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en:gaming_theory:match_making [2022-04-01-23-41] – ↷ Links adapted because of a move operation 7saturnen:gaming_theory:match_making [2022-04-02-12-54] (current) 7saturn
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 The next expansion on it are [[server_types#lobby-_masterserver|lobby servers]], where players can see open servers and matches and chat with one another. This adds a certain social component to the server search. The next expansion on it are [[server_types#lobby-_masterserver|lobby servers]], where players can see open servers and matches and chat with one another. This adds a certain social component to the server search.
 ===== Matches Instead of Servers ===== ===== Matches Instead of Servers =====
-Another approach is to not simply start and list servers, but to request a so-called match (in the sense of playing one game) from master servers. Depending on the game, it may take a while, until a match is assigned to the requesting player. The match starts, once all required player slots are filled. The actual server then starts and you play with another (usually unknown) group of players. Depending on the game, a match may be assigned to individuals (1vs1, [[Deathmatch|FFA]]), or fixed groups of players (e.g. up to five players in [[..:games:counter-strike_global_offensive]] or 2vs2 to 4vs4 matches for [[..:games:starcraft_2|Star Craft II]]).+Another approach is to not simply start and list servers, but to request a so-called match (in the sense of playing one game) from master servers. Depending on the game, it may take a while, until a match is assigned to the requesting player. The match starts, once all required player slots are filled. The actual server then starts and you play with another (usually unknown) group of players. Depending on the game, a match may be assigned to individuals (1vs1, [[Deathmatch|FFA]]), or fixed groups of players (e.g. up to five players in [[..:games:Counter-Strike Global Offensive]] or 2vs2 to 4vs4 matches for [[..:games:starcraft_2|Starcraft II]]).
 ===== Matching ===== ===== Matching =====
 However, these approaches may suffer from the fact, that anyone can open up a server/match and anyone may join such a server/match, even when the players abilities may differ vastly (skill). This leads to very unsatisfying game experiences, at least for the weaker player(s), but very often also for the stronger player(s). However, these approaches may suffer from the fact, that anyone can open up a server/match and anyone may join such a server/match, even when the players abilities may differ vastly (skill). This leads to very unsatisfying game experiences, at least for the weaker player(s), but very often also for the stronger player(s).
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 The not as easy but nevertheless effective way of manipulating match making is to actually play worse on purpose. This can be done in various ways. In [[strategy game|strategy games]] one might play only using the mouse, while in [[shooter|shooters]] playing with a different mouse sensitivity or using a touch pad or controller, instead of a mouse can make one play worse, while still seriously trying to win. The not as easy but nevertheless effective way of manipulating match making is to actually play worse on purpose. This can be done in various ways. In [[strategy game|strategy games]] one might play only using the mouse, while in [[shooter|shooters]] playing with a different mouse sensitivity or using a touch pad or controller, instead of a mouse can make one play worse, while still seriously trying to win.
 ==== Counter Measurements ==== ==== Counter Measurements ====
-As the quitting approach is actually very obviously spottable, some games like [[..:games:counter-strike_global_offensive]] react to such a behavior. When quitting a match early (not playing it out until the end) you get a penalty time, during which you cannot participate in another match. Of course also this strategy has its weak points, as the player can simply make use of the [[#secondary account]] tactics, just switching to another account and continue to play there.+As the quitting approach is actually very obviously spottable, some games like [[..:games:Counter-Strike Global Offensive]] react to such a behavior. When quitting a match early (not playing it out until the end) you get a penalty time, during which you cannot participate in another match. Of course also this strategy has its weak points, as the player can simply make use of the [[#secondary account]] tactics, just switching to another account and continue to play there.
  
 Also the difference between actually playing worse than usually (having a bad day) and playing badly on purpose is in principle not easy to determine. A sudden huge change in game skill may be an indication, that a manipulation attempt is going on, but it must not necessarily be smurfing. Playing while drunk, for example often leads to considerably lower performance. Blocking such a player, ranking him lower or keeping his skill level is not an easy decision. So there is an inherent problem with proper matching in general, which will never be solvable conclusively. Also the difference between actually playing worse than usually (having a bad day) and playing badly on purpose is in principle not easy to determine. A sudden huge change in game skill may be an indication, that a manipulation attempt is going on, but it must not necessarily be smurfing. Playing while drunk, for example often leads to considerably lower performance. Blocking such a player, ranking him lower or keeping his skill level is not an easy decision. So there is an inherent problem with proper matching in general, which will never be solvable conclusively.
  
-[ [[..:games_database]] ] [ [[..:game_related_terms]] ]+[ [[..:Games Database]] ] [ [[..:Game Related Terms]] ]
en/gaming_theory/match_making.1648849306.txt.gz · Last modified: 2022-04-01-23-41 by 7saturn

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