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games:nexuiz_commands

Nexuiz commands

cmd Effekt
-attack stop firing
-back stop moving backward
-button10 deactivate button10
-button11 deactivate button11
-button12 deactivate button12
-button13 deactivate button13
-button14 deactivate button14
-button15 deactivate button15
-button16 deactivate button16
-button3 deactivate button3
-button4 deactivate button4
-button5 deactivate button5
-button6 deactivate button6
-button7 deactivate button7
-button8 deactivate button8
-button9 deactivate button9
-forward stop moving forward
-jump end jump (so you can jump again)
-klook deactivate keyboard looking mode
-left stop turning left
-lookdown stop looking downward
-lookup stop looking upward
-mlook deactivate mouse looking mode
-movedown stop swimming downward
-moveleft stop strafing left
-moveright stop strafing right
-moveup stop swimming upward
-right stop turning right
-showscores hide scoreboard
-speed deactivate run mode
-strafe deactivate strafing mode
-use stop using something
+attack begin firing
+back move backward
+button10 activate button10 (behavior depends on mod)
+button11 activate button11 (behavior depends on mod)
+button12 activate button12 (behavior depends on mod)
+button13 activate button13 (behavior depends on mod)
+button14 activate button14 (behavior depends on mod)
+button15 activate button15 (behavior depends on mod)
+button16 activate button16 (behavior depends on mod)
+button3 activate button3 (behavior depends on mod)
+button4 activate button4 (behavior depends on mod)
+button5 activate button5 (behavior depends on mod)
+button6 activate button6 (behavior depends on mod)
+button7 activate button7 (behavior depends on mod)
+button8 activate button8 (behavior depends on mod)
+button9 activate button9 (behavior depends on mod)
+forward move forward
+jump jump
+klook activate keyboard looking mode, do not recenter view
+left turn left
+lookdown look downward
+lookup look upward
+mlook activate mouse looking mode, do not recenter view
+movedown swim downward
+moveleft strafe left
+moveright strafe right
+moveup swim upward
+right turn right
+showscores show scoreboard
+speed activate run mode (faster movement and turning)
+strafe activate strafing mode (move instead of turn)
+use use something (may be used by some mods)
alias create a script function (parameters are passed in as \$X (being X a number), \$* for all parameters, \$X- for all parameters starting from \$X). Without arguments show the list of all alias
apropos lists all console variables/commands/aliases containing the specified string in the name or description
begin signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)
bestweapon send an impulse number to server to select the first usable weapon out of several (example: 8 7 6 5 4 3 2 1)
bf briefly flashes a bright color tint on view (used when items are picked up); optionally takes R G B [A [alphafade]] arguments to specify how the flash looks
bind binds a command to the specified key in bindmap 0
bindlist bindlist: displays bound keys for bindmap 0 bindmaps
bottomcolor QW command to set bottom color without changing top color
cd execute a CD drive command (cd on/off/reset/remap/close/play/loop/stop/pause/resume/eject/info) - use cd by itself for usage
centerview gradually recenter view (stop looking up/down)
changelevel change to another level, bringing along all connected clients
changing sent by qw servers to tell client to wait for level change
cl_areastats prints statistics on entity culling during collision traces
cl_begindownloads used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)
cl_cmd calls the client QC function GameCommand with the supplied string as argument
cl_downloadbegin (networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer
cl_downloadfinished signals that a download has finished and provides the client with file size and crc to check its integrity
cl_modelindexlist list information on all models in the client modelindex
cl_particles_reloadeffects reloads effectinfo.txt
cl_soundindexlist list all sounds in the client soundindex
clear clear console history
cmd send a console commandline to the server (used by some mods)
cmdlist lists all console commands beginning with the specified prefix
color change your player shirt and pants colors
commandmode input a console command
condump output console history to a file (see also log_file)
connect connect to a server by IP address or hostname
cprint print something at the screen center
curl download data from an URL and add to search path
cvar_lockdefaults stores the current values of all cvars into their default values, only used once during startup after parsing default.cfg
cvar_resettodefaults_all sets all cvars to their locked default values
cvar_resettodefaults_nosaveonly sets all non-saved cvars to their locked default values (variables that will not be saved to config.cfg)
cvar_resettodefaults_saveonly sets all saved cvars to their locked default values (variables that will be saved to config.cfg)
cvarlist lists all console variables beginning with the specified prefix
cycleweapon send an impulse number to server to select the next usable weapon out of several (example: 9 4 8) if you are holding one of these, and choose the first one if you are holding none of these
defer execute a command in the future
demos restart looping demos defined by the last startdemos command
dir list files in searchpath matching an * filename pattern, one per line
disconnect disconnect from server (or disconnect all clients if running a server)
download downloads a specified file from the server
echo print a message to the console (useful in scripts)
endmatch ends currently playing map/match
entities print information on network entities known to client
envmap render a cubemap (skybox) of the current scene
exec execute a script file
fixtrans change alpha-zero pixels in an image file to sensible values, and write out a new TGA (warning: SLOW)
fly fly mode (flight)
fog set global fog parameters (density red green blue [alpha [mindist maxdist]])
force_centerview recenters view (stops looking up/down)
fs_rescan rescans filesystem for new pack archives and any other changes
fullinfo allows client to modify their userinfo
fullserverinfo internal use only, sent by server to client to update client's local copy of serverinfo string
gamedir changes active gamedir list (can take multiple arguments), not including base directory (example usage: gamedir ctf)
gecko_create Create a gecko browser instance
gecko_destroy Destroy a gecko browser instance
gecko_injecttext Injects text into a browser
gecko_movecursor Move the cursor to a certain position
gecko_navigate Navigate a gecko browser to a URI
give alter inventory
gl_texturemode set texture filtering mode (GL_NEAREST, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, etc)
gl_vbostats prints a list of all buffer objects (vertex data and triangle elements) and total video memory used by them
god god mode (invulnerability)
heartbeat send a heartbeat to the master server (updates your server information)
impulse send an impulse number to server (select weapon, use item, etc)
in_bind binds a command to the specified key in the selected bindmap
in_bindlist bindlist: displays bound keys for all bindmaps, or the given bindmap
in_bindmap selects active foreground and background (used only if a key is not bound in the foreground) bindmaps for typing
in_unbind removes command on the specified key in the selected bindmap
infobar display a text in the infobar (usage: infobar expiretime string)
iplog_list lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)
kick kick a player off the server by number or name, when using kick # number, the space before the number is necessary!
kill die instantly
load load a saved game file
loadconfig reset everything and reload configs
loadfont loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions
loadsky load a skybox by basename (for example loadsky mtnsun_ loads mtnsun_ft.tga and so on)
locs_add add a point or box location (usage: x y z[ x y z] „name“, if two sets of xyz are supplied it is a box, otherwise point)
locs_clear remove all loc points/boxes
locs_reload reload .loc file for this map
locs_removenearest remove the nearest point or box (note: you need to be very near a box to remove it)
locs_save save .loc file for this map containing currently defined points and boxes
ls list files in searchpath matching an * filename pattern, multiple per line
map kick everyone off the server and start a new level
maps list information about available maps
maxplayers sets limit on how many players (or bots) may be connected to the server at once
memlist prints memory pool information (or if used as memlist 5 lists individual allocations of 5K or larger, 0 lists all allocations)
memstats prints memory system statistics
menu_cmd calls the menu QC function GameCommand with the supplied string as argument
menu_restart restart menu system (reloads menu.dat)
messagemode input a chat message to say to everyone
messagemode2 input a chat message to say to only your team
modeldecompile exports a model in several formats for editing purposes
modellist prints a list of loaded models
modelprecache load a model
name change your player name
net_refresh query dp master servers and refresh all server information
net_slist query dp master servers and print all server information
net_slistqw query qw master servers and print all server information
net_stats print network statistics
nextul sends next fragment of current upload buffer (screenshot for example)
noclip noclip mode (flight without collisions, move through walls)
notarget notarget mode (monsters do not see you)
packet send a packet to the specified address:port containing a text string
path print searchpath (game directories and archives)
pause pause the game (if the server allows pausing)
pausedemo pause demo playback (can also safely pause demo recording if using QUAKE, QUAKEDP or NEHAHRAMOVIE protocol, useful for making movies)
ping print ping times of all players on the server
pingplreport command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)
pings command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)
play play a sound at your current location (not heard by anyone else)
play2 play a sound globally throughout the level (not heard by anyone else)
playdemo watch a demo file
playermodel change your player model
playerskin change your player skin number
playvideo play a .dpv video file
playvol play a sound at the specified volume level at your current location (not heard by anyone else)
pointfile display point file produced by qbsp when a leak was detected in the map (a line leading through the leak hole, to an entity inside the level)
pqrcon sends a command to a proquake server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)
prespawn signon 1 (client acknowledges that server information has been received)
prvm_callprofile prints execution statistics about the most time consuming QuakeC calls from the engine in the selected VM (server, client, menu)
prvm_edict print all data about an entity number in the selected VM (server, client, menu)
prvm_edictcount prints number of active entities in the selected VM (server, client, menu)
prvm_edicts prints all data about all entities in the selected VM (server, client, menu)
prvm_edictset changes value of a specified property of a specified entity in the selected VM (server, client, menu)
prvm_fields prints usage statistics on properties (how many entities have non-zero values) in the selected VM (server, client, menu)
prvm_global prints value of a specified global variable in the selected VM (server, client, menu)
prvm_globals prints all global variables in the selected VM (server, client, menu)
prvm_globalset sets value of a specified global variable in the selected VM (server, client, menu)
prvm_printfunction prints a disassembly (QuakeC instructions) of the specified function in the selected VM (server, client, menu)
prvm_profile prints execution statistics about the most used QuakeC functions in the selected VM (server, client, menu)
quit quit the game
r_editlights_clear removes all world lights (let there be darkness!)
r_editlights_copyinfo store a copy of all properties (except origin) of the selected light
r_editlights_edit changes a property on the selected light
r_editlights_editall changes a property on ALL lights at once (tip: use radiusscale and colorscale to alter these properties)
r_editlights_help prints documentation on console commands and variables in rtlight editing system
r_editlights_importlightentitiesfrommap load lights from .ent file or map entities (ignoring .rtlights or .lights file)
r_editlights_importlightsfile load lights from .lights file (ignoring .rtlights or .ent files and map entities)
r_editlights_pasteinfo apply the stored properties onto the selected light (making it exactly identical except for origin)
r_editlights_reload reloads rtlights file (or imports from .lights file or .ent file or the map itself)
r_editlights_remove remove selected light
r_editlights_save save .rtlights file for current level
r_editlights_spawn creates a light with default properties (let there be light!)
r_editlights_togglecorona toggle on/off the corona option on the selected light
r_editlights_toggleshadow toggle on/off the shadow option on the selected light
r_glsl_dumpshader dumps the engine internal default.glsl shader into glsl/default.glsl
r_glsl_restart unloads GLSL shaders, they will then be reloaded as needed
r_listmaptextures list all textures used by the current map
r_replacemaptexture override a map texture for testing purposes
r_restart restarts renderer
r_shadow_help prints documentation on console commands and variables used by realtime lighting and shadowing system
r_texturestats print information about all loaded textures and some statistics
rate change your network connection speed
rcon sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's); note: if rcon_secure is set, client and server clocks must be synced e.g. via NTP
reconnect reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)
record record a demo
register_bestweapon (for QC usage only) change weapon parameters to be used by bestweapon; stuffcmd this in ClientConnect
restart restart current level
save save the game to a file
saveconfig save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)
say send a chat message to everyone on the server
say_team send a chat message to your team on the server
screenshot takes a screenshot of the next rendered frame
sendcvar sends the value of a cvar to the server as a sentcvar command, for use by QuakeC
set create or change the value of a console variable
seta create or change the value of a console variable that will be saved to config.cfg
setinfo modifies your userinfo
sizedown decrease view size (decreases viewsize cvar)
sizeup increase view size (increases viewsize cvar)
skins downloads missing qw skins from server
snd_restart restart sound system
snd_unloadallsounds unload all sound files
soundinfo print sound system information (such as channels and speed)
soundlist list loaded sounds
spawn signon 2 (client has sent player information, and is asking server to send scoreboard rankings)
srcon sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's); this always works as if rcon_secure is set; note: client and server clocks must be synced e.g. via NTP
startdemos start playing back the selected demos sequentially (used at end of startup script)
status print server status information
stop stop recording or playing a demo
stopdemo stop playing or recording demo (like stop command) and return to looping demos
stopdownload terminates a download
stopsound silence
stopul aborts current upload (screenshot for example)
stopvideo stop playing a .dpv video file
stuffcmds execute commandline parameters (must be present in quake.rc script)
sv_areastats prints statistics on entity culling during collision traces
sv_cmd calls the server QC function GameCommand with the supplied string as argument
sv_saveentfile save map entities to .ent file (to allow external editing)
sv_startdownload begins sending a file to the client (network protocol use only)
tell send a chat message to only one person on the server
timedemo play back a demo as fast as possible and save statistics to benchmark.log
timerefresh turn quickly and print rendering statistcs
toggle toggles a console variable's values (use for more info)
toggleconsole opens or closes the console
togglemenu opens or closes menu
topcolor QW command to set top color without changing bottom color
unalias remove an alias
unbind removes a command on the specified key in bindmap 0
unbindall removes all commands from all keys in all bindmaps (leaving only shift-escape and escape)
user prints additional information about a player number or name on the scoreboard
users prints additional information about all players on the scoreboard
v_cshift sets tint color of view
version print engine version
vid_restart restarts video system (closes and reopens the window, restarts renderer)
viewframe change animation frame of viewthing entity in current level
viewmodel change model of viewthing entity in current level
viewnext change to next animation frame of viewthing entity in current level
viewprev change to previous animation frame of viewthing entity in current level
wait make script execution wait for next rendered frame
which accepts a file name as argument and reports where the file is taken from

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games/nexuiz_commands.txt · Zuletzt geändert: 2016-09-03-18-23 von 7saturn

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