en:games:warlords_1
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en:games:warlords_1 [2020-04-24-21-39] – [Basic Conzept] 7saturn | en:games:warlords_1 [2023-04-04-12-01] (current) – [Weblinks] 7saturn | ||
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====== Warlords 1 ====== | ====== Warlords 1 ====== | ||
- | + | <block classes right info> | |
- | ===== Downloads ===== | + | {{ :en:games: |
- | + | **Multiplayer Information** | |
- | {{page>.:images:Warlords 1& | + | * Internet play: no |
- | + | * LAN play: no | |
- | * {{:games:warlords-anleitung.pdf|German Manual for Warlords}} | + | * Lobby search: no |
- | + | * Direct IP: no | |
+ | * Play via [[..: | ||
+ | * [[..: | ||
+ | * Singleplayer campaign: yes | ||
+ | * Hotseat: yes | ||
+ | </ | ||
===== Infos ===== | ===== Infos ===== | ||
- | + | Warlords is a rather old game from the early 90s. It is therefore also a candidate for [[en:tools: | |
- | {{ : | + | |
===== Buying ===== | ===== Buying ===== | ||
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=== x64 === | === x64 === | ||
- | Under Windows x64 the game can no longer be run because it is 16 bit, and the 16 bit subsystem | + | Under Windows x64 the game can no longer be run because it is 16 bit, and the 16 bit subsystem is no longer |
===== Versions ===== | ===== Versions ===== | ||
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The defence value of a castle contributes significantly to how well the units in the castle can defend themselves against attacks. This also applies to neutral castles! However, in neutral castles, all castle units fall as soon as the first castle unit has fallen (the number corresponds to the defence value of the castle). Thereafter, the defence value of the castle is reduced by one level each time it is taken over (even if the castle is empty!). In this way, the value decreases over time to more ineffective values, but never below 0. This can be counteracted by upgrading. If you want to upgrade the castle, i.e. increase the defence value, you must have a unit in the castle. Then you can use the menu '' | The defence value of a castle contributes significantly to how well the units in the castle can defend themselves against attacks. This also applies to neutral castles! However, in neutral castles, all castle units fall as soon as the first castle unit has fallen (the number corresponds to the defence value of the castle). Thereafter, the defence value of the castle is reduced by one level each time it is taken over (even if the castle is empty!). In this way, the value decreases over time to more ineffective values, but never below 0. This can be counteracted by upgrading. If you want to upgrade the castle, i.e. increase the defence value, you must have a unit in the castle. Then you can use the menu '' | ||
+ | ===== Videos ===== | ||
+ | * [[https:// | ||
===== Historical Information ===== | ===== Historical Information ===== | ||
+ | The first version of Warlords was developed by Steven Fawkner in 1989 and published through the Publisher [[..: | ||
- | The first version | + | After the first submission |
- | After the first submission | + | Fawkner stated that he was mainly influenced by games such as [[Dungeons and Dragons]] and the board game [[Dragons |
- | Fawkner stated that he was mainly influenced by games such as [[Dungeons and Dragons|]] and the board game [[Dragons of Glory|]], especially in terms of the visual design of the manual and graphics, but also the story. The strategy game [[Empire|]] by Mark Baldwin (1988) was a model for the complex possibilities of the game but at the same time easy to learn. The change between top view maps and 2.5D battles is inspired by Mike Singleton' | + | Warlords 1 was the start of a whole PC game series, followed by [[Warlords 2]] (1993, expanded with more and partly hidden maps, new and different units, alliances, the Fog of war and an editor), [[Warlords 2 Deluxe]] (1995, expandable with own tiles), [[Warlords 3]] (1998, now also playable over the internet) and [[Warlords 4]] (2003). |
- | + | ||
- | Warlords 1 was the start of a whole PC game series, followed by [[Warlords 2|]] (1993, expanded with more and partly hidden maps, new and different units, alliances, the Fog of war and an editor), [[Warlords 2 Deluxe|]] (1995, expandable with own tiles), [[Warlords 3|]] (1998, now also playable over the internet) and [[Warlords 4|]] (2003). | + | |
([[http:// | ([[http:// | ||
- | |||
===== Designer ===== | ===== Designer ===== | ||
* Original Design and Amiga Programming: | * Original Design and Amiga Programming: | ||
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* Sleeve Art: Nick Stathopoulos | * Sleeve Art: Nick Stathopoulos | ||
* Game Testing: Janeen Andrews, Richard Simpson, Mark Hill, Tim Wakeman, Karl-Peter Baum, Andrew Taubman, Rowan Keating, Tim Reichelt, Alex Shaw, Anthony Pearson and Ian " | * Game Testing: Janeen Andrews, Richard Simpson, Mark Hill, Tim Wakeman, Karl-Peter Baum, Andrew Taubman, Rowan Keating, Tim Reichelt, Alex Shaw, Anthony Pearson and Ian " | ||
+ | |||
+ | ===== Weblinks ===== | ||
+ | * [[http:// | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | * [[http:// | ||
+ | |||
+ | ===== Downloads ===== | ||
+ | * {{: | ||
+ | * [[http:// | ||
+ | * [[http:// | ||
+ | * [[http:// | ||
===== See also ===== | ===== See also ===== | ||
* [[Warlords Series]] | * [[Warlords Series]] | ||
- | [[games database|Back to the games database]] | + | [[..: |
en/games/warlords_1.1587757193.txt.gz · Last modified: 2020-04-24-21-39 by 7saturn