Benutzer-Werkzeuge

Webseiten-Werkzeuge


games:nexuiz_cvars_bis_b

Nexuiz cvars bis b

cvar Funktion Default-Wert
_backup_con_chatvars_set custom cvar 0
_cl_color internal storage cvar for current player colors (changed by color command) 102
_cl_name internal storage cvar for current player name (changed by name command) Player
_cl_playermodel internal storage cvar for current player model in Nexuiz (changed by playermodel command) models/player/marine.zym
_cl_playerskin internal storage cvar for current player skin in Nexuiz (changed by playerskin command) 0
_cl_rate internal storage cvar for current rate (changed by rate command) 20000
_snd_mixahead how much sound to mix ahead of time 0.11
_supports_weaponpriority set to 1 by csqc if supported, and to 0 on disconnect 0
ambient_fade rate of volume fading when moving from one environment to another 100
ambient_level volume of environment noises (water and wind) 0.3
aot_secondrun custom cvar aot_secondrun_alias
bgmvolume volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg) 1
bot_ai_aimskill_blendrate How much correction will be applied to the aiming angle 2
bot_ai_aimskill_firetolerance_distdegrees custom cvar 180
bot_ai_aimskill_firetolerance_maxdegrees Maximum firing angle. Used on close range 60
bot_ai_aimskill_firetolerance_mindegrees Minimum angle tolerance. Used on large distances 2
bot_ai_aimskill_fixedrate custom cvar 15
bot_ai_aimskill_mouse How much of the aiming filters are applied 1
bot_ai_aimskill_offset Amount of error induced to the bots aim 0.3
bot_ai_aimskill_order_filter_1st Position filter 0.4
bot_ai_aimskill_order_filter_2nd Movement filter 0.4
bot_ai_aimskill_order_filter_3th Acceleration filter 0.2
bot_ai_aimskill_order_filter_4th Position prediction filter. Used rarely 0.4
bot_ai_aimskill_order_filter_5th Movement prediction filter. Used rarely 0.5
bot_ai_aimskill_order_mix_1st Amount of the 1st filter output to apply to the aiming angle 0.01
bot_ai_aimskill_order_mix_2nd Amount of the 1st filter output to apply to the aiming angle 0.1
bot_ai_aimskill_order_mix_3th Amount of the 1st filter output to apply to the aiming angle 0.01
bot_ai_aimskill_order_mix_4th Amount of the 1st filter output to apply to the aiming angle 0.05
bot_ai_aimskill_order_mix_5th Amount of the 1st filter output to apply to the aiming angle 0.01
bot_ai_aimskill_think Aiming velocity. Use values below 1 for slower aiming 1
bot_ai_bunnyhop_firstjumpdelay Start running to the goal only if it was seen for more than N seconds 0.5
bot_ai_bunnyhop_skilloffset Bots with skill equal or greater than this value will perform the „bunnyhop“ technique 7
bot_ai_bunnyhop_startdistance Run to goals located further than this distance 250
bot_ai_bunnyhop_stopdistance Stop jumping after reaching this distance to the goal 220
bot_ai_chooseweaponinterval How often the best weapon according to the situation will be chosen 0.3
bot_ai_custom_weapon_priority_close Desired weapons for close distances ordered by priority 11 7 3 13 14 8 6 4 2 5 15 1
bot_ai_custom_weapon_priority_distances Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons 300 850
bot_ai_custom_weapon_priority_far Desired weapons for far distances ordered by priority 11 7 15 14 4 5 8 13 6 1 3 9 2
bot_ai_custom_weapon_priority_mid Desired weapons for middle distances ordered by priority 11 9 4 5 3 7 15 14 6 13 8 2 1
bot_ai_dangerdetectioninterval How often scan for waypoints with dangers near 0.1
bot_ai_dangerdetectionupdates How many waypoints will be considered for danger detection 64
bot_ai_dodgeupdateinterval How often scan for items to dodge. Currently not in use. 0.1
bot_ai_enemydetectioninterval How often bots pick a new target 0.5
bot_ai_enemydetectionradius How far bots can see enemies 10000
bot_ai_friends_aware_pickup_radius Bots will not pickup items if a team mate is this distance near the item 500
bot_ai_ignoregoal_timeout Ignore goals making bots to get stuck in front of a wall for N seconds 3
bot_ai_keyboard_distance Keyboard emulation is disabled after this distance to the goal 250
bot_ai_keyboard_treshold custom cvar 0.57
bot_ai_navigation_jetpack Enable bots to navigat maps using the jetpack 1
bot_ai_navigation_jetpack_mindistance Bots will try fly to objects located farther than this distance 2500
bot_ai_strategyinterval How often a new objective is chosen 3
bot_ai_thinkinterval custom cvar 0.05
bot_ai_weapon_combo Enable bots to do weapon combos 1
bot_ai_weapon_combo_threshold Try to make a combo N seconds after the last attack 0.3
bot_config_file Name and path of the bot configuration file bots.txt
bot_god god mode for bots 0
bot_ignore_bots When set, bots don't shoot at other bots 0
bot_join_empty When set, bots also play if no player has joined the server 0
bot_navigation_ignoreplayers custom cvar 0
bot_nofire When set, bots never fire. Mainly for testing in g_waypointeditor mode 0
bot_number Minimum number of bots 0
bot_prefix Prefix in front of the bot names [BOT]
bot_sound_monopoly when enabled, only bots can make any noise 0
bot_suffix Suffix behind the bot names
bot_usemodelnames Use player model names for bot names 0
bot_vs_human Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count) 0

[ Zurück zur Nexuiz cvars Übersicht ] [ Weiter zu c ]

Diese Website verwendet Cookies. Durch die Nutzung der Website stimmen Sie dem Speichern von Cookies auf Ihrem Computer zu. Außerdem bestätigen Sie, dass Sie unsere Datenschutzbestimmungen gelesen und verstanden haben. Wenn Sie nicht einverstanden sind, verlassen Sie die Website.Weitere Information
games/nexuiz_cvars_bis_b.txt · Zuletzt geändert: 2016-02-15-17-00 von 7saturn

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki