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en:gaming_theory:deathmatch [2022-04-01-23-39] – ↷ Page moved from en:games:gaming_theory:deathmatch to en:gaming_theory:deathmatch 7saturnen:gaming_theory:deathmatch [2022-04-02-12-49] (current) 7saturn
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 ====== Deathmatch ====== ====== Deathmatch ======
-This is a game mode mostly used in [[shooter|Shooters]] and is also known as >>free for all<< (FFA). The primary goal is to eliminate as many opponents as possible while avoiding being eliminated yourself. Usually there are two kinds of goals implemented: Reaching a pre-defined number of frags first (no time limit) or getting as many frags as possible within a certain time limit. For [[strategy games]] the goal usually is to defeat an opponent permanently. Usually everybody plays against everyone else. A variation of that rule is the [[team deathmatch]]. There are also variations known to alter the scores you get, like the [[Star Trek - Voyager Eliteforce#Game Modes|Action Hero]] mode of Star Trek: Voyager Elite Force.+This is a game mode mostly used in [[shooter|Shooters]] and is also known as >>free for all<< (FFA). The primary goal is to eliminate as many opponents as possible while avoiding being eliminated yourself. Usually there are two kinds of goals implemented: Reaching a pre-defined number of frags first (no time limit) or getting as many frags as possible within a certain time limit. For [[..:gaming theory:strategy games]] the goal usually is to defeat an opponent permanently. Usually everybody plays against everyone else. A variation of that rule is the [[team deathmatch]]. There are also variations known to alter the scores you get, like the [[en:gaming_theory:action_hero|Action Hero]] mode of Star Trek: Voyager Elite Force.
  
 This mode centers strongly on each player for himself. This is the reason why it is very popular for players trying to play [[competitive]], as the results strongly depend on the abilities of every player for himself. (Much in contrast to other game modes such as [[Capture the Flag]] or team deathmatch.) This mode centers strongly on each player for himself. This is the reason why it is very popular for players trying to play [[competitive]], as the results strongly depend on the abilities of every player for himself. (Much in contrast to other game modes such as [[Capture the Flag]] or team deathmatch.)
  
-[ [[Games Database]] ] [ [[Game Related Terms]] ]+[ [[..:Games Database]] ] [ [[..:Game Related Terms]] ]
en/gaming_theory/deathmatch.1648849146.txt.gz · Last modified: 2022-04-01-23-39 by 7saturn

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