en:games:warlords_1
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
en:games:warlords_1 [2020-05-03-11-20] – [x64] 7saturn | en:games:warlords_1 [2021-05-15-14-50] – [Historical Information] 7saturn | ||
---|---|---|---|
Line 135: | Line 135: | ||
The first version of Warlords was developed by Steven Fawkner in 1989 and published through the Publisher [[Strategic Studies Group|]] (SSG). It was the first game he published with commercial intent. Special attention was paid to the AI, which at times shows almost human play behaviour. | The first version of Warlords was developed by Steven Fawkner in 1989 and published through the Publisher [[Strategic Studies Group|]] (SSG). It was the first game he published with commercial intent. Special attention was paid to the AI, which at times shows almost human play behaviour. | ||
- | After the first submission of Warlords to SSG, they rejected it for the time being because they had no interest in fantasy games. Ian Trout (SSG employee) passed the game on to his ten-year-old son, who was enthusiastic about the game. After that SSG was also convinced. Even though the game was already well developed at that time, a few months were invested with Fawkner and the AI specialist Roger Keating to further improve the AI before the game was released. Originally it was also planned that there should be a [[Fog of war|]]. But this did not come until 1993 in [[Warlords 2|]]. | + | After the first submission of Warlords to SSG, they rejected it for the time being because they had no interest in fantasy games. Ian Trout (SSG employee) passed the game on to his ten-year-old son, who was enthusiastic about the game. After that SSG was also convinced. Even though the game was already well developed at that time, a few months were invested with Fawkner and the AI specialist Roger Keating to further improve the AI before the game was released. Originally it was also planned that there should be a [[fog of war]]. But this did not come until 1993 in [[Warlords 2|]]. |
Fawkner stated that he was mainly influenced by games such as [[Dungeons and Dragons|]] and the board game [[Dragons of Glory|]], especially in terms of the visual design of the manual and graphics, but also the story. The strategy game [[Empire|]] by Mark Baldwin (1988) was a model for the complex possibilities of the game but at the same time easy to learn. The change between top view maps and 2.5D battles is inspired by Mike Singleton' | Fawkner stated that he was mainly influenced by games such as [[Dungeons and Dragons|]] and the board game [[Dragons of Glory|]], especially in terms of the visual design of the manual and graphics, but also the story. The strategy game [[Empire|]] by Mark Baldwin (1988) was a model for the complex possibilities of the game but at the same time easy to learn. The change between top view maps and 2.5D battles is inspired by Mike Singleton' | ||
Line 154: | Line 154: | ||
===== Weblinks ===== | ===== Weblinks ===== | ||
* [[http:// | * [[http:// | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
===== See also ===== | ===== See also ===== | ||
* [[Warlords Series]] | * [[Warlords Series]] | ||
[[games database|Back to the games database]] | [[games database|Back to the games database]] |
en/games/warlords_1.txt · Last modified: 2023-04-04-12-01 by 7saturn