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en:gaming_theory:server_types [2022-04-02-00-49] 7saturnen:gaming_theory:server_types [2022-04-02-00-50] (current) – [Listen Server] 7saturn
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 A listen server is a server that is set up by a player, open for joining, and is listed accordingly by other clients when queried. Usually a listen-server is set up in-game, making it very easy to set simple server settings from the game's GUI interface. On the other hand, the advantage is that you can (usually) open a server quite easily and quickly, e.g. for a LAN session. A listen server is a server that is set up by a player, open for joining, and is listed accordingly by other clients when queried. Usually a listen-server is set up in-game, making it very easy to set simple server settings from the game's GUI interface. On the other hand, the advantage is that you can (usually) open a server quite easily and quickly, e.g. for a LAN session.
  
-The disadvantage compared to a [[#Dedicated server]] is that the server and client //must// run on the same machine, which can be too much load for weaker systems. Also the Internet connection's bandwidth might be too limited to host a game yourself in this fashion. In addition, in many cases the server is down as soon as the player who opened it withdraws from the game. Also more sophisticated settings are usually not available via a GUI (although very often accessible via in-game console commands anyways).+The disadvantage compared to a [[#Dedicated Server]] is that the server and client //must// run on the same machine, which can be too much load for weaker systems. Also the Internet connection's bandwidth might be too limited to host a game yourself in this fashion. In addition, in many cases the server is down as soon as the player who opened it withdraws from the game. Also more sophisticated settings are usually not available via a GUI (although very often accessible via in-game console commands anyways).
 ===== Dedicated Server ===== ===== Dedicated Server =====
 In principle very similar to a listen server, the only difference is, that the server is meant to be able to run completely without any opening player. This means that it can also continue to run with zero players. The advantage is that clients and servers can run on different machines, so that usually less performance is sufficient to serve the clients. Usually it does not feature any GUI which allows it to run even in a head-less environment. If the game needs a higher bandwidth, then having it run on a machine with a sufficient connection bandwidth might also be a good reason for using a dedicated server. In principle very similar to a listen server, the only difference is, that the server is meant to be able to run completely without any opening player. This means that it can also continue to run with zero players. The advantage is that clients and servers can run on different machines, so that usually less performance is sufficient to serve the clients. Usually it does not feature any GUI which allows it to run even in a head-less environment. If the game needs a higher bandwidth, then having it run on a machine with a sufficient connection bandwidth might also be a good reason for using a dedicated server.
en/gaming_theory/server_types.1648853391.txt.gz · Last modified: 2022-04-02-00-49 by 7saturn

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