User Tools

Site Tools


en:games:warlords_1

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Last revisionBoth sides next revision
en:games:warlords_1 [2020-04-19-15-50] – [Designer] 7saturnen:games:warlords_1 [2023-04-04-12-01] – [Downloads] 7saturn
Line 1: Line 1:
 ====== Warlords 1 ====== ====== Warlords 1 ======
- +<block classes right info> 
-===== Downloads ===== +{{ :en:games:warlords_1_cover.jpg?nolink |}} 
- +**Multiplayer Information** 
-{{page>.:images:Warlords 1&noeditbutton&nofooter}} +  * Internet playno 
- +  * LAN playno 
-  * {{:games:warlords-anleitung.pdf|German Manual for Warlords}} +  * Lobby search: no 
- +  * Direct IP: no 
 +  * Play via [[..:game_tech:gameranger]]: no 
 +  * [[..:gaming_theory:coop]]: yes 
 +  * Singleplayer campaign: yes 
 +  * Hotseat: yes 
 +</block>
 ===== Infos ===== ===== Infos =====
- +Warlords is a rather old game from the early 90s. It is therefore also a candidate for [[en:tools:dosbox|DOSBox]]. Or native DOS or at least Windows 9x/ME. First of all what it can't/has not: Multiplayer of any kind over network, so of course also not over the Internet. What it has: Singleplayer, Multiplayer, Koop and even No-Player. You can also watch the 8 AI players how they beat each other up. =)  But it's still a lot of fun, especially because the multiplayer can be played people vs. AI. So you can be busy for a few hours with it. This [[https://www.youtube.com/playlist?list=PLSXYsupytfFoReCFvvEM-0BY5SkqBSmJ9|Let's play]] gives a good impression.
-{{  :games:warlords_cover.png?300}}Warlords is a rather old game from the early 90s. It is therefore also a candidate for [[:en:games:dosbox|DOSBox]]. Or native DOS or at least Windows 9x/ME. First of all what it can't/has not: Multiplayer of any kind over network, so of course also not over the Internet. What it has: Singleplayer, Multiplayer, Koop and even No-Player. You can also watch the 8 AI players how they beat each other up. =)  But it's still a lot of fun, especially because the multiplayer can be played people vs. AI. So you can be busy for a few hours with it. This [[https://www.youtube.com/playlist?list=PLSXYsupytfFoReCFvvEM-0BY5SkqBSmJ9|Let's play]] gives a good impression.+
  
 ===== Buying ===== ===== Buying =====
Line 40: Line 43:
 === x64 === === x64 ===
  
-Under Windows x64 the game can no longer be run because it is 16 bit, and the 16 bit subsystem set is no longer included under 64 bit Windows. The only thing that helps here is to boot with a DOS startup disk (the game should already be on the disk) or using [[:en:games:dosbox|DOSBox]].+Under Windows x64 the game can no longer be run because it is 16 bit, and the 16 bit subsystem is no longer part of 64 bit Windows. The only thing that helps here is to boot with a DOS startup disk (the game should already be on the disk) or using [[en:tools:dosbox|DOSBox]].
  
 ===== Versions ===== ===== Versions =====
Line 52: Line 55:
 Here is only a brief outline of how the game works. Since all the information about the game results in a manual with more than 40 pages, you can find it as a PDF file in the [[#downloads|]]. This is a translation of the original English manual into German, with illustrations extracted from the game and partly additions that are not mentioned in the original manual. If you want to get a closer look at the game, you should read it there. It contains a lot worth reading. Here is only a brief outline of how the game works. Since all the information about the game results in a manual with more than 40 pages, you can find it as a PDF file in the [[#downloads|]]. This is a translation of the original English manual into German, with illustrations extracted from the game and partly additions that are not mentioned in the original manual. If you want to get a closer look at the game, you should read it there. It contains a lot worth reading.
  
-==== Basic Conzept ====+==== Basic Concept ====
  
 The basic concept is actually quite simple: On the map (there is only //this//  one) there are eight starting castles, from which you first head off to take neutral castles, search temples and ruins and of course to fight the enemies at some point. Each party has certain advantages and disadvantages. Lord Bane, for example, is surrounded by four castles in the upper right corner, but then he has to go through the mountains to reach the rest of the map. Sirians have only one very remote castle at the beginning, but a lot of gold, etc… Which faction is better for you is a matter of taste, but Sirians are at a disadvantage compared to the rest. The basic concept is actually quite simple: On the map (there is only //this//  one) there are eight starting castles, from which you first head off to take neutral castles, search temples and ruins and of course to fight the enemies at some point. Each party has certain advantages and disadvantages. Lord Bane, for example, is surrounded by four castles in the upper right corner, but then he has to go through the mountains to reach the rest of the map. Sirians have only one very remote castle at the beginning, but a lot of gold, etc… Which faction is better for you is a matter of taste, but Sirians are at a disadvantage compared to the rest.
Line 124: Line 127:
 The defence value of a castle contributes significantly to how well the units in the castle can defend themselves against attacks. This also applies to neutral castles! However, in neutral castles, all castle units fall as soon as the first castle unit has fallen (the number corresponds to the defence value of the castle). Thereafter, the defence value of the castle is reduced by one level each time it is taken over (even if the castle is empty!). In this way, the value decreases over time to more ineffective values, but never below 0. This can be counteracted by upgrading. If you want to upgrade the castle, i.e. increase the defence value, you must have a unit in the castle. Then you can use the menu ''Orders''  → ''Build''  or the ''B''  key to issue the command. You will then be told the costs and you have to confirm that you want to upgrade the castle. You can also tear it down (''Orders''  → ''Raze''  or ''R''  key). This can be useful if you know that your opponent is about to take it and you want to get ahead of him this way. Once a castle has been torn down, it cannot be rebuilt! The defence value of a castle contributes significantly to how well the units in the castle can defend themselves against attacks. This also applies to neutral castles! However, in neutral castles, all castle units fall as soon as the first castle unit has fallen (the number corresponds to the defence value of the castle). Thereafter, the defence value of the castle is reduced by one level each time it is taken over (even if the castle is empty!). In this way, the value decreases over time to more ineffective values, but never below 0. This can be counteracted by upgrading. If you want to upgrade the castle, i.e. increase the defence value, you must have a unit in the castle. Then you can use the menu ''Orders''  → ''Build''  or the ''B''  key to issue the command. You will then be told the costs and you have to confirm that you want to upgrade the castle. You can also tear it down (''Orders''  → ''Raze''  or ''R''  key). This can be useful if you know that your opponent is about to take it and you want to get ahead of him this way. Once a castle has been torn down, it cannot be rebuilt!
  
 +===== Videos =====
 +  * [[https://www.youtube.com/watch?v=NBUjzOsLQb8|Let's Play]]
 ===== Historical Information ===== ===== Historical Information =====
 +The first version of Warlords was developed by Steven Fawkner in 1989 and published through the Publisher [[..:Publishers:Strategic Studies Group]] (SSG). It was the first game he published with commercial intent. Special attention was paid to the AI, which at times shows almost human play behaviour.
  
-The first version of Warlords was developed by Steven Fawkner in 1989 and published through the Publisher [[Strategic Studies Group|]] (SSG). It was the first game he published with commercial intentSpecial attention was paid to the AI, which at times shows almost human play behaviour.+After the first submission of Warlords to SSG, they rejected it for the time being because they had no interest in fantasy games. Ian Trout (SSG employeepassed the game on to his ten-year-old son, who was enthusiastic about the game. After that SSG was also convinced. Even though the game was already well developed at that time, a few months were invested with Fawkner and the AI specialist Roger Keating to further improve the AI before the game was released. Originally it was also planned that there should be a [[..:gaming_theory:fog of war]]. But this did not come until 1993 in [[Warlords 2]].
  
-After the first submission of Warlords to SSGthey rejected it for the time being because they had no interest in fantasy games. Ian Trout (SSG employee) passed the game on to his ten-year-old sonwho was enthusiastic about the game. After that SSG was also convinced. Even though the game was already well developed at that time, a few months were invested with Fawkner and the AI specialist Roger Keating to further improve the AI before the game was releasedOriginally it was also planned that there should be a [[Fog of war|]]. But this did not come until 1993 in [[Warlords 2|]].+Fawkner stated that he was mainly influenced by games such as [[Dungeons and Dragons]] and the board game [[Dragons of Glory]]especially in terms of the visual design of the manual and graphicsbut also the story. The strategy game [[Empire]] by Mark Baldwin (1988) was a model for the complex possibilities of the game but at the same time easy to learn. The change between top view maps and 2.5D battles is inspired by Mike Singleton'[[Lords of Midnight]] on the ZX Spectrum.
  
-Fawkner stated that he was mainly influenced by games such as [[Dungeons and Dragons|]] and the board game [[Dragons of Glory|]], especially in terms of the visual design of the manual and graphics, but also the story. The strategy game [[Empire|]] by Mark Baldwin (1988) was a model for the complex possibilities of the game but at the same time easy to learn. The change between top view maps and 2.5D battles is inspired by Mike Singleton's [[Lords of Midnight|]] on the ZX Spectrum. +Warlords 1 was the start of a whole PC game series, followed by [[Warlords 2]] (1993, expanded with more and partly hidden maps, new and different units, alliances, the Fog of war and an editor), [[Warlords 2 Deluxe]] (1995, expandable with own tiles), [[Warlords 3]] (1998, now also playable over the internet) and [[Warlords 4]] (2003).
- +
-Warlords 1 was the start of a whole PC game series, followed by [[Warlords 2|]] (1993, expanded with more and partly hidden maps, new and different units, alliances, the Fog of war and an editor), [[Warlords 2 Deluxe|]] (1995, expandable with own tiles), [[Warlords 3|]] (1998, now also playable over the internet) and [[Warlords 4|]] (2003).+
  
 ([[http://playitagainproject.org/games/warlords/|Source]]) ([[http://playitagainproject.org/games/warlords/|Source]])
- 
 ===== Designer ===== ===== Designer =====
   * Original Design and Amiga Programming: Steve Fawkner   * Original Design and Amiga Programming: Steve Fawkner
Line 145: Line 148:
   * Sleeve Art: Nick Stathopoulos   * Sleeve Art: Nick Stathopoulos
   * Game Testing: Janeen Andrews, Richard Simpson, Mark Hill, Tim Wakeman, Karl-Peter Baum, Andrew Taubman, Rowan Keating, Tim Reichelt, Alex Shaw, Anthony Pearson and Ian "Orc-lover" Trout   * Game Testing: Janeen Andrews, Richard Simpson, Mark Hill, Tim Wakeman, Karl-Peter Baum, Andrew Taubman, Rowan Keating, Tim Reichelt, Alex Shaw, Anthony Pearson and Ian "Orc-lover" Trout
 +
 +===== Weblinks =====
 +  * [[http://warlorders.com]]
 +  * [[https://classicreload.com/warlords.html|Browser Version]]
 +  * [[https://gamefaqs.gamespot.com/iphone/614332-warlords-classic/faqs/64971|Walk Through]]
 +===== Downloads =====
 +  * {{:games:warlords-anleitung.pdf|German Manual for Warlords}}
 +  * [[http://doperoms.com/files/roms/dos/GETFILE_Warlords%20(1990)(Ssg%20Strategic%20Studies%20Group).zip|Warlords 1 version 2.00]]
 +  * [[http://www.abandonia.com/en/downloadgame/24976|Warlords 1 version 2.10]]
 +  * [[http://www.lemonamiga.com/?game_id=1122|Warlords 1 version for Amiga]]
  
 ===== See also ===== ===== See also =====
   * [[Warlords Series]]   * [[Warlords Series]]
  
-[[games database|Back to the games database]]+[[..:games_database|Back to the games database]]
en/games/warlords_1.txt · Last modified: 2023-04-04-12-01 by 7saturn

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki