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en:games:unreal_tournament_2004

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en:games:unreal_tournament_2004 [2023-07-06-16-42] – [Replacement Master Servers] 7saturnen:games:unreal_tournament_2004 [2023-07-06-16-43] – [Replacement Master Servers] 7saturn
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 Note: For load balancing reasons UT2004 only uses one of these entries at a time, at will. //333 Networks// and //errorist// synchronize their known records. So you will always receive all servers. Note: For load balancing reasons UT2004 only uses one of these entries at a time, at will. //333 Networks// and //errorist// synchronize their known records. So you will always receive all servers.
  
 +([[https://333networks.com/instructions/ut2004|Source]])
 ==== Basic Settings ==== ==== Basic Settings ====
 Ports 7777 and 7778 ([[..:network_terms:UDP]]) must be forwarded for a UT 2004 server ([[..:game_tech:Cvar]] //Port// in section //[URL]// of your ini-file for the server). As with [[Unreal Tournament|UT 1]], port 7777 takes playing connections and 7778 waits for query requests (game state). The second port is selected automatically in relation to the first one. The query port is always + 1 of the connection port. So a fully functional UT 2004 server always requires at least two directly adjacent UDP ports to be forwarded, to make it reachable directly via the Internet. Ports 7777 and 7778 ([[..:network_terms:UDP]]) must be forwarded for a UT 2004 server ([[..:game_tech:Cvar]] //Port// in section //[URL]// of your ini-file for the server). As with [[Unreal Tournament|UT 1]], port 7777 takes playing connections and 7778 waits for query requests (game state). The second port is selected automatically in relation to the first one. The query port is always + 1 of the connection port. So a fully functional UT 2004 server always requires at least two directly adjacent UDP ports to be forwarded, to make it reachable directly via the Internet.
en/games/unreal_tournament_2004.txt · Last modified: 2023-08-19-09-49 by 7saturn

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