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en:games:unreal_tournament_2004 [2022-04-01-23-09] – ↷ Links adapted because of a move operation 7saturnen:games:unreal_tournament_2004 [2023-08-19-09-49] (current) – [See also] 7saturn
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   * Lobby search: yes   * Lobby search: yes
   * Direct IP: yes   * Direct IP: yes
-  * Play via [[GameRanger]]: no +  * Play via [[..:game_tech:Gameranger]]: no 
-  * [[.gaming_theory:coop]]: yes+  * [[..:gaming_theory:Coop]]: yes
   * Singleplayer campaign: yes   * Singleplayer campaign: yes
   * Hotseat: no   * Hotseat: no
 </block> </block>
-UT 2004 was development by [[Epic Games]] and released first on 18.3.2004. It game relatively soon after [[Unreal Tournament 2003]] and is mostly the same game, with changed movement and some more features. It is still actively played today, on many internet servers.+UT 2004 was development by [[..:publishers:Epic Games]] and released first on 18.3.2004. It game relatively soon after [[Unreal Tournament 2003]] and is mostly the same game, with changed movement and some more features. It is still actively played today, on many internet servers.
 ===== Purchasing ===== ===== Purchasing =====
-It is still available at [[http://www.gog.com/game/unreal_tournament_2004_ece|GOG]] and Steam, unless you are shopping from a German IP. Due to legal issues the game is not even displayed in the search results in Germany.+It is still available at [[http://www.gog.com/game/unreal_tournament_2004_ece|GOG]] and Steam, unless you are shopping from a German IP. For being part of a the [[en:The List of Media Harmful to Young People|LoMHtYP]] the game is not even displayed in the search results in Germany.
  
 The GOG version already includes the latest patch. The GOG version already includes the latest patch.
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 You should plan a few minutes for the installation. Even from SSD with a reasonably up-to-date PC it takes a while. On older computers from DVD to disk it can take up to 45 minutes... You should plan a few minutes for the installation. Even from SSD with a reasonably up-to-date PC it takes a while. On older computers from DVD to disk it can take up to 45 minutes...
  
-After installing, you should install the UT 2004 patch and the bonus pack. Then you have at least the standard maps. But since not everyone has the same understanding of >>standard<< maps, there is also a map pack that you can unpack with [[7 Zip]]. The maps belong to ''\UT2004\Maps''. With the Unreal Anthology installation this is in an extra directory. For those of you who didn't install the game from the Anthology DVD, but maybe have it from the UT 2004 DVD, it might also need the crack. Then you can avoid the DVD while playing. Without a valid CD-Key nothing works anyways. UT2000 is also available at [[https://www.gog.com/game/unreal_tournament_2004_ece|gog.com]]. But not anymore from IPs in Germany.+After installing, you should install the UT 2004 patch and the bonus pack. Then you have at least the standard maps. But since not everyone has the same understanding of >>standard<< maps, there is also a map pack that you can unpack with [[..:tools:7 Zip]]. The maps belong to ''\UT2004\Maps''. With the Unreal Anthology installation this is in an extra directory. For those of you who didn't install the game from the Anthology DVD, but maybe have it from the UT 2004 DVD, it might also need the crack. Then you can avoid the DVD while playing. Without a valid CD-Key nothing works anyways. UT2000 is also available at [[https://www.gog.com/game/unreal_tournament_2004_ece|gog.com]]. But not anymore from IPs in Germany.
 ===== Game Modes ===== ===== Game Modes =====
-  * [[.gaming_theory:capture_the_flag]] +  * [[..:gaming_theory:Capture the Flag]] 
-  * [[.gaming_theory:deathmatch]] +  * [[..:gaming_theory:Deathmatch]] 
-  * [[.gaming_theory:team_deathmatch]] +  * [[..:gaming_theory:Team Deathmatch]] 
-  * [[Bombing Run]]: Similar to soccer, only made for shooters +  * [[.ut2004:Bombing Run]]: Similar to soccer, only made for shooters 
-  * [[Double Domination]] +  * [[.ut2004:Double Domination]] 
-  * [[Assault]] +  * [[..:gaming_theory:Assault]] 
-  * [[Action Hero|Mutant]] +  * [[..:gaming_theory:Action Hero|Mutant]] 
-  * [[Invasion]]: All players are fighting together against invading aliens. The match ends when no player is left. +  * [[.ut2004:Invasion]]: All players are fighting together against invading aliens. The match ends when no player is left. 
-  * [[.gaming_theory:last_man_standing]]: Everybody's got limited lives. Last one left wins.+  * [[..:gaming_theory:Last Man Standing]]: Everybody's got limited lives. Last one left wins.
 ===== Movement Combos ===== ===== Movement Combos =====
 Certain key stroke combinations lead to a combo move. The timing is critical for them. In general it means pressing the keys in fast succession. The following combos should work any time you are walking: Certain key stroke combinations lead to a combo move. The timing is critical for them. In general it means pressing the keys in fast succession. The following combos should work any time you are walking:
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 ''ucc compress //file_name//''. ''ucc compress //file_name//''.
 ===== Network/Internet Server ===== ===== Network/Internet Server =====
 +==== Replacement Master Servers ====
 +As Epic stopped supporting [[Unreal Tournament|UT99]] and UT2004 in 2023, the **official** master servers of both games are down. However, there are replacement servers maintained by communities. One of them is the 333 Network. In order to use those, you should do the following steps.
 +  - If the game or game servers are still running, stop their processes (e.g. close the game).
 +  - Find the file //System\UT2004.ini// and make a backup of it.
 +  - Open the original file in a text editor.
 +  - Look for a row containing //[IpDrv.MasterServerLink]//.
 +  - Below it you will find lines defining the original server addresses, such as //MasterServerList=(Address="ut2004master.epicgames.com",Port=28902)//. Delete those lines.
 +  - Replace the deleted lines with the following lines:
 +    * ''MasterServerList=(Address="ut2004master.333networks.com",Port=28902)'' and
 +    * ''MasterServerList=(Address="ut2004master.errorist.eu",Port=28902)''
 +  - Restart your server or start the game. You should be good to go now. When viewing the //News// tab of the in-game server browser, you should see a message, confirming you are using the 333 Networks master server.
 +
 +Note: For load balancing reasons UT2004 only uses one of these entries at a time, at will. //333 Networks// and //errorist// synchronize their known records. So you will always receive all servers.
 +
 +([[https://333networks.com/instructions/ut2004|Source]])
 ==== Basic Settings ==== ==== Basic Settings ====
-Ports 7777 and 7778 ([[.network_terms:udp]]) must be forwarded for a UT 2004 server ([[cvar]] //Port// in section //[URL]// of your ini-file for the server). As with [[Unreal Tournament|UT 1]], port 7777 takes playing connections and 7778 waits for query requests (game state). The second port is selected automatically in relation to the first one. The query port is always + 1 of the connection port. So a fully functional UT 2004 server always requires at least two directly adjacent UDP ports to be forwarded, to make it reachable directly via the Internet.+Ports 7777 and 7778 ([[..:network_terms:UDP]]) must be forwarded for a UT 2004 server ([[..:game_tech:Cvar]] //Port// in section //[URL]// of your ini-file for the server). As with [[Unreal Tournament|UT 1]], port 7777 takes playing connections and 7778 waits for query requests (game state). The second port is selected automatically in relation to the first one. The query port is always + 1 of the connection port. So a fully functional UT 2004 server always requires at least two directly adjacent UDP ports to be forwarded, to make it reachable directly via the Internet.
  
 If you are using the server via LAN (too), port 10777 (UDP) must also be accessible from the clients (cvar //LANServerPort// in section //[IpDrv.MasterServerLink]//) and the clients must be able to open Port 11777 (UDP) on their end for querying the server (cvar //LANPort// in section //[IpDrv.MasterServerLink]//). If you are using the server via LAN (too), port 10777 (UDP) must also be accessible from the clients (cvar //LANServerPort// in section //[IpDrv.MasterServerLink]//) and the clients must be able to open Port 11777 (UDP) on their end for querying the server (cvar //LANPort// in section //[IpDrv.MasterServerLink]//).
  
-When using the web admin page, an additional [[.network_terms:tcp]] port might be required to be forwarded, as is set in cvar //ListenPort// in section //[UWeb.WebServer]//. 80 is the default value. It does not facilitate SSL encryption. So when making it available via internet, make sure to use a reverse proxy or similar technology to **make an SSL connection possible**! Otherwise your admin credentials are being send openly via the net, visible for anyone eavesdropping.+When using the web admin page, an additional [[..:network_terms:TCP]] port might be required to be forwarded, as is set in cvar //ListenPort// in section //[UWeb.WebServer]//. 80 is the default value. It does not facilitate SSL encryption. So when making it available via internet, make sure to use a reverse proxy or similar technology to **make an SSL connection possible**! Otherwise your admin credentials are being send openly via the net, visible for anyone eavesdropping.
 ==== Do not use UT Stats ==== ==== Do not use UT Stats ====
 When starting a server, you should set your game stats value to false (''?gamestats=false''). Also set ''SendStats=False'' in section //[IpDrv.MasterServerUplink]// in your ini file. Since 4th of December 2018 the stats servers are permanently down. So it does not make any sense to require players to use the stats feature with a pseudo account. When starting a server, you should set your game stats value to false (''?gamestats=false''). Also set ''SendStats=False'' in section //[IpDrv.MasterServerUplink]// in your ini file. Since 4th of December 2018 the stats servers are permanently down. So it does not make any sense to require players to use the stats feature with a pseudo account.
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   * [[https://wiki.unrealadmin.org/Category:UT2004|UT 2004 Wiki]]   * [[https://wiki.unrealadmin.org/Category:UT2004|UT 2004 Wiki]]
   * [[https://unrealarchive.org/|Unreal Archive]], a page containing vast amounts of information on all Unreal titles as well as UT2004 and UT99.   * [[https://unrealarchive.org/|Unreal Archive]], a page containing vast amounts of information on all Unreal titles as well as UT2004 and UT99.
 +  * [[https://quake.blog/configuring-unreal-tournament-2004-for-modern-windows.html]]: Some tweaks for the game.
 +===== Downloads =====
 +  * [[https://www.mapraider.com/maps/unreal-tournament-2004]]
 +
 ===== See also ===== ===== See also =====
   * [[Unreal Tournament Series]]   * [[Unreal Tournament Series]]
  
-[[games database|Back to the games database]]+[[..:games_database|Back to the games database]]
en/games/unreal_tournament_2004.1648847343.txt.gz · Last modified: 2022-04-01-23-09 by 7saturn

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