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en:gaming_theory:non-playable_character [2022-04-01-23-41] – ↷ Links adapted because of a move operation 7saturnen:gaming_theory:non-playable_character [2022-04-02-12-55] (current) 7saturn
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 In the widest sense, a non-playable character (NPC) is some character on the game that actually is a separate entity, so not part of the map's geometry (like walls, buildings, trees, or trenches). It can act, but not necessarily does. It differs from a [[bot]] in, that bots //do// participate in the game, while NPCs can also be simply spectators on the side-lines. In the widest sense, a non-playable character (NPC) is some character on the game that actually is a separate entity, so not part of the map's geometry (like walls, buildings, trees, or trenches). It can act, but not necessarily does. It differs from a [[bot]] in, that bots //do// participate in the game, while NPCs can also be simply spectators on the side-lines.
  
-[ [[..:games_database]] ] [ [[..:game_related_terms]] ]+[ [[..:Games Database]] ] [ [[..:Game Related Terms]] ]
en/gaming_theory/non-playable_character.1648849306.txt.gz · Last modified: 2022-04-01-23-41 by 7saturn

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