance_tuba_damage custom cvar 25
g_balance_tuba_edgedamage custom cvar 0
g_balance_tuba_force custom cvar 200
g_balance_tuba_radius custom cvar 200
g_balance_tuba_refire custom cvar 0.25
g_balance_tuba_volume custom cvar 1
g_balance_uzi_bulletconstant custom cvar 115
g_balance_uzi_first_ammo custom cvar 1
g_balance_uzi_first_damage custom cvar 35
g_balance_uzi_first_force custom cvar 50
g_balance_uzi_first_refire custom cvar 0.2
g_balance_uzi_first_spread custom cvar 15
g_balance_uzi_speed custom cvar 18000
g_balance_uzi_sustained_ammo custom cvar 1
g_balance_uzi_sustained_damage custom cvar 20
g_balance_uzi_sustained_force custom cvar 27
g_balance_uzi_sustained_refire custom cvar 0.1
g_balance_uzi_sustained_spread custom cvar 0.05
g_balance_weaponswitchdelay custom cvar 0.15
g_ballistics_materialconstant custom cvar 1414213562
g_ban_default_bantime 90 minutes 5400
g_ban_default_masksize whole 255.255.255.0 networks (set to 4 for single IPs) 3
g_ban_sync_interval sync every 5 minutes 5
g_ban_sync_timeout time out in seconds for the ban sync requests 45
g_ban_sync_trusted_servers request ban lists from these nexuiz servers (do not include your own server there, or unbanning may fail)
g_ban_sync_trusted_servers_verify when set to 1, additional bans sent by the servers are ignored, and only bans for the requested IP are used 0
g_ban_sync_uri sync using this ban list provider (empty string to disable)
g_banned_list format: IP remainingtime IP remainingtime …
g_bloodloss amount of health below which blood loss occurs 0
g_bugrigs custom cvar 0
g_bugrigs_accel acceleration 800
g_bugrigs_air_steering NFS bug emulation 1
g_bugrigs_angle_smoothing smooth the car angle a bit, looks nice 5
g_bugrigs_friction_air (very small) v ← v - v2 * g_bugrigs_friction_air 0.00001
g_bugrigs_friction_brake units/sec friction for braking 950
g_bugrigs_friction_floor units/sec friction on floor 50
g_bugrigs_planar_movement BROTRR bug emulation 1
g_bugrigs_planar_movement_car_jumping my own bug 1
g_bugrigs_reverse_speeding BROTRR bug emulation 1
g_bugrigs_reverse_spinning BROTRR bug emulation 1
g_bugrigs_reverse_stopping BROTRR bug emulation 1
g_bugrigs_speed_pow reference power for accel and steer responsiveness 2
g_bugrigs_speed_ref reference speed for accel and steer responsiveness 400
g_bugrigs_steer steering amount 1
g_campaign custom cvar 0
g_campaign_index custom cvar 0
g_campaign_name custom cvar Nexuiz25
g_campaign_skill custom cvar 0
g_campaignNexuiz25_index custom cvar 1
g_casings specifies which casings (0: none, 1: only shotgun casings, 2: shotgun and machine gun casings) are sent to the client 2
g_cdtracks_dontusebydefault list used by mapinfo system to automatically assign cdtracks - must be a subset of g_cdtracks_remaplist digital-pursuit thunder brokenlight
g_cdtracks_remaplist list used by mapinfo system to automatically assign cdtracks - must match the cd remap command digital-pursuit breakdown-easy brainsukker chaos-fog infight neuronal-diving subcities thru-the-mirror calling-bogus beast-of-insanity thunder brokenlight brokenlight stairs sixtyfour_ desert3 ninesix sixtyfour_revisited northern-lights
g_changeteam_banned not allowed to change team 0
g_changeteam_fragtransfer % of frags you get to keep when you change teams (rounded down) 0
g_chat_flood_burst normal chat: allow bursts of so many chat lines 2
g_chat_flood_burst_team team chat: allow bursts of so many chat lines 2
g_chat_flood_burst_tell team chat: allow bursts of so many chat lines 2
g_chat_flood_lmax normal chat: maximum number of lines per chat message at once 2
g_chat_flood_lmax_team team chat: maximum number of lines per chat message at once 2
g_chat_flood_lmax_tell team chat: maximum number of lines per chat message at once 2
g_chat_flood_notify_flooder when 0, the flooder still can see his own message 1
g_chat_flood_spl normal chat: seconds between lines to not count as flooding 3
g_chat_flood_spl_team team chat:seconds between lines to not count as flooding 1
g_chat_flood_spl_tell team chat:seconds between lines to not count as flooding 1
g_chat_nospectators if 0 spec/observer chat is always visible to the player, if 1 it is never visible to players, if 2 it is only visible to players during warmup stage 0
g_chat_teamcolors colorize nicknames in team color for chat 0
g_cloaked display all players mostly invisible 0
g_configversion Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg 0
g_ctf Capture The Flag: take the enemy flag and bring it to yours at your base to score 0
g_ctf_allow_drop dropping allows circumventing carrierkill score, so enable this with care! 1
g_ctf_captimerecord_allow_assisted if enabled, assisted CTF records (with other players on the server) are recorded too 0
g_ctf_capture_limit CTF capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) -1
g_ctf_dynamiclights custom cvar 0
g_ctf_flag_blue_model custom cvar models/ctf/flags.md3
g_ctf_flag_blue_skin custom cvar 1
g_ctf_flag_capture_effects custom cvar 1
g_ctf_flag_glowtrails custom cvar 0
g_ctf_flag_pickup_effects custom cvar 1
g_ctf_flag_red_model custom cvar models/ctf/flags.md3
g_ctf_flag_red_skin custom cvar 0
g_ctf_flag_returntime custom cvar 30
g_ctf_flagcarrier_selfdamage custom cvar 1
g_ctf_flagcarrier_selfforce custom cvar 1
g_ctf_flagpenalty_drop custom cvar 2
g_ctf_flagpenalty_returned custom cvar 1
g_ctf_flagpenalty_suicidedrop custom cvar 2
g_ctf_flagscore_capture custom cvar 28
g_ctf_flagscore_kill custom cvar 2
g_ctf_flagscore_pickup_base custom cvar -3
g_ctf_flagscore_pickup_dropped_early custom cvar 2
g_ctf_flagscore_pickup_dropped_late custom cvar 2
g_ctf_flagscore_return custom cvar 5
g_ctf_flagscore_return_by_killer custom cvar 6
g_ctf_flagscore_return_rogue custom cvar 10
g_ctf_flagscore_return_rogue_by_killer custom cvar 10
g_ctf_fullbrightflags custom cvar 0
g_ctf_ignore_frags 1: regular frags give no points 0
g_ctf_personalpenalty_drop custom cvar 2
g_ctf_personalpenalty_returned custom cvar 1
g_ctf_personalpenalty_suicidedrop custom cvar 2
g_ctf_personalscore_capture custom cvar 28
g_ctf_personalscore_kill custom cvar 2
g_ctf_personalscore_pickup_base custom cvar -3
g_ctf_personalscore_pickup_dropped_early custom cvar 2
g_ctf_personalscore_pickup_dropped_late custom cvar 2
g_ctf_personalscore_return custom cvar 5
g_ctf_personalscore_return_by_killer custom cvar 6
g_ctf_personalscore_return_rogue custom cvar 10
g_ctf_personalscore_return_rogue_by_killer custom cvar 10
g_ctf_respawn_delay custom cvar 0
g_ctf_respawn_waves custom cvar 0
g_ctf_reverse when 1, bases/flags are switched :P you have to capture your OWN flag by bringing it to the ENEMY's 0
g_ctf_shield_force push force of the shield 100
g_ctf_shield_max_ratio shield at most 0% of a team from the enemy flag (try: 0.4 for 40%) 0
g_ctf_shield_min_negscore shield the player from the flag if he's got -20 points or less 20
g_ctf_win_mode 0: captures only, 1: captures, then points, 2: points only 0
g_cts CTS: complete the stage 0
g_dm Deathmatch: killing any other player is one frag, player with most frags wins 1
g_dm_respawn_delay custom cvar 0
g_dm_respawn_waves custom cvar 0
g_dom_respawn_delay custom cvar 0
g_dom_respawn_waves custom cvar 0
g_domination Domination: capture and hold control points to gain points 0
g_domination_default_teams default number of teams for maps that aren't domination-specific 2
g_domination_disable_frags players can't get frags normally, only get points from kills 0
g_domination_point -1 lead_leadlimit
g_domination_point_amt override: how many points to get per ping 0
g_domination_point_capturetime how long it takes to capture a point (given no interference) 0.1
g_domination_point_fullbright domination point fullbright 0
g_domination_point_glow domination point glow (warning, slow) 0
g_domination_point_limit Domination point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) -1
g_domination_point_rate override: how often to give those points 0
g_footsteps serverside footstep sounds 0
g_forced_respawn if set to 1 and a player died, that player gets automatically respawned once seconds are over 0
g_friendlyfire for teamplay 4: fiendly fire factor 0.1
g_full_getstatus_responses this currently breaks qstat 0
g_fullbrightitems brightens up items 0
g_fullbrightplayers brightens up player models (note that the color, skin or model of the players does not change!) 0
g_grappling_hook let players spawn with the grappling hook which allows them to pull themselves up 0
g_grappling_hook_tarzan custom cvar 2
g_hitplots when set to 1, hitplots are stored by the server to provide a means of proving that a triggerbot was used 0
g_jetpack Jetpack mutator (uses the hook's button, can't coexist with the offhand hook, but only with the onhand one) 0
g_jetpack_acceleration_side acceleration of the jetpack in xy direction 1200
g_jetpack_acceleration_up acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1) 600
g_jetpack_antigravity factor of gravity compensation of the jetpack 0.8
g_jetpack_attenuation jetpack sound attenuation 2
g_jetpack_fuel fuel per second for jetpack 8
g_jetpack_maxspeed_side max speed of the jetpack in xy direction 1500
g_jetpack_maxspeed_up max speed of the jetpack in z direction 600
g_jump_grunt Do you make a grunting noise every time you jump? Is it the same grunting noise every time? 0
g_keyhunt Key Hunt: collect all keys from the enemies and bring them together to score 0
g_keyhunt_point_leadlimit Keyhunt point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) -1
g_keyhunt_point_limit Keyhunt point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) -1
g_keyhunt_teams custom cvar 0
g_keyhunt_teams_override custom cvar 0
g_laserguided_missile if set to 1 the rockets of the rocket launcher can be steered using a laserpointer 0
g_lms Last Man Standing: everyone starts with a certain amount of lives, and the survivor wins 0
g_lms_campcheck_damage custom cvar 100
g_lms_campcheck_distance custom cvar 1800
g_lms_campcheck_interval custom cvar 10
g_lms_campcheck_message custom cvar 1Don't camp!
g_lms_join_anytime if true, new players can join, but get same amount of lives as the worst player 1
g_lms_last_join if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives 3
g_lms_lives_override custom cvar -1
g_lms_regenerate custom cvar 0
g_lms_respawn_delay custom cvar 0
g_lms_respawn_waves custom cvar 0
g_lms_start_ammo_cells custom cvar 50
g_lms_start_ammo_fuel custom cvar 0
g_lms_start_ammo_nails custom cvar 150
g_lms_start_ammo_rockets custom cvar 50
g_lms_start_ammo_shells custom cvar 50
g_lms_start_armor custom cvar 100
g_lms_start_health custom cvar 250
g_mapinfo_settemp_acl ACL for mapinfo setting cvars +*
g_maplist custom cvar accident aggressor aneurysm basement basementctf bleach bloodprison bloodprisonctf bluesky cyberparcour01 darkzone desertfactory dieselpower downer eggandbacon evilspace farewell final_rage ons-reborn racetrack reslimed ruiner runningman runningman_1on1remix runningmanctf silvercity skyway slimepit soylent starship stormkeep strength toxic warfare
g_maplist_allow_frustrating allow impossible maps to be, e.g., voted for and in the maplist (if set to 2, ONLY impossible maps are allowed) 0
g_maplist_allow_hidden allow hidden maps to be, e.g., voted for and in the maplist 0
g_maplist_check_waypoints when 1, maps are skipped if there currently are bots, but the map has no waypoints 0
g_maplist_index this is used internally for saving position in maplist cycle 0
g_maplist_mostrecent contains the name of the maps that were most recently played
g_maplist_mostrecent_count number of most recent maps that are blocked from being played again 3
g_maplist_selectrandom if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle 0
g_maplist_shuffle new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list 1
g_maplist_votable number of maps that are shown in the map voting at the end of a match 6
g_maplist_votable_abstain when 1, you can abstain from your vote 0
g_maplist_votable_keeptwotime custom cvar 15
g_maplist_votable_nodetail nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much 1
g_maplist_votable_screenshot_dir where to look for map screenshots maps
g_maplist_votable_suggestions custom cvar 2
g_maplist_votable_suggestions_override_mostrecent custom cvar 0
g_maplist_votable_timeout timeout for the map voting; must be below 50 seconds! 30
g_maxplayers maximum number of players allowed to play at the same time, set to 0 to allow all players to join the game 0
g_maxplayers_spectator_blocktime if the players voted for the „nospectators“ command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked 5
g_maxpushtime timeout for kill credit when your damage knocks someone into a death trap 8.0
g_midair if set to 1 you can only apply damage to your opponent while he is airborne 0
g_midair_shieldtime number of seconds you are still invincible since you lost contact to the ground 0.3
g_minstagib enable minstagib 0
g_minstagib_ammo_drop how much ammo you'll get for weapons or cells 5
g_minstagib_ammo_start starting ammo 10
g_minstagib_extralives how many extra lives you will get per powerup 2
g_minstagib_invis_alpha custom cvar 0.15
g_minstagib_speed_jumpheight jump height multiplier that applies while you carry the invincibility powerup 1.8
g_minstagib_speed_moverate speed-multiplier that applies while you carry the invincibility powerup 1.25
g_mirrordamage for teamplay 4: mirror damage factor 0.3
g_nexball Nexball: Basketball and Soccer go Nexuiz 0
g_nexball_basketball_bouncefactor velocity loss when the ball bounces 0.6
g_nexball_basketball_bouncestop speed at which the ball stops when it hits the ground (multiplied by sv_gravity) 75
g_nexball_basketball_carrier_speed speed multiplier for the ballcarrier 0.9
g_nexball_basketball_delay_hold time before a player who caught the ball loses it (anti-ballcamp) 20
g_nexball_basketball_delay_hold_forteam time before a ball reset when a team holds the ball for too long 60
g_nexball_basketball_effects_default default: dim light. The original version used 1024 (fire) but it gives bad performance 8
g_nexball_basketball_meter use the power meter for basketball 1
g_nexball_basketball_meter_maxpower maximal multiplier to the launching speed when using the power meter 1.2
g_nexball_basketball_meter_minpower minimal multiplier to the launching speed when using the power meter 0.5
g_nexball_basketball_teamsteal 1 to allow players to steal from teammates, 0 to disallow 1
g_nexball_basketball_trail 1 to leave a trail 1
g_nexball_delay_collect time before the same player can catch the ball he launched 0.5
g_nexball_delay_goal delay between a goal and a ball reset 3
g_nexball_delay_idle maximal idle time before a reset 10
g_nexball_delay_start time the ball stands on its spawn before being released 3
g_nexball_football_boost_forward forward velocity boost when the ball is touched 100
g_nexball_football_boost_up vertical velocity boost when the ball is touched 200
g_nexball_football_bouncefactor velocity loss when the ball bounces 0.6
g_nexball_football_bouncestop speed at which the ball stops when it hits the ground (multiplied by sv_gravity) 75
g_nexball_football_physics 0: Revenant's original movement, 1: 0 but half independant of aiming height, 2: 1 fully independant, -1: first recode try 2
g_nexball_football_trail 1 to leave a trail 0
g_nexball_goalleadlimit Nexball goal lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) -1
g_nexball_goallimit Nexball goal limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) -1
g_nexball_meter_period time to make a full cycle on the power meter 1
g_nexball_radar_showallplayers 1: show every player and the ball on the radar 0: only show teammates and the ball on the radar 1
g_nexball_sound_bounce bouncing sound (0: off) 1
g_nexball_trail_color 1-256 for different colors (Quake palette, 254 is white) 254
g_nexuizversion Nexuiz version (formatted for humans) 2.5svn
g_nick_flood_penalty duration of the nick flood penalty 0.5
g_nick_flood_penalty_red number of changes to allow before totally disorienting the player 30
g_nick_flood_penalty_yellow number of changes to allow before warning and movement blocking 3
g_nick_flood_timeout time after which nick flood protection resets (set to 0 to disable nick flood checking) 120
g_nixnex No Items Nexuiz - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on 0
g_nixnex_with_laser always carry the laser as an additional weapon in NixNex 0
g_norecoil if set to 1 shooting weapons won't make you crosshair to move upwards (recoil) 0
g_onslaught Onslaught: take control points towards the enemy generator and then destroy it 0
g_onslaught_cp_buildhealth custom cvar 100
g_onslaught_cp_buildtime custom cvar 10
g_onslaught_cp_health custom cvar 1000
g_onslaught_cp_regen custom cvar 20
g_onslaught_gen_health custom cvar 5000
g_pickup_armorbig custom cvar 50
g_pickup_armorbig_max custom cvar 999
g_pickup_armorlarge custom cvar 100
g_pickup_armorlarge_max custom cvar 999
g_pickup_armormedium custom cvar 25
g_pickup_armormedium_max custom cvar 999
g_pickup_armorsmall custom cvar 5
g_pickup_armorsmall_max custom cvar 999
g_pickup_cells custom cvar 25
g_pickup_cells_max custom cvar 999
g_pickup_fuel custom cvar 25
g_pickup_fuel_jetpack custom cvar 50
g_pickup_fuel_max custom cvar 999
g_pickup_healthlarge custom cvar 50
g_pickup_healthlarge_max custom cvar 999
g_pickup_healthmedium custom cvar 25
g_pickup_healthmedium_max custom cvar 999
g_pickup_healthmega custom cvar 100
g_pickup_healthmega_max custom cvar 999
g_pickup_healthsmall custom cvar 5
g_pickup_healthsmall_max custom cvar 999
g_pickup_items if set to 0 all items (health, armor, ammo, weapons…) are removed from the map 1
g_pickup_nails custom cvar 80
g_pickup_nails_max custom cvar 999
g_pickup_respawntime_ammo custom cvar 15
g_pickup_respawntime_long custom cvar 30
g_pickup_respawntime_medium custom cvar 20
g_pickup_respawntime_powerup custom cvar 120
g_pickup_respawntime_short custom cvar 15
g_pickup_respawntime_weapon custom cvar 15
g_pickup_respawntimejitter_ammo custom cvar 0
g_pickup_respawntimejitter_long custom cvar 0
g_pickup_respawntimejitter_medium custom cvar 0
g_pickup_respawntimejitter_powerup custom cvar 10
g_pickup_respawntimejitter_short custom cvar 0
g_pickup_respawntimejitter_weapon custom cvar 0
g_pickup_rockets custom cvar 15
g_pickup_rockets_max custom cvar 999
g_pickup_shells custom cvar 15
g_pickup_shells_max custom cvar 999
g_pinata if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed 0
g_player_alpha custom cvar 1
g_player_brightness set to 2 for brighter players 0
g_powerup_shield if set to 0 the shield (invincibility) powerup will not spawn on the map 1
g_powerup_strength if set to 0 the strength powerup will not spawn on the map 1
g_powerup_superhealth if set to 0 the mega health powerup will not spawn on the map 1
g_projectiles_newton_style custom cvar 2
g_race Race: be faster than your opponents 0
g_race_laps_limit Race laps limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) -1
g_race_qualifying_timelimit custom cvar 0
g_race_qualifying_timelimit_override custom cvar -1
g_race_teams when 2, 3, or 4, the race is played as a team game (the team members can add up their laps) 0
g_respawn_delay number of seconds you have to wait before you can respawn again 2
g_respawn_mapsettings custom cvar 1
g_respawn_waves custom cvar 0
g_rune_respawn_delay custom cvar 0
g_rune_respawn_waves custom cvar 0
g_runematch Runematch: pick up and hold the runes, special items that give you points, a special power (rune) and a disadvantage (curse) 0
g_runematch_allow_same allow matching rune-curse pairs 0
g_runematch_drop_runes_max only drop up to 2 runes, the rest should respawn 2
g_runematch_fixedspawns use fixed runematch spawns if available 1
g_runematch_frags_killed_runeholder custom cvar 5
g_runematch_frags_killedby_runeholder custom cvar 4
g_runematch_frags_norune custom cvar 0
g_runematch_point_leadlimit Runematch point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) -1
g_runematch_point_limit Runematch point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) -1
g_runematch_pointamt custom cvar 1
g_runematch_pointrate custom cvar 5
g_runematch_respawntime how soon after being dropped to respawn 15
g_runematch_rune_alpha custom cvar 0.78
g_runematch_rune_color_strength custom cvar 1.0
g_runematch_rune_effects EF_ADDITIVE + EF_FULLBRIGHT = 544 544
g_runematch_rune_glow_color custom cvar 0
g_runematch_rune_glow_size custom cvar 0
g_runematch_shuffletime how often runes change position 30
g_shootfromcenter weapon gets moved to the center, shots still come from the barrel of your weapon 0
g_shootfromclient let client decide if it has the gun left, center or right (WARNING: cheating potential) 0
g_shootfromeye shots are fired from your eye/crosshair 0
g_shootfromfixedorigin if set to a string like 0 y z, the gun is moved to the given y and z coordinates. If set to a string like x y z, the whole shot origin is used
g_showweaponspawns 1: display sprites for weapon spawns found on the map when a weapon key is pressed and the weapon is not available 0
g_spawn_furthest custom cvar 0.5
g_spawnpoints_auto_move_out_of_solid if set to 1 you will see a warning if a spawn point was placed inside a solid 0
g_spawnpoints_autodrop if set to 1, automatically drop spawn point locations if they were placed too high 0
g_spawnshieldtime number of seconds you are invincible after you spawned, this shield is lost after you fire 0
g_spawnsound set to 0 if you don't want to hear the spawn sound when a player spawns 1
g_start_ammo_cells custom cvar 0
g_start_ammo_fuel custom cvar 0
g_start_ammo_nails custom cvar 0
g_start_ammo_rockets custom cvar 0
g_start_ammo_shells custom cvar 40
g_start_delay delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server 0
g_start_weapon_campingrifle 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default -1
g_start_weapon_crylink 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default -1
g_start_weapon_electro 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default -1
g_start_weapon_grenadelauncher 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default -1
g_start_weapon_hagar 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default -1
g_start_weapon_hlac 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default -1
g_start_weapon_hook 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default -1
g_start_weapon_laser 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default -1
g_start_weapon_minstanex 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default -1
g_start_weapon_nex 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default -1
g_start_weapon_porto 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default -1
g_start_weapon_rocketlauncher 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default -1
g_start_weapon_shotgun 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default -1
g_start_weapon_tuba 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default -1
g_start_weapon_uzi 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default -1
g_tdm Team Deathmatch: the team who kills their opponents most often wins 0
g_tdm_respawn_delay custom cvar 0
g_tdm_respawn_waves custom cvar 0
g_tdm_teams how many teams are in team deathmatch (set by mapinfo) 2
g_tdm_teams_override how many teams are in team deathmatch 0
g_teamdamage_resetspeed for teamplay 4: how fast player's teamdamage count decreases 30
g_teamdamage_threshold for teamplay 4: threshold over which to apply mirror damage 50
g_telefrags custom cvar 1
g_throughfloor set to 0 to disable damage through floor 1
g_touchexplode custom cvar 0
g_touchexplode_damage custom cvar 10
g_touchexplode_edgedamage custom cvar 0
g_touchexplode_force custom cvar 150
g_touchexplode_radius custom cvar 50
g_turrets custom cvar 1
g_turrets_aimidle_delay custom cvar 5
g_turrets_nofire custom cvar 0
g_turrets_reloadcvars custom cvar 0
g_turrets_targetscan_maxdelay custom cvar 1
g_turrets_targetscan_mindelay custom cvar 0.1
g_turrets_unit_ewheel_speed_fast custom cvar 500
g_turrets_unit_ewheel_speed_slow custom cvar 150
g_turrets_unit_ewheel_speed_slower custom cvar 50
g_turrets_unit_ewheel_speed_stop custom cvar 25
g_turrets_unit_ewheel_std_aim_firetolerance_dist custom cvar 150
g_turrets_unit_ewheel_std_aim_maxpitch custom cvar 45
g_turrets_unit_ewheel_std_aim_maxrot custom cvar 20
g_turrets_unit_ewheel_std_aim_speed custom cvar 90
g_turrets_unit_ewheel_std_ammo custom cvar 500
g_turrets_unit_ewheel_std_ammo_max custom cvar 4000
g_turrets_unit_ewheel_std_ammo_recharge custom cvar 50
g_turrets_unit_ewheel_std_health custom cvar 200
g_turrets_unit_ewheel_std_respawntime custom cvar 30
g_turrets_unit_ewheel_std_shot_dmg custom cvar 20
g_turrets_unit_ewheel_std_shot_force custom cvar 50
g_turrets_unit_ewheel_std_shot_radius custom cvar 50
g_turrets_unit_ewheel_std_shot_refire custom cvar 0.1
g_turrets_unit_ewheel_std_shot_speed custom cvar 3000
g_turrets_unit_ewheel_std_shot_spread custom cvar 25
g_turrets_unit_ewheel_std_shot_volly custom cvar 2
g_turrets_unit_ewheel_std_shot_volly_refire custom cvar 1
g_turrets_unit_ewheel_std_target_range custom cvar 5000
g_turrets_unit_ewheel_std_target_range_min custom cvar 0.1
g_turrets_unit_ewheel_std_target_range_optimal custom cvar 900
g_turrets_unit_ewheel_std_target_select_anglebias custom cvar 0.5
g_turrets_unit_ewheel_std_target_select_missilebias custom cvar 0
g_turrets_unit_ewheel_std_target_select_playerbias custom cvar 1
g_turrets_unit_ewheel_std_target_select_rangebias custom cvar 0.25
g_turrets_unit_ewheel_std_target_select_samebias custom cvar 2
g_turrets_unit_ewheel_std_track_type custom cvar 1
g_turrets_unit_ewheel_turnrate custom cvar 200
g_turrets_unit_flac_std_aim_firetolerance_dist custom cvar 150
g_turrets_unit_flac_std_aim_maxpitch custom cvar 35
g_turrets_unit_flac_std_aim_maxrot custom cvar 360
g_turrets_unit_flac_std_aim_speed custom cvar 360
g_turrets_unit_flac_std_ammo custom cvar 400
g_turrets_unit_flac_std_ammo_max custom cvar 1000
g_turrets_unit_flac_std_ammo_recharge custom cvar 100
g_turrets_unit_flac_std_health custom cvar 700
g_turrets_unit_flac_std_respawntime custom cvar 90
g_turrets_unit_flac_std_shot_dmg custom cvar 20
g_turrets_unit_flac_std_shot_force custom cvar 25
g_turrets_unit_flac_std_shot_radius custom cvar 100
g_turrets_unit_flac_std_shot_refire custom cvar 0.1
g_turrets_unit_flac_std_shot_speed custom cvar 2000
g_turrets_unit_flac_std_shot_spread custom cvar 0.02
g_turrets_unit_flac_std_shot_volly custom cvar 0
g_turrets_unit_flac_std_shot_volly_refire custom cvar 0
g_turrets_unit_flac_std_target_range custom cvar 4000
g_turrets_unit_flac_std_target_range_min custom cvar 500
g_turrets_unit_flac_std_target_range_optimal custom cvar 1250
g_turrets_unit_flac_std_target_select_anglebias custom cvar 0.5
g_turrets_unit_flac_std_target_select_missilebias custom cvar 1
g_turrets_unit_flac_std_target_select_playerbias custom cvar 0
g_turrets_unit_flac_std_target_select_rangebias custom cvar 0.25
g_turrets_unit_flac_std_target_select_samebias custom cvar 1
g_turrets_unit_flac_std_track_accel_pitch custom cvar 0.25
g_turrets_unit_flac_std_track_accel_rot custom cvar 0.8
g_turrets_unit_flac_std_track_blendrate custom cvar 0.6
g_turrets_unit_flac_std_track_type custom cvar 3
g_turrets_unit_fusreac_std_ammo custom cvar 0
g_turrets_unit_fusreac_std_ammo_max custom cvar 300
g_turrets_unit_fusreac_std_ammo_recharge custom cvar 150
g_turrets_unit_fusreac_std_health custom cvar 700
g_turrets_unit_fusreac_std_respawntime custom cvar 90
g_turrets_unit_fusreac_std_shot_dmg custom cvar 25
g_turrets_unit_fusreac_std_shot_refire custom cvar 0.1
g_turrets_unit_fusreac_std_shot_speed custom cvar 1
g_turrets_unit_fusreac_std_target_range custom cvar 1024
g_turrets_unit_fusreac_std_target_range_min custom cvar 1
g_turrets_unit_hellion_std_aim_firetolerance_dist custom cvar 200
g_turrets_unit_hellion_std_aim_maxpitch custom cvar 20
g_turrets_unit_hellion_std_aim_maxrot custom cvar 360
g_turrets_unit_hellion_std_aim_speed custom cvar 100
g_turrets_unit_hellion_std_ammo custom cvar 100
g_turrets_unit_hellion_std_ammo_max custom cvar 200
g_turrets_unit_hellion_std_ammo_recharge custom cvar 50
g_turrets_unit_hellion_std_health custom cvar 500
g_turrets_unit_hellion_std_respawntime custom cvar 90
g_turrets_unit_hellion_std_shot_dmg custom cvar 50
g_turrets_unit_hellion_std_shot_force custom cvar 250
g_turrets_unit_hellion_std_shot_radius custom cvar 80
g_turrets_unit_hellion_std_shot_refire custom cvar 0.25
g_turrets_unit_hellion_std_shot_speed custom cvar 650
g_turrets_unit_hellion_std_shot_speed_gain custom cvar 1.01
g_turrets_unit_hellion_std_shot_speed_max custom cvar 4000
g_turrets_unit_hellion_std_shot_spread custom cvar 0.08
g_turrets_unit_hellion_std_shot_volly custom cvar 2
g_turrets_unit_hellion_std_shot_volly_refire custom cvar 4
g_turrets_unit_hellion_std_target_range custom cvar 6000
g_turrets_unit_hellion_std_target_range_min custom cvar 150
g_turrets_unit_hellion_std_target_range_optimal custom cvar 4500
g_turrets_unit_hellion_std_target_select_anglebias custom cvar 0.01
g_turrets_unit_hellion_std_target_select_missilebias custom cvar 0
g_turrets_unit_hellion_std_target_select_playerbias custom cvar 1
g_turrets_unit_hellion_std_target_select_rangebias custom cvar 0.7
g_turrets_unit_hellion_std_target_select_samebias custom cvar 0.01
g_turrets_unit_hellion_std_track_accel_pitch custom cvar 0.25
g_turrets_unit_hellion_std_track_accel_rot custom cvar 0.5
g_turrets_unit_hellion_std_track_blendrate custom cvar 0.75
g_turrets_unit_hellion_std_track_type custom cvar 3
g_turrets_unit_hk_std_aim_firetolerance_dist custom cvar 500
g_turrets_unit_hk_std_aim_maxpitch custom cvar 20
g_turrets_unit_hk_std_aim_maxrot custom cvar 360
g_turrets_unit_hk_std_aim_speed custom cvar 100
g_turrets_unit_hk_std_ammo custom cvar 120
g_turrets_unit_hk_std_ammo_max custom cvar 240
g_turrets_unit_hk_std_ammo_recharge custom cvar 16
g_turrets_unit_hk_std_health custom cvar 500
g_turrets_unit_hk_std_respawntime custom cvar 90
g_turrets_unit_hk_std_shot_dmg custom cvar 120
g_turrets_unit_hk_std_shot_force custom cvar 600
g_turrets_unit_hk_std_shot_radius custom cvar 200
g_turrets_unit_hk_std_shot_refire custom cvar 5
g_turrets_unit_hk_std_shot_speed custom cvar 500
g_turrets_unit_hk_std_shot_speed_accel custom cvar 1025
g_turrets_unit_hk_std_shot_speed_accel2 custom cvar 1.05
g_turrets_unit_hk_std_shot_speed_decel custom cvar 0.9
g_turrets_unit_hk_std_shot_speed_max custom cvar 1000
g_turrets_unit_hk_std_shot_speed_turnrate custom cvar 0.25
g_turrets_unit_hk_std_shot_spread custom cvar 0
g_turrets_unit_hk_std_shot_volly custom cvar 0
g_turrets_unit_hk_std_shot_volly_refire custom cvar 0
g_turrets_unit_hk_std_target_range custom cvar 6000
g_turrets_unit_hk_std_target_range_min custom cvar 220
g_turrets_unit_hk_std_target_range_optimal custom cvar 5000
g_turrets_unit_hk_std_target_select_anglebias custom cvar 0.1
g_turrets_unit_hk_std_target_select_missilebias custom cvar 0
g_turrets_unit_hk_std_target_select_playerbias custom cvar 1
g_turrets_unit_hk_std_target_select_rangebias custom cvar 0.5
g_turrets_unit_hk_std_target_select_samebias custom cvar 0.01
g_turrets_unit_hk_std_track_accel_pitch custom cvar 0.25
g_turrets_unit_hk_std_track_accel_rot custom cvar 0.5
g_turrets_unit_hk_std_track_blendrate custom cvar 0.25
g_turrets_unit_hk_std_track_type custom cvar 3
g_turrets_unit_machinegun_std_aim_firetolerance_dist custom cvar 70
g_turrets_unit_machinegun_std_aim_maxpitch custom cvar 25
g_turrets_unit_machinegun_std_aim_maxrot custom cvar 360
g_turrets_unit_machinegun_std_aim_speed custom cvar 200
g_turrets_unit_machinegun_std_ammo custom cvar 300
g_turrets_unit_machinegun_std_ammo_max custom cvar 1500
g_turrets_unit_machinegun_std_ammo_recharge custom cvar 75
g_turrets_unit_machinegun_std_health custom cvar 256
g_turrets_unit_machinegun_std_respawntime custom cvar 60
g_turrets_unit_machinegun_std_shot_dmg custom cvar 10
g_turrets_unit_machinegun_std_shot_force custom cvar 20
g_turrets_unit_machinegun_std_shot_radius custom cvar 0
g_turrets_unit_machinegun_std_shot_refire custom cvar 0.1
g_turrets_unit_machinegun_std_shot_speed custom cvar 34920
g_turrets_unit_machinegun_std_shot_spread custom cvar 15
g_turrets_unit_machinegun_std_shot_volly custom cvar 6
g_turrets_unit_machinegun_std_shot_volly_refire custom cvar 1
g_turrets_unit_machinegun_std_target_range custom cvar 4500
g_turrets_unit_machinegun_std_target_range_min custom cvar 2
g_turrets_unit_machinegun_std_target_range_optimal custom cvar 1000
g_turrets_unit_machinegun_std_target_select_anglebias custom cvar 0.5
g_turrets_unit_machinegun_std_target_select_missilebias custom cvar 0
g_turrets_unit_machinegun_std_target_select_playerbias custom cvar 1
g_turrets_unit_machinegun_std_target_select_rangebias custom cvar 0.25
g_turrets_unit_machinegun_std_target_select_samebias custom cvar 0.25
g_turrets_unit_machinegun_std_track_accel_pitch custom cvar 0.25
g_turrets_unit_machinegun_std_track_accel_rot custom cvar 0.8
g_turrets_unit_machinegun_std_track_blendrate custom cvar 0.3
g_turrets_unit_machinegun_std_track_type custom cvar 3
g_turrets_unit_mlrs_std_aim_firetolerance_dist custom cvar 125
g_turrets_unit_mlrs_std_aim_maxpitch custom cvar 15
g_turrets_unit_mlrs_std_aim_maxrot custom cvar 360
g_turrets_unit_mlrs_std_aim_speed custom cvar 125
g_turrets_unit_mlrs_std_ammo custom cvar 420
g_turrets_unit_mlrs_std_ammo_max custom cvar 420
g_turrets_unit_mlrs_std_ammo_recharge custom cvar 35
g_turrets_unit_mlrs_std_health custom cvar 500
g_turrets_unit_mlrs_std_respawntime custom cvar 60
g_turrets_unit_mlrs_std_shot_dmg custom cvar 70
g_turrets_unit_mlrs_std_shot_force custom cvar 25
g_turrets_unit_mlrs_std_shot_radius custom cvar 125
g_turrets_unit_mlrs_std_shot_refire custom cvar 0.2
g_turrets_unit_mlrs_std_shot_speed custom cvar 2000
g_turrets_unit_mlrs_std_shot_spread custom cvar 25
g_turrets_unit_mlrs_std_shot_volly custom cvar 3
g_turrets_unit_mlrs_std_shot_volly_refire custom cvar 2.5
g_turrets_unit_mlrs_std_target_range custom cvar 3000
g_turrets_unit_mlrs_std_target_range_min custom cvar 500
g_turrets_unit_mlrs_std_target_range_optimal custom cvar 500
g_turrets_unit_mlrs_std_target_select_anglebias custom cvar 0.5
g_turrets_unit_mlrs_std_target_select_missilebias custom cvar 0
g_turrets_unit_mlrs_std_target_select_playerbias custom cvar 1
g_turrets_unit_mlrs_std_target_select_rangebias custom cvar 0.25
g_turrets_unit_mlrs_std_target_select_samebias custom cvar 0.25
g_turrets_unit_mlrs_std_track_accel_pitch custom cvar 0.25
g_turrets_unit_mlrs_std_track_accel_rot custom cvar 0.8
g_turrets_unit_mlrs_std_track_blendrate custom cvar 0.3
g_turrets_unit_mlrs_std_track_type custom cvar 3
g_turrets_unit_phaser_std_aim_firetolerance_dist custom cvar 100
g_turrets_unit_phaser_std_aim_maxpitch custom cvar 30
g_turrets_unit_phaser_std_aim_maxrot custom cvar 360
g_turrets_unit_phaser_std_aim_speed custom cvar 150
g_turrets_unit_phaser_std_ammo custom cvar 1000
g_turrets_unit_phaser_std_ammo_max custom cvar 2000
g_turrets_unit_phaser_std_ammo_recharge custom cvar 25
g_turrets_unit_phaser_std_health custom cvar 500
g_turrets_unit_phaser_std_respawntime custom cvar 90
g_turrets_unit_phaser_std_shot_dmg custom cvar 100
g_turrets_unit_phaser_std_shot_force custom cvar 5
g_turrets_unit_phaser_std_shot_radius custom cvar 8
g_turrets_unit_phaser_std_shot_refire custom cvar 4
g_turrets_unit_phaser_std_shot_speed custom cvar 4
g_turrets_unit_phaser_std_shot_spread custom cvar 0
g_turrets_unit_phaser_std_shot_volly custom cvar 0
g_turrets_unit_phaser_std_shot_volly_refire custom cvar 5
g_turrets_unit_phaser_std_target_range custom cvar 3000
g_turrets_unit_phaser_std_target_range_min custom cvar 0
g_turrets_unit_phaser_std_target_range_optimal custom cvar 1500
g_turrets_unit_phaser_std_target_select_anglebias custom cvar 0.25
g_turrets_unit_phaser_std_target_select_missilebias custom cvar 0
g_turrets_unit_phaser_std_target_select_playerbias custom cvar 1
g_turrets_unit_phaser_std_target_select_rangebias custom cvar 0.85
g_turrets_unit_phaser_std_target_select_samebias custom cvar 0
g_turrets_unit_phaser_std_track_accel_pitch custom cvar 0.5
g_turrets_unit_phaser_std_track_accel_rot custom cvar 0.9
g_turrets_unit_phaser_std_track_blendrate custom cvar 0.1
g_turrets_unit_phaser_std_track_type custom cvar 3
g_turrets_unit_plasma_dual_aim_firetolerance_dist custom cvar 300
g_turrets_unit_plasma_dual_aim_maxpitch custom cvar 30
g_turrets_unit_plasma_dual_aim_maxrot custom cvar 360
g_turrets_unit_plasma_dual_aim_speed custom cvar 150
g_turrets_unit_plasma_dual_ammo custom cvar 320
g_turrets_unit_plasma_dual_ammo_max custom cvar 640
g_turrets_unit_plasma_dual_ammo_recharge custom cvar 40
g_turrets_unit_plasma_dual_health custom cvar 500
g_turrets_unit_plasma_dual_respawntime custom cvar 60
g_turrets_unit_plasma_dual_shot_dmg custom cvar 80
g_turrets_unit_plasma_dual_shot_force custom cvar 100
g_turrets_unit_plasma_dual_shot_radius custom cvar 150
g_turrets_unit_plasma_dual_shot_refire custom cvar 0.35
g_turrets_unit_plasma_dual_shot_speed custom cvar 2000
g_turrets_unit_plasma_dual_shot_spread custom cvar 15
g_turrets_unit_plasma_dual_shot_volly custom cvar 0
g_turrets_unit_plasma_dual_shot_volly_refire custom cvar 0
g_turrets_unit_plasma_dual_target_range custom cvar 3000
g_turrets_unit_plasma_dual_target_range_min custom cvar 80
g_turrets_unit_plasma_dual_target_range_optimal custom cvar 1000
g_turrets_unit_plasma_dual_target_select_anglebias custom cvar 0.4
g_turrets_unit_plasma_dual_target_select_missilebias custom cvar 0
g_turrets_unit_plasma_dual_target_select_playerbias custom cvar 1
g_turrets_unit_plasma_dual_target_select_rangebias custom cvar 0.2
g_turrets_unit_plasma_dual_target_select_samebias custom cvar 0.4
g_turrets_unit_plasma_dual_track_accel_pitch custom cvar 0.25
g_turrets_unit_plasma_dual_track_accel_rot custom cvar 0.8
g_turrets_unit_plasma_dual_track_blendrate custom cvar 0.4
g_turrets_unit_plasma_dual_track_type custom cvar 3
g_turrets_unit_plasma_std_aim_firetolerance_dist custom cvar 100
g_turrets_unit_plasma_std_aim_maxpitch custom cvar 30
g_turrets_unit_plasma_std_aim_maxrot custom cvar 360
g_turrets_unit_plasma_std_aim_speed custom cvar 200
g_turrets_unit_plasma_std_ammo custom cvar 320
g_turrets_unit_plasma_std_ammo_max custom cvar 640
g_turrets_unit_plasma_std_ammo_recharge custom cvar 40
g_turrets_unit_plasma_std_health custom cvar 500
g_turrets_unit_plasma_std_respawntime custom cvar 60
g_turrets_unit_plasma_std_shot_dmg custom cvar 80
g_turrets_unit_plasma_std_shot_force custom cvar 100
g_turrets_unit_plasma_std_shot_radius custom cvar 150
g_turrets_unit_plasma_std_shot_refire custom cvar 0.6
g_turrets_unit_plasma_std_shot_speed custom cvar 2000
g_turrets_unit_plasma_std_shot_spread custom cvar 15
g_turrets_unit_plasma_std_shot_volly custom cvar 0
g_turrets_unit_plasma_std_shot_volly_refire custom cvar 0
g_turrets_unit_plasma_std_target_range custom cvar 3500
g_turrets_unit_plasma_std_target_range_min custom cvar 200
g_turrets_unit_plasma_std_target_range_optimal custom cvar 500
g_turrets_unit_plasma_std_target_select_anglebias custom cvar 0.25
g_turrets_unit_plasma_std_target_select_missilebias custom cvar 0
g_turrets_unit_plasma_std_target_select_playerbias custom cvar 1
g_turrets_unit_plasma_std_target_select_rangebias custom cvar 0.5
g_turrets_unit_plasma_std_target_select_samebias custom cvar 0.01
g_turrets_unit_plasma_std_track_accel_pitch custom cvar 0.25
g_turrets_unit_plasma_std_track_accel_rot custom cvar 0.8
g_turrets_unit_plasma_std_track_blendrate custom cvar 0.4
g_turrets_unit_plasma_std_track_type custom cvar 3
g_turrets_unit_tesla_std_ammo custom cvar 200
g_turrets_unit_tesla_std_ammo_max custom cvar 1000
g_turrets_unit_tesla_std_ammo_recharge custom cvar 15
g_turrets_unit_tesla_std_health custom cvar 1000
g_turrets_unit_tesla_std_respawntime custom cvar 120
g_turrets_unit_tesla_std_shot_dmg custom cvar 100
g_turrets_unit_tesla_std_shot_force custom cvar 400
g_turrets_unit_tesla_std_shot_refire custom cvar 1
g_turrets_unit_tesla_std_shot_volly custom cvar 1
g_turrets_unit_tesla_std_shot_volly_refire custom cvar 2.5
g_turrets_unit_tesla_std_target_range custom cvar 1000
g_turrets_unit_tesla_std_target_range_min custom cvar 0
g_turrets_unit_tesla_std_target_select_missilebias custom cvar 1
g_turrets_unit_tesla_std_target_select_playerbias custom cvar 1
g_turrets_unit_walker_speed_jump custom cvar 800
g_turrets_unit_walker_speed_roam custom cvar 100
g_turrets_unit_walker_speed_run custom cvar 300
g_turrets_unit_walker_speed_stop custom cvar 90
g_turrets_unit_walker_speed_swim custom cvar 200
g_turrets_unit_walker_speed_walk custom cvar 200
g_turrets_unit_walker_std_aim_firetolerance_dist custom cvar 100
g_turrets_unit_walker_std_aim_maxpitch custom cvar 15
g_turrets_unit_walker_std_aim_maxrot custom cvar 90
g_turrets_unit_walker_std_aim_speed custom cvar 45
g_turrets_unit_walker_std_ammo custom cvar 500
g_turrets_unit_walker_std_ammo_max custom cvar 4000
g_turrets_unit_walker_std_ammo_recharge custom cvar 100
g_turrets_unit_walker_std_health custom cvar 500
g_turrets_unit_walker_std_meele_dmg custom cvar 100
g_turrets_unit_walker_std_meele_force custom cvar 600
g_turrets_unit_walker_std_meele_range custom cvar 150
g_turrets_unit_walker_std_respawntime custom cvar 60
g_turrets_unit_walker_std_rocket_dmg custom cvar 50
g_turrets_unit_walker_std_rocket_force custom cvar 150
g_turrets_unit_walker_std_rocket_radius custom cvar 150
g_turrets_unit_walker_std_rocket_refire custom cvar 10
g_turrets_unit_walker_std_rocket_speed custom cvar 900
g_turrets_unit_walker_std_rocket_tunrate custom cvar 0.4
g_turrets_unit_walker_std_rockets_range custom cvar 4000
g_turrets_unit_walker_std_rockets_range_min custom cvar 500
g_turrets_unit_walker_std_shot_dmg custom cvar 5
g_turrets_unit_walker_std_shot_force custom cvar 10
g_turrets_unit_walker_std_shot_radius custom cvar 0
g_turrets_unit_walker_std_shot_refire custom cvar 0.05
g_turrets_unit_walker_std_shot_speed custom cvar 18000
g_turrets_unit_walker_std_shot_spread custom cvar 25
g_turrets_unit_walker_std_shot_volly custom cvar 10
g_turrets_unit_walker_std_shot_volly_refire custom cvar 1
g_turrets_unit_walker_std_target_range custom cvar 5000
g_turrets_unit_walker_std_target_range_min custom cvar 0
g_turrets_unit_walker_std_target_range_optimal custom cvar 100
g_turrets_unit_walker_std_target_select_anglebias custom cvar 0.5
g_turrets_unit_walker_std_target_select_missilebias custom cvar 0
g_turrets_unit_walker_std_target_select_playerbias custom cvar 1
g_turrets_unit_walker_std_target_select_rangebias custom cvar 0.25
g_turrets_unit_walker_std_target_select_samebias custom cvar 0.25
g_turrets_unit_walker_std_track_type custom cvar 1
g_use_ammunition if set to 0 all weapons you pick up have unlimited ammunition 1
g_vampire set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health 0
g_voice_flood_spv normal voices: seconds between voices to not count as flooding 4
g_voice_flood_spv_team team voices: seconds between voices to not count as flooding 2
g_warmup split the game into a warmup- and match-stage when set to 1 0
g_warmup_allguns if set players start with all guns in warmup mode 0
g_warmup_allow_timeout if set to 0 you cannot use the calltimeout command during the warmup-stage but only during the match stage 0
g_warmup_limit if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time in SECONDS (useful for public matches) 60
g_warmup_start_ammo_cells starting values when being in warmup-stage 50
g_warmup_start_ammo_fuel starting values when being in warmup-stage 0
g_warmup_start_ammo_nails starting values when being in warmup-stage 150
g_warmup_start_ammo_rockets starting values when being in warmup-stage 50
g_warmup_start_ammo_shells starting values when being in warmup-stage 50
g_warmup_start_armor starting values when being in warmup-stage 100
g_warmup_start_health starting values when being in warmup-stage 250
g_waypointeditor custom cvar 0
g_waypoints_for_items make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always 1
g_waypointsprite_deadlifetime custom cvar 1
g_waypointsprite_deployed_lifetime custom cvar 10
g_waypointsprite_distancealphaexponent custom cvar 2
g_waypointsprite_limitedrange custom cvar 5120
g_waypointsprite_minalpha custom cvar 0.4
g_waypointsprite_minscale custom cvar 1
g_waypointsprite_normdistance custom cvar 512
g_waypointsprite_scale custom cvar 1
g_waypointsprite_stuffbinds custom cvar 0
g_waypointsprite_timealphaexponent custom cvar 1
g_weapon_stay if set to 1 or 2, weapons stay after they were picked up (1: weapons you don't have yet give you ammo of their type, 2: weapons don't give ammo, but instead players start with one pickup-load of ammo by default) 0
g_weaponarena put in a list of weapons to enable a weapon arena mode, or try „all“ or „most“ 0
g_weapondamagefactor weapon damage multiplier 1
g_weaponforcefactor weapon force multiplier 1
g_weaponratefactor weapon fire rate multiplier 1
g_weaponreplace_campingrifle custom cvar
g_weaponreplace_crylink custom cvar
g_weaponreplace_electro custom cvar
g_weaponreplace_grenadelauncher custom cvar
g_weaponreplace_hagar custom cvar
g_weaponreplace_hlac custom cvar
g_weaponreplace_hook custom cvar
g_weaponreplace_laser custom cvar
g_weaponreplace_minstanex custom cvar
g_weaponreplace_nex custom cvar
g_weaponreplace_porto custom cvar
g_weaponreplace_rocketlauncher custom cvar
g_weaponreplace_shotgun custom cvar
g_weaponreplace_tuba custom cvar
g_weaponreplace_uzi custom cvar
g_weaponspeedfactor weapon projectile speed multiplier 1
gamecfg unused cvar in quake, can be used by mods 1
gameversion version of game data (mod-specific) to be sent to querying clients 20000
gameversion_max maximum version of game data (mod-specific), when client and server gameversion mismatch in the server browser the server is shown as incompatible; if -1, gameversion is used alone 20699
gameversion_min minimum version of game data (mod-specific), when client and server gameversion mismatch in the server browser the server is shown as incompatible; if -1, gameversion is used alone 20000
gl_combine faster rendering by using GL_ARB_texture_env_combine extension (part of OpenGL 1.3 and above) 1
gl_dither enables OpenGL dithering (16bit looks bad with this off) 1
gl_ext_separatestencil make use of OpenGL 2.0 glStencilOpSeparate or GL_ATI_separate_stencil extension 1
gl_ext_stenciltwoside make use of GL_EXT_stenciltwoside extension (NVIDIA only) 1
gl_finish make the cpu wait for the graphics processor at the end of each rendered frame (can help with strange input or video lag problems on some machines) 0
gl_flashblend render bright coronas for dynamic lights instead of actual lighting, fast but ugly 0
gl_lightmaps draws only lightmaps, no texture (for level designers) 0
gl_lockarrays enables use of glLockArraysEXT, may cause glitches with some broken drivers, and may be slower than normal 0
gl_lockarrays_minimumvertices minimum number of vertices required for use of glLockArraysEXT, setting this too low may reduce performance 1
gl_max_size maximum allowed texture size, can be used to reduce video memory usage, note: this is automatically reduced to match video card capabilities (such as 256 on 3Dfx cards before Voodoo4/5) 2048
gl_mesh_drawrangeelements use glDrawRangeElements function if available instead of glDrawElements (for performance comparisons or bug testing) 1
gl_mesh_prefer_short_elements use GL_UNSIGNED_SHORT element arrays instead of GL_UNSIGNED_INT 1
gl_mesh_testarrayelement use glBegin(GL_TRIANGLES);glArrayElement();glEnd(); primitives instead of glDrawElements (useful to test for driver bugs with glDrawElements) 0
gl_mesh_testmanualfeeding use glBegin(GL_TRIANGLES);glTexCoord2f();glVertex3f();glEnd(); primitives instead of glDrawElements (useful to test for driver bugs with glDrawElements) 0
gl_paranoid enables OpenGL error checking and other tests 0
gl_picmip reduces resolution of textures by powers of 2, for example 1 will halve width/height, reducing texture memory usage by 75% 1
gl_polyblend tints view while underwater, hurt, etc 1
gl_printcheckerror prints all OpenGL error checks, useful to identify location of driver crashes 0
gl_texture_anisotropy anisotropic filtering quality (if supported by hardware), 1 sample (no anisotropy) and 8 sample (8 tap anisotropy) are recommended values 1
gl_texturecompression whether to compress textures, a value of 0 disables compression (even if the individual cvars are 1), 1 enables fast (low quality) compression at startup, 2 enables slow (high quality) compression at startup 0
gl_texturecompression_2d whether to compress 2d (hud/menu) textures other than the font 0
gl_texturecompression_color whether to compress colormap (diffuse) textures 1
gl_texturecompression_gloss whether to compress glossmap (specular) textures 1
gl_texturecompression_glow whether to compress glowmap (luma) textures 1
gl_texturecompression_lightcubemaps whether to compress light cubemaps (spotlights and other light projection images) 1
gl_texturecompression_normal whether to compress normalmap (normalmap) textures 0
gl_texturecompression_q3bspdeluxemaps whether to compress deluxemaps in q3bsp format levels (only levels compiled with q3map2 -deluxe have these) 0
gl_texturecompression_q3bsplightmaps whether to compress lightmaps in q3bsp format levels 0
gl_texturecompression_sky whether to compress sky textures 1
gl_vbo make use of GL_ARB_vertex_buffer_object extension to store static geometry in video memory for faster rendering, 0 disables VBO allocation or use, 1 enables VBOs for vertex and triangle data, 2 only for vertex data, 3 for vertex data and triangle data of simple meshes (ones with only one surface) 3

Zurück zur Nexuiz cvars Übersicht

Diese Website verwendet Cookies. Durch die Nutzung der Website stimmen Sie dem Speichern von Cookies auf Ihrem Computer zu. Außerdem bestätigen Sie, dass Sie unsere Datenschutzbestimmungen gelesen und verstanden haben. Wenn Sie nicht einverstanden sind, verlassen Sie die Website.Weitere Information
games/nexuiz_cvars_d_bis_g.1455554817.txt.gz · Zuletzt geändert: 2016-02-15-16-46 von 7saturn

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki